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12:00 AM
@Shalvenay Eeyup.
Save-or-die and enemy control are some of the easiest cheese potential to spot.
 
I suppose what stops people from complaining about them is the rather gaping lack of options for dealing with undead otherwise
 
The second-best debuff is death. The best debuff is "He's on our side now."
8
Turn undead is also less of a problem because it has a pretty narrow application range.
 
@Shalvenay I'd suggest that what stops people from complaining about them is that you generally don't have a session consisting purely of fighting undead.
 
:P yeah, generally, no you don't
@Miniman -- I'm wondering if "leveling" the pet on the Beast Master Ranger would fix the balance concerns (either allowing it to go up in CR as the Ranger levels, or allowing higher level Rangers to have higher CR pets)
 
@Shalvenay If a session plays to one character's strengths and another character's weaknesses, players don't usually complain about it anyway. (That other guy is having fun, so I'll keep quiet even though I'm not enjoying myself that much.)
 
12:09 AM
right
 
@Shalvenay The thing is that if you look at the answer I linked above, the Beast Master really doesn't end up that far behind. So adding scaling might be a good idea, but you'd have to be extremely careful not to end up making it overpowered.
 
right.
 
@Airatome Sorry, I should've pinged you when I linked this answer which explains why this restriction exists.
 
12:33 AM
ugh -- why is it that I keep coming up with crazy ways to break other folks' plots?
 
@Shalvenay Because it's fun?
 
@Miniman But this isn't actually a good thing. It just means you'll be more surprised when the player finally decides to bow out of the game.
 
1:09 AM
@Grubermensch -- yeah -- it's one of my most obnoxious habits as a RPer, at least for narrativist types
 
 
1 hour later…
2:23 AM
VTC - not a question, just a blog post.
-1
Q: Handling complex skill check - D20 and DnD 5th edition

Nigh NinjaI´d like to share an alternative way of solving complex skill checks in a different way as other ways I've seen posted over the web. So far they are working fine with my group and I would like to share it with the community so I can get some outside feedback and perhaps some people find it fun a...

 
Yeah. That's ... something
 
yeah, somebody doesn't get how SE works
 
2:43 AM
But the tour and explainer are solid.
It is pretty unique, if you're coming at it from the 'generic roleplaying information on the internet' side of things
 
 
2 hours later…
4:45 AM
Greetings!
I'm all outta mornings.
 
 
4 hours later…
8:22 AM
Regarding a debate between @IronHeart and I regarding whether D&D 4th Ed's Powers eschewed or embraced the concept of 'Vancian magic'. I'm of the opinion that Powers are rather Vancian (in other words, I think 4e replaced Vancian Magic with Vancian Everything). The logic I follow is based on this:

Traditional D&D Vancian magic:
- A spell is a static block that is cast always the same. If there's any variation it's already described in the spell.
- Spells are split into (spell) levels that a character could gain access to as it goes up in (character) levels.
 
Not really. You've picked some very specific bits of Vancian magic and ignored others. Primarily, Vancian casting is prepared casting, and almost all 4e powers aren't even flavoured that way.
If instead I define Vancian magic (like TV Tropes does) as being predicated on "distinctly packaged spells," which are "chosen and prepared in advance" and "expended when used, unavailable until chosen and prepared again." 4e only fits the first point neatly. The second point is moot, as powers are never chosen per rest period. The third point is debatable in mechanical terms, but flavoured very differently.
(The TV Tropes' entry for 4e argues the points at length, and ultimately only proves that 4e is enough like Vancian magic and enough unlike it that either case can be made depending on which bits we pick to focus on and which conclusion we want to reach.)
Vancian magic is also responsible for the "magic as an elite-access-only overlay on physical combat systems" concept, which 4e has rooted out entirely.
The 4e power system owes a lot more to the keyword-and-cooldown model of computer RPGs like World of Warcraft, honestly: timed cooldowns of varying lengths match the power refresh mechanics of 4e more closely than they match the per-day "choose and prepare all spells at once" concept of earlier D&D editions.
The Vancian concept of mutually exclusive "schools" of magic to organise spells (often considered a key component of the Vancian magic system) was replaced with stackable keyword associations...
So... yeah, 4e has many elements reminiscent of Vancian magic. It is not entirely non-Vancian, not by a long shot. But it also marks a dramatic departure from many of the core Vancian notions. Instead, the 4e power system seems to draw more heavily on CRPG concepts which themselves evolved from Vancian-inspired systems but underwent significant mutation in the MMORPG cauldron until they are no longer Vancian in form--only Vancian in heritage.
 
9:15 AM
So in short, it's debatable enough that whether one thinks D&D 4e is "Vancian" will depend on what one's idea of what D&D's "Vancian" means.
(Unless one's idea of "Vancian" is Jack Vance's books' Vancian, in which case 4e's Powers probably aren't Vancian at all)
 
10:02 AM
Aye.
Thing is: In the Venn diagram of "magic system styles," 4e powers overlap with Vancian magic less than with, say, WoW magic (which has similar overlap with Vancian magic, but more overlap with 4e powers).
So whether 4e magic Vancian depends on whether the specific Vancian traits it contains are, for the individual making the analysis, the core Vancian traits. And WoW magic would be Vancian too, under those criteria.
 
10:53 AM
On an entirely different note:
Happy Ayyám-i-Há!
2
 
11:06 AM
Happy Days of Ha
 
11:57 AM
@ElSuscriptorJusticiero Not even 3.x spells were vancian, then. Where's the "I will cast this very powerful spell because the risk spellcasting involves is less than the risk not casting this occurrence of the spell involves"?
@BESW Yet when they made Neverwinter (D&D 4e - the mmorpg) they radiaclly changed how mechanics worked, because 1/day wouldn't have been fun.
 
@Zachiel Well, yes. CRPG and TRPG mechanics don't transliterate well. When I say 4e "draws on" WoW-like CRPG mechanics, I mean exactly that: it takes inspiration from them.
 
Meanwhile, I regret not buying a luckstone
I have a D&D 3.5e scout and I can full attack with skirmish by passing a tumble check, DC40, to make a 10' step instead of a 5' one, right?
My tumble modifier is a +38
Guess what I rolled, during both turns of the last combat we played?
 
12:37 PM
2.
 
no, 1. Both times.
damage dealt during those turns: 0
@IronHeart by the way, do you have any idea of how I could frame a building help request without incurring in the usual "don't bait discussions on your misery" on the Legend chat? (I'd ask others too but you're the one who happens to be here). I know the first step is providing all the houserules, and there's a ton of them - I'm also worried about people asking me why something is banned instead of just not suggesting related solutions.
 
I do not, sorry...
 
Don't worry. (Also, some problems are just unsolvable)
 
1:10 PM
Morning
 
Hey
 
Heyo.
@Zachiel Cognitive bonus? Like an insight bonus? Or perhaps a competence bonus?
 
1:53 PM
Hola
 
@Zachiel For insight bonuses to Bluff, consider insidious insight.
Hello!
 
Hey @IronHeart can I get your opinion on something?
 
Depends entirely on what that something is. Shoot.
 
The last couple of sessions (5e, but it doesn't really matter) my sorcerer has effectively nuked groups of enemies to hell, making combat at times last less than a full round. Should I, as a player worry about that interfering with others' agency, or should the DM be the one to worry about that?
 
My view as a GM (I know you didn't ask but...) Yes you should worry a little. This kind of issue tends to fall partly as the player responsibility and partly as the GMs. Firstly though, are the other players upset about it? Are you imagining an issue that isn't there?
 
1:58 PM
You should ask your GM if they feel capable of providing counters to the sorcerer's strength that don't just so happen to murder your party, if you're feeling too strong. If they don't feel capable, you should dial it back.
 
Assuming there is an issue and you want to keep your character the same, then it comes down to the GM to attempt to offer encounters where you don't shine so much
If you have any ideas on this, then share them with the GM
It would also be a good question to ask on this site :)
 
Thanks @Phil one player did point out one battle that not everyone got to take actions ( not directed at me, just threw it out there)
Also, it comes to mind because I am going to become the DM of our group soon
and I don't want to play my character as a PC and have this happen
 
I think any time there is a situation at a table where one PC is outshining others, then it needs to be addressed in one way or another, and than usually comes down to GM encounter design
but you can be proactive in working with your GM to suggest approaches to help this
is it an AOE spell by chance?
@IronHeart yeah I agree that if all else fails then dialling it back might be the only option
(barring houserules)
 
@Phil That counts as a counter to the sorcerer's strength, yes.
 
You don't think this question would be flagged as opinion based?
yes, fireball
 
2:05 PM
"What encounter design techniques exist to mitigate the use of spells such as fireball, which tend to dominate play at my table?"
 
For instance, the last use of fireball basically killed 7 out of 10 skeletons and nearly killed 2 of the remaining 3
 
Sounds like the GM needs to spread out the enemies
:)
AOE spells are an issue in a lot of systems
and the approaches to counter them tend to be similar
 
Agreed. One thing I have going for me is my campaign will not be primarily taking place inside a castle
 
have enemies attack from multiple dimensions
 
I found my next animal companion...
 
2:07 PM
assuming friendly fire is an issue with the spell, have fast moving enemies get mixed up in the same space as PCs
 
Dire Chow?
 
If you're taking out enemies in less than a round, either 5e is terribly wonky (shouldn't be that bad), or you're not facing tough enough enemies.
 
@Magician this too
 
It is, I can cast as a careful spell, but in 5e all that means is they take half damage
 
@DavidWilkins It a russian Caucasian Ovcharka
 
2:08 PM
@Aaron Tibetan, AFAIK
 
@Magician I feel that there are enough mechanics to make encounters appropriately difficult, but the current DM is decidedly inexperienced
 
@Magician Oh. I assumed Russian cause I was googling Russian bear dog.
 
It's always been possible to "break" D&D, or at least be much more effective than other characters. But there's a difference between "my character is twice as good as others combined" and "everyone dies when we look at them".
 
@phil mind if I take that suggestion for the question verbatim?
 
not at all, although @Magician has a valid point in that your issue might be something to do with the toughness of the enemies as well
 
2:10 PM
Yeah
 
DMG should have plenty of advice on encounter building - it'd be worth gently pointing the GM in that direction.
 
So then the question becomes, should I metagame and hold my punches so others can have fun splattering enemies?
At least as long as the DM is building weak encounters
 
What level is your character?
 
Are you doing anything other than fireballing? As in, are there feats or abilities you have that make fireballs surprisingly better?
 
We're level 6
 
2:12 PM
(or whatever else you're using)
While I know blessedly little of 5e, I doubt pure fireball is broken in it in any way.
 
Nope, vanilla fireball cast at level 3
 
if you're fighting basic skeletons at level 6, i wouldn't be surprised that you killed 7/10 with a single spell haha
 
No, I think it is honestly the DM using weak enemies, and it may very well be on purpose
 
iirc skeletons are cr 1/3
 
Yeah, if they're level 1 monsters as they tend to be, that really shouldn't have been a combat encounter.
 
2:15 PM
i don't know if there's much you can do as a player haha
 
In general, yeah, if your character overshadows others for some reason you should try and fix that - change the abilities, discuss nerfing them if need be. But in this particular case the issue is in the opposition you face - presumably others could have one-shot those skeletons too, had they rolled higher initiative.
 
Well, at least it gives me ideas of what NOT to do when I start DMing
 
i'd advise talking to the dm out of game
tell him that you feel too strong and that you think he should make combat more difficult
it doesn't sound like you're broken in any way other than being a spellcaster lol
 
:P
And it's not like I can tell if this is a CR1/4 skeleton or a modified CR skeleton, so I don't know before hand if I am going to outright kill half+ of them or make them really angry
 
haha
i mean if a fireball kills almost everything in an encounter instantly, then the encounter needs work regardless of the cr of the monsters
even if the skeletons have disintegrate at will as a sla or something, the fight was contextually too easy
do the other players have opportunities to shine outside of combat?
 
2:23 PM
I believe so
I don't know what their answer to that would be
 
you should bring it up at your next session
mention that encounters are ending before other characters have a chance to participate and ask if anyone else would prefer more difficult combat
 
I'm not sure it will help much at this point. There should only be one session left in this campaign, then I take over
I will ask if everyone is having their version of fun before beginning my campaign
and whether or not they would like to see something different, and if so, what
 
 
2 hours later…
3:58 PM
@BESW What are your notes on Moffat as pertaining to Doctor Who?
 
4:34 PM
@waxeagle you survive the snow
 
 
1 hour later…
5:45 PM
]:<
But I got my shiny new DM screen (not that I needed one, but hey...)
 
6:25 PM
@JoshuaAslanSmith Snow? Doesn't @waxeagle live in GA? What kind of crazy-pants world are you folks living in?
 
@Grubermensch youre not watching the weather reports for the east coast, they did get snow earlier this week
 
Meanwhile, there's a thread kicking around the office of things to do on our ski trip in the expected absence of snow.
 
I should really get something prepared for tomorrow ...
On the other hand, some of the most memorable stuff has happened when I weren't prepared. :P
 
6:42 PM
@JoshuaAslanSmith we had about an inch yesterday that all melted, preparing for snowpocalypse this afternoon
 
6:59 PM
@waxeagle oh man
 
I've seen reports that we could get up to 8"
 
7:40 PM
We got a couple inches last night, and right now is the first time it has been above freezing in weeks
 
blech
just got my tact-tiles. they seem really nice, now I just need an IRL game again
 
I just wish my IRL games would (4e) meet consistently and (5e) move along, this ravenloft campaign is dragging
 
Ah, Meestah @DavidWilkins.
 
Hey @JohnP
 
Yeah, about that rulebook, yeah...
 
7:50 PM
Still ?
 
I have a tracking number for you. I took it away from the wife and ran over on a break this morning.
Should be there Fri/Sat.
 
haha
ok :P
 
I swear, if the kid didn't yell, she'd probably leave him in the car too.
 
that's actually scary, because it happens :|
 
She's not that bad (At least I hope not), but you could feed a third world country from her back seat. She lives in that car between dance classes. :/
 
7:53 PM
Yeesh. No worries, I was wondering where it was, but its all good
You still have my email from the PayPal thingy?
 
Just sent you the #.
 
Cool. Thanks again John. Also, kinda glad you didn't find a good copy of that FR book, I found one with the map included
 
Nice. Yeah, I was really hesitant about it. I definitely wouldn't have bought it for myself, but if it was the only source...::shrug::
 
Was surprised there was a copy of a 14 year old book with the map intact
 
yeah, that's unusual. Hopefully it wasn't too much $$.
 
7:57 PM
With shipping, I would have paid the same for the one you could have gotten, or close to it
 
very cool then.
 
8:10 PM
So....every single starred comment is by BESW with one lone exception. Which isn't really that much of an exception because it is about BESW.
4
 
hehe I know. I noticed that earlier. In fact, that one about BESW is kindof ironic, since it was meant as a joke
 
8:55 PM
finally actually snowing (And hard)
 
9:09 PM
Wish it was doing that here.
 
9:27 PM
Glad its not doing that here
 
Admittedly, I'm not familiar with Traveller, but I don't see anything but a blog post in the Drinax part 2 posting.
 
Dear me, James Marshall really doesn't understand how to use the site...
I've flagged one of his questions for mod attention so they can work out how to clear the whole thing up a bit
 
ssd is posting on his questions. I noticed the same thing, his second question reads like a blog post.
 
10:05 PM
@IronHeart Notes?
 
@BESW F# A#, C# E.
Or would you prefer D F# A C?
 
After Thousands of Years, Earth's Frozen Life Forms Are Waking Up http://gizmodo.com/after-thousands-of-years-earths-frozen-life-forms-are-1686782409
Helloooo campaign notes.
 
10:38 PM
@BESW What you think his strengths and weaknesses are, let's say.
 
11:20 PM
Hmm. Moffat's very good at fairy tales. Stories driven by emotional logic. He's good at atmosphere. Moffat has spent decades thinking about Doctor Who and so he has a wealth of thought experiments to draw on for the show's content. He's dedicated to making the show awesome.
However, he's very very poor at science fiction. His emphasis on emotional logic would be a greater strength if he didn't also insist on applying rational logic to his stories, because he can't get them to mix well.
Being the script lead and the producer means he doesn't have as many people helping him review his ideas, so his decades of thought experiments aren't vetted as well as they should be.
His dedication to making the show awesome leads to Moffat constantly trying to top himself with superlatives --first, biggest, most, longest-- which leaves the show with little breathing room and some classic escalation problems.
And his interest in using the show as a platform for social consciousness makes it sometimes pedantic and preachy: Moffat's social agenda frequently hijacks the stories rather than informing them.
 
that sounds pretty right on
 
The same is true of other pet fondnesses of his: because of his influence over both scripts and production, Moffat's series has less variety that it would otherwise. The same themes are recycled until fans start to see in-narrative patterns where there's only Moffat's predilections, and his favourite secondary story elements get excessive screen time at the expense of primary story and character advancement.
I think Doctor Who would be better off if Moffat were wearing fewer hats, and had more people he respected telling him very bluntly when his ideas aren't as awesome as he thinks they are.
It's sorta like the George Lucas Effect with Star Wars: he worked best as part of a team of equals who encouraged his good ideas and stomped on his poor ones. Almost every artist works better that way.
Oh, and Moffat is reluctant to allow the Doctor to fail through his own agency. That's a problem.
 
11:37 PM
That just gave me a thought - ways of looking at new Dr Who.
If the Doctor is an NPC, then Moffat (the DM) puts the players into some ridiculous situation, then has an NPC come up with a miracle solution. Very occasionally a player will contribute towards the miracle solution.
 
(I've spoken before about Moffat's problems with writing women, so shan't go on about them again except to say that some of it seems to stem from the same misguided approach to Strong Feminist Role Models that turned Janeway into a psychopath without the writers noticing.)
 
If the Doctor is a player, then the DM essentially refuses to let any plan or idea that that player comes up with fail, while treating the other players as second-class citizens.
 
@Miniman this is less of a problem outside D&D where all players and characters are supposed to be equal; there's a doctor who RPG which explicitly has the doctor be more powerful than the rest of the characters, and he's a playable character.
18
Q: Shouldn't The Doctor almost always be an NPC?

F. Randall FarmerI'm considering GMing Doctor Who: Adventures in Time and Space, but there's something I fundamentally don't understand: Why is The Doctor a player-character option? And why is it the default selection? Shouldn't the Doctor almost always be an NPC? Player's Guide, P5: "If you like, you can pla...

 
@doppelgreener There's a difference between power and preferential treatment.
 
Oh, I'm not trying to make any particular point; just framing my views in a particular way.
Although thinking about it some more, the Doctor has many of the hallmarks of a classic GMPC.
 
11:42 PM
@besw yeah, moffat doctor who is very mary sue
 
@BESW ok yeah fair point, i was thinking in terms of "well it could be it's supposed to be that way"
 
@besw now that youve got me thinking about doctor who you've got me wanting to go on an adventure with Davidson doctor like I used to when I watched reruns as a kid
 
@JoshuaAslanSmith Now that you've said that, I'm probably going to go watch Timeflights when I get home.
 
@BESW Is there a writeup somewhere on that Janeway-turns-into-a-psychopath line of thought you brought up? I've never heard of this take.
 
It's a running theme explored in SF Debris' Opinionated Reviews of Voyager.
 
11:55 PM
Thanks. Will have a look after work.
 
In essence: the Voyager writers seem to feel that in order for Janeway to be a Strong Female Role Model (which they wanted very much), she could not be seen making poor choices.
But TV drama/adventure writing styles often depend on main characters making very poor choices in order to get the plot to move in the directions it needs to.
So whenever a plot demands that Janeway make a poor choice, or be forced into bad choices, or anything like that, the writers then justify it because they think showing Janeway as weak or mistaken will undermine her meta-social importance as First Female Captain Lead Of A Star Trek Franchise.
This leads to Janeway flip-flopping on issues constantly, making terrifying choices without remorse, and generally being a massive jerkface to everyone ever... but only very rarely confronting these problems in a meaningful way because the writers are afraid to explore her as a character rather than as a figurehead.
 

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