Finished the school year feeling okay, now into summer break, building a grill and catching up on reading (which I did far too little of during the Academic Year from Hell) and training for a marathon... pretty much all good. How 'bout in your part of the world?
Oh wow that sounds like bliss! I'm probably at the other end haha. Got a lot going on at work, trying to get the boys to use their brains a bit more, think about their actions and the effects on others, had a hiccup with my drivers license (which has just been cleared).. More work on the horizon...
IT's starting to have an effect on my ability to focus, so I haven't been overly productive, which has sort of exacerbated the whole thing haha
Bold of the querent to assume that sixty years of different writers and producers across multiple companies and many different mediums, would all stay consistent on the idea of what Banner's transformation is an allegory for.
@BESW Well based on the fact that the character was inspired by Jekyll and Hyde, then they started going off an emotional trgiger, then throwing in a heart rate monitor... it gets confused
@linksassin Just saying hey, haven't seen you in a while
And like with all properties, each new writer shapes it to reflect their own experiences and concerns. Anger, stress, sometimes it's just night that causes the transformation.
(The first year of Hulk had his transformations just be a day/night thing; then they retconned it to be stress-based, around the same time that the Hulk's intelligence and vocabulary were toned down.)
Going sideways a bit - I have a theory about the Holo deck in Star Trek. They often visit either alien planets, or the 70s-90s periods. I know that's due to the limitations of the time, but my alternate theory is that after the 90s things just became more unifrom and less inspired.
And for all the flaws of that period (primarily the bold fashion choices) I do admire the inspiration the time period had.
Reimagining old icons into new ones, Coming up with all new icons all together...
@linksassin Well, I used to live there. We moved when I was 9, but I do go back and visit family. So there's a chance. A very small chance, but it's there
@AncientSwordRage It might be worthwhile to repost the question as a new one - as @BESW has pointed out, it is currently related to emotional/physical stress, but over time that changed. My original inspiration for the question is a now outdated movie, nut the interest in what it was in a more uniform understanding, over all iterations of the Hulk.
For myself, a much more interesting line of query is what causes Bruce/Bob to become the Hulk in the first place. eg, self-sacrifice (2003 film and original comic) vs grief (1978 tv), etc.
Also for tagging purposes it might be worth remembering that "The Incredible Hulk" is the name of a film, three different TV series, at least two different comics (one based on one of the tv series), and four video games.
The description for house-rules states:
House rules are small fan-created additions and replacements to core rules in a rules set, and this tag should be used when there are locally-created rules at the core of the question.
The description for optional-rules states:
For questions about option...
My party negotiated a truce with the Nothic in LMoP, then shortly afterwards the wizard found the sword hidden away and decided to try and steal it. The Nothic noticed and engaged in combat, at which point it was killed. In the guidebook, it mentions that the party gains 450 xp for killing or neg...
(book is The Hero of Ages, re-read number eleventy billion)
This book is directly responsible for me starting to read online articles about TTRPGs - there's an ad for the "Mistborn Adventure Game" in the back and I remember Googling it to see if the game was any good
Deleted stuff still exists but can't be found (easily/at all) by searching after some time. If you made the post, try adding deleted:yes to your search.
If you didn't make the post and you aren't a mod on the site, the stuff might not show up for you at all, depending on variables like how long ago it was deleted.
I'm in the planning phases of a campaign for D&D 5e, but using the Planescape setting. Since this setting is the one which introduced tieflings, I sent the table of potential tiefling traits to my players, and told them that they could replace the tiefling spells/traits with something from that t...
SEA Characters Pack: Heroes & Deities (For RPG) by Charsiew Space. 115 characters (inclusive of 30 characters found in Basic Pack) & 15 scenario images inspired by the history and legends of Southeast Asia by @charsiewspace. BONUS 8 location & vessels images: call upon the Mahabala for protection; sail the raging seas in outrigger ships!
Sandy Pug Games shared on twitter a glimpse of Dee Pennyway's web version of Monster Care Squad.
Field Guide To Memory by jeeyonshim. A connected path game about the meaning of legacy, the wonder of the natural world, and cryptids.
Pre-Order: The Well by Shoeless Pete Games. An original tabletop roleplaying game about exploring the abandoned crypts of your people's ancestors, putting down the undead abominations that have risen from their remains, and escaping with as much loot and as few scars as possible.
Aaron Lim wrote a twitter thread about "figuring out which rules/mechanics/features are there to restrict possibility space, which ones are there to expand possibilities or remind players not to restrict themselves, which ones are both"
@Powerdork I guess that'd mean what specifically is meant by discussions about RAW. With DnD 5e in particular I've often found it a useful way to convince people that the rules don't mean what they think they mean, if only because they are somewhat unclear despite being rather explicit.
That is, they contain a chunk of terminology that appears frequently and is fertile land for confusion due to counterintuitive definitions, while also being relatively clear with their definitions for the most part if one knows where to look.
My favorite example is attack. Without even getting into the "Attack action" vs "attack" case which adds a new layer of obfuscation on its own, it's very reasonable for a newcomer to assume that a Fireball counts as an attack, or a Magic missile. The game recognizes neither as attacks even though in natural language, both of them would obviously be attacks.
But thankfully for this particular case the rules do feature a snippet that explains rather clearly (not quite perfectly, but still) what attack is intended to mean in the context of the game: the intent is explained in RAW but only if you know where to look
More than that, there's also everything BESW said on the topic. RAW is just a very convenient conversational tool compared to alternatives, for DnD-like games. Perhaps games with a more pronounced design philosophy could offer better alternatives
@Akixkisu they were, but my gut's still telling me the right call is [house-rules], and that [optional-rules] would not be relevant to describing the content of the question
@doppelgreener yeah, I think yours is an intuitive position and one that I have held in different scenarios. In particular I remember a question about water volume. I wonder if I can find it.
Unfortunately I can't find it.
It had some pretty far-fetched physics calculation, but essentially it hinged on whether you could target something with a spell.
But due to a lot of the assumptions in the question there was no causal chain that even remotely mentioned whether this is something that you can do.
It was instead framed based on a different issue that arose by applying those assumptions.
The tags selected represented those assumptions, but what they did not do was attract the right kind of experts.
I think it was V2 that eventually changed them, but I'm not certain.
The Spider Climb spell does the following:
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
If the creature goes prone while under the effect of Spider Climb, do th...
@Axoren No. DnDBeyond is its own company with its own product. They are the primary distributor for D&D digital content and have a special relationship with WotC, but they are their own company
WotC has a virtually nonexistent IT team and the web products they do have are run on spit and duct-tape.
They tend to severely under-pay for IT work, relying on the fact people will be excited enough to work for them in particular that they'll accept reduced pay in exchange. And they get what they pay for, basically.
WotC is literally just Jeremy Crawford's twitter. There is no other proof that WotC is anything other than a Hasbro shell company that contracts writers and artists for 2 weeks at a time to write a book or two.
@AncientSwordRage I still don't believe their editors get to do anything. It always feels like writers were asked to work independently, isolated from each other's work and left in the dark, and the resulting product is a collation of their work.
@Axoren some of the MtG books smack of this. "Here are some notes. You will do this, you won't do that. Reading of other works not required. good luck"
@G.Moylan I'm looking through my messages to find what my old LGS' owner sent me regarding it. I'll reply when I find it.
But it was a whole lot of corporate pissing-matches and it becoming a competing IP to MtG and it had the potential to edge them out of retail space for Hasbro products. There was some personal beef involved too.
@AncientSwordRage I always felt like this asymmetric play would work well for an Adventurers vs. Dungeon style gameplay.
@AncientSwordRage WotC owns the ruleset. I'd have to look at exactly what about that ruleset they own. They do not own the right to asymmetric card games.
I had a game where I drew the "You get an item from yourself in the mirror" and then late game I got the "Give yourself an item through the mirror" and while I lost an item, it was so damn cool I couldn't complain
It would be really neat for a character to need three different buffs to STR before they noticed a difference, but then they REALLY notice a difference.
@AncientSwordRage I think the coolest thing that happened was that we ended up fighting a [REDACTED] when my younger cousin was playing for the first time, and he was literally the last one standing. He ran around the house picking up all the items on everyone's corpses and walking around like an absolute juggernaut. He took down a [REDACTED] in his first ever game.
By the end of it, his character must have looked like an MMO protagonist.
I finally finished a second Papagena Shawl. I talked about this earlier, when I mentioned I was making it for my mother’s birthday in early May. Well, I didn’t finish by her birthday, but I did finish it. Read more »
Just ordered a brand new wardrobe for L5R... So I can LARP better XD 2 new Obi, a yukata, a kashimono, a Samue, an extra Hakama, a few more fans... you can't have enough fans
@G.Moylan I wonder if the overlay I have in Hearthstone that keeps asking me to stream to discord is an Overwolf product. I read a summary of what they do. Interesting idea, seems to have been successful.
@KorvinStarmast You might be able to kill it in the user settings somewhere but I haven't dug in there for a while
Overwolf's Vent product was an overlay of names so you could see who was talking. Discord has that feature, too, but I'm not sure if that's OW software or if Discord made that in-house
The allips attack Whispers of Madness allows it to guide 3 creatures to attack other friendly creatures as there reaction if they fail a wisdom saving throw. Last night one of my players asked is this counted as a charm effect and so gave them advantage on the saving throw. Because Charm effects ...
@G.Moylan On August 16, 2016, Curse announced that it had agreed to be acquired by Amazon.com via its subsidiary Twitch Interactive for an undisclosed amount.[2] On December 12, 2018, Wikia announced that they had acquired Curse's media assets, including its gaming community websites and Gamepedia wiki farm. The remainder of the company (operating as CurseForge) remains under Twitch. CurseForge was sold from Twitch to Overwolf in the middle of 2020.
As written, the answer is immediately obvious from the rules for TWF, so I am voting to close for "needs details", in particular, is there something about the TWF rules that is unclear or confusing? I'd hope that there is something else going on here and we can be more helpful to you than to just quote a rule you seem to already be aware of. — Thomas Markov1 min ago
Downvotes are only worth -2, while upvotes are +10, they have to net at least a 5:1 ratio just to break even
They and another user I can think of right off the top of my head have had accounts for a few years, and posting questions regularly will get them that much rep over time. Honestly, I feel like the community should be more liberal with downvotes on these types of low-effort questions, but mostly they aren't
Plus, among all the chaff, they do post some legitimately good questions and answers once in a while.
Well, then they probably have a different idea of what counts as brigading than I do. When I think of brigading, I think of someone going out of their way to get a group of users together to downvote something.
@RevanantBacon But if someone posts a bad answer, and I say "this is a bad answer" and then you go check it out, and also think its a bad answer, that's not brigading, that's just voting.
If you come across a seriously low-effort question/answer, then you should be downvoting it, and that's not brigading. It's pretty telling that our most downvoted question of all time only has like 20 downvotes, while our most upvoted questions have hundreds of upvotes each
You seem to be missing my point. If the same person asks low-quality questions frequently and those Qs attract downvotes en masse, then it would possibly look and feel like brigading to folks, and could very well lead to it
I'm saying that that might be a contributing factor for why folks could be uncomfortable constantly downvoting a single user's bad Qs
I agree that we should be downvoting bad Qs and As, regardless of who asked them
If a user regularly asks low-quality questions, then they should be reaping the consequences of such, and getting downvotes. Generally speaking, if you reward bad behavior, then that behavior will continue.
If a user is asking them often enough that other users are concerned about the number of downvotes they are giving them, then a talk with the moderators should be had
Also, a minor correction: Our question with the highest negative score (-33) actually has 38 total downvotes, and our highest scoring question (527) has 536 upvotes
does anybody else believe this sound very much Braunstein with the one character being kind of the general to his ruler and one being a local, and then some of the others being the enemy leaders?
@ThomasMarkov Because the question is super toxic, was closed for clarity 6 years ago, and was never updated per site guidelines. At what point do we say a Q gets a pass for not meeting community standards? Or am I missing something here?
Yes it's a good answer, but we also have versions of that answer on multiple other QAs
Maybe someone here can help me with an interface design thing. Say I want to screencap a question on the site, including the title, but I don't want to include site news, linked questions, chat rooms, and other sidebar content. If I try to get a screencap only as wide as the body of the question, it's near inevitable that part of the title runs out of the bounds of the screenshot (since above the sidebar is considered valid space for rendering question titles).
How do I do this without just blocking the sidebar elements?
Bad idea 1: edit the title to be shorter. Alternatively, edit the title to include a <br>. Bad idea 2: open up a photo from your honeymoon, move it mostly off-screen to where it blocks the sidebar but not the title. Screenshot away. Bad idea 3: molotov cocktail.
@Powerdork there are free websites like Photopea that let you do that, too
But short of loading userscripts to turn those parts off or using the page source inspector in your browser to modify client-rendered html, I'm not aware of a way to do what you're after without some degree of extra steps
I don't have the capacity to be polite when faced with this sort of impulsive response driven by the desire to be the one to help (regardless of whether meaningful help is being offered), these days. I'll take this as my cue to sign off.
@Powerdork I feel like you can find it within you to not be a jerk to people on the internet trying to help you, but you do you, I guess. I don't know what you have or haven't tried, and you didn't initially provide all the parameters. I suggested all I could think of and @AncientSwordRage is also just trying to help and may have just missed that part of your question.