I assume the entire appended action of "?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2016%2F07%2F09%2Fcan-i-move-and-attack-with-a-readied-action%2F" just does nothing?
@Someone_Evil You cool with the parameters of my editing project?
(1) Clarify that JC tweets are unofficial rulings, (2) replace sa.eu links with direct links to tweets, (3) bounty questions that need authoritative answers
@kviiri I mean, someone coming to the hobby would likely have most-recently run across "editions" of something when their college textbook's page numbers didn't quite match, or their wrong-edition anthology was missing one or two of the works assigned. That's a pretty poor map to how some RPGs use the term "edition."
@ThomasMarkov 2 and 3 seem great. 1 seems like putting words in people's mouths they might not have intended. Heck, the OP in some cases might consider JC tweets better than official.
Well, making a script might be more difficult in this case; but assuming that isn't an option, the difference is in the amount of time required on the part of the editor which... if it's their own endeavor, probably doesn't matter
@Medix2 If you've got a list of posts to edit, mine was a cron job that ate one at a time and opened a link to the post. A spreadsheet or whatever people want to use would probably work as well.
@GcL a perfect consensus is impossible, because if you start to get a large number of people agreeing with you, someone will disagree just to be contrary.
Rrakkma, Candlekeep, Icespire Peak, Thesselhydra, Frozen Sick, Infernal Machine Build... and more. Ah but what I was thinking of was the Tides of Bilgewater unofficial content so nevermind on that
@ThomasMarkov There's actually an answer to this that isn't idiocy. If you see your player base becoming bi-modal, you can just pick up one group of them and move them over there, and make two parallel products that serve each better and expand market size drastically.
Right now, 5e's audience isn't homogenous, but it's not asking for something drastically different.
@AncientSwordRage No, no, no. That was a general case in which a corporation had a milkable product that met that criteria. Like Capcom and Nintendo with their Fighting Game communities.
The homebrew community is often looked at with a lot of spite because many people start tinkering with the engine before they understand it. But in many cases, there are parts of D&D that lack rulings for mediating certain conflicts. For example: Mental Combat still hasn't been brought back in.
No Psychic battles yet.
Before Salt Marsh, people had their own boating rules for ship combat. Then D&D added ship combat rules to a module that barely even used them.
So 5e can eventually wrangle in its whole audience, but it's doing it bit by bit at a time.
Another thing that was brought up a while ago is that D&D is an engine for adventures that solve problems with violence. It's very hard to build a character that can solve general problems without reducing some hit points and without impeding their party members from solving those same problems with their toolkits. Campaigns where the goal is not the kill evil but to defeat them in other ways, they really need some other kind of system.
@AncientSwordRage As for this point, which I kind of skipped over because the other was easier to respond to, one big aspect of it is that Exploration sort of suffers in D&D as a whole. Not everyone plays from modules and without a place that already exists and has been designed and established, characters that want to excel in this field (I know my way all around insert valley here) will get shafted as those parts of play are either randomly generated or neglected entirely.
@Axoren The "Three Pillars" of 5e are (supposedly) Exploration, Combat, and Social Interactions, but one of those three pillars is bigger than the other two combined.
We notice at our table, we have to make an effort to make exploration rewarding and meaningful, but we ended up making up an entire framework that best serves as the basis for our own engine!
@ThomasMarkov It's not just playstyle though. The portions of every single book that are dedicated to detailing how to do combat are vastly larger than the proportions of either how to handle exploration or social interactions
@Axoren My personal thoughts are that the (reasonably adept) members of the D&D 5e (and 3e) homebrew community do no worse than published contractors, only the published contractors get their work put in first-party volumes. Both groups are working with almost no guidelines and flying by the seat of their pants!
Being published in and of itself lends legitimacy of "ah, yes, these people have it figured out." We see similar in Magic custom card design sometimes. Someone produces a card with an unusual effect: "you can't do that, that's nuts!" Then Wizards produces a card with a similar but even more nuts effect: "yes, see, magic can do this, this is reasonable."
The Ranger is one class that seems to have suffered the most from the weakness of the Exploration Pillar. They seemed to fit a role that few-else were even designed to fill.
Now, that kit which is exclusively available to them only matters when the DM decides not to hand-wave travel between areas.
I haven't played at a table that leans into the exploration, but I've tried and found it not very fun in 5e rules. Heck, even mundane tracking of food, water, ammo, etc I don't find adds to the game.
@doppelgreener I agree. The only reason homebrew has such a bad reputation is because we as a species tend to judge things by either the best or the worst examples. Which of those two gets picked for any given thing does seem a bit arbitrary though.
I think in the case of D&D homebrew though, "basically core but reflavored" is seen as the best type of homebrew, but also tends to generate the least attention, while flagrantly broken stuff, like getting to cast a level-9 spell for free starting at Wizard level 1 gets more attention
@NautArch Tracking food and water is something we wanted to do for RotFM, but it was less than one session before we gave it the big-ol' FI.
Now, we have a Cleric, Druid, and Druid that are supplying us with plenty because these problems feel better solved at the cost of spell slots than playtime.
Oh, you want to track arrows? Well, I'll just fill the cart with more arrows than I'll use this entire campaign because they're cheap and take up very little space.
In so much as that's when you learn your quiver is empty
And it's VERY thematic
None of this "I can't participate in combat until we get to town and I find a fletcher" it's "I have to refill my quiver at our supplies or switch to another weapon temporarily"
And if you fumble after shooting fewer than 6 arrows? You still have at least as many as would be left in your quiver if you started with 6.
@BESW I experience difficulties in processing that article - is the essential point about framing action (Like platforming voices instead of no-platforming voices as if voices are entitled to be amplified?)
@NautArch 5e lacks very specific kind of defenses. There's only two real source of subtractive damage reduction (Deflect missiles, Heavy Armor Master). There's only a couple forms of hit reduction (Mirror Image, can't think of any others). As a result, There's very few things that penalize going for lots of small hits.
This makes things like Summoners and Fighters far stronger than normal. This has been a problem historically in D&D. More attacks, more better.
@ThomasMarkov That's proportional damage reduction. It has the same proportional effect to damage at all tiers. Whereas reducing damage by 10 could make a fighter's total damage for a round amount to less than 6 damage.
@Carcer Interestingly, I was also very weirded out to learn that there's a plot that tries to explain the edition changes. That still feels unintuitive to me, though admittedly that's influenced by my general lens of viewing fiction
But yeah anyway, I've never really felt comfortable with needing the fiction to match perfectly with the mechanics (and therefore, with the need to justify changes in mechanics by the fiction)
We know the Mythals, such as the one in Myth Dranor, were created by level 11 spells, and that's why they cannot be repaired or created anew
Also there were such spells as Iolaums Longevity, and Mavin's Create Volcano
And Breach/Seal Crystal Sphere or WorldWeave
Apparently, Karsus's Avatar, the spell that got Mystra riled up enough tp put a ban on magic higher than level 9, required Tarrasque blood, the gizzard of a gold dragon, and 12-headed hydra bile as some of the ingredients required to enchant just one of the material components.
It would have allowed the caster (the aforementioned Karsus) to temporarily merge themselves with any deity of their choosing, allowing them unfettered access to that deities powers for the duration of the spell. One can see why this would upset Mystra
I'm having an issue in a campaign I am running where an impending doom that was part of a front was stopped by the players pretty much by dumb luck.
In order to both prevent any of my nosy players from getting behind the front info, and to make this simpler I will use a made up example of the sam...
Assume a character has both damage reduction and damage resistance vs an incoming attack.
One example of damage reduction is the Heavy Armor Master feat:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
On...
The Oath of Redemption Paladin subclass gets the following feature at 7th level (XGtE, 39):
you can shield your allies from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature t...
@Medix2 I received the new book, and it is 17 adventures, one for each level of PC ... I'll be trying out the 6th level adventure on Wednesday and hoping for the best
@NautArch that I have. :) I have it in roll20 since that is where our group (my brother's world) plays ...
@Carcer it would annoy me if I gave a fart about the FR, which I do not. (The novels, a good many of which I read when I was at sea or otherwise deployed are in general ... low grade. A few good ones here and there) ... but the amount of "lore" and half baked world building that the 'official canon' does badly is impressive. 😜