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12:00 AM
RELOAD!
[AndaraCodes/Breakout] 8 commits. 261922 additions. 130958 deletions.
[Minesweeper] New Users: 21, Games Played: 100, Bombs Used: 64, Moves Performed: 13702
 
@IvenBach You too :)
 
12:44 AM
Textbooks are a fuckin racquet. The book for my Data Structures class costs $175 new, $160 used, $140 used on Amazon, $45 to RENT for 6 months or $35 to rent from Amazon (about 3-4 mo).
 
 
9 hours later…
10:09 AM
@brug A bag doesn't sound like the implementation of a data structure, it sounds more like an interface. Seems to just be something that you can add items to and check how many items it contains?
 
 
2 hours later…
12:12 PM
hey
 
 
2 hours later…
2:14 PM
@IvenBach 3D-printed anything recently?
 
@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):287582, avg(runtime):287582, min(runtime):287582]
 
 
3 hours later…
5:15 PM
@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):319348, avg(runtime):319348, min(runtime):319348]
 
Have a nice day everyone :)
 
5:26 PM
@SimonForsberg textured rolling pins. Patterns to easily make on foamboard that speed up crafting time.
 
@IvenBach Cool. My cousin (Etrisa's brother) has gotten a 3D printer recently
 
5:44 PM
> Should there be two different kinds of progressions/campaigns, one for game and one for player. Or should they be combined somehow? What if one wants to include both in the game? I feel like this also relates to Player Options (#18).

Example:

PvE game where you meet tougher and tougher monsters (campaign) and also level up your character (player-progression).

1. Player A creates invite and chooses which campaign to continue on, or to create a new one. (Part of Game Config?)
2. Player
 
6:24 PM
The rolling pins are something I’ve wanted for a while. Doing stonework patterns is tedious at best.
3D printers are a great tool for crafting in the regards.
 
 
2 hours later…
8:35 PM
Slow day today?
 
Monking
 
9:17 PM
2
Q: N-elements byte array to integer conversion (little/big endian and signed/unsigned)

LppEddI'm trying to come up with a function to convert byte arrays to their integer representation, using both endianness, and with a signed/unsigned option. enum class ByteOrder { LITTLE, BIG } fun ByteArray.toInt(byteOrder: ByteOrder = LITTLE, signed: Boolean = true): Int { if (isEmpty()...

 
 
1 hour later…
10:27 PM
Today I've mostly been playing Dicey Dungeons. Not a constructive day. Too much alcohol yesterday.
Tomorrow I plan on meeting some friends, water a friend's plants while she's away on vacation, and attend an online board game meetup.
 

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