I would just like to say that given an random assortment of Americans voted 53% Obama and 47% Romney, that posing a juvenile picture of _____ candidate with it scrawled in red that he is a Communist is insulting about half your list, whichever you put in the blank.
As both candidates are demonstrably not Communist in any way shape or form (going by the actual definition of Communism), it's funny that stating this to the person who posted it drew some anger.
This question is somewhat taken off of a really interesting game I found browsing the web.
Basically, the game's developers, after releasing it for sale, also released a version on a torrent site:
The trick was, they put in a mechanic that, after playing for a while, would bring down your sa...
Alright thanks. I wasn't too sure, but in any case, I"ll give it a bit of time to see what others think. Thanks a lot though, that really helps (i hate downvotes, ocd is bad)
I think it fits perfectly well as a question as it fits into whether your project as a game developer should be affected by a genuine issue present in the industry (piracy)
After a little running around the internet I found an interesting article that shows a good example of how pirating can affect a game directly and shutdown a project.
iOS Game, Battle Dungeon, Forced To Shut Down Due To Piracy
In this article, Hunted Cow, the developers behind the iOS game Batt...
Only client side though for single player gameplay.
Cracking the serverside hidden authentication is pretty near impossible.
You don't see people playing WoW without paying. You may see private servers, but not the official server.
When a connection is made, you validate the account and create a session. If the account doesn't exist it ends there. If the account exists but hasn't paid it ends there.
If the same person logs in twice, you invalidate the previous session.
They probably had a keygen for authentication of a paid game. iTunes has terrible authentication at the best of times, pirates can mask themselves as authenticated paid users via iTunes - it's been an issue in the past so much that there are jail broken apps that allow you to get any app in their listing for free but authenticated as paid. I assume as an iOS game it was this authentication the game devs were using.
Trusting in a multimillion dollar corporation for authentication isn't usually an issue. Google, Facebook and Yahoo have great authentication on their apps and as far as I know there are no "Get paid apps for free" on those which don't involve apps buying them on behalf of users.
I've tried debugging it using GDB, it only showed me SIGABRT was raised by "send(socket, char*, int)"
but all the variables seemed to be fine, there were no memory leaks and in general there was nothing suspicions in that scope (or anywhere else in stack).
Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be extremely wary of pirates and plan accordingly, or is it safe to assume that it won't damage me wha...
Do you think that this game also punishes you, for when you ingame create for example a game called Game Dev Tycoon that is copy of some other game (like for example Game Dev Story)?
(oh the reference to game dev tycoon was removed from question)
@Almo I really don't care, I mean if I had an iPad, I would probably only bought the iPad version (assuming it's fully playable on device) and right now that I don't, the iPad version won't affect my life at all
I guess it really depends on how good you game is, but it's all about marketing policies. audience won't feel the difference unless the game is exceptionally good or bad
their "there's no need to build your app keeping the API in mind, it will be really easy to implement Steam functionality in your game later on" assertion really got me intrigued
achievements are part of the steam package too
so it must be just as easy to implement achievements
After a little running around the internet I found an interesting article that shows a good example of how pirating can affect a game directly and shutdown a project.
iOS Game, Battle Dungeon, Forced To Shut Down Due To Piracy
In this article, Hunted Cow, the developers behind the iOS game Batt...
As Byte56 said in the comment, whatever you choose to do first, goes first. There is no single rule that everyone should follow when it comes to developing a project. Different teams have different capabilities and needs. You might not have the available resources to do module A, but while you're...
STELLA!Your caring nature makes you a natural mediator, but you don't open up to others very easily. Though you seem self-sufficient, those who get to know you will discover a determined perfectionist who actually depends on the support of close friends.
@Almo if I had an iPad and the iPad port was as awesome as playing the real thing... I'd probably get it so I can play by myself / online with others when my friends were not available / interested in playing
I miss the old times when re-installing Windows was the solution all noobs gave on forums :(
nowadays they're all like
"install the latest .net framework
install XNA redist
install the latest directx"
ALL THREE OF THEM
another idiot on some forum warned a user switching from Win 7 to 8 that he should install the latest .net framework and xna redist because Win8 doesn't come with any
and the guy was like "thanks for the tip on the frameworks, had no idea"
@Gajoo Damn straight. @CodeAssassin Just make a good answer and you'll get the points. Simples! Take time to do careful research, people actually appreciate it.