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6:01 PM
@AncientSwordRage yup
And that's been the case for earlier editions too
 
6:13 PM
Okay, Im done making JC edits for today.
Dont want to flood the front page too bad.
 
There's a lot btw
Like there's all these and TIL there are some weird ways to format links
Like somehow this link works? But this would have been just fine
 
Weird how?
 
I assume the entire appended action of "?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2016%2F07%2F09%2Fcan-i-move-and-attack-with-a-readied-action%2F" just does nothing?
 
The former is passing on a referral link, no? Telling the website who sent you
 
But then it's being put onto our site which makes it... not needed?
 
6:18 PM
@Medix2 Im using this query to find chief offenders.
 
I at least learned that links like that (using a referral) pop up when using the "url" parameter in the search function
 
Yup, I would it happens because folks follow that link and then copies it from their browser without trimming
You can occasionally see some odd forms of broken links being posted that ways, but here we are
 
The real reason @ThomasMarkov acquired 50k reputation. To bounty every single Tweet-answers-only question
 
@Medix2 It's a decent perk, to be sure.
@Someone_Evil You cool with the parameters of my editing project?
(1) Clarify that JC tweets are unofficial rulings, (2) replace sa.eu links with direct links to tweets, (3) bounty questions that need authoritative answers
 
GcL
@ThomasMarkov I haven't showered since my activity today. You lead me to your chief, and I can help you offend them. /S
 
6:23 PM
@kviiri I mean, someone coming to the hobby would likely have most-recently run across "editions" of something when their college textbook's page numbers didn't quite match, or their wrong-edition anthology was missing one or two of the works assigned. That's a pretty poor map to how some RPGs use the term "edition."
 
@Someone_Evil also how much is too much at one time
 
GcL
@ThomasMarkov 2 and 3 seem great. 1 seems like putting words in people's mouths they might not have intended. Heck, the OP in some cases might consider JC tweets better than official.
 
@ThomasMarkov These all seem like useful actions, and you're aware of the please don't flood idea, so seems all good
 
GcL
@ThomasMarkov You could wait till you get chatted at. Probably depends on the Q&A activity. Probably wait until one is out of the top 15 results.
 
@Someone_Evil I did 6 just a bit ago, probably leave it at that for today.
 
GcL
6:26 PM
That way people likely won't be looking at more than one Thomas edit per screen/page down.
 
@GcL I frequently have multiple edits bumping things to the front page lol
 
SFF has a no more than 5 out of the last active 15 posts on the front page policy, for reference.
 
@Mithical link to policy?
 
@ThomasMarkov I've also seen people say that if you have a lot to do you should just get it all done in one feel, page-flooding swoop so... yeah...
 
6:30 PM
@Mithical thanks
 
np
 
I have a personal 3-a-day necro-edit policy, but that applies nowhere but the inside of my head
 
GcL
@Medix2 I find that garners complaints here. On the other hand, a script to queue up one edit per day generally goes under the radar.
 
Well, making a script might be more difficult in this case; but assuming that isn't an option, the difference is in the amount of time required on the part of the editor which... if it's their own endeavor, probably doesn't matter
I've now collected related Meta questions
 
GcL
@Medix2 If you've got a list of posts to edit, mine was a cron job that ate one at a time and opened a link to the post. A spreadsheet or whatever people want to use would probably work as well.
 
6:38 PM
4, 5. Note I just searched for "flood"
Especially that second link, as it has answers in all directions. So yeah, surprisingly absolutely nobody, there isn't a perfect consensus
 
GcL
What's the DC for perfect consensus? 45?
 
Yeah, Ill just let it be a slowish burn till someone gets upset.
 
Wait... if somebody believes Crawford's tweets are official. And Crawford has tweeted that his tweets aren't official...
 
@Medix2 Oh no.
 
@GcL a perfect consensus is impossible, because if you start to get a large number of people agreeing with you, someone will disagree just to be contrary.
 
6:48 PM
@bobble Hmm... that doesn't seem correct :p
 
[ SmokeDetector | MS ] Bad keyword with a link in answer, link at end of answer (141): Is it necessary to purchase all the D&D 5th edition books to have access to all player character options? by Gob LInn on rpg.SE (@Rubiksmoose)
 
@SmokeDetector kill it with fire
yay
 
Fire applied
 
Any kind hearted soul want to update this answer?
 
A great example of why I like Community Wiki answers XD
 
6:56 PM
@GcL It's 20 + 5 * the number of people
 
@ThomasMarkov no thank you
 
It's missing ERLW, MOoT, and TCoE
 
Isn't there a new book coming out soon too? And isn't Frostwind Vale something too?
 
@Medix2 Icewind Dale is an adventure module
 
Or some name with "Frost" in the title...
 
6:59 PM
There is a Ravenloft campaign setting coming out soon
@Medix2 Icewind Dale: Rime of the Frostmaiden
 
I feel like that somehow wasn't even it XD
 
candle keep?
 
Wow there are a lot of adventures I've never heard of
 
Candlekeep Mysteries just released last week.
 
Rrakkma, Candlekeep, Icespire Peak, Thesselhydra, Frozen Sick, Infernal Machine Build... and more. Ah but what I was thinking of was the Tides of Bilgewater unofficial content so nevermind on that
Like there's a LOT of books here: dndbeyond.com/sources
 
7:10 PM
@Medix2 Alot of this is digital releases.
 
7:29 PM
[ SmokeDetector | MS ] Link at end of answer, potentially bad asn for hostname in answer (62): What was the first RPG podcast? by P M. on rpg.SE (@Rubiksmoose)
 
@AncientSwordRage That's going to make SEO very difficult during 6e's playtest if they're going to call it D&DNext again
 
@KorvinStarmast Guessing you've noticed, but candlekeep is live on dndbeyond now for us.
 
Also, I would love to be a part of the 6e playtest so I can stop them from making awful feats like Grappler again.
 
@SmokeDetector false positive?
@Axoren there's no plan at the moment
 
@AncientSwordRage Looks like it.
 
7:38 PM
@AncientSwordRage No plan to make more awful feats? Or no plan for a 6e playtest? Because I know 6e's a long way away.
 
@Axoren Right, why would you shelve your cash cow when it is producing more milk than any other time in history
 
@Axoren no plan for a 6e
I wouldn't be surprised if it slowly mutates into something else
 
@ThomasMarkov There's actually an answer to this that isn't idiocy. If you see your player base becoming bi-modal, you can just pick up one group of them and move them over there, and make two parallel products that serve each better and expand market size drastically.
Right now, 5e's audience isn't homogenous, but it's not asking for something drastically different.
 
@Axoren what modes?
 
@AncientSwordRage Distribution modes?
 
7:44 PM
@Axoren you hinted at a bi-modal distribution, and that the audience isn't homogenous
 
@AncientSwordRage No, no, no. That was a general case in which a corporation had a milkable product that met that criteria. Like Capcom and Nintendo with their Fighting Game communities.
 
@Axoren I get that
 
It actually becomes profitable for a company to establish new product and maintain the old product and new product in parallel.
 
> Right now, 5e's audience isn't homogenous
I'm trying to understand that bit
 
There's people who want 5e to double-down more on Westmarch Style of play, but the balance shift is more towards Dungeoneering as an example.
There are pockets within the community that want something that D&D has trouble providing as part of their blanket experience.
In many cases, people add their own rules on top of 5e to support these playstyles, or they just use other engines.
 
7:48 PM
@Axoren I've never seen a good example of how those two styles of play actually effect the game mechanics? I understand how they work roughly though
@Axoren this I didn't know
 
The homebrew community is often looked at with a lot of spite because many people start tinkering with the engine before they understand it. But in many cases, there are parts of D&D that lack rulings for mediating certain conflicts. For example: Mental Combat still hasn't been brought back in.
No Psychic battles yet.
Before Salt Marsh, people had their own boating rules for ship combat. Then D&D added ship combat rules to a module that barely even used them.
So 5e can eventually wrangle in its whole audience, but it's doing it bit by bit at a time.
Another thing that was brought up a while ago is that D&D is an engine for adventures that solve problems with violence. It's very hard to build a character that can solve general problems without reducing some hit points and without impeding their party members from solving those same problems with their toolkits. Campaigns where the goal is not the kill evil but to defeat them in other ways, they really need some other kind of system.
@AncientSwordRage As for this point, which I kind of skipped over because the other was easier to respond to, one big aspect of it is that Exploration sort of suffers in D&D as a whole. Not everyone plays from modules and without a place that already exists and has been designed and established, characters that want to excel in this field (I know my way all around insert valley here) will get shafted as those parts of play are either randomly generated or neglected entirely.
 
@Axoren The "Three Pillars" of 5e are (supposedly) Exploration, Combat, and Social Interactions, but one of those three pillars is bigger than the other two combined.
 
We notice at our table, we have to make an effort to make exploration rewarding and meaningful, but we ended up making up an entire framework that best serves as the basis for our own engine!
 
@RevenantBacon That's a playstyle thing.
 
@ThomasMarkov It's not just playstyle though. The portions of every single book that are dedicated to detailing how to do combat are vastly larger than the proportions of either how to handle exploration or social interactions
 
7:58 PM
Exploration very much feels like a tack-on to those pillars, but it doesn't feel like it was supposed to be so neglected.
 
@Axoren My personal thoughts are that the (reasonably adept) members of the D&D 5e (and 3e) homebrew community do no worse than published contractors, only the published contractors get their work put in first-party volumes. Both groups are working with almost no guidelines and flying by the seat of their pants!
 
@doppelgreener That's a horrifying way to fly.
 
better than flying by the pants of your seat
 
I agree, it's not ergonomic
Being published in and of itself lends legitimacy of "ah, yes, these people have it figured out." We see similar in Magic custom card design sometimes. Someone produces a card with an unusual effect: "you can't do that, that's nuts!" Then Wizards produces a card with a similar but even more nuts effect: "yes, see, magic can do this, this is reasonable."
 
@Carcer Or seating by the fly of your pants
 
8:02 PM
The Ranger is one class that seems to have suffered the most from the weakness of the Exploration Pillar. They seemed to fit a role that few-else were even designed to fill.
Now, that kit which is exclusively available to them only matters when the DM decides not to hand-wave travel between areas.
 
I haven't played at a table that leans into the exploration, but I've tried and found it not very fun in 5e rules. Heck, even mundane tracking of food, water, ammo, etc I don't find adds to the game.
Unless you do a lot to make it meaningful.
 
@doppelgreener I agree. The only reason homebrew has such a bad reputation is because we as a species tend to judge things by either the best or the worst examples. Which of those two gets picked for any given thing does seem a bit arbitrary though.
 
But that's a lot of homebrew to make that work.
 
And homebrew tends to fall to the latter option
I think in the case of D&D homebrew though, "basically core but reflavored" is seen as the best type of homebrew, but also tends to generate the least attention, while flagrantly broken stuff, like getting to cast a level-9 spell for free starting at Wizard level 1 gets more attention
 
@NautArch Tracking food and water is something we wanted to do for RotFM, but it was less than one session before we gave it the big-ol' FI.
Now, we have a Cleric, Druid, and Druid that are supplying us with plenty because these problems feel better solved at the cost of spell slots than playtime.
Oh, you want to track arrows? Well, I'll just fill the cart with more arrows than I'll use this entire campaign because they're cheap and take up very little space.
 
8:10 PM
@Axoren Yep, and even then it seems a bit silly for me. It's also weird to make a weapon choice decide whether or not you have a resource to manage.
@Axoren Yep, and with really very few rules about carrying things...it's not a problem.
 
@NautArch but my emulsions
 
In our Rime campaign we have zero healers.
 
Shadow of the Demon Lord had a REALLY good approach to this. If you fumble, that's when you track arrows.
 
@ThomasMarkov I do have to balance that a bit, but it's not a big deal.
 
In so much as that's when you learn your quiver is empty
And it's VERY thematic
None of this "I can't participate in combat until we get to town and I find a fletcher" it's "I have to refill my quiver at our supplies or switch to another weapon temporarily"
And if you fumble after shooting fewer than 6 arrows? You still have at least as many as would be left in your quiver if you started with 6.
 
8:13 PM
@Axoren Still hard with the 5e system of, more expertise->more attacks->more chance of fumble issue.
 
@BESW I experience difficulties in processing that article - is the essential point about framing action (Like platforming voices instead of no-platforming voices as if voices are entitled to be amplified?)
 
@NautArch 5e lacks very specific kind of defenses. There's only two real source of subtractive damage reduction (Deflect missiles, Heavy Armor Master). There's only a couple forms of hit reduction (Mirror Image, can't think of any others). As a result, There's very few things that penalize going for lots of small hits.
This makes things like Summoners and Fighters far stronger than normal. This has been a problem historically in D&D. More attacks, more better.
 
@nitsua60 Yes. The idea of some game just... changing wildly over time felt strange to me when ai first heard about it
 
@Axoren Barbarian rage is a notable example.
 
@ThomasMarkov That's proportional damage reduction. It has the same proportional effect to damage at all tiers. Whereas reducing damage by 10 could make a fighter's total damage for a round amount to less than 6 damage.
 
8:21 PM
I guess people who start now might be more used to it as digital games are patched more and more openly than before, providing some sort of precedent
 
motion to replace "edition" with "sequel"
 
We can delete this answer
(needs a downvote first though)
NVM OP figured it out
 
@Carcer Interestingly, I was also very weirded out to learn that there's a plot that tries to explain the edition changes. That still feels unintuitive to me, though admittedly that's influenced by my general lens of viewing fiction
 
@kviiri honestly the way that the Forgotten Realms has some massive magical catastrophe for every edition change is fascinating to me
it amuses and annoys me in equal measure, I think
 
Are you angrmused by it?
 
8:25 PM
ammoyed
Dungeons & Dragons
2 Dungeon 2 Dragon
Dungeons & Dragons: Waterdeep Drift
Dungeon & Dragon
Dungeon 5
 
Paul Walkers of Salt Marsh
 
You stop that
You stop that right meow
 
How to tame your Dungeon
 
Dungeonheart
 
One of these days I'm making an RPG about sitting on the toilet for too long, I'll call it Dung-eons and Drag-ons
 
8:32 PM
50 Editions of Dungeon
Double Dungeon!
 
DungeonLance
 
But yeah anyway, I've never really felt comfortable with needing the fiction to match perfectly with the mechanics (and therefore, with the need to justify changes in mechanics by the fiction)
 
Apparently, level 12 spells used to be a thing, then some guy ruined it for everyone by trying to become a god
 
@RevenantBacon MGS?
 
A spell to surpass Metal Gear
 
8:38 PM
We know the Mythals, such as the one in Myth Dranor, were created by level 11 spells, and that's why they cannot be repaired or created anew
Also there were such spells as Iolaums Longevity, and Mavin's Create Volcano
And Breach/Seal Crystal Sphere or WorldWeave
Apparently, Karsus's Avatar, the spell that got Mystra riled up enough tp put a ban on magic higher than level 9, required Tarrasque blood, the gizzard of a gold dragon, and 12-headed hydra bile as some of the ingredients required to enchant just one of the material components.
It would have allowed the caster (the aforementioned Karsus) to temporarily merge themselves with any deity of their choosing, allowing them unfettered access to that deities powers for the duration of the spell. One can see why this would upset Mystra
Huh, Aumvor's Soul Shatter is a neat spell
 
8:55 PM
14
Q: How do I move forward when an impending doom was stopped by accident?

Wheat WizardI'm having an issue in a campaign I am running where an impending doom that was part of a front was stopped by the players pretty much by dumb luck. In order to both prevent any of my nosy players from getting behind the front info, and to make this simpler I will use a made up example of the sam...

 
It takes the targets soul and body, separates them, and sends the soul to the afterlife while the body continues to live
 
@HotRPGQuestions One step at a time. Left foot, right foot.
 
@NautArch what if one has only one foot?
 
@bobble Hop to it!
 
9:01 PM
@Medix2 Subtractive damage reduction is really strong so it's good to know there's a list of more stuff
I had to bench my Full-plate Rogue/Barbarian because (x/2 - 3) was too strong of an incoming damage function for most encounters.
 
@Axoren Well, an outdated and incomplete list, but yes, a list
 
With an extra Uncanny Dodge for an extra /2
 
Well, it would be (x-3)/2 not (x/2) - 3
Since resistance is last
 
There was a ruling somewhere that flat damage reduction was deducted first
 
Yeah, that's what I just said
But you had it as dividing first
 
9:04 PM
Wait, did I say that wrong?
 
> (x/2 - 3)
 
Let me first find the ruling I was talking about and bring it up because brain is sore
 
is brain ever not sore?
 
25
Q: Damage reduction and damage resistance: how to calculate?

MindwinAssume a character has both damage reduction and damage resistance vs an incoming attack. One example of damage reduction is the Heavy Armor Master feat: While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3. On...

 
YES, you're right. It's -3 first.
I keep getting the formula wrong, but I know intuitively it's the one that's worse for the defender.
I hard it right, but edited it because I thought I had it wrong.
I should have just left it and been wrong if I was wrong, because I was right and became wrong. This is the worst way to be wrong.
 
9:08 PM
There are worse ways to be wrong
 
Oh that's a great way to phrase it "worse for the defender"
Since it affects vulnerability in the same way
 
 
1 hour later…
10:10 PM
5
Q: Aura of the Guardian and Damage order of operations

OdoThe Oath of Redemption Paladin subclass gets the following feature at 7th level (XGtE, 39): you can shield your allies from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature t...

 
10:35 PM
Yay, rep cap!
 
11:23 PM
@Medix2 I received the new book, and it is 17 adventures, one for each level of PC ... I'll be trying out the 6th level adventure on Wednesday and hoping for the best
@NautArch that I have. :) I have it in roll20 since that is where our group (my brother's world) plays ...
@Carcer it would annoy me if I gave a fart about the FR, which I do not. (The novels, a good many of which I read when I was at sea or otherwise deployed are in general ... low grade. A few good ones here and there) ... but the amount of "lore" and half baked world building that the 'official canon' does badly is impressive. 😜
 
11:58 PM
@KorvinStarmast no kidding on the half-baked worldbuilding.
 
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