Do you have a Madison branch by chance? A sheet music website leadership guy added me on LinkedIn recently but it looked like it was based out of Madison.
I'm attempting to implement A* pathfinding in my game, and it works for most of the iterations I've tested it with, but I've hit a few random cases where it never stops loading items into the Closed and Open lists, making me think I have a leak in my logic somewhere. I think it's caused when ther...
Also worked on: Splinter Cell PSP, Star Wars Lethal Alliance PSP, My Word Coach, My SAT Coach, a cancelled project, Hyper Quest, Crystal Shuffle (iPhone game I designed)
Best thing I worked on was My Word Coach. I designed and tuned the falling-block spelling game.
@AlexM. Well for example back... maybe a year or two ago I tried the HTML exporter of GameMaker which worked pretty slick but slightly differently in different browsers, usually with Audio.
starting with IE9, and really with IE10 and up, the browsers are close enough to the same to not worry about it. most people making HTML5 games still say to just play in Chrome, though, mainly because that does the best hardware acceleration.
C++: "It gives a false impression of safety and "high levelness", which is very dangerous (at least with C you always know that you're walking in a minefield and that keeps you alert)."
We currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the moment, so I am putting this post out there to solicit feedback and clarification on the exact ci...
We currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the moment, so I am putting this post out there to solicit feedback and clarification on the exact ci...