Been trying to figure out how to adapt some of my in-class exercises to work with distance learning for the new semester starting next month.
I'm thinking I can do some of them via a web applet - HTML5+JS or Unity WebGL - but I'll need some server-side support to coordinate interactions between folks in the class. That'll be a new challenge for me.
Yeah, that might be a more practical answer. I'd probably be happier in the long run with something that'll run Node.js so I could share a codebase for front & back-end.
Say when I want to play card games - we don't have enough decks in the classrooms to cover everyone, so I bring in pile of fresh ones that I know are complete.
Yep. But still, a bunch of cards one week, a bunch of post-its another week, dice another week - it adds up. So, doing it digitally will actually be saving me money, even if my hosting costs double/triple.
Though the commute to class is by far the biggest expense I'm saving.