« first day (3540 days earlier)      last day (1721 days later) » 

00:34
5
Q: Can the Clockwork Amulet be used for all actions that require an attack? (melee, ranged, spells, etc)

ben-benCan the Clockwork Amulet be used for all actions that require an attack? Can it be used for melee, ranged attacks, spells that cause damage, any monster attack? Because for me it is not obvious, for example, (from the lore side) that the Mechanus will affect attacking spells that cause damage.

hey there @linksassin, how're things going?
@Shalvenay Alright. Back at work after a long weekend.
00:50
@linksassin ah. doing OK here.
@Shalvenay Good to hear.
01:06
@Shalvenay hey-ooh!
@V2Blast tyvm
@GcL Hang on, I think we went with a minor one.
At level 13: Necrotic damage heals the wearer. While attuned to the artifact, you can’t smell but we were looking at one of the madness effects, but we were thinking that it needs to be sort of like "can't be removed so long as one stays attuned* (They are short term)
hey there @KorvinStarmast and @nitsua60, how're you both doing?
@Shalvenay hullo shal
@KorvinStarmast mind if I ping you on Discord actually? got a link I want to drop there for you
@Shalvenay ok, cool - I am on discord
01:15
@KorvinStarmast I'm kind of a sucker for this, but what about a wild magic surge.
@NautArch oh, neat idea, I'll run it past my bro
@KorvinStarmast and that ad&d one is a lot of fun.
 
2 hours later…
03:03
Is there a way to rename existing tags? I'd like to rename this one to include more of the game system so it doesn't sound like a game term. rpg.stackexchange.com/questions/tagged/masks
Ah, only moderators.
Okay!
@Glazius Out of interest, is it a big problem? Have there been many questions tagged as masks when they are just talking about face accessories?
@gszavae No, but we did have someone who had no idea it referred to a game system at all.
Sensitive subjects are shifted out of the main room so that people can choose to opt into them rather than be ambushed with the discussion as soon as they arrive here.
03:20
@Glazius Ah I see. I wouldn't sweat it too much if it's not a problem, but it's good to be proactive :thumbsup:
@Glazius I share your concern about system tags that don't look like systems. I think your suggestion is reasonable. I'll leave you meta open for a day or two in case someone has an objection (I doubt it). Then one of the mods can action it.
03:39
3
Q: Can a mule benefit from a Phantom Steed?

KirtThe Phantom Steed spell creates a "Large quasi-real, horselike creature" that can be ridden by "you or a creature you choose". "You decide the creature’s appearance" and it "uses the statistics for a riding horse." The rules for mounted combat state that "A willing creature that is at least one...

2
Q: Rename the [masks] tag to [masks-a-new-generation]

GlaziusSince we can't make a system tag look different, when possible we should probably expand system tags so they don't look like common game terms. "Masks: A New Generation" is the complete text used in the trade dress of all books I could find for the RPG called "Masks" for short in its own text. R...

So I decided to try out my Procedural Weapon Generator for tonight's session, since the party reached level 7 and they all wanted a shopping session.
I normally make them pay a tooth and a nail for magic items above Uncommon quality, but the Fighter and Barbarian decided to go for weapons of effective "Rare" quality purchased from a Doug Dimmadome expy.
Fighter ended up with a Hand Crossbow with these stats
And Barbarian ended up with a Greataxe with these stats
04:00
Interesting, unusual to see a d15 and reach 10 on a greataxe, what kinds of rules do you use for your procedural generation?
@gszavae ^Those, although there's a little more to it.
Each weapon is given an initial score using this table, by subtracting whatever value it has and then rounding up (I created that table last year when pondering this system): chat.stackexchange.com/transcript/message/51457642#51457642
(So weapons with negative scores have higher pools to work with)
Then, I add to the pool based on the target rarity of the item: 1 for Common, 2 for Uncommon, 4 for Rare, 6 for Very Rare, 8 for Legendary.
Then, until the pool is empty, I roll a d12, and then based on what I rolled, I roll a die large enough to encompass all the options for that category, and apply it, subtracting points from the pool based on what was rolled.
So we have a sharpened enhanced elemental lashed heavy hand crossbow, and an accurate enhanced cleaving reach great axe? Very neat.
04:22
@gszavae Technically, the Hand Crossbow is a Sharpened Enhanced Elemental Elemental-Lashed Heavy Hand Crossbow. =P
Oh true ^^
I started making something similar before using the diablo prefix/suffix system. It didn't really fit the campaign at the time, but I think it's a fairly neat way to have understandable items :P
 
1 hour later…
05:30
The Bundle for Racial Justice and Equality now has a search-by-title feature on the download list page.
3
 
1 hour later…
06:49
I bought the bundle. I found one item I wanted, and the bundle cost less than just that one item! I've skimmed through the list and found a few more that sound interesting, and I'm sure I'll find more on a thorough look through. Plus it's for a good cause.
Creators are giving up billions of dollars for themselves in order to raise millions for the cause.
07:05
@BESW It's obviously something they're passionate about
(with good reason)
Yeah, I'm not saying they shouldn't or anything.
Just, I think it's important for us who are buying the bundle, to keep that in mind.
Agreed
And if we ever have the money to buy the games we're playing again, at full price, that's a thing to seriously consider.
@BESW While that's an excellent sentiment, and there's no denying that the donations from creators are what drives donations from consumers, and this is just a side note, but keep in mind itch.io probably isn't pulling in billions of dollars...
 
2 hours later…
09:28
I'm trying to find information about Point Buy for D&D 5e on D&D Beyond, but I can't find it
Reason I'm asking is because I'm reading the article on rpgbot.net/dnd5/characters/classes/monk, and I might simply be counting poorly, but I get the impression that you get less points than in 3.5e
I think
Didn't you get 32 points in 3.5e with all stats starting at 8?
oh wait, so 15 is simply the highest you can go using Point Buy
Yep
Before racial modifiers, though, so a high stat at 17 is quite common
I see
Pretty much the only D&D I played so far 3.5e in certain videogame settings, like Neverwinter Nights, where you got 32 points for point buy and thus could get 16X2 before racials
I have no idea how closely their chargen matches that of 5e or of 3.5e for that matter
09:37
I understand. However, did point buy in 3.0 and 3.5 vanilla also use 32 points?
or did it use less?
No idea, I never played those two
Hang on, 5e level up ability improvements are +2?
@Nzall Yeah. +1 to two ability scores or +2 to one score, up to a maximum of 20 in one score.
An optional rule allows taking a feat instead. Many feats are +1 to a given ability score plus some added benefit.
THE POWER !!!
I just cast the deciding vote to reopen a question
UNLIMITED POWER
So that's what the dark side feels like
Hi everyone
@PierreCathé Salut! o/
09:46
Salut kviiri
Ça fait longtemps
@Nzall 5e and, by what I know of 3.5e and 3e, also follow a markedly different philosophy on how the numbers should increase. 5e follows a principle called "bounded accuracy" which means that ability checks and attack rolls are expected to scale much less in terms of level than in earlier editions
@PierreCathé Vraiment!
@kviiri Okay. 1 final question that I'm not entirely sure how to deal with: the guide I just linked says CHA is a Monk dump stat. Does that mean that if I want to play someone who who can both punch really well, but also talk his way out of most situations, a monk isn't the best option?
This is pretty much the extent of my French, lol... except I can sing lengthy segments of Le Sire de Fisch-ton-kan thanks to it being on the Kaiserreich soundtrack
Would that be something I could ask on the main site?
@kviiri Hey that's sufficient for our short internet interactions
09:49
@PierreCathé True x)
@Nzall I guess you could ask if charisma is, from a charop perspective, the least important stat for a monk
@Nzall Depending on your group playstyle, your ability to talk your way out of situations may not be too closely related to your CHA stat
In 5e, I'd consider Intelligence to be less important but it depends a bit on what you're doing.
@PierreCathé I see
As a GM I also look at the quality of the arguments and call for CHA rolls when diplomacy/body language/ poker face are important
Well my RPG-appointed time has run out for today, lurk you later !
Ending soon: MIGIZI Support Bundle hosted by Speak the Sky. This is a charity co-op bundle raising money for MIGIZI, a Minneapolis org for Native American youth whose building was damaged in the spreading fires last week.
13 hours left on that bundle!
10:04
rpg.stackexchange.com/q/116043/2788 has no warlock spells on it at all, which sucks (except for one archfey). Would it be worthwhile asking about the same/similar but focused on warlocks or is that potentially too niche?
@Nzall Re Charisma and monks: the way I'd interpret "CHA is a Monk dump stat" is that Monks have no particular need for Cha in their class features; putting some points into it isn't necessarily a disaster.
it's "you can safely dump this" more than "you shouldn't put points in this."
and monk is by far the best option for unarmed fighting, so it may well be the best for what you want to play even though you'll end up putting some points somewhere that the character optimisation folks wouldn't!
that said, I'd have a look at the Swashbuckler archetype for the Rogue if you're willing to consider an armed fighting style - you could play a knife-fighter for a somewhat similar feel, and Swashbuckler gives you access to excellent social skills (via the base rogue's good skill picks and Expertise) and uses Charisma for a couple of combat-relevant purposes.
@BESW I was thinking to niche to get attention, but it's a question so ¯_(ツ)_/¯
Ah. Heh.
I've asked much narrower questions on much less ubiquitous systems and gotten at least a look-in.
10:30
@BESW I just noticed the op of that question is asking about warlock spells, but then says "I'm open to spells from another class"
Oof.
> To clarify, I am a Warlock who wants to cast powerful disabling spells only when they have a high chance of success (so typically Wisdom has to be the weakened modifier). However, I am open to answers outside of that class,
Maybe bountying that question is smarter?
Sounds good to me.
I think the restriction of it being castable by a Warlock (without multiclassing presumably) is good enough for its own question
@Someone_Evil but that restriction (albeit loosely) exists on the original
10:35
@AncientSwordRage Except it explicitly says "I am open to answers outside of that class"
I don't think a warlock-only question would be a dupe.
@BESW posted
@LizWeir ah, like that
10:51
In their last day/days: Kurt Potts' Birthday Bundles. Solo; Little; Fantasy.
@LizWeir I find theres a huge disconnect between character optimisation folks and the non-optimisation folks
may just be my interpretation but little advice seems to compromise, I guess because there's not really a good compromise metric (e.g. you can't scientifically measure fun)
like RPGBOT and Dungeon Dudes giving the most optimised options, or other people saying "I made <unoptimized character choice>, and had a blast", so there's never conversation about "Here's how to make the most of 'bad' character choices"
@AncientSwordRage I wouldn't say it's a huge disconnect, being a bit of both.
In my experience, the disconnect tends to be in rhetoric more than in practice.
11:08
@BESW I think that hits the nail right between the eyes
@kviiri Doing a bit of both is not too hard, but I think the rhetoric around it ends up feeling polarised, even if it's not really the case
I've never met a self-proclaimed optimizer who claimed to be "measuring fun." Optimization is about players using system mastery to get control of their experience at the table, despite system options which are complex, unintuitive, and at the mercy of swingy randomization.
...and in my experience, avid "non-optimizers," if you will, have the exact same system-mastery-as-mitigator experience... but they put it in the hands of their GM.
@BESW interesting perspective
And crucially, optimization as "breaking the system" by finding loopholes and generating ridiculous spotlight-stealing character combos, is much more of an armchair thought experiment thing. All the system-mastery experts I've played with, used their mastery to optimize for the table they were playing at: which means making sure you don't hog the spotlight by outperforming players with less mastery, as much as it means you make sure you can get the spotlight at least part of the time.
yeah, I'm not as in it as some because I don't play aaaall that much D&D, and I... often find the way more optimisation-focused communities talk very off-putting, but I'm very much into deciding what I want out of a character or game and building towards that
System mastery and optimization is a tool for managing expectations in a system where expectations can be hard to manage and "loss" can be very punishing.
11:16
often the things that I find offputting are about things that can be read as relating to that "what I want" part
I have an innate tendency to try to play games well. Applies to tabletop RPGs too, especially when said games clearly tie one's agency into the optimized quantities.
Yeah, I'm much happier now in systems where "optimization" of that sort is not a thing which makes sense to talk about.
But I don't think it's a fun way to play, so I prefer games that don't make me feel like I need to optimize.
2
So pretty much what BESW is describing, heh!
@kviiri I had a friend like that during the transition from D&D to Fate.
same, BESW, though I do like a tactical crunchfest on occasion. Still got a major soft spot for D&D4 as long as everyone at the table wants to play the thing that D&D 4 does!
11:18
He was the "I made a spreadsheet for damage under different combat conditions" kind of guy.
these days I'm more in the direction of turning that kind of thinking - "what behaviour does this support and not, what behaviour does it encourage and discourage?" into things like Masks - am starting to apply some of that to writing mechanics and games, too
eg. one reasons I can't stand Elder Scrolls: Morrowind (which is a CRPG but the same principle applies there) is that it has a leveling system that tempts me to optimize, while making said optimization laborous and unfun.
oof, yeah - I've played a little morrowind and looked at that system and
all kinds of horrible incentives
@LizWeir 4e was definitely the D&D edition I had the best experience with. I'm mildly curious about 6.4e for that reason, but I'd have to find a palatable setting and adventure premise too.
Savage Worlds does something like the same on tabletop. Different skill pick orders to reach the same outcome cost a different amount of points, which bugs me to no end before we've even started playing because I feel like I need to optimize even when I know it's just not worth it. And SW is, of the TRPGs I've played, the one that most intimiately couples a character's agency with stats.
11:20
"pick the skills you're specialised in, and then avoid using them so you can grind a bunch of other stuff and get a better level-up reward!"
it rewards exactly the opposite of what it's meant to reflect
@LizWeir And remember to pick the stat that increases HP every time you level up because the benefit is cumulative
To bring in my opinion: I like to optimize, but to an extent: I will rarely do things I don't enjoy in order to gain an advantage, and when I do end up doing them, there will usually be some sort of circumstance that negates the reason why I don't enjoy something
This actually reminds me of a weird thought I had a few weeks back. I'm playing Final Fantasy IX for like the fourth time in my life, this time hoping NOT to get bogged down by the simple-yet-addictive Tetra Master minigame.
(But there's SO MANY awesome games out there which aren't D&D at all, I expect I'll never get around to trying to rehabilitate a premise that I'm not sure I want to rehabilitate.)
To give a concrete example: in World of Warcraft, I don't do player vs Player combat as a normal activity, except in 2 circumstances: one was when there was an event where you could get PvP rewards for what's effectively PvE content, but in a PvP setting; And the other is where it's the easiest way for me right now to get the final 100th exalted reputation I need for a cool mount
11:24
It's by Square. Released in 2000 IIRC. I can't help comparing it with a similar game by square, Chorno Trigger, because they have some similarities: namely, a large-ish cast of main characters that one can build their party of and swap at a "home base" style point.
In Chrono Trigger, much earlier game, they utilize what fans call "XP leak" – characters that are not in the active party gain levels along with the others. In FFIX, they don't. I wonder what is the thought process that lead them to drop this because the idea was... well, really good.
@kviiri XP sharing between party members and backup members is amazing because it means you can take the characters you like without the risk of then needing a different character that's grossly underleveled
If you've ever thought "Gee, my world's mineral placement feels very ad hoc and random", then check out this oddly fascinating video
@Nzall Aye. Feels really weird they tried that in Chrono Trigger, and then decided "...no, let's not do this again" in further installments with similarly huge gaps between active and passive party :D
@JoelHarmon Heh. I used to leverage my Geology 110 class to justify some of my more whimsical terrains.
I'm amused that I'm all-in on XP leak in any game except Pokemon, where I feel like training the weaker members of my team that I'm bringing in for a specific Gym is part of the point. ;-)
(it was ages before I discovered that a lot of my friends go through with one main team, rather than my approach of training up three or four type-weakness-appropriate 'mon for each gym)
11:33
@kviiri I apply XP leak to all of my games where that kind of XP exists (which isn't many recently).
@LizWeir Interesting angle. I think Pokémon really does stress training the individual mons as a core part of the game mechanic, which changes things a lot.
Also, a Pokémon doesn't have character arcs or anything, unlike the protagonists of Chrono Trigger for example, who have fleshed-out personalities and personal side quests incentivizing their use.
@kviiri I recall FFVI had the build-the-party-of-four mechanic, without xp leak, so perhaps they were just being consistent with the brand?
right! I think that's why pokemon stands out for me, yeah
(I still remember the moment I realised it's completely a JRPG mechanically, just with a differently-framed recruitment mechanic)
@LizWeir I mean, considering how there are like half a dozen Youtubers who make videos every week on how to beat a specific generation with a single unevolved pokemon, I'd say you don't really need any specific pokemon
@BESW I'm sure somebody has a geology blog covering more weird actual terrain than I've ever used in a game.
11:38
yeah, I just like the incentive to catch and train new critters :-)
@JoelHarmon Enjoy.
one related thing I do want to think about is XP for new characters in games like Masks, where Potential is one of the major incentive structures and a bit of a disparity between characters is OK
True, but that's probably why Pokemon never really appealed to me as an RPG. Like, there's barely any player choice in how to build your mons, just choosing 4 moves and maybe equipping an item.
because I do feel like the gradient might still be enough that a fresh character joining a long-ish campaign feels a bit limited next to folks with six or seven advances
I then much rather prefer RPGs where you have gear with awesome effects as well as deeper customization based on selecting additional powers
11:40
I've played hardly any CRPGs outside JRPGs
I'm more of a strategy gamer, but I'd like to try Planescape: Torment at some point
"On some beautiful day" as I like to say
@kviiri I've hardly played CRPGs outside of Baldur's Gate
I play a lot of RPGs. They're my favorite genre alongside direct-control shooters
@kviiri "In the fullness of time"
@AncientSwordRage oooh. I've tried to get into Baldur's Gate multiple times, but I think the reason it doesn't quite appeal to me thus far is because I've never bothered to learn the magic system
Although many of the games I play do have some RPG elements in them (and I'm not talking in the sense of oughties game fad, where "RPG elements" meant having character customization stats)
11:42
which is a huge block for an RPG setting with such an exhaustive magic system
Like, it's heavily based on AD&D, so yeah
Eg. like Crusader Kings is a strategy game, but also has strong RPG undertones. One plays a ruling noble, and has to manage a lot of personal stuff in addition to just governance.
<insert Miniman-summoning reference to Wizardry 8 here>
@BESW Now I feel the odd compulsion to try to edit my original post today to fit that format.
Latest revisions on the Common Mark update: meta.stackexchange.com/posts/348750/revisions
2
However, I have played other CRPGs: Pillars of Eternity 1 and 2, Neverwinter Nights 1 and 2 are the major ones. I've tried getting into Divinity Original Sin, Tyranny, Planescape Torment etc
11:45
Physics.SE shows some issues, which they're adjusting for
@AncientSwordRage to be fair, it was to be expected that there would be issues, especially with the custom development features like Mathjax
11:57
@Nzall yup which is why they're taking it slowly
@AncientSwordRage as they should
I bounced off PS:T a couple of times, but I made it through earlier this year
(partly due to talking to a friend who's a huge Planescape fan a lot while I was doing it!)
in a development that surprised absolutely nobody, least of all myself, I then got enormously invested in Fall-from-Grace as a character.
12:17
@LizWeir PS:T in this context is..?
Please Send: Thespians?
sorry, yes, last reference was a bit further into scrollback than I thought
@BESW Is it technically summoning if I was here the whole time, I just only interject with appropriate triggers?
@Miniman People call it summoning when I do that.
@BESW Works for me!
12:57
Should we clarify the excerpt a touch? It currently claims to cover the Essentials line which is confusing with the "Essentials kit" being for 5e. (I'm not familiar with the products to come up with a good disambiguation myself)
13:09
@Someone_Evil Picturesque Scenery: Themyscira
@Someone_Evil Probably not the worst idea? How would we go about clarifying it?
you could include publication years. "... the Essentials line published from X to Y."
Since the "Essentials" name seems to come and go with various products. They used it for their newest sets of map tiles, too
(Possum Sorcerer: Terrifying)
@G.Moylan That seems like a good way to do it.
I'd change it to "between X and Y" but it seems pretty cut and dried that way
imo
13:55
Ability checks is something different from ability saving throws, right?
if d&d 5e: yep
(D&D-5e:) Yup, similar in execution but distinct (something referring to one does not also mean the other)
there are three main kinds of roll-d20-and-add-some-things (unless I forgot one): ability checks, which are kind fairly generic and get used for a lot of things, including skill and tool use; saving throws; and attack rolls
Okay, because of that question about warlocks disadvantage spells. There are some features from crating a pact that allow disadvantage for ability checks, but I assume those don't apply to saving throws
For Example, the Archfey allows you to learn Sleep at level 1
but yeah, the question also says they don't want pacts
@Nzall I also looked at eg. hex, and correct, it doesn't work
14:05
@linksassin I feel like "a day or two" is a little short. There's no urgent need to move on the issue, and good (well thought-out, researched, and written) meta answers often take half a week or a week to trickle in.
Would it be considered 'railroading' to let players know the potential consequence of a decision about where to go (that they should be aware of?)
@NautArch No, why? They get to choose whether to accept the consequence by way of deciding where to go.
@NautArch railroading is when you say they can go somewhere, but then you make a GM action that removes their agency and makes them go where you want them to go
@vicky_molokh-unsilenceMonica OKay, just making sure :)
Essentially, it's when you give them illusion of choice, but everything goes to the same location anyway
14:13
@NautArch I wouldn't consider it so, I think awareness of consequence is the type of openness that is actually improving the players' agency :)
the players have often made weird decisions about where they've wanted to go and I wanted to remind them should they go one way, they are most likely hitting a dead-end (that they know of)
We do get into the topic of story-author agency (dissociative) vs. player-character agency (associative), but that's a different dichotomy.
one of the reasons I like being a bit "too" open in my games is that it helps keep myself, as the GM, on my toes. I can't force story too much on them with classic tricks like "both roads ultimately lead to the same destination but you won't know that because you only get to take one"
like, you give them the choice between going with the smuggler and going with the city watch to enter the noble district, but then they do exactly the same thing
But if it's a dead end that the Characters know of, then there is no dissociation either.
14:15
This is a little different. The module I'm running has 9 different sectors inside, each with four zones. THe zones are separated unless you have a key. But you can move between zones/sectors as long as you have a key with access to one side.
The players got a key that will let them go into a new sector, but then they'll be stuck unless they happen to find a key to that area that they are about to go into.
But they did just find a key to another sector that gives them full access toa ll areas within that sector.
So i reminded them about the dead-end and the all-access key.
But it kinda feels like i'mpoushing them to that other area. Because I also am because I can finally give them some necessary lore if they go there :)
Reminders are OK, even good in many situations. They ensure players are aware of what makes sense for characters.
This is weird and contrived enough that the usual concept of railroading may not even apply.
@MarkWells FYI, this is Dead in Thay.
@NautArch Yeah, it sounded familiar.
14:32
@NautArch I may be reading this wrong, but it sounds like you're not asking so much about railroading and player agency, so much as asking about if players remembering the knowledge that their characters already have is a skill that you should be testing.
@NautArch A part of DMing is that you can play a little bit with the flow of the module and you're not necessarily required to give people the same information in the same locations or circumstances
@NautArch Something to consider: if this is an exploration-oriented dungeon (sounds like it is) then discovering that some things are temporary dead ends adds a lot to the experience. It adds verisimilitude (this place is complicated, it's not arranged in a nice linear sequence) and the sense of accomplishment when you unblock the path (cool, we got the sector Z key, let's go back to sector Z and see what it leads to).
GcL
GcL
Has anyone here used foundryvtt.com to run a game?
@Nzall a way to build your character to accomodate that is to add proficiency in Persuasion at the cost of some other skill proficiency. Proficiency bonus increases avery few levels. You can try anything, success or failure is modified by abiity score AND proficiency. If you are able to take the prodigy feat, you could have an 8 Cha (-1) with Double Proficiency (+4, +6, +8, +10, +12) in persuasion.
@KorvinStarmast Can monks take proficiency in Persuasion?
14:49
In 5e, any class can get proficiency in any skill - you just need an appropriate Background.
@Nzall In Dead in Thay, I think there are good reasons why things are where they are. And there are other benefits in the other areas without the lore.
Noble and Guild Artisan are the two printed options in the PHB for Persuasion, but there's also fairly explicit wording to the effect that coming up with your own background is supported.
How much of a concept are you working with?
uh, by which I mean, what do you have worked out so far?
@MarkWells It's not so much an actual dead-end, but more of a temporary one until they find the necessary access key.
But in the other exploration, they have found helpful things to them, but not lore to help them solve the primary mission.
15:04
@Nzall yes; either use the vHuman added proficiency, or pick a background that has persuasion as a proficiency
And if need be, you can come up with a custom background, and IME it is best to work with the DM on that.
@Nzall In our saltmarsh campaign, our tabaxi monk has the Noble background. She can be quite persuasive, or, just rip folks up with her claws. She's quite flexible.
@KorvinStarmast and i'm guessing happy with either solution?
@KorvinStarmast While "work with the DM" is always good advice, the standard rules on customizing a background are that you can pick any two skills you want instead of going for the ones the background says. It only says "work with your DM" if you want a background "feature" that's not one of the standard ones.
15:27
@GcL I've just started using it as a DM and Player
It certainly has a steeper learning curve, but I find the features worth it.
GcL
GcL
15:56
@RedRiderX Are you running locally or on a remote machine? Do you like it? How have you found the experience of dice roiling with it?
@GcL I'm using forge-vtt.com, because it wasn't worth my time to maintain another server.
And running locally always seemed like a very sub-par solution to me.
Like I said before, even with someone else hosting it, there is a steeper learning curve then something like Roll20.
For the GM as least
It would mostly work the same for the player
GcL
GcL
@RedRiderX I hear that. I'll take a look at that if getting a deployment that uses OAuth is too much of a pain.
@RedRiderX Never touched Roll20 after their deleting criticism on reddit and their own forum fiasco. What was the biggest hurdle to get over as a player?
@RedRiderX and Roll20's learning curve is pretty steep.
16:18
@PeterCooperJr. correct, but if a player doesn't work with the DM to make sure that the PC fits in the game world, the player is the problem. (In that same saltmarsh world I mentioned earlier, I had a player make a background that was IMO better than the ones WoTC had made for "Smuggler" so we went with the custom bg). It was a coolaborative effort, and that's the way to do it IME. Beyond that, making a world is harder than making a PC, right?
I'll see if I saved it somewhere easy, as I'd like to offer it to anyone else. Not sure where I have it.
@NautArch Well I would describe Roll20's learning curve as gradual with a very high plateau.
I got by for a very long time as a GM with just a couple Roll20 concepts (like the pen tool and the art library)
@RedRiderX It took me awhile to understand the GM interface and player interface.
And I see myself as pretty tech savvy.
but their UI is awful.
While compared with Foundry, you need to spend time with each concept to get anything to show up on the screen.
@NautArch I can definitely agree with that.
And because Foundry apes that UI in a lot of ways, their UI is also rough in spots.
@NautArch yeah, it puts a bit of a strain on a DM who cannot devote a lot of time to tinkering with it. But I have been figuring things out a bit at a time.
@KorvinStarmast same. ANd I work with what I've got. But it's still really frustrating for a lot of it.
I just deal with it and move on. Players generally understand.
16:27
@GcL RE: Dice rolling, the basics are there as far as a chat/roll log.
And it doesn't help that Dead in Thay doesn't allow for a lot of DM prep.
But the extensions really make the dice rolling shine.
@NautArch I have to do yet another set of experiments with dynamic lighting to get character vision to do what I want it to do. Quite the mess. Die rolls and chat are good though.
@KorvinStarmast Integrating Beyond20 with Roll20 (for dndbeyond rolling) has been a huge boon for me.
@KorvinStarmast I have yet to pay for that :P
I installed a nice dice calculator + 3d dice, but that's just scratching the surface.
@NautArch Yep same, and it works just as well in Foundry.
16:28
@NautArch Hmm, Someday, when I get thet time, I'll mess around with that. Daughter visiting this week, so no free time.
@RedRiderX nice. that definitely simplifies things. But I've got some players who refuse to go digital with their sheets.
@GcL I was a player in a new 5e campaign, and there was no Character building help to speak of.
You could drag a "class" into your sheet, but you still had to do all the work of figuring out what that meant for your stats
Maybe the DM mis-configured, but that was rough
@RedRiderX I think the charactermancer is what does that. But you have to pay for all the content.
I've always struggled with the 5e creation process, but stuff like DnDBeyond and CharacterMancer help so much.
@GcL Whoops just realized I'm not sure if you're asking for a Roll20 or Foundry Hurdle
The character thing was a Foundry hurdle
oh, thought you were talking roll20
nevermind!
GcL
GcL
16:32
@RedRiderX Thanks
But again it was a bunch of small features (spell shape templates, better dice calculator) and big features (better map management, better import options) that sold me.
If you haven't used any VTT Roll20 still has the lowest barrier to entry.
GcL
GcL
16:48
I used FantasyGrounds for a decade.... which was cumbersome to develop content for.
17:38
OK, now that the Last Kingdom Season Four binge watching is over, I have gone back over the convoluted lineage of kings from Alfred to William the Conqueror. Head is spinning. But the chaos in England does reflect the very fluid situations among the Franks, Burgundians and various Germanic kingdoms during the same period.
Sort of like a Starcraft 8 player "all against all" thing.
GcL
GcL
@KorvinStarmast Big Game Hunters
I think that mapping out that kind of relationship matrix will help one of my current D&D campaigns.
@GcL Been so long since I played that; my son and I tried to do a 2 versus 8 comps game that looks something like "surrounded, break out" but I forget the map name. We never quite got it done, but we were close one time when the internet connection went down.
We decided that I was better at the "turtle and slow grind" to the SE corner while he was better with the high risk attacks down and then left. I finally got my "speed build" down so that my Valkeryies wouldl decimate any air raids from the zergs. He had taken four bases when the game went down. I thought that would be the tipping point.
I also had mobile repair teams of SCV's to avoid missile launchers and tanks from being destroyed. Cheaper to repair than rebuild, eh?
Not Valks, Wraiths. Gaah, Valks are Protoss. Man, it's been forever.
18:34
@GcL If you're familiar with Fantasy Grounds you'll probably be at home with Foundry. I haven't use it myself but from what I hear Foundry is halfway between FG and Roll20
GcL
GcL
@RedRiderX I'm going through Foundry currently. It's between eleventy to umpteen times better than FG. No more "obfuscated" xml to muck through. I don't even like JS, and this is pretty good.
@GcL Hah even though I haven't used it I've seen a few FG data imports, they can be a pain.
When I get them from DMsGuild I just extract the maps and hope that someday Foundry has an importer.
Give their current processes, I'm certainly betting on Foundry getting that before Roll20
GcL
GcL
Trying to make maps for modules in FG was a huge time suck. I'm wiring up a Foundry dungeon generator for myself... because I love to draw crap on the fly when it's needed. Notes for the adventure are like "~400x400 stronghold, gold? sliver? sm. hoard." so if I don't use it, I didn't waste a hour making a map.
19:07
Wow that underdark beasts question is really attracting more attention than I thought it would...
GcL
GcL
@Rubiksmoose Well that's too bad. I'll go add my downvotes.
hah! Go right ahead, it's not mine ;-)
GcL
GcL
Well, shoot me a link to one of yours you want downvoted. Sheesh... people are so hard to please.
6
Q: Can you disarm a solar’s Flying Sword?

AttonwizardIn 5e D&D, the solar has the ability to release its sword and control it remotely. The description for it says: Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a...

8
Q: Are the limitations imposed on a pathfinder 2e wizard's spellcasting strictly a 'downgrade' over a 5e wizard?

Ben R.I'm a DM for a fifth edition D&D campaign. After discovering Pathfinder 2e earlier this year, I've been eager to give it a try with my regular group of players. I like the action economy and critical success/failure mechanics baked into the system. We started on 4e several years ago, and when 5e ...

 
2 hours later…
21:31
8
Q: Can a wizard use the Sleep spell to hunt for food?

ToothbrushIn the description of the Sleep spell (PHB p276): This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hi...

GcL
GcL
21:44
@HotRPGQuestions I like the idea of a wizard who is on the road, a bit hungry, and totally willing to burn level 1 spells like that.
@Ben So I've got a new toy called FoundryVTT. I'm going to see about implementing your corruption systems as an add on to randomized pregen scenes dungeon levels
@GcL Most days... what else you going to use it for :shrugs:
GcL
GcL
@Ben which then basically gives us a 5e Diablo as a VTT... Need an artifact for Wirt's Leg though.
Now I like the idea of a wizard using sleep as more humane way of killing the game
GcL
GcL
@Someone_Evil I would expect firebolt or other cantrip as the kill method. Not sure how humane that is.
I kinda want to make an L1 spell that substitutes for a survival check to forage for food.
Gotta be something in the old AD&D material I can rip off port to 5e
Goodberry?
GcL
GcL
21:49
@Someone_Evil That's for those tree huggers.
Also, that always works and works for large number of people. I want the ivory tower arcane version of you forced a theorist to go camping and this is the level of power they're going to throw at something a fighter or barbarian would solve with a bit of patience and a loop of string.
Like mowing your lawn with a freakin' laser beam.
unseen servant, tell it to forage for you
GcL
GcL
Good one.
@Someone_Evil It's got what? 1 hp and the int of a wind up toy from the mid 90's? I expect only the finest dandelions from that foraging effort.
That's a good idea for an minor flawed magic item. It does unseen servant, but the servant is rather clumsy ... like they're some magic force that was originally meant for a different purpose but had to be retrained to do this magical task because the Weave tanked and it was the only job it could find at the time.
@GcL Create bonfire, summon woodland creature, Mordenkainen's sword, mage hand.
GcL
GcL
I would totally expect the bonfire. Conjure woodland creatures is also a tree hugger spell, and they already know not to eat the bright red berries the birds don't touch.
Mage hand would be useful for picking those mushrooms that were careless left around.
I imagine an archmage using Mordenkainen's Sword to trim hedges while the gardener they paid a whopping 2sp per day looks on in horror as they make a total hash of the job.
Conjure elemental: I want to see a gargoyle put to work harvesting roots and nuts
GcL
GcL
22:01
I'd probably award actual XP for that kind of shenanigans.
22:39
@GcL They've kept to a good extent the trying to distinguish between divine magic and arcane magic, and all the create/purify/etc. food & water is on the divine side of the line. Somehow arcane magic casters don't know how to use their magic for survival, only the divine casters have that figured out. *shrug*
@PeterCooperJr. ...that scans, honestly. Academica tends to be more invested in theory without praxis, faith-based organizations are historically really good at street-level praxis.
I like the idea of druids performing street magic
Not that I think D&D has ever understood social reality to the point where that would be an intentional comment.
@AncientSwordRage Heya. Is this still something you wanted my attention drawn to?
22:54
@BESW Totally fair assessments on all counts, there.
Honestly I'd like it if there were an easy way to reskin the cleric/religions/gods aspects of D&D, as I'm not thrilled bringing polytheism into gaming with my kids. (With other adults I'm not as bothered by it (though I still am a bit), as just a fiction thing of how that universe works, but with kids they're not always great at distinguishing fantasy from reality.)
I think it's pretty straightforward, since D&D "polytheism" is actually a monotheistic stereotype of polytheism.
It's nothing like any actual real-world polytheism, it's what an unimaginative monotheist would think polytheism is like if they never did any research.
@BESW I think "multitheism" might be a better term for it even?
I think it's a reach to try and find any legitimate parallels to real-world faith structures in D&D's "we mashed together the pop culture we like best" setting.
@Shalvenay If you want? There aren't any real religions that work like typical D&D religion, so using a term from the study of real religions is a poor fit.
(which I don't believe "multitheism" is)
@BESW I do agree, at least with the way it's commonly interpreted/used
23:08
If I was going to monotheize D&D with minimal mechanical tinkering, I'd go for an approach based off Christianity: multiple sects that disagree about doctrine and practice, each with multiple religious orders that have their own praxis priorities.
@BESW that's an interesting approach :) considering that the phenomenon of monotheistic religions breaking down along sectarian lines is not at all unique to Christianity
No, but the European Christian form of sect-and-order is the reference point the designers used for their "polytheism" because it's what they know (combined with demonizing other religions to justify exploitation or oppression of their people, of course).
The setting's religious systems would look very different if they'd been familiar with Islam or Hinduism or... anything.
A big part of it is that the basic unit of systematic faith in D&D is the cleric, and the cleric is based on a mashup of Catholic and Anglican priests in British horror films, and American cinematic representations of the Bible. By making those the religious touchstones underlying the entirety of D&D religious practice, they made a setting that is firmly coded as Christian.
I find it interesting that D&D clerics are basically Christian saints, but D&D gods are also basically Christian saints.
@BESW that is something I definitely can see
(This is why D&D gods are so opposed to each other; it's very much the evangelical/crusading Christian "God vs the Devil and other religions are the Devil" attitude.)
@MarkWells Yup! And that reflects the assimilation of local spiritual entities into the Catholic tradition. "Oh, Bríg? Sure, you can keep venerating her, just call her Saint Brigid now."
Again, I don't think D&D creators were drawing these parallels on purpose, it's just the background radiation of the religious norms they were copying.
So it's always a bit interesting to me when people are uncomfortable with D&D's polytheism, because to me it's just a Christian allegory, as Christian as Narnia.
The thing we can't easily excise from the D&D pantheon isn't the multiple gods (as you said, Mark, we can just distill them back down to saints and the leaders/founders of holy orders); it's the notion that different faiths must necessarily be in direct competition and trying to overthrow each other. And that's not a concept alien to monotheism; polytheistic faiths are traditionally much more comfortable with conflicting ideas existing alongside each other.
23:36
@BESW We used that as a plot point in a campaign once: we had a crypto-cleric of Thor, who had been assimilated into the major monotheistic religion (as an angel), and the cleric could continue praying to angel-Thor and have all the status of being a legitimate priest, so long as she kept quiet about the "not originally an angel" part.
Banned From Argo, an rpg by Speak the Sky is a sci-fi parody role-playing of hapless havoc and reckless R&R by Space-Fleet's finest crew.
@MarkWells I had a paladin once who didn't know who the ethereally beautiful lady was that appeared in a vision and called him to fight injustice, and he didn't care. This bugged a lot of the people around him.
@BESW That's kind of awesome.
He just swore "by the Lady" and that was fine by him.
And in all my D&D campaigns, Hypatia was canonized as a patron of librarians, scientists, and menstruation.
23:58
@GcL No, I meant all 4 for providing the meal. Make the fire, get the game, kill the game, hold the game over the fire.
@nitsua60 hey there
@Shalvenay hiya
@nitsua60 how're things going?

« first day (3540 days earlier)      last day (1721 days later) »