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12:32
various sources:
> Been playing gachas for years, some minor spending nothing big, then wham! Get hit with Genshin. Loved botw, so this felt like a knockoff at first, but then it grew into its own game. And when you get the character, nothing is better than being able to actually run around as them in an open world. I look back at the times I spent money on other gachas and got a couple pngs, then the game uses chibis lol. This has definitely spoiled me. How do you guys feel about the gacha element?
> Personally, what stands out over other gachas I played is that you can play any character in 99% of the content(maybe 36* abyss), in other gacha I played most of the older characters are just jpg trophies that have been powercreept and there is no reason to use them
 
2 hours later…
14:36
The huge difference with other gapachons is also that there is skill involved
like in mosts mobile gapachons, the only control you have is when the character ults. So basically, its stats and stats only
in Genshin, a skilled player could do a lot with a lot less
14:51
@Fredy31 yep, that is a point I already talked about multiple times. They have very little space for crafting content that requires a character.
In your usual autobattle / units based gacha you can simply introduce a new debuf that no unit can remove, make new unit that manages it and force everyone to summon to be able to complete the new event.
In Genshin even if you make an enemy that damage you even if you use shields....
you can't still really "force" players to the point that an healer (-> Kokomi) becomes the only option since the real time, 3d battle system gives too many options.
The only way to really make some teams much more viable than others is artificial limits like in the abyss but you can't really apply those in the open.
Otherwise you rapidly get in people complains, and currently the events are the thing that keeps the players playing.
therefore, to keep the players playing you have to produce content that can as well require skill, grind but needs to be fun no mater what character you have.
@Fredy31 that is also why I mentioned before that Genshin is clearly trying to be predatory on "sentiments"
While other games makes an unit desiderable because you need it to complete content, Genshin has to resort in "because it is your friend"
se the perfectly aimed at the heart lines characters have in the Serenitea pot.
See Mona basically crying because "it is a dream to have somewhere to live without fear of a rent"
or Qiqi who basically smiles only in the Pot...
They are clearly trying to make the characters feel as wholesome/heartwarming as they can be
And in that way, the character story quests are just a big, glorified ads that has the purpose to get the character in your head.
I mean, players got Yoimiya even if she isn't that good gameplay wise because of this ....
and that wasn't even due to the obvious fanservice amount in his dress.
@Fredy31 every time someone makes a comic like this one... they won.
"Mona chan, I can't believe it, that is practically just water" -> let me pull on your banner and put you in the pot so you can be happy.
@Fredy31 also worth noticing is that this is a gacha but is also a JRPG.
Now think: what is the thing most JRPG gamers are more vulnerable to?
The common theme that lingers in JRPG?
Friendship.
Why is realizing that Colette is getting to a point she don't even recognize cold from warm in Tales of Symphonia so powerful? Why a game like Pandora's Tower manages to make you care about Elena? Why some can't even think to play Undertale anything else than true pacifist?

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