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1:38 AM
@MBraedley Yay!
 
 
1 hour later…
3:05 AM
@MBraedley ^ tell me you did that the moment the lights came back on
i know i wasted my opportunity to do it on Saturday ago when the neighborhood went dark.
*Power comes back on*
Me: hello, time to reset everything!
 
 
4 hours later…
6:49 AM
> Using decomp, I've created a custom actor that will slowly move across a surface and report if a given spot is Ground Clippable
> His name is Clippy the frog :) https://twitter.com/Fig02_/status/1574596014106976267
 
 
7 hours later…
1:40 PM
Woo, the province is going to give me $100 to cover spoiled food (which may or may not actually cover my losses in that respect)
I'm also lucky in that spoiled food is my only tangible loss from this storm.
 
2
Q: What makes a game unmoddable?

ivan866Some retro games are moddable by design (have built-in map editors), others were disassembled long time ago and their level formats decoded, and custom editors created, others just have their source code published, which makes it easier to decode the format of resources inside the game executable...

 
2:14 PM
@MBraedley Do you have a way to dispose of that food such that it won't end up in a landfill? For example, a biomass power plant?
 
@Nzall we have compost collection. I think it all goes in an autoclave to make furtilizer.
Although I'm not completely sure of the process.
 
 
3 hours later…
5:06 PM
Uh oh my work laptop might be boned
Good thing it's just a thin client at least
nope seems fine
 

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