typescript has its heart in the right place and it could really be quite good, but the creators are dragging their feet when it comes to interop and even VS is not keeping up with the versions of typescript. not to mention the latest version of VS (2015) doesn't actually respect tsconfig.json half of the time and the other half of the time it keeps falling over itself by trying to scan the entire of node_modules.. on a pc with a hdd it causes VS to brick itself
most type annotations can stay because they're syntax-compatible with flowtype, but right now they are just being stripped because most of them are wrong/omitted/any anyway
the next 2-3 months is essentially going to be dedicated to bricking the app and building it from the ground up with component-based architecture and redux in mind
@QPaysTaxes I timed how long it took to run my program for 5000 characters vs 10 characters. I did five trials of each. The two averages were within a millisecond of one another.
Suppose I wanted to make a very fast interpreter for a prefix golfing language focused on math challenges. What language should I implement it in? C meets the very fast requirement but not really the math builtins requirement
The reason why I ask is because I want to make a primarily math focused language but I've been noticing time limits a lot more often on math challenges which makes it rough for golfing languages since they often written in slow languages and are slow themselves
@quartata C++. There are an incredible number of math libraries. One in particular that I like is Armadillo for linear algebra and other vector/matrix operations.