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3:30 AM
[mesh is the same object, always]
 
 
8 hours later…
11:57 AM
@Arthur'Gibraltar'Condino i suspect there is a check in the setter code of sharedMesh that checks if it is the same mesh and does nothing if so.
Doc says thst the collider data is rebuilt if the mesh is different.
 
 
1 hour later…
12:57 PM
Is this general programming?
0
Q: C++ map isn't finding key even though it exists

Jacob Michael LivingstonI am in the process of learning C++ for the Unreal engine. I am trying to figure out why when I use the [] operator on a map<Vector2, ControlNode> with a value that I know is in the map, it returns nullptr. Here are the relevant pieces of code: Vector2 **Vector2.h** class MAGICGAME2D_API Vector2 ...

 
user92578
1:14 PM
Yup.
 
2:11 PM
@Vaillancourt oh, that makes so much more sense now, thanks! I thought I was going crazy.
 

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