@trichoplax when I have 5k objects of the same width, it works well. when i have 5k small objects and oone massive one, as you said, it starts to lag again. I watched a video on quad trees and it has dynamic box sizes, wouldnt that fix this problem?
Imagine you have two lights. These lights blink on and off at a specific rate:
Light 0: Delay 0ms and then blink every 1000ms
Light 1: Delay 500ms and then blink every 1000ms
Let's simulate these lights for the first 2000ms:
0ms: Light 0 on
500ms: Light 1 on
1000ms: Light 0 off
1500ms: Li...
@Tobi I recommend you implement both. This will give you a much better idea of the good and bad points of each, and it will also give you specific measurements for your particular case.
You might even find that a hybrid approach works best, rather than trying to put all objects in the same acceleration structure
They represent the sorts of token that the tokenizer/parser hybrid can match, and before execution they need to parse them into a more flexible format.
@ATaco -1 disgusting, use a parser generator like jison/pegjs/nearley, or store them in actual JSON like Charcoal stores them in PyON (well idk what to call it)
Inspired by this question.
Champernowne's constant is an infinite decimal number that consists of "0." followed by all natural numbers concatenated together. It begins like so: 0.123456781011121314151617181920212223242526272829303132333435363738394041424344454647484950, etc. The digits of Chame...
PSA: if you are going to post ? or wat those both have 0 semantic meaning so you can just leave them out with same amount of information being communicated.