var x = game[info.team + "_x"],
y = game[info.team + "_y"],
dir = game[info.team + "_rot"] * Math.PI / 180,
delta = Math.PI / 36,
g = info.grav(x, y, game),
l_nx = Math.round(Math.min(Math.cos(dir + delta)
* game.engineThrust, game.speedLimit)) + x + g[0],
l_ny = Math.round(Math.min(Math.sin(dir + delta)
* game.engineThrust, game.speedLimit)) + y + g[1],
s_nx = Math.round(Math.min(Math.cos(dir)
* game.engineThrust, game.speedLimit)) + x + g[0];