Main differences are:
- Almost no Stunt examples (I would argue that many examples were not great, and took a lot of space).
- Monostress.
- Lots of things written clearer (Create an Advantage has bullet points, for example).
- Teamwork is capped.
- No more Phase Trio; suggested Aspect slots slightly different.
- Lore and Academics split in the default skill list.
- Popcorn initiative is the new default.
- Milestones/level-ups are slightly different in terminology, but mostly same in effect.
- Some replacements for the skill list are offered.