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Anonymous
1:11 AM
@DJMcMayhem So it turns out Dead Cells is on Xbox Game Pass. I'll give it a shot sometime this week.
 
@Mego PC/Play Anywhere, or just XBox?
 
Anonymous
Looks like Play Anywhere
 
Nice
Already been considering getting the console pass anyway to play sea of thieves
 
Anonymous
Eh
 
Anonymous
IMO Sea of Thieves is a tech demo, not a game
 
1:14 AM
I've heard they pulled a no man's sky and there's content now
 
Anonymous
Deep as a puddle, but rEaLiStIc WaTeR
 
Looks like there have been content updates every single month since launch, so if you already own it anyway might be worth checking out again?
 
2:05 AM
@Mego Nice
Lemme know what you think
 
 
1 hour later…
3:13 AM
Took me 30 minutes to get it, but already optimized the first level :)
The other two were much easier :)
 
 
3 hours later…
5:58 AM
Yeah, cycles is usually the hardest
 
 
7 hours later…
1:02 PM
Bah, this is annoying: The Cost is much higher than the minimum required, but it still shows in the first bar
I did enjoy this one: It was the first one that (as far as I can tell) required a different solution for cost and area
 
Yeah, at least Area and cost seem needlessly coarse
 
1:23 PM
When you've beaten the game you can enable a "top percentile" entry in the leaderboard, but even that is sometimes quite far from optimal.
I think the reddit wiki has records if you want to look them up.
Yeah, it's here if you're interested (mild spoilers, obviously).
 
 
2 hours later…
3:29 PM
Snap. 1 cycle off from optimal on Waterproof sealant
oh wait, nevermind
misread the reddit
 
3:42 PM
What made you pick up Opus Magnum now?
 
Alchemy's a hell of a drug
 
@MartinEnder realized I had the XBox game pass for free, saw it on there
 
ah
that would also explain why Mego started playing it recently
 
snap. I'm 1 cycle short of the record
The 1 cycles are always the hardest
 
4:11 PM
...how am I supposed to get cycle efficiency with 3 reagents and 4 outputs
 
Big dirty pipeline and mirrored factory
 
hoo ray
 
HOO-RAY!
 
4:39 PM
@NathanMerrill heh
 
4:55 PM
@Veskah bah, just tried mirroring, but it doesn't quite work: You still have a single output product, so atoms collide on output
I could delay the mirrors, but that's not efficient
 
Bummer
 
@Veskah I love ceave-isms
 
As do I
 
5:32 PM
Saw a let's play of Heave Ho the other day. Looks like an amazingly fun couch party game for up to 4 players.
 
 
1 hour later…
6:51 PM
 
Ahahaha
 
7:19 PM
Never managed to get the hang of KSP -- always blew up on launch.
My most spectacular was when the thing tipped over and fired itself right into one of the support buildings.
 
Great feats need great sacrifices
 
Now there's a highbrow reference. That movie is a classic
 
Right? An underappreciated classic, too.
 
@NathanMerrill Got it in 20 cycles :) The record is 19, so I might go for that. I ended up using 2 reagents the 4 molecule in tandem, and a separate machine crafting the 4 molecule independently
Oh...actually, 19 is pretty impossible. The reason I have 20 is because the 2 reagent side is delayed by 1. If I decrease the delay, then it is in sync with the other side, meaning they collide on output. I'd have to come up with a crazy system that can actually handle 3 inputs
 
7:54 PM
Rebuild for a third time to shave one cycle. Classic Zachtronics
Also, getting a free point of area by manually writing the reset action feels good
 
 
1 hour later…
9:00 PM
Bah, been banging my head against a wall for a 9-area solution for Airship fuel. Look it up, and the record is 10
 
@NathanMerrill Just had a look and I also only have 20, even though I'm using all three inputs.
 
I'm using all three inputs as well. But I think you have to do an offset based pattern
aka, you use 3 + 1 to build the first one, then 2 + 2, then 1 + 3
And I'm still not convinced I can't do Airship in 9 area.
I get so close
 
haha
I think I also spent a lot of time trying to get that
 
9:26 PM
Bah, I've just formally proved it's impossible
The key question to answer is: How do I build the shape?
Ignore eveyrthing else
So, if you work backwards, starting with the S-curve, you need to move the completed S-curve from somewhere
There are 6 directions you can move it, but 3 are symmetrical.
One of the 3 directions takes 4 extra squares. You only have 3 empty spots, so that doesn't work.
One of the directions takes 3 extra squares. If you place the pieces in those spots, ithis actually debonds (because we're moving backwards in time) one of the salt atoms at the end.
however, then you end up with a Corner shape that you need to rotate 180 degrees to continue to debond. This is impossible
Finally, the direction with the 2 extra square doesn't debond anything, and therefore you have to move the entire shape again, which causes at least another 2 squares to be covered
 
9:54 PM
DoodleChaos has a new video.
 
10:19 PM
So, I've been thinking about Opus Magnum. IMO, there are really two core differences to this and spacechem: 1. Instructions are detached from the game board, and 2. Inputs and outputs are placed by the user.

Given that these games are open-ended, constraining the possibility space really limits the number of viable solutions, which is why I think that spacechem is harder
If you think about what made spacechem hard (that isn't hard in opus magnum), it's largely the synchronization. Synchronization between nodes as well as synchronizing the different machines
That's gone because you can simply have an arm wait for a second by adding a space in the instruction queue
 
 
1 hour later…
11:24 PM
@AdmBorkBork Coolio!
 

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