Background: Character of approx 9th level is attempting to find something hidden in the Negative Plane. They will not have access to spells of 3rd level and higher, let alone 7th level and higher that allow for planar travel to escape the plane and so my main concern is the bag of holding effect ...
Hi so, a game I’m playing at sort of collapsed, and I’m don’t really want to commit to another normal game, but I have heard good stuff about play by post, and I was wanting to play a game of it. I was wondering if any of you here have any experience with that? And do you know any sites (or even games that are looking for players)?
Weird says
On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 ...
@TheDragonOfFlame The right forum can work. We once played on FB, which was probably not the best. Discord worked better.
One of the main things we used was a "post initiative order", and a timeout. So for example, it would be Player 1, then Player 2, player 3 would take longer than the agreed time to post, so player 4 would post.
We're currently running a campaign here on SE chat. If you can find players and can coordinate, the exact medium shouldn't matter all that much, I think...
Heads up: There's a TRPG KS going on that bills itself as "created by a team of Natives" but I'm hearing unfortunate things about how it's treating its creators. I won't link it here, but if you stumble across it, be aware.
A pattern I'm starting to see: if the pitch for a KS leans on hiring a lot of marginalized creators, but the stretch goals prioritize extra merch for backers over extra pay for creators, dig deeper because that's a warning sign.
Yeah. Like, just generally I'd like to see more KS campaigns kick extra money to the creators. It's a good way to build the industry! But if you're using marginalized people as a marketing point, well. Then I'm gonna get downright suspicious. Especially giving how many big-budget campaigns I've heard about recently that are jerking the creators around behind the scenes.
Another warning sign: a big list of creatives and no social media or contact info for them. Bigger warning sign: there's contact info for only the leads.
(Sometimes creative people don't want to be listed, especially if it's a project that outs them in a way that they don't want to get back to their day job or families. But if a big list seems weirdly absent ways to, say, commission one of its artists for your own work? Suspicious.)
In other words, I get warm fuzzies if a KS campaign is designed so that the people working for it leave better off financially and better positioned in the industry than the campaign strictly needed to.
@MikeQ It's a slower sugar high, is that many apples per day. There was a time that I'd use a half an apple in the morning as a sub for a cup of coffee. Probably should do that more often.
The party is deep into my 5e-updated classic Greyhawk Giants series.
They are returning the body of a stone giant killed in the siege of Headwater to the stone giant's clan. The Thane of the Stone Giants intends to hold Funerary Games in honor of his slain kinsman and invite the PC's to particip...
@RevenantBacon I actually get decent mileage doing that in civilized locations. Using magic, carrying large weapons, using abilities has role playing consequences.
And forcing someone to RP to be able to use a feat they took is kinda bad manners. What if they don't like doing RP, and are just there to hang out? What if they're just not good at RP or improv, and can't come up with a speech on the spot?
I wonder what is the origin of this mindset, that the DM is somehow expected to negate all player decisions
Because it is a dumb mindset
The party gets a spellcaster? Well now the enemies are anti-magic. Invisible rogue? Anti-invisible guards. The party gets an additional +8 hp? Now the enemies do an extra 8 damage.
One of the guys I used to play with played that way, and every game inevitably devolved into an arms race of "what can I add to this monster to negate the thing that the players just got from levelling up?"
@NautArch his problem is one of perception on the part of his players, and he's trying to accomdate them. The two answers already given IMO provide sound advice.
@KorvinStarmast WEll, he's trying to accomodate two of the players. The one with the actual feat doesn't seem to have an issue. But more importantly, there is no actual, practical problem listed. Just an impression, and I don't know about you, but I don't make changes when tehre isn't actually a problem to solve.
@NautArch me either, which is why I have stayed out of it. My answer would be "you're players are being needlessly picky" but that's not a great answer
@NautArch I have half a mind to suggest to him that he discuss with the player taking another feat, but honestly, the two players thinking it needs extra handling (how darned simple of a feat can it be? )need to be told "No, it doesn't, you take care of YOUR PC" and press on. But I doubt that's the kind of answer he's looking for. So I won't waste his time.
@MikeQ IMO, the problem is the other players and the DM doesn't see that as the problem, he's choosing to see the feat as the problem. One player wants the speech and the player with the feat does NOT. The feat's not the problem.
Very tempted to frame challenge, but honestly, the atmosphere at the table is unclear to me so I may be completely off base with my guess. That is why I suggested he take it to a forum and brainstorm it.
I have a player who tells the other players what rolls they should make and when, usurping my role as a DM - they don't try to narrate the story, but do jump in to demand rolls.
For example, in their first session, the players enter an inn and their first course of action was to get wasted. Said...
i.e., a player shouldn't tell another player that they need to sing out loud if the PC is a bard, or tell another player to hide under the table if their PC is a rogue
I am a player in a group of 5 +1 dm. Three of them are wonderful, as well as the DM. They role play, provide commentary, and are great sports when it comes to the game.
The last two are a bit more problematic. They don't seem to know how good the game is when you actually act, rather than simply...
@mods I wonder if rpg.stackexchange.com/q/110848/23970 would benefit from a historical lock, now that WotC's ditched PHB+1 for AL? Or just a head-note that says "the referenced rule was rewritten in 2021, this Q&A references the version in effect 2015-2020," maybe.
@nitsua60 great to see you break lurk, hope things are improving at your end of the nation. We are getting some spring weather now ... which means for me Yard Work is my fate, and my doom.
@nitsua60 not sure if you are still in the play test loop / list, but if you have another one coming up I'm game. 👍
**Entitled** Add +1 to Charisma. You have huge tracts of land, and you can sell the property without so much as a *by your leave* from the local duke ... and you get a signet ring.
In 5e, if a Grease spell is cast and a large (eg. 10'sq facing) creature is killed on it, covering the same area as the spell, could other players/NPCs/monsters walk over that creature as if the Grease spell does not exist?
@Upper_Case Entitled Feat, Revised: Add +1 to Charisma. You have huge tracts of land, and you can sell the property without so much as a by-your-leave from the local duke. You get a signet ring. Everyone you speak to refers to you as Lord or Lady Kah Wren
@ThomasMarkov I thought they lived in a swamp, or in swamp castle? Or are you referring to the 'tracts of land' that Burlew applied to his lizardfolk in the Western Continent in OoTS?
@ThomasMarkov Which ought to be a part of my Salt Marsh campaign where the lizardfolk are exiled from their rightful home by sahaguin, but isn't. Drat, I missed a trick there
@Upper_Case yes, and I am glad that I was not participating on the forums when that came up. Rich did say later that in going for a gag he didn't realize that there are people who'd take exception to that ... and he has chosen not to go for that style of joke in the future ... writer's prerogative.
@KorvinStarmast I suppose it's always good for an author and their community to get into sync when they fall out of it, even if the process is sometimes awkward or unpleasant
It seems like people asking that sort of question have other criteria in mind, just not explicitly described in the questions. I'm not sure it changes the solutions much though, maybe people are just after a fine balance of exciting danger that doesn't go too far
@Upper_Case I offer half healing potions (1d4+1) for half the cost of the regular to be widely available. It adds weight, but is cheap and easy for low level parties. Still... the players buy 20 and forget they even have them! "Welp.. out of hit dice... guess we're hosed."
@GcL I tried introducing a brew-your-own-healing-potions mechanic in one of my current campaigns, but it was unfortunately a disaster :( Now a friendly NPC brews them and offers them at a discounted price, with the quantity she has available to sell determined by die rolls
I like that half potion mechanic though. It helps defray the risk of death in combat, which is my (and my players') top concern wrt HP
So last session our Barbarian tried to buy Healing Potions at a pawn shop, and the only thing the shopkeep had were these strange potions full of a substance that looked like Pepto-Bismol, and she agreed to buy all three.
@Upper_Case That's a good idea. I might do that in my next campaign and have the relationship dependent on a player character's relationship with them. Same effect and twice the hooks!
I had a similar experience in a game where I'm a player. The DM introduced a mysterious brew of beer, which seemed to be extremely addictive and damaging to NPCs in a town (the description sounded a lot like methamphetamines). But it turns out they granted Haste, with CON saves for withdrawals (modeled by exhaustion)
A swarm seems like an especially interesting time for that potion effect. How did she fare?
Well, it's a level 10 party, with 5/6 of the PCs present.
And none of the Revenants had any of the PCs as their "hated foe"
So having the Barbarian incapacitated for the rest of the fight, with 200 extra TempHP, was unfortunate, but they broke her out afterwards with no real consequences.
I ran a one-shot funnel (~25 randomly generated commoners vs. the dungeon) where one of the PCs was an apothecary and started with a few random items from the Sketchy Potions Table. At some point that character died and as usual their gear was picked up by someone else... who was not an apothecary and so didn't know what any of the potions did. But they could read the labels and make educated guesses.