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12:36 AM
1
Q: Get all supported resolutions for a monitor

mr-mattI've been receiving complaints from users that my game doesn't support the 16:10 aspect ratio. Currently I list everything in Screen.resolutions in a dropdown and allow the user to pick from that. I have since come to the understanding that the first element is not necessarily the native resoluti...

 
 
20 hours later…
8:35 PM
wow. so, uh, i found my old profile here that i lost the password to (and was unregistered anyways)
very weird, i thought it had gotten deleted or something
wow, i thought i was the flipping greatest thing back then, when i was pretty noobish
 
 
3 hours later…
11:33 PM
does anyone know why if I don't do this in Unity:
collider.sharedMesh=null; // <- this line
collider.sharedMesh=mesh;
the MeshCollider is not updated correctly and it uses wrong data from the old value? [My objects were going through the terrain or flying because of a "ghost" collider]
 

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