The Teacher's Lounge--the Network-wide chat room for elected moderators--used to have a whois bot. Its functionality was pretty simple:
nitsua60> whois meta mods
Feed> I am aware of 3 moderators on meta.stackexchange.com: ChrisF, JourneymanGeek, Tinkeringbell. JourneymanGeek is currently in this...
I could totally see not wanting to make it--I get that chat gets much less dev-time, and I'm in no position to second-guess that business decision. But it exists!
"Tabletop RPG Workers Say Their Jobs Are No Fantasy" article by Cecelia D'Anastasio for WIRED. The people behind some of the worldβs biggest role-playing games are now fighting to make their workplaces better.
I recently started playing D&D, and I was wondering about this.
I know it is up to the DM to choose whether or not players know enemies' remaining HP in combat: is it recommended to do so?
Instinctively, I would like to describe the visual effects of damage rather than telling the remaining HP fo...
@Medix2 you can ping me here in chat for further discussion (as the one we had in the comments). I am not very active in chat, but I'll answer if someone ping me.
@Medix2 They reflect concerns by two very reputable members of this site who have a long history of reasonableness; I find your impression a bit of an overstatement
@KorvinStarmast Right, but as far as I can tell, those are all but explicitly already addressed numerous times in the answers to the questionnaire. And I honestly just cannot think of a single way to assure somebody you won't do something that you're, more or less, being accused of being likely to do... idk; I'm just gonna step away for a while
@Medix2 I understand; in this case the messengers are credible and stable users that I have long experience with on this site as being solid citizens. I don't see the same thing you are seeing, I guess.
@Medix2 If @Eddymage is comfortable, a moderator can superping a user so long as they have a chat account (which EM clearly does)
@ThomasMarkov separate from the election, rpg.stackexchange.com/questions/94726/… <-- would this be the sort of question that might benefit from edition labels?
@BESW :) I've wanted to try that, but all the groups I've been in nobody was interested. Same problem with a lot of the White Wolf games. Not a lot of branching.
It's one of my preferred tension-escalating systems for investigation/exploration one-shots, but I do ignore some of its vocabulary, and use non-Lovecraft inspiration material for the sessions.
(The revised edition changed 'sanity' to 'insight,' which I appreciate, but just calling it 'fear' or 'panic' or 'stress' opens up the system's potential a LOT; Scooby-Doo type stories work with it quite well once I've shrugged off the idea that there's some kind of threshold to things which justify panicking, and Doctor Who stories are great because you just replace the Doctor with your PCs so nobody can explain what's happening.)
(That said, the module-writing advice in the original pamphlet is a solid framework for non-panic escalation/discovery modules as well, and the revised edition has even more great material about writing adventures.)
@Catofdoom2 OK, I checked their titles. Maybe some day I'll get Torment:Numenera on Steam and play it. Right now, I am head down in Diablo II Resurrected and have no time for another CRPG/Video game. I have not played any of their other titles.
How do I stop annoyed wizards from killing people all the time?
In my fantasy world, wizards are quite powerful, and they can kill anyone they know the location of with a thought. The usual methods of doing this are:
Teleporting a object into their brain or heart (People will know the victim has...