In all honesty it went the way I thought it would... and I did lose the point of the post by the end too (which I edited to be more appropriate late) but speedkat's answer is more direct
@Ben eh. I mean I see where they are coming from honestly. And it would be an interesting question to have answered technically. I feel like they are not good at expressing themselves.
However, it is a great example of how SE just does not work as well if you are not working from an actual problem.
@trogdor It seems like the question he is trying to ask is "wish lets you ignore the requirements for a spell. What exactly counts as a requirement, that wish could ignore?" Everything else seems like fluff or not-necessarily-appropriate examples.
@JoelHarmon The thing is that technically they are not actually wanting to ask that. That is the final issue they want to adress, but for this question they wanted to keep it very broad. The problem is that the broadness and lack of context make it very hard to answer. And it was extra confusing because the wish context was one that everyone assumed that was being asked.
It sort if looks to me like that might be the case right? But IF it is it looks like they also either really really, for some reason, think it is way clearer than it is, or are deliberately hiding the point of the question for some unknowable reason
@Ben Yeah that is the thing. So by removing the context of wish, you get a question where you are asking about a very generic, non-defined non-game term in relation to spellcasting. And really, defining it would really have no use outside of the application of wish.
as far as I can tell.
@trogdor It seems from comments and discussion that they thought that the spell was muddling the issue instead of focusing it. The precise reasoning behind this is very unclear however. They purposefully and explicitly did not want wish to be the context for the question.
Hey guys, I've not participated in the SE in a long time, I just commented on a question on hold, is this advice good?
I recommend you rephrase the question, like "Does dragon PrC having 12 lvls affects the game balance somehow?" or something similar, to make it on topic. Ask about the consequences of the decision in-game, not for the reasons of the decision, and you'll be golden. Most of the times the answers will be applicable to both questions. — Helwar3 mins ago
@Helwar Yep, pretty good advice (assuming that's what they want to know). Might be worth adding something about the X-Y problem and asking about the problem they actually want to solve rather than a topic tangential to that. (Or I could add that if you'd like.)
Last week I applied to play on a roll20 game, and today I got a message from the DM saying I sadly didn't make the cut
I checked who entered, 7 people, that's 4 more than she said she was able to manage, and checking some backstories, we have a LN soldier with the investigator background hellbent on serving the law, with 2 CG thieves and a CE GOO warlock...
The only thing I can think why he would believe that, is because A) Wizards are like clerics in Dragonlance, there are 3 magic deities, and each wizard, after they reach enough level, has to pass a magic test and is assigned to one of the three
Yeah... I thought about changing it to something like that, but I think it'd make it less clear what the OP was asking (OP's wondering whether the dragon could tell they were a wizard, not whether it could tell their wizard level or whether it could tell that they're trying to hide it)
@trogdor I think it would have fared better if it wasn't called D&D, or at least if it were not "4e", people expected more of the same and got a very different product
My own group is very hesitant to change... I had to force them to try 5e, all they wanted was 3.5 or Pathfinder (wich I dislike a lot, but that's another debate)
it happens with everything in my group, whenever a new rule/mechanic is introduced in MtG they want to ban it in our table .
Recently we played mario kart on switch, and they complained it wasn't like mario kart on wii
Part of my disillusionment with D&D came from realizing that it wouldn't ever change in any fundamental way; the mechanics can change but even implementations as divergent as 2e and 4e are gonna all be variations on a constant theme.
The mechanics change, but the game doesn't. It's still got all the same hangups and blind spots, the same unexamined themes and unfortunate implications.
yeah,... like as much as I liked playing a tiefling,... the implication that someones whole bloodline is basically cursed with that as soon as they decided to make that pact
yeah.... well if you give me some examples of what you really want changed maybe we can be on the same page, because maybe I'm picturing something totally different :P
@Helwar true but why? why do people buy 5e when it looks to me like a reshuffled 3.5 with a little bit of polish and some very mutated 4e stuff thrown in for god knows what reason?
I like 4e but I don't think some of it's mechanics belong in what 5e is
the debate starts: Why is this different? We didn't want it different! We wanted it to be the same! But why is this still like this, we wanted it but better!
Someone postulated once that D&D is a willingly imperfect game, so that they can sell a new edition that is exactly the same, but with fixes (and new errors)
5e feels to me a lot like 3.5 with some fixes made, with a few new bugs,... and with some chopped up bits of mutated 4e in it for no discernible reason
@Zachiel That's something which doesn't feel like 4e.
(Which, in turn, is something that drove me absolutely up the wall about the comparisons to WoW, which has a feature creep pacing more akin to 3.5 than 4e.)
Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield
this up here is a very 4e type feature but,....... it's chopped up and nerfed
@BESW Yeah, but for some reason the result is something that looked like it belonged to 4e (new features at level 3. In 4e it was because you got a feat at level 2, then new encounter powers at 3, I guess)
@Helwar I think most playing groups didn't realize that they didn't have a tank before, either because they had a crusader or because their DM attacked the big bulky guy because it fit the story, or because artillery died fast to PC artillery and PC artillery was hard to hot anyway.
@Helwar Because "the defender imposes a penalty on nearby enemies who attack anyone except the defender" is the distinctive defender feature across all of 4e.
And it's a mechanic that 3.x barely even glanced at, and that toward the end of its run (in books which, in hindsight, are clearly experimenting with 4e-like thought processes).
5e does have some 4e things in it,... but most of the people who I talk to about them don't see the ones that stick out like a sore thumb to me
yes some things look like they were ideas brought in from 4e,... but my issue is the ones that look like they were brought in from 4e for no real decernable reason, chopped up, nerfed, mutated, and left to rot
@BESW yeah I get that, I know. What I mean is, I don't see as a "tacked on" thing, it was a good functionality, and they kept it. I don't see it as: let's put this 4e thing here to make 4e fans come over
@Helwar According to Troggy, it's not a good functionality--and I can see where he's coming from. They took an always-on class feature with a reliable result and turned it into an action-consuming randomization effect.
@Helwar I don't know if I can be that optimistic about their business model, but the way that the 4e-ish features and such look to me make it hard to think they did it for that reason
But at the end of the day the whole thing feels like arguing over which shade of glossy teal has more green in it. It's all teal and glossy, chances are good your printer will muck it up so you can't tell the difference in the final product anyway. If you want matte teal try 13th Age, and if you want metallic teal you can use DW.
Well, yes it's worse. I'm not a gaming expert, you guys are way better at getting to the gritty parts than I do. I guess it's because they toned down "all" automatic things, and maybe over-nerfed that? I dunno.
@BESW you are right of course,.... but I just have this bee in my bonet about when people say "this looks like a 4e thing" about "encounter abilities" and they miss the obviously much more 4e thing that is busy mutating pathetically in a corner that no one should be using, and obviously doesn't belong in 5e XD
@Helwar And 4e stuff in 5e sticks out especially because the consumer-facing media leading up to 5e was seriously dimissive of 4e and anyone who liked it, doing their best to minimize its impact on their design choices. Wizards were basically pitching 5e to the 3.5 crowd who'd dumped them for Paizo, and that meant they had to act like 4e was an unfortunate blip.