Question: has anybody seen a setting/adventure product that was just the physical handouts (letters, maps, signs, etc) without a story explicitly attached? Would you be interested in such a thing?
I think it would help if the handouts came with suggested questions to help jump-start the storytelling (without explicitly dictating anything about the story). E.g. a beat-up sign saying "Mart-a's Bak--y" - who's Martha? Why did they let the sign get so run-down? What does/did the bakery sell? etc. (And no, I haven't seen something like this)
@BESW I haven’t seen that particularly, off the top of my head, but I might be interested in one. Seems like something that could work well for a game where you don’t have a larger story in mind from the beginning
I've got this idea for, like, a packet that contains the sorts of paper matter you'd encounter up at a roadside attraction--brochure, kid's menu/coloring mat, FREE GUITAR LESSONS flier, non-scaled isometric map, walking tour pamphlet, etc.
And let the GM/group figure out what kind of fiction they're going to make with it.
There'd be hooks for different kinds of engagement, but it wouldn't be a "study the clues to solve the mystery" kind of thing.
It'd be more like "study the clues to find a mystery."
@BESW Sounds similar to AD&D Treasure Maps. I thought it had just the maps, but on checking, it had info on what treasure & threats were there as well.
@kviiri ok, in russia or such that is faster, but in general, murder processes are rather long, unless there is a confession. On the other hand, Soviet Russia and PRC don't have a legal system worth its salt.
@kviiri True, but must be a backwater place where they have both a legal system like that, magicians and internet... Does Mississippi have a legal system? They are unrepresented on the Stack ;)
@BESW It depends on whether you consider notes on monsters and inhabitants to count as story. The Forking Paths zine devotes its first issue to presenting a system-agnostic locale called the Viridian Maw, and indicating what shaped it and its peoples, but it doesn't assume a particular prompt for what brings the mythical beings known as PCs (or if it does, it's missable, as I have missed it).
Yeah, nothing like stat blocks or the like, and no backstory or lore outside what's conveyed by the handout material.
My vision is there's the handouts, and there's guidance about the principles I imagine might guide how it's used--but the only information about the setting is in the objects of play.
If there's a "why you're here" prompt, it's a letter or a phone transcript or the like.
(I'm imagining a cryptic postcard of the place, with "Can't wait for you to visit!" or something scrawled on it.)
There might even be multiple bits of correspondence and any of them could be what brought the party there, or could be something found at the place after they arrive.
When we eventually revisit the Don't Guess the System Policy, we should do so from framing that is not initiated by our moderators. Our moderators have already made their standpoint of policy enforcement in their role as moderators known. As a community, we should discuss how to frame the upcomin...
rpg.stackexchange.com/questions/27531/… I'm uncertain about whether this is or isn't a game recommendation question as the primary query seems to be, paraphrased,: "How do we go about discovering adventures that fit our needs?" which seems to be about expertise on how to go about resource gathering rather than shopping for anything in particular.
I think "but this doesn't mean we should just take our hands off as a community and divest ourselves of involvement. If moderators happen to open the meta, they would even be helped by understanding how we want to go about this." is a great way to phrase it.
@Akixkisu honestly imagine you + three other people were put in a room and said "alright, you have to do this thing for this entire community all by yourselves, don't screw it up." you might appreciate some input at the very least.
honestly when i signed up to moderate i knew i'd have to do stuff like organise important metas all ourselves from time to time. i just didn't sign up to have sole responsibility for doing that.
If I had to moderate something (apart from this chat which I kinda do, pretty nominally but still) RPG.se would at least be nice in the sense that it's a fairly low-traffic community
And we have an exceptionally good culture of friendly discourse, not entirely without its lapses of course but still way better than most open online communities I've seen.
The position would involve structured training protocols and other tools for creating qualified moderators instead of just magicking up the volunteers who are willing to sweat their qualifications out on their own with what support can be offered by the other equally self-made moderators and a negligent skeleton crew of paid employees.
> I've seen things you people wouldn't believe. Elected mods on fire off the shoulder of christianity.se. I watched CMs glitter in the dark near the Mos Eisley chat room. All those moderators will be lost in time, like tears in rain. Time to resign.
I've impressioned a few times upon staff that it's actually a serious issue that the company has no vetting process and no training process for moderators, as demonstrated by [gestures at 2019] all these moderators who were unwilling to comply with the very same “no bigotry” clauses they signed up to enforce. No part of moderator election involves a check of “do you actually share any of these values?”. I think they are beginning training, at least.
No part of moderator election even involves a check for competence at enforcing any of those values.
There's some vague sussing out by the active community of moderator's capacity, but they can only see what they already see, or find out if the correct questions get put in that list of 10 the candidates get asked.
... I was just last month pinged about moderator elections running in communities I'm in. Next time I get one of those, maybe I ought to submit a question asking if they're willing to enforce our protections around trans and queer identities.
@doppelgreener Yeah, in elections I'm a lot less interested in "does this person say they'll do things I like" and more interested in "have I seen this person demonstrate good judgement and the skills needed to be effective in the position?"
I don't want somebody who promises to do specific things I think are a good idea, I want somebody who's going to be wise and effective in whatever situations arise.
[wave] Hey @Randal'Thor. I'm about halfway through Properties of Perpetual Light (I keep having to take breaks because it gives me Many Feelings) and it feels like almost every other page Julian's also recommending some other book that I really want to read.
@TheLethalCarrot Yes, but that's a lot harder and more time-consuming to judge.
(sorry, misping)
@BESW To my embarrassment, I still haven't taken the time to go through all your recommendations on Oceanian literature from a while ago and propose some topic challenges for Literature ... it's still on my to-do list though.
@doppelgreener Also warm and with fine views. Heh, Land al'Thor, nice one.
@Randal'Thor Of course but then so is just looking through meta questions. There's already a lot of reading available just on the election page that most will probably ignore
Question for those who use pre-made character for first-timers: I'm running a short adventure to introduce the game to a couple of folks and trying to give a good set of characters so they see the different options. Was going to go swashbuckler, evoker, light cleric, bear barbarian. Is that a good mix?
@NautArch depends on the system actually. For TDE, I use archetypes that the game designer made (at times those are not actually following the rules as they are printed, but they are close enough that it doesn't matter)
@NautArch While I'd recommend against using a halfling for anything, that's a matter of personal taste and it will probably go well if any of them liked the LoTR movies.
@NautArch Yes, the longer I play the more I dislike them, and I played a boat load of hobbits and halflings in early D&D days. (Similarly, gnomes can all go and hang ... and Kender need to all be fed to a dragon as soon as possible)
@NautArch Something easy that doesn't need to branch then. Like... For Pathfinder I usually prepared a simple war-caster with one or two utility spells, a ranger with a choice of bow or spear (had two) and the correct enemy for the adventure I tried to run (abberations), a simple fighter or two and a healer-cleric with board-and-sword (scimitar technically).
@KorvinStarmast You gots an issue with the vertically challenged, races, eh?
@Trish We're not going to continue these characters beyond this adventure (unless the player really likes them.) This is really to showcase the options and mechanics.
@NautArch keeping the whole character tailored around the main gig helped in that. Like: "The caster here flings fire and ice in combat and can light a fire as well as do X". "The Elven Rogue fights with a Longsword, opens locks, disarms traps and prefers to flank others."
@AncientSwordRage Nothing further to say; it just doesn't work for me anymore. (Might have to do with how many different kinds of stories I've read over the past 40+ years too)
I mean, with 20 strength I expect them at least to look like one in bulk. Possibly a shaven dwarf, but then again, I love the idea of the Dwarven alchemist that has not a single hair left on his burnscared face.
@Trish I powerlifted in college, 148 pound class. I simply could not move the kind of metal the lifters in the 190 - 200+ pound class could. (I also did enough further damage to my back (had a problem with lower back since age 14, and spent a couple years rowing/crew) that the doc told me to stop doing it; glad he did).
@Trish yeah, also got the lecture from the doc about my bone mass not being conducive to that sport; he did some measurements .... been on calcium supplements for the last decade or so, similar concerns from my current doctor as I got past age 50
@KorvinStarmast Most weightlifters have a calcium rich diet. Just like Sumo wrestlers need a very protein and carbohydrate rich diet but actually little to no fat - despite their body shape. They need to very carefully keep their weight to not risk damaging their body further
And I'll say that sports medicine and sports diet in the past few decades are far better than when we were doing that. I tip my cap to the advances therein. (Heh, a couple of my compadres messed around with steroids, I stayed away from them, and am really glad that I made that choice).
@KorvinStarmast that's a quarter gallon? about... 1.2 liters or such? My intake is like half a liter to a liter per day, depending on if I have cereal and how much coffee...
@KorvinStarmast I tip my head to Takaki Kanehiro, who brought us the realisation that pure white rice is causing Beriberi, and upon who's research the finding of Vitamin B was founded.
@KorvinStarmast I hope 3.5% fat one, the 1.5% is pretty much water with flavor...
You don’t. The linked question asks the same thing here without restricting to items, but it is still asking the same thing. This answer answers your question here directly. This question is an obvious subset of that one and it is sufficiently answered by that one, so there is no reason for this question not to be closed as a duplicate. — Thomas Markov7 mins ago
@Medix2 I could do this edit "As a community, we should discuss how to frame the upcoming revisit of the Don't Guess the System Policy. We need a transparent and fair vote, so we ought to establish voting rules that prevent influences that negatively impact the transparency of the voting process. We have to acknowledge our initial situation and the expression of the will of our community therein."
"We have to acknowledge our initial situation and the expression of the will of our community therein." That's some loaded language right there. See recent meta on people trying to prevent votes over time .... which doppel answered nicely
I'm looking specifically for items that can mitigate issues with light sensitivity. I asked here: Are there official items for mitigating light sensitivity? and it got closed as a duplicate of How can I get around the drow's light sensitivity?
Problem is, older question does not focus on items. I...
@Akixkisu It's not about a time cutoff. Last time, we waited until one answer was clearly in the lead and not changing anytime soon. The one answer had pulled far ahead of the other, and that gap was not diminishing at all, and votes had slowed to a crawl. We waited for a long time to be sure, and the mods after I left waited even longer before calling it, and at that time it was a safe call. The representative community had appeared to have their say.
it took the better part of a year for that to even begin to happen, and more than a year to crystallise as something that's definitely happening—that's not a sign that we should wait longer before calling metas, that's a sign we should be open to figuring out we need to change things
@Medix2 I don't know about that. We could also change the call and not revisit the question as there is no appearant increase in support for one stance.
As some of you have already noticed, this month our site's moderator team lost two of its members. They hadn't been active for a while, and the Stack Exchange Community Team removed their diamonds under the process for inactive moderators. Instead of focusing on their inactivity and removal, this...
As far as I'm aware, moderators can now only be removed voluntarily or for cause (following one of the two processes listed here), but prior to the publication of that post, there has also been a process to remove moderators who are inactive from moderating their sites.
I had previously inquired ...
@AncientSwordRage One of my favorite silly jokes (which I think came from a Laffy Taffy wrapper) is: Why do chicken coops only have two doors? Because if they had any more they'd be chicken sedans!
You only add granted spells to your repertoire1, and there the levels are fixed. For example, Demonic sorcerers have the divine spell list, but get Slow as a granted spell.
Does it mean you cannot heighten them?
(Unless of course you make them signature spells)
not your spell list, like a Cleric
@Trish You mentioned in a comment on a (now deleted) post that RAI can mean "rules as interpreted", which, it is true that people use that phrase from time to time, but I would propose to you that it is an entirely meaningless phrase.
@ThomasMarkov Aye, it IS, but the note that it can be either or is to show that it is meaningless. We can't know if that is intended and using it as interpreted just means the same as as written, meaning there is no difference
simply put: RAI is a an ill defined term while RAW is just a method of arguing rules.
Personally, I'm a fan of ditching the initialisms all together and just writing out what we mean.
@Trish Right, but only because there exist people that think "rules as interpreted" means something.
"Rules as intended" seems pretty well defined, but its obfuscated because there are people that use RAI to mean something else, and its unfortunate that the something else is horribly obfuscatory.
@ThomasMarkov well, Rules as interpreted technically would need a note on by whom. For example "Rules as interpreted by my GM" or "Rules as interpreted by the community in X".
@ThomasMarkov Rules as Intended would need designeer commentary akin to Sage Advice that says "With rule 21A we tried to balance the damage of a spear for its reach"
However, such commentary is rare. We actually Have such a commentary for MAID in the shape of the Nun-Approved files, which explains among other things what the intended tone is, or what the context of certain items was in the Japanese language version etc
This meta exists to explain some issues with the RAI acronym. It has a couple of issues with its usage, and often get asked to clarify it. You've probably been pointed to this meta in relation to a request to clarify some usage of the acronym in a post. It attempts to summarise a couple of issues...
I don' think I've ever seen someone use RAI to mean Rules as Interpreted, I've seen it exclusively used for Rules as Intended, and it's almost always in the context of RAI vs RAW (that is, what the authors meant for the rules to do, and what the rules actually do). I feel like Rules as Written is nearly, if not completely, synonymous with Rules as Interpreted
"Rules as Interpreted" doesn't mean anything.
Rules do not exist in a vacuum. The rules of various games are applied at the table, and these applications of rules are always and forever some person's interpretation of those rules. So the issue with "rules as interpreted" is that it means everythi...
To me, RAW is a very specific, literalistic, legalistic way of interpreting the rules. Rules As Interpreted is just the way that that individual interprets those rules, which can be any of an enormous number of methods
RAW is an extremely specific method of interpretation. There are thousands of other methods that would lead to different conclusions and those thousands of methods are the rules as interpreted
Rules as Intended, on the other hand, should cover what was probably meant by the author when they were written up (within reason, and with backing if possible), and is also a correct way to read the rules
@ThomasMarkov I suppose with that viewpoint that Rules as Intended is a subset of Rules as Interpreted as well, since you're trying to see an alternate interpretation
which makes sense
Either way, Rules as Interpreted is an almost meaningless phrase
Now that I think about it, that would make even more sense than otherwise
I'd argue that every reading of the rules is Rules as Interpreted, because that's a fundamental aspect of how language works. Every reading of everything is an interpretation. Some interpretations are further from the Intended meaning or the general understanding of the text, but everyone is interpreting the words.
The description of the Ring of Alter Self says that if one wears it for a month, the effects become permanent.
I'm a 4 level hexlock and I have a Spined Devil who I want to use as a henchman. If I make him alter himself into a humanoid shape and make it permanent using one of these rings, can he ...
Like yeah, it means something when you specify who's interpretation it is, but then its not the phrase anymore, youre just telling us what someone's interpretation is.
@ThomasMarkov How do you feel about that recent Aura question, specifically the fact that the answer has a lot of quoted text instead of just naming the features?
@Medix2 Well, I'm sure there's lots of lore stuff from like SCAG or MToF that's not quoted.
But yeah, I would bet money that every class ability is quoted on here at least once, and probably most spells (although I'm sure there are one or two that aren't, just because they're very basic or just uninteresting)
@ThomasMarkov hit into the same notch, but I actually don't think that either of the terms is useful but for the one case where we actually have either a governing Head-GM or designer commentary... or are SUPER strict that RAW is just the text
That soulknife / AMF question got me doing this at my desk .. how much soul could a soulknife knife if a soulknife could knife souls? yeah, slow news day.
I know of the How can I get around the drow's light sensitivity? question, but I'm looking for something narrower and not seen in its answers. I don't want to magic disadvantage away for good. Are there items that can mitigate light sensitivity? Preferably mundane, like real life ilgaak.
My next ...
The value of rules-as-written is that it’s an incomplete but reliable lens: it assumes the only shared information between two people is their mutual reading of the same text, and doesn’t make assumptions about play style, experience, etc. This makes it a great conversational lens for strangers on the internet to talk about their hobby together. As a lens for actually guiding play decisions, it’s seriously lacking.
@BESW like, RAW you can be a supersonic swara that can manage Mach 17... but no GM should ever allow that because that swara would destroy cities by moving past them.
That's a more mechanical example than I'd use, but sure.
I'll also point out, though, that anybody even passingly familiar with cognitive reading theory or the history of text-based questions on this site, knows that even sharing the same text shouldn't be taken to imply a shared understanding of the text. Humans all read differently, bringing unique contexts to the text and taking away unique meanings.
Systems like Fate lean into this and make explicit that what matters is the shared understanding at the table, and the rules text is a prompt and a set of tools for guiding and structuring the conversations which create and manipulate the shared understanding of the people playing that game at the moment.
Whether the tools get used exactly as intended by the designer is irrelephant.
But while systems like D&D often say that in the text, they struggle to reify it in their design. For a lot of reasons--the illusion of shared coherency between tables is a valuable marketing gimmick, for one thing.
And when a system is built on a lot of carefully interconnected parts that move together in complicated ways, it's a lot harder for the designers to hand off responsibility for curating that movement to the table. The more complex a game engine is, the more responsibility the designers take for its proper working. Which means the designers need to have a clear, coherent vision of what "proper working" should look like, which may be at odds with the needs of a given table.
And that's the franchise's achilles heel, design-wise: its desperate need to be a universal system which can meet the play requirements of everyone, everywhere, while still being a complex system which rewards mastery with cascading effectiveness.
They tried reducing the scope of play styles the system can support (4e) and people got scared because the illusion of universality shattered; they tried passing the buck to the GM so their customers get blamed for the game's failure to live up to its promises (3.x, 5e) and so far customers have been buying into that more than not, sadly.
@Powerdork It's tough. Because most tables aren't RAW. We all make changes that work for us or misunderstand something and keep going with it because we like it. But just pure rules does provide a baseline for answering questions. The problem is, we often don't play just pure rules so it's a bit of a wobbly base line.
Long story short: Tables can't be RAW because it's a conversational lens, not a practical one. If a group thinks they're playing RAW, it's because they're assuming the extra qualities they bring to the experience are universal and neutral.
And that's also why experienced based answers can be really good, but they need a lot of effort to explain how something works or doesn't work rather than just referencing a rule.
On a side note, @Trish has been posting other RPG questions and I think it's gotten others to feel more comfortable doing so. Really happy to see the front page not all just two systems.
The more I learn about the back end of designing TRPGs, both as a skill and an industry, the less I can take text-primacy lenses seriously as practical tools.
@NautArch doing my best, even if Mekton and Maid and L5R are like... outliers.
I mean, sure, MAID is not a good system, but it has some quite interesting premises and it actually IS the best example of designer (or rather translator) commentary on why is this how it is...
I'm gonna post my Sun's Ransom question as soon as the system goes public ('cause the big reason I want to post is to get eyes on the system and its creator, not to generate more content for the content gods, so asking the question while it's still only available to backers would defeat the purpose).
@BESW Spreadsheets on the other hand can be RAW ;) (table is another word for spreadsheet too)
@BESW I actually want the answer to those mekton questions, as the last time I played mekton nobody in the group came to an answer at all... and I was the one to play the oddball in the power armor...
@Trish You've got good questions and I'm seeing others ask now more, too. I don't have hard data to back that up, but it at least feels like we're talking about more things.
My Question
In Pathfinder (1e), I'm seeing classes (or class-like things?) referred to as any of the following:
Core classes
Base classes
Unchained classes
Hybrid classes
Parent classes
Alternate classes
Occult classes
Prestige classes
Archetypes
NPC classes
What are the similarities and differ...
And there's a few like masters-of-umdaar where I asked the first question but only tagged it with the engine, and the game tag got added by someone else.
Pre-orders: Vibe Check - Enter the Inversion by Josh Hittie. Survive the Watcher's Game in this illuminated by LUMEN tabletop role-playing game. And here is a twitter thread with more information about the game.
On the Bones of Bathala by Ar-Em Bañas. MÖRK BORG Compatible TTRPG inspired by Filipino Folklore
@BESW cf. why my wife and I call each other rather than text =)
@NautArch This all is correct and makes me so happy that when I learned to play--in an unintentional amalgam of BECMI and 1e and 2e that arose from the source texts of "whatever random D&D book the baseball card store happened to have on its shelf when I'd recently mowed a lawn"--there was no internet to tell me I was doing it all wrong and I was left alone to just have fun with my friends =)