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00:30
@OldMan There. Try that Python snippet in the HDRI dynamic range question. Works here. Replace the EXR in the snippet with your own, then hit "Run Script".
@cegaton Can you test that as well? ^^
(Or anyone else reading this)
 
6 hours later…
06:14
@OldMan sorry I go t sidetracked with the election... not great times in this country... but I'll keep my grief out of this chatroom.
@OldMan finding the correct perspective is very tricky as reconstruction is only valid for one point in space and a single angle of coverage. By looking at the images you posted I can tell you that the lens is not calcutated correctly. Did you even try Blam ?
Even with an incorrect lens the perspective can be calculated, but then you are entering into the realm of trompe-l'oeil
@OldMan how can you then estimate the lens coverage on an image? Blam does have a the tools to figure out the lens coverage based on converging lines (also known as vanishing point)
If you don't want to use it it's also OK, but you'll have to rely on your perceptual and cognitive skills along with your own lifetime experience of understanding reality through a lens.
@OldMan look at the basic structure of the room. It's clearly a parallelogram. Pay special attention to the points where the walls meet the floor and the ceilling. Those are the ones you should try to match. After that the rest of the elements will make sense.
The middle walls shouldn't exceed the dimensions of the room, the hardest part then is figuring out if things are larger or are just closer to the lens... It's hard to relay this, but once you play with it you'll see what I mean...
06:53
The goal should be something like this:
As you can see the parallel lines receed into a vanishing point in a more exaggerated way... meaning a wider lens....
in longer lenses parallel lines will not converge as quickly as they do on a wide angle.
@cegaton Don't. It is real life, not something you can craft a divide on.
Horrifically tragic. The folks that are aghast and in shock that it happened will be the same ones in shock and aghast at what happens further.
 
3 hours later…
10:35
@cegaton @troy_s This tutorial is about creating a 3D animation starting with a 2D image. The image used was found somewhere on the internet. I think this is a rather practical situation that you have an image but you don't have the focal length and the point it was shot.
 
3 hours later…
13:22
Hi, first of all I sympathize with all the American people here, no need to say more.
@troy_s @cegaton I'm working on this scene and I think it's the time to put to critics
www.studios-cad.fr/send/bathroom_pbr05_filmic.png
My ref:
http://st.houzz.com/simgs/5b6173fb0209800e_8-9440/contemporary-bathroom.jpg
If you want to look at the raw .exr:
http://studios-cad.fr/send/bathroom_pbr05.exr
By the way if there are other ones who want to gives feedback don't hesitate.
I'm especially interested about what the rabbit hole is about, not modeling stuff...
 
1 hour later…
14:37
@Mareck Wow
Is that complete?
Finished?
15:08
@troy_s no I'm not completly satisfied with all the shaders + there is a lot of noise and not the final resolution.
It's an old scene which I only keept the modeling, the old render:
www.studios-cad.fr/images/bathroom_final.png
Poor chromatic aberation^^.
@Mareck The bubbles are quite interesting in the range of things with differences.
How much did you post produce the first pass then second?
I don't know if lighting is correct, I have a HDRi outdoor, portal at the windows, and the low light bulb. The HDR strenght is 100 and the bulbs 15.
Would you mind if I append it to the thread? It is pretty damn impressive.
@troy_s what do you mean by first pass and second?
The older version versus the newer.
15:14
Prefere do a bit more work on it but when ready of course
Ah I'll give you the old raw one.
@Mareck When you are happy, ping me. Will add it.
Reminds me of @Tynaud's pedal in ways. Nuances.
The lower range one the bubbles feel closer to snow, likely because there isn't enough light getting to there.
Really impressive stuff.
Please finish it soon.
The source link is almost certainly a render.
The old raw:
www.studios-cad.fr/images/bathroom_raw.png

Not too much compositing on the new one (juste filmic look + OPS node)
The old one, a bit more with chromatic aberation color ajustement + photoshop for the burnt color of the cabinet.
The ref is a photography not a render, I'm shure of it.
@Mareck I wouldn't be. Ikea has some ridiculous amount like75-80% renders. That sure feels like it could be a render.
Anyways... mind blown really.
@Mareck The before and after are pretty stunning... that is this comparison:
Versus the original, sRGB ETOF:
While it is very much almost impossible it seems to get things close enough to do an A/B test, there's enough interesting comparison elements to keep it interesting.
2nd 3rd and 4st picture:
http://hartwrightarchitects.com/baths/
Thanks, nice to hear because I've spend lot of time on the old, + some time on the new, comparing... so my eyes start to be a little blind to what's best or not ^^.
Also... fix those damn light leaks.
I see them in the ceiling and the corner!
Also note some of the subtle things like what seems to be the radiosity / indirect coming in from the window and splashing back shadowing the picture.
15:26
Ah you mean the beveled corner?
Ah is it a glint?
I thought it may have been a leak.
@Mareck What are these? References you are working from?
Yes I think it's a glint, must check the bevel/texture/shader.
Yes it was an exercise of a training.
@Mareck That is really nice work !!!
Thanks now that you put the 2 links of the new and old, I see the difference^^.
I'm happy, this morning I was thinking, not a big change between old and new, not a big improve.
@OldMan thanks
@Mareck would you mind telling which training ?
15:38
@Mareck very nice image!
The Architecture Academy from Andrew Price.
Not an AAA one but at that time I learned things.
@cegaton thanks
@cegaton hi ...I tried to work with this BLAM Addon. Would you mind having a look at my question at BSE ?
@Mareck ah... I am doing the same training, then you are ahead of me ;)
@Mareck ahead a lot I think. And I agree it is not AAA, but I learn things
Now I need to work a little bit on some shader and find a way of getting a clear image.
For the moment it's 7h of rendering on a Nvidia Titan X 5000 samples.
Need to go I come back later
16:28
@Marek Sorry got reading. Will chat in a bit.
@Mareck People mistake the added dynamic lighting range as being a "highlights" thing, but if you understand that the result is much more light you can begin to know areas to look too. When you stifle the light range, you suffocate the bounces and transmissions.
 
1 hour later…
17:49
@OldMan I think something changed indeed on the grease pencil! I can't draw lines that are not vertical or horizontal either... try with a previous version of blender.
@cegaton ... thanks. I thought I was an imbecile again
18:03
@cegaton but if it would work it might well be a very helpful addon. btw, I liked your remark about trompe-l'oeil ... interesting !!
@cegaton I am not suggesting that I have nothing to learn as a photographer but I was looking for new things and this world of 3D, motion and VFX is really exciting especially because people have totally different perspectives and know-how. Really fun !!
18:38
@OldMan precisely because you have a background in photography you do have an understanding of space and light represented in a bi-dimensional medium... same elements, but sometimes we have to think of them backwards. A lot of fun indeed!
 
4 hours later…
22:54
@cegaton I am not sure I can install two different versions of Blender on a Mac, but perhaps it can on a Windows machine ?
23:22
@OldMan I don't know for Mac but on windows you're not forced to install Blender at all.
There are installer and zip version on windows, just need to unzip and lunch Blender, it can even be directly lunch from a usb device.

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