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12:00 AM
Ah, wait
 
Hm?
 
Should the bottom-right square have a line on its left side?
 
Yep, good catch.
 
12:29 AM
..ok, two errors. :D
 
Hm.
 
It's not a big deal, so I think I'll just nudge you... Did you draw the lines before or after you did step 4? I'm guessing after.
 
Hm, yeah. I think I know what you're hinting at.
Yep, missing the line to the right of the white circle.
That seems vaguely correctish.
 
:D :D ok, 3 errors
 
12:44 AM
>:/
welp
Should I just draw lines everywhere? :P
 
Well you'd likely fix the problem... :)
Don't know whether to just throw you a life line or revel in your suffering :p
 
I'm sure I'm missing something obvious.
 
You are. It's a line from step 3 that should move in step 4, but you didn't.
Or rather, not how you should have...
 
In step 3, there are vertical lines: right of semicircle, left of filled gray, right of O, left of star. Same in step 5.
Oh!
Oh!!!
Duh. The rotation!
 
There it is. :D
Didn't think the rotation was just for fun did you?
 
12:54 AM
Nah, but I figured the lines would be important later.
wait, wrong way
THERE we go
...I think.
(The dot should still be in that empty square, but ehhh.)
 
Line disappeared on the top right edge, but from memory the rest is looking better (on mobile, and don't have my notes, so can't 100% confirm)
 
Yeah, disappeared on purpose.
It should've been on the bottom, not the top.
 
No the half edge line
 
Oh! Yeah, that should've been redrawn.
Now just to figure out what's going on with step 8...
 
 
1 hour later…
user189275
2:22 AM
I was sleeping; Is what happened that Alconja hinted (as he promised) that the dots should be connected in 3, with the A and D; in 3', with the centres and in 5, from E and through the square ?
 
I just did step 9 without step 8, and I get this
notable: to get a perfect cube on the right, the piece we rotated in step 3 needs to be un-rotated
so this must be related to step 8 somehow
the piece we rotated in step 4*
I honestly don't know how you guys do it so your squares don't look as bad as mine
actually, it needs to be rotated again, not unrotated
 
3:21 AM
Yeah, I thought it was a cube.
Still though, that's pretty impressive.
Wait.
What happened to the dot?
 
4:20 AM
@ffao be careful with slicing down drawn lines... Looks like a couple have migrated from on square to another in the process... (e.g. First line you guys drew went down the right edge of the top left square, but it got lost along the way somewhere)
 
Yeah, I've tried to keep them to one side.
Still, can't figure out what that first part of instruction 8 could mean...
 
this wasn't meant to be a "finished" picture, more of a dirty attempt at reverse-engineering 8
 
Smart move. Was wondering if someone would try, because it should make 8 much simpler.
 
at least we now know 8, whatever it is, has to rotate one square
 
 
2 hours later…
6:24 AM
Probably is redo step 4 then
 
6:54 AM
I think I know step 8 now!
It is a picture of a 3D cube (when we fix it, it will be). So...
- Take it 3D ( "Emboss" )
- Look from "behind"
- Use / find / win the third ?
Is it one of the cubes from the RS series but rotated?
@ffao Your picture has two identical tiles? (R1C3 and R2C3)
@ffao Oh, your picutre is AFTER step 8, then forget the 3D dice idea... (or tweak it?)
 
 
3 hours later…
user189275
9:40 AM
@BmyGuest: Aren't you doing 9, before 8, and then doing 8 ?
 
1:25 PM
Yeah, I'm not sure how ffao got their picture either.
 
1:50 PM
I did step 9 after step 7
My reasoning is that I should get some picture that appears to make sense except for the missing step
(Maybe someone could do it without screwing up the line placement so it makes more sense)
 
 
7 hours later…
8:53 PM
Morning all. Gotta say, I'm a little surprised this didn't get polished off over night. You're 90% there...
 
9:27 PM
Yeah, all we need is to figure out what that figure 8 means...
 
 
2 hours later…
11:01 PM
@Deusovi You mean the one in step 8? Ironically multiple people have already said it (or skated very close)... and with ffao's work, reverse engineering should be relatively straight forward (or maybe not, difficulty weighting is always an elusive beast)...
 

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