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12:10 AM
@nitsua60 mastery is a strong word
And implies a lot
@nitsua60 also, I thought it was said “pay no attention to the math behind the curtain”... (I know, it’s a misquote)
 
GcL
1:09 AM
@nitsua60 I think that's just the group that gets to write a fancy Sigma and feel smug that they know how it ends up.
 
1:27 AM
@Shalvenay I need to do a mock combat, and I wonder if we can set up a time tomorrow night.
@Rubiksmoose as do I
 
@KorvinStarmast I think that can be arranged
 
@Shalvenay what time good for you?
 
@BardicWizard The real trick is that numbers are recursion; you start with 0 and the "successor" function. Successor(1) == 2, successor(successor(1)) == 3, etc.
 
@KorvinStarmast any time after about 5:30 to 6PM CDT
 
@Shalvenay I will check in with you when I get home from work at about that time.
 
1:46 AM
It looks like MtG is having a D&D crossover
 
@AncientSwordRage I'd rather have peanut butter in my chocolate, thanks. :)
 
@BardicWizard That's what the physicists say =)
@JoelHarmon I often do Peano with this same group of kids that'll do DiffEq. I feel like it really shows them a breadth of experiences that one might encounter in maths.
 
@AncientSwordRage Well, D&D has a MtG crossover, so I guess it's only fair they're reversing the polarity...
 
@nitsua60 There certainly is a wide breadth of topics in mathematics.
Especially the stuff that doesn't even look like numbers anymore, like Turing machines.
If I were to design a class to introduce a bunch of late-teen-aged people to mathematical concepts, I'd consider just having them watch 3 Blue 1 Brown videos all day.
 
2:08 AM
Throw in some Square One TV.
 
I'm not familiar with that one.
 
I borrowed Secret History of the Mongols from the library. Much easier read than the version I found online. Also, something I thought was pretty cool - it was donated to the library by the Mongolian Ambassador
 
@Adeptus That.. doesn't seem very secret. Shouldn't the ambassador have known better?
 
@JoelHarmon Toss in a good bit of getting to play around with those concepts and discovering stuff (even if it already was known), and you’d probably get me to sign up. (Granted, I’m not exactly in my late teens yet, but still)
 
2:10 AM
Square One Television (sometimes referred to as Square One or Square One TV) is an American children's television program produced by the Children's Television Workshop (now known as Sesame Workshop) to teach mathematics and abstract mathematical concepts to young viewers. Created and broadcast by PBS in the United States from January 26, 1987 to November 6, 1992, the show was intended to address the math crisis among American schoolchildren. After the last episode aired, the show went into reruns until October 7, 1994. The show was revived for the 1995–1996 PBS season as a teacher instruction...
 
@BardicWizard I have good news, if you have some free time. I already know you read and write English and have an internet connection.
 
@JoelHarmon I have no free time, that’s the problem. And already spend 2 hours on math a night.
 
@BESW For much younger kids, my family has enjoyed Peg + Cat (pronounced "plus")
 
I recently did the Thinking about Numbers book with a friend, and it's got me thinking not just about numbers but about instructional praxis more generally.
 
RPGs are the reason I can do probabilities in my head
 
2:14 AM
@BardicWizard There is a lot of that going around here.
Really, RPGs cover a surprisingly wide gamut of skills.
 
d4
 
@nitsua60 what’s with all the d4 rolls lately?
 
Assigning kids to classes.
(Usually I toss a coin, but I've already emptied my pockets for the night and I'm too lazy to go to the desk...)
 
Have ‘fun’ with that...
 
2:17 AM
(This, of course, is in the case where a kid's signed up for class A of which there are two sections meeting at the same time, with the same number of kids enrolled in each. I flip a coin to decide which they'll go into.)
 
If only they knew.
 
That sounds like it could be really hard
 
@BardicWizard It's... a twisted kind of fun. Like those logic puzzles you'd have as a kid where Alice only wears socks with blue dresses and Bob wears sandals when it rains... and if you're really patient you can unravel who bought which type of sandwich.
 
That was my kind of fun.
Actually, still is.
 
2:48 AM
6
Q: Does the (MM) NPC Assassin's poison damage stay on its short swords after the first round?

KorvinStarmastWhy does the poison staying on the swords matter? Because I am trying to get a grip on how much damage does the NPC assassin does in the first two rounds to a creature who begins the encounter asleep. There are a couple of assassination attempts looming in our campaign that I need to get a bet...

 
Well, my Spanish teacher’s gonna kill me.
One of the exercises we have to do is answering questions supposedly texted to us by a supposed “friend”. I answered a bunch sarcastically. I’m either going to come out dead or with extra credit
If you don’t see me after Thursday afternoon, I’m dead by her hand
 
@BardicWizard If they asked for texts they really should have known what they were getting into.
 
d6
 
 
(That kid had three to choose from among.)
 
2:57 AM
@Adeptus yeah I think it's been in the works a while
 
It’s from the workbook. She really should have known better, but I can be one of those kids (you know, smart but also gets bored easily)
 
@BardicWizard Spanish teachers can be scary
 
Also, it’s honors, so I took her seriously when she asked for creativity
 
Alright, I'll go get my coin....
 
@nitsua60 Surely there is an app out there that will let you take a random choice of half of a list of items?
 
3:09 AM
I have one with Thomas Jefferson on one side and his memorial on the reverse. Zero latency, (functionally) infinite battery life.
 
@nitsua60 Terrible throughput.
 
Good UX.
Versatile, too. In a pinch can be used as a prise.
Widely available, even offline.
Scratch that. Coin shortage, 'cause 2020.
 
@nitsua60 Coins also good for scratching stuff.
 
I saw Sean Connery nearly kill John Spencer with a quarter, once.
 
There was that Joker scene involving a pencil.
 
3:34 AM
is twitter oneboxing still broken?
 
I've seen no indication they have any intention of fixing it.
Chatspace features are mostly fire-and-forget.
 
4:12 AM
what's the link for the analytics page, again?
(wait, I bet it's on the privilege's page)
Of the many things I miss about being a moderator, "I had finally learned where links were in the mod pages" is definitely still high on the list.
A few spots behind @doppelgreener and a few ahead of "feeling like I should keep current with SE behind-the-scenes".
Ugh... 25K analytics are so limited =(
Inbox notifications of meta posts was nice.
@Rubiksmoose or @V2Blast would you mind giving me a ballpark number for #daily/#monthly visitors/activity? I'm trying to succinctly describe the "size" of the broad community here for someone.
I feel like there're meta posts that summarize some of those, but my search-fu is failling.
 
GcL
@nitsua60 The community is definitely larger than 3, yet not large enough to collapse under the force of it's own pedantry.
 
We're exploring that boundary some days, though =)
 
What's a good Sun-related class for a Charisma character in 5e?
 
GcL
Hopefully, one day it will and then rebound out into the vast intertubes seeding more interesting sites an opinions far away in a distant future.
@Axoren Necromancer. Related to the Sun in that they don't want to see it, and charisma based because they're constantly having to convince people they're not necrophiliacs.
 
@GcL I work for the sun, it's my Warlock Patron
I'm Warlock 15->16 right now
And I want to go something else for the last 5 levels of the campaign
I have everything I want out of Warlock at this level
So, I want to be 15 Warlock/5 X
 
GcL
4:23 AM
@Axoren Which is a really great warlock patron as I've discussed before. The prototypical Great Old One really.
 
I'm using it as a Celestial
 
GcL
Is warlock one of the classes that tops out at some level and there aren't good advancements after?
 
No, there's still a lot of good stuff
But the way I built my character, that stuff doesn't matter
 
GcL
@Axoren but those care about stuff. The Sun is huge, ancient, doesn't know/care you exist, and yet you still get the benefit of it's awesome power.
 
@GcL The Sun is a Star and the only reason I get anything from it is that my actions accelerate the moment at which the sun consumes the earth.
 
GcL
4:25 AM
At L15, it's pretty much all gravy, right? Warlocks are CHA based... bard seems like a decent leap, but mechanically kinda sucks.
 
I'm also Evil and so is the sun
 
GcL
Fighter is always good.
@Axoren Entirely dependent on your point of view.
 
If you've ever driven home with the sun in your face, you'd agree. Evil.
3
I already have Extra attack, so I'd be doing Fighter for Fighting Style, Second Wind, and Martial Archtype.
Hmm
 
GcL
I used to have to drive I-66 which for whatever screw up of civil engineering aligns with the Sun's path for like... 4 months of the year.
You'd be doing it for action surge.
At L15 Second Wind isn't going to buy you another round.
 
I can see that being valuable.
I already have Tomb of Levistus and Searing Vengeance
 
GcL
4:28 AM
Action surge is going to buy you a full action casting, and at L15, that is probably going to be a hell of a thing.
 
+ a pool of 16d6s
 
GcL
Levistus is the I turn into ice and you don't get to kill me this round? right?
 
Yeah
 
GcL
Decent if you're the tank and the party does the murder.
 
And Searing Vengeance is "Oh, you took me down. Let me stand back up and fight you for real."
 
GcL
4:29 AM
Otherwise, invest more heavily in murder or disable.
 
+ explosion
I'm a melee striker, so Action Surge would be 2d8+2d6+28 more damage for the round
I'm also a controller, but only 3 spell slots.
I guess I'm the tankiest one in terms of Effective HP
 
GcL
A bunch of more damage for a crucial round is worth it. Plus the fighting style.
 
I was considering Barbarian because I have a Belt of Fire Giant's Strength
 
GcL
Champion gets you some extra damage dice at L3
 
I'm a Strength-attacking Warlock
 
GcL
4:31 AM
For the rage?
 
Yeah, for the damage reduction
 
GcL
Meh... fighter gets you heavy armor, no?
 
Not if you don't start in it
 
GcL
Balls.
 
Cleric gives you Heavy Armor as a feature, so you can multiclass into it
 
GcL
4:32 AM
Yeah, but then you have the shame of being a cleric
 
Me and another player are negotiating finding a way to get me replacement loot so I could give him my Robe of the Archmagi
 
GcL
Fighter or Barb seem like they're thematically consistent and mechanically advantageous.
 
GcL
You have an F'ing robe of the archmagi and you're doing melee anything?
 
@GcL Yes, lol
 
GcL
4:34 AM
Well, at that point... I don't know. Anything goes? Is there a gorilla and angry bikini clad maidens that chase you around at the end of each session?
 
My build is an interesting one
And with it, I'm probably shelving playing a Warlock in the future
I've somehow become a Jedi-type-looking character
 
GcL
Warlock with a mace do make a decent Jedi approximation.
 
I have a Double-Bladed Sunblade, wear Robes that bolster my defense in combat, and I ride a Broom of Flying like a hoverboard
 
GcL
At L15, I'd retire the party with a decent epilogue that can be used as footnotes of subsequent campaigns.
 
We're doing Mad Mage, there's content up to 20
 
GcL
4:37 AM
You either retire to be the stuff of legend, or be a legendary snack for a dragon.
 
Also, I just ran a Level 20 one-shot and the DM was a player in it. So he has a good handle on how to do late-game content, too.
 
GcL
@Axoren Kinda? I feel like sufficiently inventive players after L12 basically can sort out most adventures given enough henchmen and time. After the mid tiers I like stories to be greater and greater bets of epic failure and being forgotten vs being remembered fondly for their great deads.
 
A Broom Of Flying Like A Hoverboard sounds pretty cool.
 
GcL
@Axoren Making an L20 character vs ending up with one from a 50 session campaign are a different play experience though.
 
@BESW Someone in here recommended it and I absolutely loved the idea.
 
GcL
4:40 AM
@BESW I concur. To go across water, you need power.
 
@GcL Very.
I almost want to ask if Sidekick is allowed and take 5 levels of Expert Sidekick
Or Spellcasting Sidekick
Just to throw levels at the wall
The big reason I'm avoiding Bard and Paladin is that my build even without the loot I've acquired to this point was overshadowing other player's builds and I wasn't super comfortable with it.
So going into their classes would just give me more of what they have.
 
GcL
Sounds good to me. At high levels, the mechanics aren't particularly appealing to me. After such a long time, they're doing very little to drive the story. At that point the personality of the characters and the dynamic of the party in relation to the world they exist in should be doing the driving.
Probably should have set up some sort of ultimate existential confrontation by then. Like, the party is going to attain their goals at the cost they're willing to pay, or not.
 
It's kind of hard to do with a Dungeon Crawl campaign, though
 
GcL
Do you succeed and further your goals at the cost of nobody knowing how you died, or live on as a shadow of your ideals in comfort and fame?
 
Especially with an Evil party.
 
GcL
4:44 AM
I find "evil" parties are easier and far more entertaining to run.
 
They're definitely easier to run, but the DM is always surprised
We make friends with NPC groups he'd never imagine
 
GcL
Also, dungeon crawlers do have that same tension at the end.... do you die at the bottom of the pit to succeed or take a silver trophy and make it out alive?
 
And we haplessly slaughter obstacles and are unfazed by collateral damage.
At this point, we're too strong.
I think we've been ready to fight the final boss as early as Level 13.
 
GcL
Any decent "evil" party worth their salt will have more allies than anyone else. That's how you win. If you've got no morals to compromise, you can give and get a great amount in negotiation.
 
We're not even really power gaming, just the composition of our party.
 
GcL
4:46 AM
It's the "good" guys that usually end up compromising and having to do terrible horrible deeds to "uphold" their "values"
 
In regards to the ally thing, we've placed the Wizard's familiar on the shadow council of the Masked Lords of Waterdeep, we own gang territory in Trollskull manor and have established a drug, spy, and blackmarket network across nearly all of Undermountain
And we've built an orphanage.
Child labor is cheap.
At one point, the Bard met a fan who wanted his autograph, so he took their autograph book, ripped out the pages, and spat in it.
 
GcL
So is serving the needs you see unmet. Where there's a difference in need and service, there's good to be done and an upside to be had.
 
And all at once, everyone else in the party's heart's dropped.
 
GcL
Exploiting deltas isn't evil...it's effective.
 
Well, we have been committing unconditional mass genocide, kidnapping children (one of the characters eats them), and a number of other horrible atrocities.
We are actually pretty vile.
But that autograph scene was too much for most of us, because it was a moment we couldn't abstract as just "It's evil and evil things happen"
That one felt personal and touched a part of us all that we felt was too sacred.
 
GcL
4:50 AM
Child labor for children that would otherwise be unsheltered and unfed. A person who grows up knowing only your system and truly believing it's the best is a hell of a devotee. For an adventuring party that literally raids lich and dragon hordes "squandering" a few hundred or even thousand gp on an orphanage or civic projects is just called "future proofing"
 
And that's when we knew we were evil.
 
GcL
Sure, your intent might be "evil", but you did end up renovating and improving the civic infrastructure... for your own ends for sure. But does anyone else know that?
 
Yes, we wouldn't let them forget it. And then our Artificer set up explosive runes around the city in random places he expected rival gangs to go.
You can't paint the evil things we're doing as unfeelingly practical
But we're not thinking that hard about it
 
GcL
Usually the players at my tables end up accumulating such ridiculous resources, even their miserly attempts at goals outspend the tax raised civic projects by an order of magnitude.
 
How cynical is the setting? Are your characters particularly more evil than the other NPCs of comparable power?
 
GcL
4:53 AM
@MikeQ 3
 
Mad Mage, Skull Port, Undermountain
 
GcL
@Axoren And I applaud that. You shouldn't. In the normal course of "evil", if done well, nobody should suspect it. The opposite even.
 
@MikeQ At this point, we think we're more evil than Xanathar
As the one measure of evil we still have roaming around that isn't us
 
GcL
If you're doing "evil" properly, everyone should sing your praises. Thank the gods the "Evil Party of Absolute Doom" is in town, because they stomp everything that was actually a problem.
 
We killed Xanathar, were annoyed with the fact that he was in the Ring of Mind Shielding that our Wizard wanted to keep, so we reincarnated him to get him out of the Ring.
Now he's a sexy female Tiefling mage with a blank slate and knowledge of all the blackmail he had before he became Xana.
Now, she's just as evil as Xanathar was, but without all the downsides of being a Beholder
 
GcL
4:56 AM
Eventually, this should become a bureaucracy simulation.
 
I think my most evil character was a Bard that took Leadership in Pathfinder.
All of the players thought I was surrounding myself with a battalion of Level 1 combatants, but it was all NPCs with commoner jobs and roles.
I gave them all deep and involved backstories that the DM could work with
Goals, hopes, dreams.
My character's goal was to kill each and every one of them secretly, and lead the party on a wild goose chase to find the killer
Before the campaign ended due to people moving away, I was really close to killing off all of my followers.
 
But why use Leadership for that? Doesn't killing your own followers reduce your leadership score?
 
GcL
Which is kinda interesting, but only in a meta sense.
That's not much of a compelling character driven story. That's the player doing a thing with the character as sock puppet.
 
@MikeQ We ruled it as it only counted as "caused the death" if it was discovered that I was responsible.
 
250 words is not a lot....
 
5:00 AM
There was a reason for it, but I can't remember it exactly
Over 10 years ago
 
GcL
Which makes the game one of those murder mystery dinners that takes even longer than those ridiculously long murder mystery dinners.
 
I think I was trying to satisfy a ritual for a dark god
 
GcL
Remembering the mechanic rather than the story seems rather telling to me.
 
Essentially, it was down to four clues that would have made the players suspect it was me without just randomly guessing
I remember a lot of the characters and how I killed them, as well as a bunch of the random goose chases
 
GcL
Did the other players at the table know this was a murder mystery game where one of the players at the table could be the culprit?
 
5:02 AM
My battle oracle / barbarian surgeon character used Leadership to recruit various sailors and tourists into his fake medical school on an uninhabitable island. Dunno if that counts as evil.
 
The murder mystery aspect was part of my side story and the players weren't only invested in that
It was like stuff happening on the side that didn't take away from the main plot, but would be handled in downtime investigations
So I was never the center of the game.
 
GcL
@Axoren Did they know that was a possibility? LIke, was the game set up such that they knew another player at the table could be against them?
 
I don't think so.
It sort of evolved organically from a point and became a bigger thing with the killings.
Originally, I was killing random NPCs in my downtime and then we hit a high enough level for me to take Leadership
 
I understand the value of having that sideplot for intrigue, but why use the Leadership feat for it?
 
So I became a famous Orator
 
GcL
5:05 AM
That's kind of a dick move. I get a very back stabby vibe from that, and not in a fun way.
 
@MikeQ Because in the meantime, we had a Cook, a Porter, a Maid, a Seamstress, a Researcher, and etc.
This was over 10 years ago and we're very much a different group, now
But as a result of it, no one was soured by what was happening
When the campaign ended, the secret was out, and we all talked about it
 
GcL
You might enjoy a game called Secret Hitler. It's designed so the players know from the outset, someone in their midst is playing Hitler.
 
I love Secret Hitlers and other deception games.
 
GcL
My friends know that when we play, if I get a bullet, Dustin is going to eat it. Regardless if my observations truth table shows he's probably hitler or not.
 
I'm very good at masking my role and I'm also supernaturally attuned to reading my friends
Throne of Lies was a fun time.
 
GcL
5:09 AM
Second bullet given to me usually goes to actual Hitler if they made the mistake of not winning by then.
It's one of those 80:20 games.
 
One time, I managed to lay such a convincing framework of lies in Throne of Lies, that I made it to the final three as a Cultist by only killing one person personally. Everyone else spent the entire game executing innocent people because I had convinced them to execute the only people who could out me. One of my friends was the Alchemist and decided to side with my other friend instead of me based on a mistake in his logic and I lost. Highlight of that game.
Coup is another good one. You play as a team of aristocrats of various social status and powers and try to have everyone else at the table assassinated. To do that, you need to raise capital, but no one knows who has what roles available. So, everyone pretends to be the Duke so that they can gain capital faster.
However, it's not in anyone's best interest to call people out on lying about being the Duke because there are multiple Dukes and you can't be sure that someone isn't the Duke.
Unlike Throne of Lies and Secret Hitler, Coup can get to a point where everyone knows that everyone is lying, but it's in everyone's best interests if no one says anything.
It's like the 3-Man Duel problem, the other two men are better shooters than you, do you try to shoot them (call them out on their lie)? Or do you let someone else shoot first (and let them take the risk of being wrong)?
 
GcL
A good and entertaining conundrum if everyone knows they're playing!
 
I understand your point, @GcL, getting players to show up for a game they aren't consenting to is sketch
 
GcL
Sometimes it turns out really fun, but usually better if people know the general parameters ahead of time.
All my tables are "you're cooperating or you're out" and let the players make the story fit that rule.
Which sometimes requires a bit of thematic gymnastics and side quests to square away... but however they want to get to that end with the least amount of acrimony works for me.
 
There was an example of a DM that's not longer part of our greater group wanting to run an Urban Destitute Survival when it was sold as an Urban Intrigue campaign, and we spent over 4 sessions naked, battered, bruised, and handcuffed in the sewers. No one was having fun, and the DM was on a secret quest to relive the magic of a greentext he once read.
 
GcL
5:21 AM
Worst case, they're L3 when they start the L1 mission. C'est la vie.
@Axoren That sounds like the worst.
 
It was the worst. All shackles were anti-magic and not even a strength check of 30 could break them.
Even worse, guards all knew Counterspell and we started in prison for 30 minutes with no opportunity to accomplish anything, even though we tried everything to break out escape.
 
GcL
I found great benefit in asking players to list the top 3 movies they thought of when they read the genre of the upcoming campaign. Was very informative as I got "Bourne Supremacy", "Tinker, Tailor, Soldier Spy" and "Johnny English" as responses from different players.
Really pointed out that we were going to have to sort out what the heck we wanted to go for as we all had different ideas of what "Spy Game" meant.
@Axoren That all sounds like DM wanking.
Walk out of that before you get egg on your face.
 
We even had the arakockra try and pick the lock with his claws and it was impossible. He said "I let you guys play it out in case you figured out how to break free." We asked "How could we have broken free?" And he follows up with "Pick a feather off the arakockra and pick the lock with it, for one."
 
GcL
That's a straight nope for DM for me. I'm more of a "yes, and..." kind of story teller.
 
I'm fine with "No, because..." at the very least
 
5:26 AM
@Axoren Ugh. That sucks. Hope you never have to play with him again
 
GcL
If more than half the people at the table think it's possible, that's why flies. Difficulty choice to make dramatic tension is the are there.
@Axoren Sure, but that might peter out quickly. Yes, and you try and fail drives a story... especially if you're clever on your feet and can make the fail offer a new opportunity.
 
There are somethings that can't fly at my tables, regardless of what the players thing. Our greater group has a lot of new players and I'm trying to curb expectations constantly.
 
GcL
Like the noise attracts the guards, and a thing that eats the guards!
Now you've got to negotiate instead of pick a lock.
 
I don't let "No, because..." go on for long.
When players hit that wall, they don't stop at our table, which is a really good thing.
When they get stuck, generally I move the scene along to something else they can be occupied with, while what stumped them festers in their mind
And they eventually come back to it
 
GcL
That does sound good.
 
5:30 AM
I don't let critical path get stuck behind a "No, because" ever
And in open ended games, I make sure there's plenty to do
 
GcL
I've gotten into the 5x5 setup.
 
What's the 5x5 setup? I was hoping you'd explain it.
 
I see. I kind of do this but without the number 5.
 
GcL
The only addendum I add is to prefix the name of the step with the end goal... because too on the nose is never obvious enough.
 
5:37 AM
Well, maybe not, as I continue reading this framework
 
GcL
So "rescue the merchant's son" is okay, but "rescue the merchant's son so you can free the city" is better.
I no longer trust myself nor the players to remember what the heck the goals are. Large neon signs aren't too subtle.
5
 
I generally operate in an Act structure. Act 1, Act 2, Act 3. Each act corresponds to an event taking place in the world. Within each Act, there's A plots (which seeks to complete the act), B plots (which seeks to connect to the next acts), and C plots (which seeks to be a self-contained story), and there can be a number of each.
 
GcL
That seems reasonable and easy to follow.
So you've got three levels of story points, and the A level are the gatekeeping points to the next act?
 
Yeah, but there's no just one
For each act, I usually have a couple of things that would accomplish the same connecting point.
One campaign I'm planning now, has the following Acts:
Act 1: Heroes of Loftgarten, Act 2: Revelation of Fate's Role, Act 3: Saviors of Throdin
General plot is that the players achieve some landmark achievements in Act 1, with many A plots available to choose from. In Act 2, they are faced with an existential secret that puts them at odds with the universe. In all cases, I'm considering this Act to be them ending up in a parallel world where they don't exist with clues to the fact that they don't belong in their world either; this is a B plot connecting to the plots of Act 1. By Act 3, they
 
5:52 AM
Wow. That is a really cool structure idea and fits perfectly with the kind of campaign I want to run someday
Did you make it up or did it come from somewhere else?
 
My usual goals with storytelling is that the difference between a good ending and a tragic end is in the player's hands. I never steer them into a tragedy and the final Act is never hopeless, but if they give up hope and don't make good judgment calls befitting a hero, the story can end in heartbreak.
@BardicWizard There's a lot of minutia and the grand plot is excluded because it's my own personal story, but it's not all that original if that makes sense.
I'm simply taking a lot of inspiration and blending it in a way that I think makes for a good journey.
 
A little. I was sort of asking about the act structure mostly to see if you knew of advice on doing that kind of structure
 
It's just the structure I've seen used for books and I adapted it to a simple framework for planning campaigns
 
Ah okay. It’s a really really interesting way of organizing stories!
 
3 Acts is easy to manage, each Act provides a distinct stopping point for a campaign if players need to leave the group for new obligations or new players want to join, and I'm in the process of planning more rigid schedule-oriented Acts and Plots so that acts can be 8-12 sessions or so each
If players know they're only signing up for 8 to 12 weeks, there's a lot less "life strain" on them. It's not a life-long commitment so they are more likely to be able to work it into their schedule and because it's not an "always happening thing" the perceived scarcity of sessions makes them seem more valuable and precious
It goes from "He always run sessions on Saturday" to "There's only 3 more sessions left"
And I don't mean to do this in an exploitative way, but in a way that increases engagement and investment
We've all seen the death throes of a campaign where too many people miss one week and then another, and then suddenly everyone's complacent in just not showing up until it dies.
Picking up a campaign after so long when it can be infinitely longer feels like a burden
 
GcL
6:01 AM
@Axoren Scheduling is a DC25 task.
 
Luckily, I took expertise in Performance. So I can play Blues Guitar when fail.
I seem to be the pilot for this once I run my next campaign. If it works out, our whole greater group might start doing Seasonal Acts of 8-12 sessions of commitment
Which means every 2-3 months, people can hop in and out.
And this is a perfect setting for introducing new members, which is one thing we're kind of interested in
 
@BardicWizard A more generalized version of the approach is to plan campaign content in short arcs. And as each arc starts to close, the GM can prepare the next arc, which generally should have greater stakes (which could be greater personally to the characters or greater in the fiction itself).
It's similar to books and video games and other narrative media, with the huge difference that the players drive the story. So the DM can't really plan future arcs or a specific sequence of arcs.
 
Even framework, most things are vague placeholders. I have ideas that can fill them in an instant, but if players go off the rails, I will need to do something else. The only thing I really have control over ahead of First Encounter with the Enemy (read: players) is the vague direction the overall campaign will go.
Another thing I didn't mention above is that I plan Moments, crucial encounters or other hallmark events that will happen against all odds. These tend to add structure to the campaign world without enforcing a Railroad. They make the world feel real and gives a good point of perspective into things that matter to the overarching plot. Things like the King's heir being found after being thought dead for 10 years, regardless of whether or not the party were the ones that found him.
I pick Moments and build plots around them. This gives me that vague control of the direction of Acts.
If the players ever steer hard away from one moment, I have others to work with and can eventually steer back or decide against using it at all
Even in my framework* can't edit :55421637 anymore.
The King's Heir being found would be a Moment for a good C plot. Where as a Demon Incursion or a Band of Roaming Villainous Illusionists would be a good Moment for an A plot.
And I would attach those moments to a greater plot such as "The Illusionists want to destabilize the rim cities of the realm to lessen the influence of Duke X in the Succession Feud."
And this would be a way to steer the characters to an opportunity to gain Renown, which is the end goal of Act 1. Players did something heroic and are famous heroes.
Could all be for naught when I finally run my next game, First Encounter with the Enemy and all that. But it's worked in the past.
 
6:46 AM
A campaign structure I've used to good effect is an exploded version of the Invention-making process from Atomic Robo. You define the invention you want to make your goal, figure out how hard it is to make achieve, and then figure out the catches you'll have to deal with along the way like Unwanted Attention, The Help of Specialists, or Unusual Materials.
 
You've mentioned Atomic Robo a couple of times in the past. Does it mostly play like Fate but with an 80s Comic Scientist feel?
 
We had a campaign that started with "There's an unknown object flying toward Earth, what do we do?" and the goal the players set was "We want to make a spaceship that can intercept it before it reaches Earth." And then the players defined what obstacles they had to making a spaceship that could move fast enough to get there in time and also pass very close to the Sun. We needed things like an Unusual Power Source, Supernatural Heat Shielding, and An Artificial Intelligence Pilot.
And then the next couple months of sessions were adventures to go get those things, with Unwanted Attention from various factions and a Ticking Clock to get it done in time.
@Axoren Atomic Robo is the crunchiest post-Core iteration of Fate that I've played. It's still Fate Core but it's got a lot of extra bells and whistles to manipulate and they all help give it that gonzo comic-adventure feel.
 
I don't have any Fate books, but I've always wanted to get into Fate-based systems because I like the concept of Aspects and the Fate Dice mechanics
When you say crunchiest, you mean in terms of mechanics and numbers?
 
Yeah. It's not a complex as, say, the original Dresden Files RPG (which is pre-Core) but it's got a lot of subsystems and extra bits.
And the raw numerical power of the PCs is pumped up a bit, too.
 
Do you use it with Fate Core? I'm not 100% how it integrates with the Fate system
 
7:01 AM
The Atomic Robo RPG is a self-contained rule manual, you don't need any other books to play it. But if you're familiar with Fate Core you'll see that it's mostly an elaboration of that ruleset rather than a complete revision of the rules.
 
It's all one book? I'll see if I can get a copy.
I've always been interested in the Fate system but no one ever wants to play it but me.
This might be the iteration that gets them interested
 
There's a supplemental book with some extra bits that I also enjoy, Majestic 12, but it's unnecessary.
I do think that Atomic Robo has probably the best explanation of the Fate game rules of any I've seen, so there's that.
 
7:24 AM
@GcL "...being remembered fondly for their great deads." I don't know if that's a typo or not...
@Axoren You can buy the PDF from itch.io or Drive-Thru RPG. It was also part of the itch.io Bundle for Racial Justice and Equality, if you bought that.
 
7:41 AM
I prefer to use itch.io whenever possible, for a lot of reasons not least of which is that it's got better percentages for indie developers and I want to encourage that.
 
I'm still kind of overwhelmed by the sheer volume of stuff in that bundle... I've only tried a few of the video games (some I liked, some I didn't), and skimmed through a few of the TTRPGs. Some sound interesting, but I don't like my chances of convincing my group(s) to try them.
 
7:58 AM
@Adeptus There's so many things in the bundle, and no obvious way to know you already own it even from the itch.io page... >.>
 
Yeah. Once you've claimed it, it shows up as owned. But until then, you just have to remember to check the bundle before buying anything else on itch.io.
The "browse" feature on RandomBundleGame gives a much better search experience than the official one on the bundle page.
 
8:18 AM
I feel like at this point, someone just needs to make a browser extension that tells you, anytime you're on an itch.io page for a game in the bundle, that the game is in the bundle.
2
:P
 
 
3 hours later…
11:35 AM
3
Q: Can the Create Bonfire cantrip damage a creature more than once per turn, by RAW? If so, how many times at most?

bonfireThe description of the create bonfire cantrip says: You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire dam...

 
11:46 AM
@V2Blast is that a request?
 
12:21 PM
@AncientSwordRage Uh... Sure, if you or anyone else wants to take it as one :P
 
@V2Blast I keep meaning to figure out how to make extensions, and I keep meaning to go on itch.io and figure out how it works
 
12:38 PM
@nitsua60 I hope you get a wry grin out of this
(Not to be confused with a rye and gin, which is a horrible idea in cocktails. Don't ask how I know this)
 
12:55 PM
@V2Blast but I've also been meaning to do a lot of things sooooo.....
@KorvinStarmast It cannot be as bad as Rumbucca
one of the leading reasons I stopped drinking
 
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