@Lazers I can't tell if this is ITG (and allowed, due to pointing at a concrete artifact), or game recommendation (Look at X. Where is X on platform Y or Z?)
@MBraedley Thinking about it some more, the point of on-topic ITG is to provide a name. Since this minigame doesn't seem to have a name to it, it strays into recommendation territory.
Organic matter is the only way to power a secret robot base.
Fermenters are used to create Biomass and Stills can turn that Biomass into more efficient Biofuel. The problem is, Stills are slower than Fermenters and will become a bottleneck if one Fermenter is only feeding one Still. The obvi...
@GraceNote Part of the reason I got her was for the fans, so I'm a little bummed. If you own her before the rework though, you get a bonus skin that's her original one though.
@kalina Oh, come now. I'm sure American football is much the same way. Something that everyone at least knows of, that can be used as a conversation starter. In much the same way that everyone can drink crappy light beer.
I don't seem to be able to get the sex card for woman from the village.
What are the prerequisites? I tried to talk with the peasant women both right after entering the chapter and after completing most of the quests, but in both cases it just didn't happen.
@BenBrocka I seem to have accidentally sold a purple Shock SMG I had sometime yesterday and didn't notice until I went to use it again. :( I'm super sad about this.
@ShotgunNinja The shotgun in the new Tomb Raider is incredibly loud. And you have to use it fairly often. =\ So it kinda sucks that it's that loud. It like... ignores my television volume, and just decides to be loud instead.
@kalina Well, what I meant was that while there are definitely people who don't like it, if it's already the topic of discussion, people will either just go along with it or try to ignore it.
@FAE, I saw there was a trailer, haven't had a chance to watch yet. I'm a bit scared that it's going to be bad... the DLC they had for SR3 was mostly terrible
The tooltip for the Unshakable buff says:
Gains defiant when targeted by crowd control skills. Blind is 10% effective. Weakness and vulnerability last 50% less time.
What does "Blind is 10% effective" mean? Are skills that normally cause blind only 10% as likely to inflict the condition? Or...
I learned in another question that the population number can be much higher than the number of residential agents (workers, shoppers, students) in the city.
What is the formula for converting population to residential agents? For example, if a city has 100k population, how many residential agent...
@fredley ... and then you realise you actually wanted a double door on the side. ;) Really though, people need charts to draw pixelated circles? The midpoint algorithm is easy and quick enough you can run it in your head whenever you need it ...
The function in game that returns the population is as follows;
simcity.GetFudgedPopulation = function (a) {
a = "undefined" !== typeof a ? a : simcity.gGlobalUIHandler.mLastPopulation;
if (500 >= a)
return a;
if (40845 < a)
return Math.floor(8.25 * a);
a = ...
@fredley My math teachers used to hate me because I could figure out how to use my calculator for everything. Even when they designed problems so that you couldn't use a calculator.
You need at least three points to do a parabolic regression on a TI-89. That's what the problems originally gave us because nobody knew about the regression feature in the TI-89. When people did, the teacher stopped giving us three points and started giving us two points, one of which was always the vertex. Well, if you have the vertex and one other point, you can work out a third by mirroring the 2nd point across the vertex.
@fredley I thought about that, but since the energy generated only applies to other mods, I didn't do it. I know it doesn't only apply to FTB since other modpacks have the requisite mods.
But then we can't tag it with every single modpack that it applies to, so maybe we err on the side of simplicity.
Anyway, as the review says, a lot of these aren't just graphical glitches (though I'm not sure if the house in the middle of the street is one), but signs that the simulation is fundamentally broken
@OrigamiRobot I am, with my multifarm. You can stick an autarchic gate on and check for fertilizer/soil fullness, which makes automation a whole lot easier