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10:04 PM
i have better luck eating frosted flakes. Their great.
 
10:16 PM
So JG- I notice your prices on Gorb and Cognizer are slightly lower on Play compared to Apple
Also no demo version on iOS
How do the download numbers compare for Play vs. iOS?
(I've heard iOS is generally less downloads total, but people are a little more willing to spend money)
 
google calculates teh currency conversion once when you set the price, and never again
unless you go force it
Apple you pick tier, and they set the currency prices and update them over time for currency valuation changes
way smarter (not surprising)
@DukeZhou and Cognizer is mine, gorb is his
I just compiled and released the apple version
 
THAT'S why I'm seeing prices like $2.94
I stand corrected
Still meaning to try Gorb
 
GORB is very good
jon did a fucking great job on it. slaved away on the interface, trolling us for criticism on the UI
 
People seem to like it a lot. I figure since the free puzzle games all seem to suck right now except for Flow Free, it's time to drop a few bucks
 
in my not-so-humble opinion, GORB is well worth the price.
 
10:22 PM
$1.99 is quite reasonable
 
(I'm glad now I didn't "tip" that homeless guy before)
 
beware leaving your laptop unattended.
 
Trust me--I'm paranoid
Everything right now is lawyer bills and if I lose my equipment, I can really afford to replace it with anything decent
*can't
won't even leave my laptop in a locked car these days
 
:(
heading out, talk later ;)
 
10:41 PM
yeah man buy GORB
 
I just loaded it but I'm only getting a white screen after the Unity message...
My phone is iOS v8.3
Ok, working now. (Had to restart my phone)
the graphics are great
 
thanks
if you want the cheat code
let me know
 
it's too cool to want to cheat at this point!
 
I know right ? :D
 
even the simple levels are interesting
well done!
 
10:51 PM
thanks. I worked pretty hard on it
 
plus, even my 6 year old neice will love it
 
what kind of iphone do you have?
 
Just an old 5s, but it runs great
gotta jump
looking forward to more Gorb on the train
 
cool if you get stuck i can help too haha
 
11:34 PM
1
Q: Linear color workflow with render to texture - Banding in alpha channel?

Tim R.In OpenGL, I am using GL_SRGB8_ALPHA8 for the internal texture format for my render targets. This eliminated some banding I was seeing in dark opaque areas. However, in the following screenshot, you can see there is still some banding in the nearly-opaque black pixels on the left side. The render...

 
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