@William'MindWorX'Mariager how? i dont want to look at lua code, i wont something that will call my method, or lua method depending on if the method is implmeneted in lua or not
i know why he wants those settings.. but this is a DX book, not C++. so he will not explain why he set default values like that, and not inside the constructor itself like we're used to
@CodeAssassin I've seen stuff like that before. I really enjoy that the one I posted examines how a real person played the game (think younger sibling watching older sibling) by examining the bits and coming up with the win condition. It then learns what combinations of inputs when increases those bits and subsequently gets closer to "winning" the game
And it can theoretically be applied to any NES game with varying results
Indeed! And there is a way to get it set up so that its all "code first" which means you write your controllers and the DB automatically gets updated when the code is ran. I think the template we chose does this by default but then getting it to make changes to an existing controller takes some finagling
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for example learning a new editor always bugged me, but I can almost write any code in any language as long as I'm trying to expand an existing project.
Smart renaming of parameters, ability to re-order parameters (and all callers), Insert Parameters (and insert a default value to all callers), better "find all uses of symbol"