Ooh, yeah, looking at that syntax I can't decipher it either. It adds this weight to story that isn't real - a story should be something made out of imagination and mechanics combined. It shouldn't be the mechanics. It shouldn't shape the mechanics
As an example, I like the idea of a DM seeing a soul-trapping spell and thinking "I could have a lich who does that to a king, and then holds him to ransom! But then nobody cares, and they bolster defenses on the castle, so then the lich...." It's story powered by mechanics, inspired by it, but neither controls the other. That doesn't have to be …