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18:02
Who wants to see greys screensaver
RAISE THINE HAND
2/4 of it is done
Why does this take so long ; _ ;
such load.
yes
et is done
PLS ADD VINE CAPABILITYES to chat
okay bye
Jon
Jon
18:26
How's this for a speedtest result:
hahaha
@Jon lol
ohsnap
Jon
Jon
I'm at work :)
Need better network here, it is ridiculous
18:28
Wish I could have downloaded the ESO files from here :p
I'm pro
super ro
UVERSE
lol
Be happy that your parents let you have that :p
You could be on DSL :p
hue
It suits my needs.
Though, I guess UVERSE is just DSL
I'm on DSL.... :(
Speed is about the same as Grey's and I don't have any options for faster
18:33
:(
Well I shouldn't say I don't have any options... I have the option to move.... yet not really at the same time
hahaha
u think this is a game @Almo ?
Jon
Jon
☉_☉
@jon
18:43
:o
Jon
Jon
☉ₒ☉
[removed]
dang, Noctrine, that kind of speed through AT&T has gotta break the bank
unless you're at work or something
Work internet
I answered you before you asked, my internet is THAT FAST
Quantum entanglement and shit
also ESP and mind-reading
18:53
home internet. not sure why it went to chicago, but meh.
icy lives on the border between chicago and <where he lives>
its the only xplanation
@IcyDefiance I'm at work, yes the connection is ridiculous.
@ShotgunNinja That's some nice upload there.
Where do you work Mr Ninja
Or at least, what is the core business/producttype/thingie
Milwaukee/Wauwatosa, WI
We sell sheet music
Do you have a Madison branch by chance? A sheet music website leadership guy added me on LinkedIn recently but it looked like it was based out of Madison.
Nope; just west Milwaukee and somewhere in Minnesota
19:05
0
Q: How do I avoid A* pathfinding lists exploding?

David C EllisI'm attempting to implement A* pathfinding in my game, and it works for most of the iterations I've tested it with, but I've hit a few random cases where it never stops loading items into the Closed and Open lists, making me think I have a leak in my logic somewhere. I think it's caused when ther...

that's a "debug my code" question.
not sure how I feel about that one.
also seems more like an SO question
Its a debug code I pulled together from around the internet.
You should consider flagging it, maybe leaving a comment :p
Jon
Jon
I saw a 2d polygon based a* pathfinder
Now I want to make one.
Hey, he's a member here :D
Jon
Jon
Yeah
smart guy
That demo video is pretty slick
Jon
Jon
19:14
The concept is pretty simple
You just check your polygon corners basically.
Draw lines to the corners until you get a path
Even with concave shapes, you just add your points where lines intersect, and it is able to calculate the paths
19:31
ooh, Bill Gates is doing an AMA: reddit.com/r/IAmA/comments/1xj56q/…
that's pretty cool
one of my favorite clips of Bill:
19:44
@IcyDefiance I can't really think of anything to ask him lol
I might ask why he's always been such a great supporter of BASIC as a language.
"BECAUSE I MADE IT"
I personally like working in BASIC for some tasks
is his answer
I prototyped a network word game in Visual BASIC for Ubisoft
that was pretty cool
went into that game
19:47
for ubisoft?
wow
I was there for 6 years
worked on a lot of different projects
!!!!!
AC ?
:DDDDDDDDDD
Any major titles?
I turned down camera/control programming on AC 2 to work on Hyperquest, which eventually became The Mighty Quest for Epic Loot.
I did some exotic gameplay prototyping for AC 3
@Grey Bill Gates didn't make BASIC. That distinction goes to John Kemeny and Thomas Kurtz of Dartmouth.
biggest seller I worked on was "My Word Coach DS" which sold about a million.
19:50
@ShotgunNinja woopsies
@Almo OMG
Hammer Engine and stuff?
The Mighty Quest for Epic Loot. is a fun good game except its time gate barriers.
Also worked on: Splinter Cell PSP, Star Wars Lethal Alliance PSP, My Word Coach, My SAT Coach, a cancelled project, Hyper Quest, Crystal Shuffle (iPhone game I designed)
Best thing I worked on was My Word Coach. I designed and tuned the falling-block spelling game.
Altair BASIC was Bill Gates/Paul Allen's project.
the creative director said if his Grandma could finish Easy, Hard could be as tough as I wanted it.
I completed it on Hard twice, proving it is in fact possible. :)
@Almo wow
How was the workflow
19:51
no need to ping me if I'm right here.
:)
;-;sorryexcited
some projects went smoothly
some did not
overall, my experience at Ubi was pretty good. I didn't get on any of the hardcore overtime projects
:(
or any of the super train-wrecks, like FarCry III or Rainbow 6 Six
:D that's pretty cool though. Ubisoft is a great company
19:53
FCIII was redesigned from the ground up at least once
R66 maybe 3 times.
Like, R66 still isn't out. They were working on that when I was still there in 2011
What studio did you work at? Montreal?
yeah
o m g
Ubisoft does certain things very well; mainly art. They don't always get how to make something "fun".
they do all the big titles :V
19:54
they're big because they're fun, I thought... :P
hahaha
@Almo You worked as Gameplay Programmer/ Designer?
depends on the project
sorry for the ping lol. Argh bad habit
some were Gameplay Programmer, some Generalist Programmer, some as both programmer/designer.
19:55
LOL generalist programmer?
yeah
You work on everything?
if your a generalist?
people who aren't afraid to do anything.
:o
like I was the one who supported GCC compiler for Star Wars PSP.
that was a bitch
had to rewrite some assembly cause the SN compiler accepted C symbols in the assembly whereas GCC doesn't.
in the end, we didn't use the GCC version
but it worked which took me 5 months to accomplish
Jon
Jon
19:57
"It's crap, trash it, fire him"
had one linker error for 2.5 weeks. that sucked
That sucks!
I think I've had errors/bugs for longer
The producer (i think) wasn't happy, and I ended up with a bad eval that period
Jon
Jon
i worked on a massive core system bug for 2 months
wasn't my fault we didn't get a result
long bugs suck man
19:58
How does evaluation stuff go?
Jon
Jon
I dreamt of this bug
depends on the company a great deal
Jon
Jon
It was tearing me apart inside
Your work output, I'd imagine? and maybe how you interact with the other team members?
hhaha
19:58
@jon lol
Two Game Companies I'd love to work with: TTG and TGC
preferably TTG
in the end, the linker bug was due to a badly formed == operator comparing with NULL incorrectly and generating bad assembly.
and only in optimised compilation
No wonder it took so long to track down :v
wrote a script to link the exe with 1 .o file out of 117 optimized at a time.
in the morning, I knew which file it was in
comment half, compile. comment remaining half, compile
binary searched it until I had THE LINE.
Jon
Jon
My big bug was related to a word DOC parser
then it was like
if(someObject == NULL)
like WTF. that should work.
ooh boy parsers :)
Jon
Jon
20:01
We were trying to code around a XML tag issue, where microsoft was forced to remove special XML tags by court order
some XML patent trolls
ouch
Jon
Jon
We stored the raw data in the DB, and rebuilt the files in word, which was embedded in a application (you are not suppose to be able to do that)
well, i say we... I didn't design this crap
hahah
Jon
Jon
I came in to fix the mess.
Solution is simple. drop word.
But they don't want to.
quit the project.
bad direction
If these are the sorts of bugs you guys deal with lol.... then I've never solved a real bug before :p
20:03
wow
no, you have
size of the bug is relative to your experience. :)
Jon
Jon
Yeah, we had other guys working on translation bugs, and stuff like that, lol
I don't touch those, its below me now
such insult
                  very cry
        much true
Jon
Jon
If i get assigned translation bugs, I send them off to the student
no need to waste my time on that
what you mean "translation bugs"
just incorrect words due to translation errors?
Jon
Jon
well, translation errors .. requires a translation file fix
basically just data entry
stuff like that
20:06
ah ok
Jon
Jon
stuff that would take me 5 to 10 minutes
gotta give easy stuff to the learners
The student we got right now is pretty damn good too
The guy who ended up doing camera/control on AC2 was someone who was an intern a couple years before
he's still there
great gameplay programmer
Jon
Jon
how long did you work there @Almo
had a working aim system on PSP Far Cry
project never got finished though
six years.
Jon
Jon
20:10
ah wow
wanna be my mentor?
heh
I'll answer questions if you have them
Jon
Jon
i have your email now
yahoo mail gets me into a redirect loop
on things as important as a global webmail system
punishment for bad programming should be torture
hahah
I am serious
I may also say this just because I'm angry right now
but nevertheless serious
Jon
Jon
20:15
if it affects a general population of at least 100,000 people, then yes, torture.
over a million, death penalty
human error will be eliminated, literally
godot has been released officially: godotengine.org
please give it a try
so we're not waiting for it anymore eh?
:)
it's completely free, open source, and exports to HTML5, not a lame unity player, as well as most consoles
Jon
Jon
i can't give it a try now
it runs on linux, and builds for linux
20:17
linux. :(
it has so much potential and I would be sad to see people still clinging to unity
when such an alternative exists
I would also ask that (if you wish of course) someone stars the link
Jon
Jon
page is not loading.
it's slow for me too yes
Jon
Jon
unity page loads pretty fast
So since its not loading... I'll just ask questions.
Does it have a toolset like Unity?
I mean... what is it?
20:20
@Jon I can't argue with that
Jon
Jon
you can create animations
I will argue whether or not it's relevant to the quality of the engine
Jon
Jon
looks like it has a lot of features
and say it isn't
@ToddersLegrande it has an editor
a built in scripting system
native 3D and 2D workflow support
Jon
Jon
Create complex 2D games with the fully dedicated 2D engine (no need for 3D over 2D), using pixel coordinates and a wide array of tools.
20:21
Damnit I was just getting used to Unity 2D tools :(
and it is extensible via C++
Won't I have to worry about cross browser compatibility with such a tool?
I mean... is HTML 5 finally to a point where we can "trust it"
I've not investigated this for a while
Jon
Jon
Yeah, not all browsers are the same
HTML5 is still kinda sketchy if you ask me
if it's not finally at the point where we can trust it, there is no dependable way to develop in html5 then
so there's no way for godot to provide any better :)
this is what I do for school weeeee done.
Jon
Jon
20:22
Chain physics
@AlexM. Well for example back... maybe a year or two ago I tried the HTML exporter of GameMaker which worked pretty slick but slightly differently in different browsers, usually with Audio.
in any case, I'd say the fact that you get unity pro equivalent features for free makes it worth trying
the team behind godot used the engine to develop console games throughout their lifetime
starting with IE9, and really with IE10 and up, the browsers are close enough to the same to not worry about it. most people making HTML5 games still say to just play in Chrome, though, mainly because that does the best hardware acceleration.
right now they're using it to develop a game in partnership with square enix
20:24
so I'd say they're not really hobbyists
I really like that kind of physics shit. I did some of that on the Wii
was you holding a toy on a rope for a dog to jump at and try to catch
Scripting language JS? That's kind of obnoxious for me. I just don't like working with the language :(
that's cool Jon
@ToddersLegrande who did you reply to with this? :D
I guess it was a general Godot question
20:25
GDScript is Python-esque in nature
no JS there
Jon
Jon
It looks pretty damn good
so it is completely free?
@Jon red worm!
Jon
Jon
heh
sick physics.
Jon
Jon
20:30
its nothing fancy
the hard part would be to connect a mass at the end, and calculate the pendulum physics with a rope style swing
The easier thing to do, is a worms style rope, that is rigid
@Pic I just realized since you had changed your name from Programm3r to Pic, did you have any other name than Programm3r previously as well?
Pic lol
Jon
Jon
20:47
ok
so like, source control with unity
Its pretty much shit no matter what?
godot uses 0 binary files afaik, one second
yup
scenes are human readable XML files
why? github magic, no?
so that's another plus for godot :D
everything is diff-able
Jon
Jon
hmmm
Pip
Pip
heyo
20:49
C++: "It gives a false impression of safety and "high levelness", which is very dangerous (at least with C you always know that you're walking in a minefield and that keeps you alert)."
hi there PIC
Pip
Pip
@BlueBug pip
not pic
I have to work on Unity with three other people. Why is it shit? U scare me.
Jon
Jon
i was just asking
Pip
Pip
@BlueBug My first name was PythonInProgress, that's where Pip came from
20:50
I c.
Jon
Jon
I read that the large files make it really slow
since git wasn't designed for it
:(... true...
Jon
Jon
so basically, scheduled backups to disk is the way to go
then weekly uploads offsite
lol
2014 Elections: Ask Ubuntu | Stack Overflow
Hello.
Pip
Pip
20:58
nice @kalina
Do we have an election?
Pip
Pip
I don't think so, right now
I remember us having one a while ago
I'm fine with the moderators now, they all do a good job.
I'm bored, so I'm going to clone flappy bird :P
Just like everyone else
Yep.
Pip
Pip
21:19
lol
Alex did a good job on it
He never actually played the game, haha
heh, how to beat Flappy Bird: youtube.com/watch?v=gD-nzHy2DdU
Glitch Mob's new album comes out tomorrow.
I might shit my pants.
Pip
Pip
@JohnMcDonald nice
21:58
horrible almost satirical music drop
worse than chinese food
and rebecca black
No way it's worse than Chinese food.
give it a try
Trying
lols @JohnMcDonald epic way to beat flappy bird
dang i didn't get it before they pulled it off the store :(
I don't know how to install device driver software on my Nexus. :(
@AlexM. ...
22:01
eh?
Are you... Are you sure this isn't comedy
he's legit
Hot damn...
ELECTROOO
0
Q: What counts as a "debug my code" type of question?

Josh PetrieWe currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the moment, so I am putting this post out there to solicit feedback and clarification on the exact ci...

ouch hasher
im gonna have trouble hearing for weeks now
22:06
Head bops
BOP IT BOP IT
that one is pretty cool though
good game tune that
omg it bounces round the room
i forgot i had the surround on
~ROFL it gets all MArio on ur ass !!!
Dude, tomorrow I'm going to go insane.
GlERTCH MOB
sup?
dam this is one epic tune
jeez this guy only does epic tunes !!!
I have more for you, my friend.
@hasher you just bacame my best friend :)
22:11
This guy?
@Wardy TRY THIS ONE FIRST ONES FREE
night all!
NOIGHT
noight lol
omg i still have the code for this
why the hell cant i get 1 bloody triangle on screen any more
sheesh
i get sucked in to these technical rabbit holes and lost
user4704
0
Q: What counts as a "debug my code" type of question?

Josh PetrieWe currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the moment, so I am putting this post out there to solicit feedback and clarification on the exact ci...

22:20
Hello, Josh.
user4704
Please provide your input on how we should define "debug my code" questions here!
5
22:39
wwow, was just going to ask sth similar on meta
@JoshPetrie that;s my 2 pence
prob wrong, but it's sort of how i would interpret the nature of a question

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