I used to play it 9 years ago on Windows 98. It came with a lot of other games on a CD.
The game was a single file. It was a kind of platformer/action/beat 'em up game. You started in a forest, playing a yellow-shirted guy that had a red hat. He had to kill aliens and you gained exp while doing...
His most recent edit to provide additional info is this helpful nugget:
> Answering comment:The Main screen probably contained a big concept art with the game title that i can't remember. It was simple, it had either 3 options "Play, Help, Quit" or only "Play, Quit" and you could access "help" hitting f1. I remember the help screen was blue with a white font. I remember seeing lots of * signs through the screen.Hope it helps.
Yeah, awesome, the hotkey for help was F1. That's a unique identifying feature.
I'm more suprised that an ITG question about a game nobody can identify gets that many votes and favorites, the cynical mod in me would look for sock puppets there
The idea that you must tag every game, no matter how obscure, is rather toxic.
I would reserve tags for games that actually have some demonstrated popularity, eg, [gta4] is probably a reasonable tag as you can expect a number of those questions, whereas [space-bunnies-must-die] is really just a ...
I was just reading that, and doesn't it go against "meta tags are bad"?
Tags that are meta attributes to other tags are also kinda bad usually, but they don't tend to persist in existence. And in that scenario, he's using it in a non-meta-attribute fashion.
@Sterno An example meta tag would be, say, subjective. It's a tag that says "This question is subjective". It tells you nothing about the problem that is actually in the question, just that the question is subjective.
@Wipqozn Hm. I'll grant that but so to clarify - single use.
There's a difference between what we refer to as Meta tags, and other kinds of tags often looked at such as "Tags which can apply to more than one game", or "Tags that don't tell you enough if they're the only tag on the question". Those are different phenomena, even if being a Meta tag includes those qualities generally.
@grace I've read the Meta Tags Are Bad meta post and I think I just got a little confused about what a meta tag was, specifically with the comment in there about how we often shouldn't have a 2nd tag until a given category is large. I.e., do I really need to add crafting to a question about a game that's only got 3 questions.
@Sterno I've kinda been beating @Strix silly for calling those meta tags. This is also at the start of my answer to that post
The tone of the blog post misconveyed that "meta tag" means "tag is bad if it's alone". That's not what makes it a meta tag. It can make it a bad tag period, but that doesn't make it a meta tag, and as a consequence, since people know that meta tags are bad, calling all dependent tags as meta tags misconstrues that all dependent tags are bad.
Eh? He's talking about bad tags, like Strix was. Strix just misnamed meta tags but the post really isn't even about meta tags. So he doesn't seem misguided or anything.
The thing to remember about Lock-n-Roll is that your ability to get a high score depends entirely on being able to clear the whole board. The bonuses you get for clearing a board and the ability to place all 20 dice wherever you like mean that you can repeat the process almost indefinitely, so th...
@GraceNote I think my point is that there's definitely confusion over when extra tags should or should not be added, whether they're good tags, bad tags, meta tags, or some combination of those
@Sterno Coincidentally, this hasn't entirely been settled. Current policy is to try to avoid them except for the lone cases of minecraft-redstone and the races in Starcraft.
The reason we include sub-class tags like the race tags in Starcraft is because sometimes, having to insert the string is hackneyed. You could write a post about Mutalisks, having to include Zerg in there is inefficient to the writer and unnecessary to the readers except to find it.
So rather than bother with needing to include it in the body... presto, tag. Now you can find all questions about Zerg unit elements without relying on the author to put in an extraneous "Zerg" in their title or body.
Zerg lives because Zerg is restricted in meaning to Starcraft and its successor, and even though it applies to two games, its connotation and meaningful subdivision is identical between them.
I didn't really get what Jeff meant when he said something like "bunnies-must-die" would be "toxic" (I understand most people didn't agree, though) Does "toxic" have a special meaning in StackExchange land, or did he basically just mean "I hate it really bad?"