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Sie
2:38 AM
@jgallant Go on...
Also I found a great little application that shows folder sizes in Windows 10.
 
Pip
WinDirStat is pretty nice
shows a breakdown of disk space by folder structure and individual file
 
Sie
Ya but this is more for the explorer.
I don't know why there is no option to display the folder size in the explorer (not the details hover thing). I heard it was due to performance issues but at least give us the option plus an SSD should be fine to handle that.
 
 
5 hours later…
7:52 AM
Stackoverflow election: first candidate - 6500 votes, second - 650 votes. Well, that's going to be close
 
 
3 hours later…
11:11 AM
Gibsy
 
11:57 AM
That green clickable link is a link?
 
Yes
I've taken to labelling full-line-links as clickable since the bitcoin hilarity comment
And context
 
Is that a link?
 
user92578
wait there are links?
 
12:29 PM
Links are lies, don't believe them
 
12:49 PM
God I hate windows 10
 
1:07 PM
He's not listening.
 
user92578
gah level editor needs a new feature :(
 
user92578
who incompetent idiot even made it?
 
@KevinvanderVelden "and every time it deletes the file, the bitcoin client will simply re-download the missing blockchain."
o_0
the blockchain is HUGE
unless it can download just pieces of it, but that wasn't my understanding
 
Not if the entire file has been deleted, but yeah you can IIRC just work on the last bits if you want to only transfer funds
 
1:23 PM
blockchains are a parasite on our computers' harddrives. the crypto guys need to figure out an alternative to having to download the whole chain. I know therer are "light wallets" but they have issues if you do "a lot" of transactions.
 
The reason for having a full copy of the blockchain is security and paranoia, you can't verify others are telling the truth if you don't have the original
As such, you need to either trust people or have the same data
Thin clients (which are a thing) trust more so they don't need the entire blockchain
 
yeah, I understand that
but if BTC keeps going for another 10 years, how big is that chain then? 40 GB or something?
 
Then do you understand there's no "figuring out" an alternative, there isn't one. Trust or verify, you can't do both =p
 
I don't know enough to be convinced there's not a possible way to fix it.
 
@Almo it's already 90 gigs blockchain.info/charts/blocks-size
It was 54* gigs this januari
 
1:28 PM
it was 16 at the time of the MS article you posted... so that's pretty serious growth
holy shit
i own about 2 BTC worth of various cryptos, but I don't have a BTC wallet on my computer
just a couple alt-coins
digibytes blockchain's only 4 gb
Bitcoin is a conspiracy made by the hard drive companies!!!
ok I better head to work
talk later :)
 
user92578
1:54 PM
spent the last 30 minutes looking at the wrong place, trying to find out what's wrong
 
I think I'm just going to give away my copy for the "Your Dream RPG" course.
 
user92578
Does anyone have grid resizing code with offsetting laying around?
 
user92578
2:17 PM
hmm I don't think I can do this without separate cases for downscaling and upscaling
 
2:35 PM
I can only say "I'm not surprised"
someone on my FB page said "I went to a KKK rally... they weren't that bad." o_0
 
They might not be these days, I really don't know...
 
hahah
they're evil incarnate, just waiting for enough power
they'll seem nice until they can do what they want
the guy who said it is... well, he's nuts.
not unfollowing him on FB is good because I can take the pulse of that undercurrent in our society
 
Until Facebook hides it from you.
 
it wouldn't hide what he says. they're considering hiding the fake news websites
 
Facebook tends to show you things more it thinks you are interested in.
 
2:45 PM
and since I comment on the things he says, it thinks I'm interested
:)
 
Yes, if you click on someone's page you'll see everything they have, but if they think you won't like it, they might hide it.
 
I do drive-bys... comment then hit "turn off notifications"
 
the people whose opinions I hate the most I see the most since I comment on them the most
FB thinks I like that shit
 
user92578
what'd you comment on that?
 
2:46 PM
I'm sure it doesn't have an opinon about whether or not I agree with it, but I'm certainly interested since I interact with it.
"The KKK 'aren't that bad'? So we really are headed for dark times. I was hoping not. America will only have itself to blame for the coming madness."
 
user92578
nice
 
I have a pretty strict policy about not insulting anyone on FB, regardless of how fucking crazy they are
I fail on occasion, but I'm pretty good about it :)
 
This RPG class seems interesting, the more I look at it the more I think it could be really neat, if they do it right.
And I'm fairly confident it will happen...
> craft memorable moments for your players
> entice the target emotion in your players
More I'm sure, but... Hmmm...
> From the concept and early community feedback, to in-game analytics and releasing patches to your game.
 
user92578
Aight now I just need to recall what I was working on before I realized that I need to add resize offsetting...
 
That's always the trick, isn't it...
 
3:06 PM
Anyone know of an algorithm that creates a path given a start and end point, that has intersections and overlapping in the path?
Basically a shitty pathfinder that has no idea how to find the end
 
@jgallant biased drunken walk?
(A* it, start a drunken walk and have 50% chance of moving in the proper direction rather than a random one)
 
Sie
This bugs me WAY more than it should.
 
Kinda.
I think I will use some cellular automata
 
Sie
I'm trying to figure out how I want the logic of grabbing multiple vertices to work. I guess what makes the most sense is having the player click on an edge and then find the vertices on that edge makes the most sense.
 
Sie
3:25 PM
@PearsonArtPhoto It feels kind of weird kick starting a Unity tutorial.
 
Yeah, it does. He's done a number of them in the past, so...
 
Sie
Especially given the sheer free amount of resources out there that are freely available. I guess it would be nice to have one class focused on that topic.
 
And quite frankly, the courses he's done are really good.
 
Sie
Ah.
 
You can find a patchwork of other resources out there that will get you more in a lot of ways, but his classes tend to be very focused and at large scale.
Also, the Blender course he did is absolutely fantastic.
 
Sie
3:26 PM
Part of the problem with long YouTube tutorial series is that people tend to not stick along once they get longer and thus the incentive for the makers to do them diminishes.
 
Yes, that is a problem, which is part of why doing the Kickstarter gives more incentive to do so.
There will essentially be a team of 4 long term professionals who will be dedicated to making the class awesome. Most Unity tutorials out there are taught by those who don't have a lot of experience, at least in my opinion.
 
Sie
Depends on where you look. There are some really experienced Unity devs. who make a few tutorials but usually it's on one topic and a one off thing because they have bigger fish to fry.
Cooking With Unity makes some awesome tutorials: youtube.com/user/PushyPixels/videos
 
There's two guys who do free videos I know that do anything that approaches what these guys do.
 
Sie
He hasn't really been active much but he is on Reddit.
 
Quill18 and Sebastian. Also, I've heard a bit of PushyPixels.
Not a lot of recent content, as you mentioned.
Quill18 did do something approaching the order of magnitude of this project, he did it over about 9 months being funded at about $1800 a month.
 
Sie
3:31 PM
ETeeski (or now known as Master Indie after that Ant game debacle) has some good tutorials too. He's doing paid tutoring now with some offhand videos.
 
And even then, it ended up not quite being a full game, but rather a good start of one.
 
Sie
Well I think that if you're serious you're sort of expected to take the lead yourself.
Part of being a game developer is being able to take the reigns and create gold from shit.
 
But seriously, if you are interested in really learning Blender, that blender course is awesome.
The Unity course that he did was what got me started with Unity.
This is true, I suppose, but, well...
I will admit, I branched out quite a bit after I first learned Unity from Ben's courses, but it was a good start.
Actually, the Blender course is on sale today, $10. Well worth it! click.linksynergy.com/fs-bin/click?id=MfHvR/…
 
3:51 PM
0
Q: Lighting doesn't work properly in WebGL build only at one place

Vadim TatarnikovSo I have a 2d game where a player walks around the level (top view) with a flashlight in front of him. Everything works fine in the editor, however whenever I build it for WebGL and test it in my browser, one room only one, has a problem with lighting, and as I walk in different parts of the roo...

 
 
1 hour later…
5:05 PM
Hi
 
yo
 
I am making pong and I want to make a dotted line in the middle with a for loop, how would I do this?
 
depends on what api/tools you are using
 
the command we use to do this in the custom game engine is: GAME_ENGINE.FillRectangle(X.Pos, Y.Pos, size x, size y
now the size is gonna be 10x10
 
Sie
 
5:07 PM
easiest is probably just to draw a textured quad
 
and the X.pos is the middle of the screen
I just can't figure out what to fill in at the Y.Pos
 
well you can calculate how many dots of certain size can fill in to the screen and then for loop that many times and use the incremented value as multiplier to the position
like
for(int i = 0; i < 100; i++) drawpos.x = offset.x * i + originalpos.x;
 
I can fit 96 blocks of 10x10 in the screen
so that would be 48 if you split it
 
if the screen was 1000 in width, and offset.x is 10, then it would draw 100 dots
 
my screen is 960 in height
its a vertical line :)
 
5:10 PM
ah
well, that does not really change the algorithm much
 
I got this now: for (int i = 0; i < 96; i++)
{
GAME_ENGINE.FillRectangle(GAME_ENGINE.GetScreenWidth() / 2, 10 * i + 10, 10, 10);
}
but that just draws a line instead of a dotted one
 
if the dot size is 10 you need to use larger offset, like 20 if you want the space to be equal width to the dot itself
 
that did the trick
thanks!
 
np
 
5:28 PM
Anyone knows how to program android?
 
I've made games on Android with Unity but not natively
 
5:51 PM
Is opengameart broken or something? I can't search for textures
ah nevermind, there was just nothing matching my cc0 requirement
 
Sie
6:10 PM
Does anyone know why GPU's with multiple outputs usually only have on HDMI port, and two DVI?
Kind of annoying I need adapter to use another HDMI monitor.
 
HDMI ports are licenced, they need to pay for each HDMI connector
 
Sie
OH. That makes a lot more sense now.
 
6:59 PM
so I am writing a random walk algorithm instead
I also need to send this mouse to corsair for a replacement
or maybe not, shit I think I just fixed it
 
7:25 PM
@Sie do you need an eyefinity setup or just a simple copy? If the latter one, then you can use an hdmi separator
 
Sie
Just a third monitor for work.
I like to keep Unity one one, VS on another, and the other for YouTube or whatever.
I still use this old bad boy...
 
@Almo almost at a gold star in doubles
well.. almost at my third stripe, lol
 
oooh congrats man
I like playing RL with you; you're a good team player
 
hell yeah
 
7:40 PM
There's something seriously deficient in my play, and I don't know what.
maybe I try for aerial shots too much
 
i need to go for aerials more
 
Sie
How well do the cars control? Whenever I see people playing it looks like a bitch to learn how to control them well.
 
great
its like driving a tube down a waterfall
 
the cars control quite well
but since you can rotate around all three axes, it's not your usual super-simple car control scheme
 
8:14 PM
Well, my code compiles at least... That's better than it's done in almost a week...
I really wish C# had a default value for a dictionary built in... Sigh.
 
it does; it's null :D
 
Actually, it throws an exception, but...
 
I picked up a knock knock joke at the grocery store and read a random one. it was so bad I died.
 
Nice knowing you I suppose.
 
was it really?
 
8:26 PM
Well, I was trying to be polite...
 
when you start a sentence with well, it typically means you are lying.
so I started writing this procedurally generated pipe game I was talking about
I think the best way to lay down the pipe, is to have a custom random walk
one that will favour the direction it is currently in more than switching
with overlapping
anyways, no one really gives a shit -- but the point is you will see soon enough
 
8:48 PM
GEAR UP
I'm pretty stoked for this game -- you can lay down lines in this open world mountain
then share your line with others
basically unlimited tracks.
 
being a video game developer suddenly seems a useless endeavor in the face of the coming storm in the US
I hope I'm wrong about it, but it's not just me that's worried.
 
Nothing you can do about it
 
:(
 
Current players 71
Median time played 1 hour 16 minutes
 
oh sweet!
 
9:22 PM
@Almo @jgallant This could be relevant to you guys (or your audio artists): factor.ca
 
hello could someone help me with an unity thing? :s
i have been following some unity tutorials and there is something that doesnt happen to them and happens to me although i have made same things they done
 
@AndréMarques Just ask it :P If someone is here, reads your question and is able to answer, they will :)
@AndréMarques Do you have the same version?
 
no but above said that will work to my version
the thing is
i have a script to move a character that works
but it has a bug that is when i start move if he is idle he will run idle anim until the end and only then will play walking anim
is there a way to break it and pass imediatly to walking anim?
 
9:45 PM
Yes. Set no exit time
Default is a blend
 
thats an anim property?
do i do it in the animator or have to go to the player model and then set it to that thing u said?
 
Animator state machine
 
o.O
i dont have that7
sorry im new to this
 
10:02 PM
Alright. When you create an animation it creates an animator
For that object. That animator component has a animator file associated to it
When you open that file in unity it opens a state machine editor
 
yes i think i have that open in there i have some anims and entry and any state
and where i but exit time?
 
Ok hold on I'll go to my pc
yeah
so okay, you see all your states?
and its transitions?
 
click on the transition
the line between the states.
if you do not have a condition set for the transition, then you will need to have exit time checked
if that is the case, ensure you have the transition durations set to 0
If you have a condition set, then you can simply remove the Has Exit Time tick
 
oh i see and just have to uncheck right?
 
10:15 PM
If you have a condition set for that transition
If not, set the transition times to 0
 
yes i have
 
untick it.
 
its work thanks :)
 
np
with 2d animations, this default state is not very useful
unless you want your animation to complete before starting the next -- which in most cases you don't
 
yes thanks for the help i was struggling because didnt knew if i had done anything wrong in tutorial
 
10:19 PM
Feel free to buy my game if you like me help
 
ur game ? :o
 
10:37 PM
Haha I'm joking but yeah check out my games
If you like puzzle games. Picross Touch and GORB
 
i will check it :)
 
try gorb online
its pretty cool
 
11:45 PM
Sup guys?
 
Holy fucken shit
John big Mac McDonald
 
Yeaaah
Only been, what? 6 months?
 
Back from MIGS
 
No idea. Time is like a dream after 30
 
(r)amen
So yeah, I'm a professional web developer now! Woot!
 
11:49 PM
You like it?
 
Hells yes
Best job I've ever had
 
Oh wow nice
 
The world needs ppl like you!
I ran way from that job :P
 
heh
 
C#, 7-hour work days (+1 hour paid lunch), foseball, no timesheets!
 
11:50 PM
i have been doing web dev for about 6 years straight now
i had done it before
but I took other jobs
I'm gonna tell you man
after a while, it gets to be pretty depressing
everything is a goddamn form, validation, data access, database.... its just tedious
good luck.
 
He'll be able to look for something else when the time comes :)
 
heh, yeah, probably eh? I have never been at a real development company before.
 
(If the time comes)
 
yeah, i need something more challenging at this point in my life
i feel like I am under appreciatedc
I mean you can assign me bugs
they are goddamn jokes
I get them done so fast its just stupid.
and lately that is all it is... goddamn fucken bugs assigned to me
probably the main reason why I am so negative
 

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