Inspired by this question (and a comment underneath it), I thought we should have a solid answer on the site for this question:
Can a character at 0 HP take damage?
Is there a good existing tag for questions about mechanics for tracking (i.e. following the trail of someone/something)? I tried using the search and it's hard to find questions specifically about that topic because so many other questions use some form of the word "track" to mean other things (e.g. keeping track of expended resources, party loot, etc.) besides what I'm talking about.
Seems like a good candidate for a tag but I wanted to check if there was an existing one first
Hmm... Do you think tracking is a clear enough name on its own (with soon-to-be-added tag info) for it, or can you think of anything better to avoid confusion with other topics like that one?
tracking-creatures occurred to me, but I feel it kind of leaves out the possibility of tracking mechanics in games that involve vehicles and the like
Again, that's the exact thing I'm not asking about - that's the topic that makes it hard to find questions about the kind of tracking I mean. The kind of tracking I mean is what I mentioned above: "following the trail of someone/something"
For some reason I got it in my head from the get go you were talking about tracking specific aspects of a creature, i.e it's health, or how many spit venom attacks it has left.
> For questions about investigating mysteries and crime in-game. Finding and interpreting clues, interrogating witnesses and catching criminals is often crucial to such investigations.
Anyway, an update since I mentioned it here: I did indeed make the tracking tag and added it to the questions about the topic that I could find. :)
I just improved an edit from the suggested edits queue and I am trying to work out if I did the right thing.
The original question is by a new user with 1 reputation. It was closed by Rubik's for lacking a system/edition. The edit added a lot of good information and clarified the question, howe...
And electrolysis wound up indirectly saving a lot of water since I need much fewer terraria.
@trogdor Sieve, a couple of buffer reservoirs, electrolyser in a closed, airlocked room (not perfectly but I can tolerate small leakages for now) with a gas filter venting hydrogen to a generator and oxygen to living areas
I'm having no morale problems at this time so I'm trying to expand my resource inputs
@trogdor Algae terraria, to save algae, seemed like a great idea until I realized how much water they need and how much filth they produce. Lots of manual labor, lots of fresh water wasted x(
Got a qeustion: In the hurry of preparing last session, I accidentally gave the Aid spell to an Abjuration mage, without noticing it was acually a cleric spell (I justified it saying that the wizard that teached that to him used to work a lot with temples and studies divine spell magic flow and managed to replicate some of it.. bla bla bla :P ).
Do you think that a an Abjuration Wizard is too powerful with Aid?
Aid is a 2n level spell that gives +5 HP, it's an Abjuration spell, so when an Abjuration wizard cast it it get 5 + 2x level + int modifier temporary HP, plus 5 for every slot level above 2nd.
@Sirv The player wants to build some sort of tanky battle mage.. I saw the spell and I just thougt that is was perfect for what the player wanted. But then i noticed it was a cleric spell. In fact I was wondering why he didn't pick that one on level up.. I was afraid some sort of cheesiness could be done with that but if that's there case i'll just homebrew some rules to balance it.
@trogdor At first I thought ONI was easy, I mean I didn't get into trouble for quite a while into the game and assumed my heritage with Dwarf Fortress and Factorio helped me plan ahead.
But I realized that had I actually ran out of water, like I was very close to doing thanks to the heavy drinking of those algae terraria, I would've completely lost my already precarious calorie situation
not sure if this is better for Meta, but should we treat DMsGuild stuff as WoTC when folks are asking for content, or is it more like homebrew where we should only recommend if we can talk about experience with it?
@NautArch Probably depends on the publisher. I think anyone can upload content to DMsGuild, so there's no assurance of quality beyond homebrew elsewhere on the internets
THey really made it confusing. I'm just not sure how to handle the content on there. It seems like an 'official platform' for any content. From trusted publishers to dandwiki level. But without any way to know.
@MikeQ but does legit publishers mean that item is legit? Probably in most cases, but it seems like if you are going to recommend 3rd party, it should be something you've tried.
Generally speaking, answers should only recommend things that they've tried, if it's a matter of experience
And my experiences with other systems has taught me that "third party publisher" has no guarantee that the content is balanced or good or otherwise playable
Based on this question, and the use of the DMs guild tag it made me wonder if the DMsGuild tag is an equivalent to Homebrew or if it should get both tags (one to identify it from DMsGuild and the other to let everyone know this still qualifies as Homebrew.)
My concern is that the DMs Guild creat...
A student wielding a sword attacked a vocational college they studied in in Kuopio, nine people including the perp were injured and one person was killed. Attacks like this are super rare around here and the reactions that irk me are basically nationalists already loudly shouting "wild guesses" about the motives behind the attack.
One of the most bigoted ones I saw so far was "even if the attacker wasn't an immigrant Muslim, their methods sure are". Yeah, found out a way to pin the blame on the Islamic community anyway...
But yeah. I'm happy the police responded fast and the situation was over quickly. The perp was shot after threatening the police but was apprehended alive. Nice to have people tried for these crimes for a change.
Today's featured site is Role-playing Games and the card is shown as follows:
RPG clearly has unanswered questions.
What is meant by the '100% answered'?
One of the tools that diamond moderators have at their disposal is the post notice. We have several different types of post notice for example, this one, for posts that require additional citations:
Some of the information contained in this post requires additional references. Please edit to ...
well in order for a curse to be used a player has to use one of their sabotage points and tell me what player they want the curse to affect. I then roll on a table to see what curse is used.
this is all done within the context of an interdiminsional game show so it gives me an excuse to explain one shot unique mechanics in character
I'm not sure you can use flags in chat to get things moved. I think you need BESW or a local diamond to move things. Not sure BESW can move things to EPoM, though.
Chat flags just go out to all moderators accross the site. They'll usually decine things if they don't know how to handle it or don't see what needs to be handled.
@Someone_Evil Context was a little blue dot. Wander over to that chat. Take a look. Wonder... huh, that might be offensive. Not offensive. Just regret looking it up.
I don't think I got that blue dot, so I don't know what chat it is. I do however know one meaning for the word merkin and do not feel like discussing it in a stack chat.
It was a while ago. Just one that stood out in my memory.
@Rubiksmoose I see your comment to draw me further into meta, but I must decline. I only answered on the request for feedback because it was your name as the OP, and to provide a voice for "maybe don't".
I do wish someone would though because this seems like a discussion that we should be having. It seems the community is not wholly on the same page about this issue and I'd like to see if we can help change that.
@Rubiksmoose I think that would be a good discussion to have. I think having a list of things that could improve a question or answer is fine. I'd like to believe that anyone trying to help asks, "is this actually bad?" first.
I know that sometimes you get a shiny new hammerguideline and many things start looking like they're nailsimprovable.
@GcL Well if by "bad" you mean incorrect, that is a bit of a problem for moderation. We don't judge correct or not correct. Often, we can't even if we wanted to. And I don't think we should have a policy that hinges on distinguishing between the two.
@GcL Well, FWIW, we have been using other mod notices as substitutes for the one being proposed. So, it's not like we haven't already been acting on flags and posts in the same way we'll continue acting on them (barring some change in the Meta of course).
@Rubiksmoose I think anyone should think twice about "what about this answer or question makes reading it a bad experience?" If the result is, "the answer is fine" or "the answer is good" then don't muck about with it.
Specifically for asking for referencing the good subjective guideline, "is this answer bad? and could adding direct personal experience likely improve it?"
I kind of see what you're saying, but I'm not sure using "good" and "bad" here is helpful because I don't know who is judging it and how. If you ask our current guidelines (by some interpretations), any answer without some sort of support is "bad" from a policy standpoint even if it is correct factually.
@GcL I don't know how we can judge good/bad here. There are have been a lot of time I've answered (or seen answers) where something I thought would be 'bad' was backed up by experience and I realize what I thought might be bad wasn't because of the experience provided.
It's why experience is the difference maker between idea generation and idea recommendation.
@NautArch Is the question or answer a bad experience for the reader? E.g. as a user reading an answer, it would be better if it had a few paragraphs about this one time at band camp.
@GcL I'm still trying to separate the reader experience from how we currently like to see answers. In my mind, it's another big part of what separates us from forums.
On forums, ideas are generated and suggested. But here, I like to think we've got a higher standard where it's not just about "here's an idea", but "here's an idea i've tried and here's how it went". That's a lot more useful.
@NautArch I think making or requesting changes for the sake of doing it or for the sake of guidelines might not be worth the cost if the result is not to provide a better experience for the users of the site.
@NautArch I think it is, but the answers I cited... one of which is yours.... are great answers that do not do that.
One of my favorites is prime dice's, "I've been playing for 25 years... [sic] and wouldn't attempt this "
@GcL Well, it's not about the guideline, it's about our standard. And answers should meet our standards so that our standard remains high and our value remains high.
@GcL Oh definitely! I've submitted answers in the past that I haven't supported that have been very well received. But I know better now and I don't do that anymore. I think it's better for me actual try the things I recommend (and now I do so.)
I don't think it's worth going back and resolving old answers like that, but we can move forward with trying to be better.
A great deal of experience is being able to guess correctly despite not being able to put your finger on precisely why. Implicit cognition is valuable.
@NautArch Sure, and you also don't know if someone is just saying "yeah I totally tried this for reals " just to skirt someone needling them about it.
the thing is that it is entirely plausible for someone who has a lot of experience to be able to formulate something good by gut instinct/intuition without being able to actually point to a specific example they can make relevant
@GcL But again, I personally believe it would be a much better answer if I could have supported it. And I do plan on doing that if/when the group I DM ever meets again :)
or simply by analysis, too, because if you know a game's ruleset really well you can often make a very accurate appraisal of what the effect of a certain rules change will be without having to have had any experience actually trying that rules change
@GcL I think the cost is greater to have unsupported answers. ANd it's okay for us to disagree and then it goes back to meta to see what site consensus is.
but when consensus points to one, we all need to do our best to follow it.
@Carcer Yes, which is why I started pointing out this meta a few months back as this discussion kept going without resolution.
@NautArch I agree that answers with support are more often more useful, and I prefer to let the votes rack and stack usefulness. IMO, that's the stack working as it is intended to. Those with better support get more votes.
@KorvinStarmast Maybe it's my general distrust of the masses (which is what voting represents), but I like having a high standard here. It's part of what differentiates us.
Ignoring that standard for the sake of votes isn't something I'd like to see happen.
@NautArch Actually, the voting system does not so discriminate against the masses, at least in this system. I think that is on purpose. I believe that more votes will tend to aggregate on the better answers.
@NautArch I don't disagree with pointing to "support will improve this answer" because it often will. What I was getting all froggy about a few weeks back was what appeared to me to be a case of community badgering users, and particularly new users. I think GcL may be perceiving something similar.
@NautArch But I don't "inherently feel that it is not necessary", so maybe you are mis reading my point here?
The voting system is built to stack the better above the not as good. That's a fundamental core of the SE engine. It isn't meant to restrict the number of answers that do arrive.
@KorvinStarmast I wasn't necessarily referencing you, just that if folks think it's not necessary and they get asked for it, they may think said asking is badgering.
@KorvinStarmast very much so! That definitely plays a part. And some folks may also use worse tone when they feel they are repeating themselves - which isn't helpful.
@NautArch It doesn't happen that often, and when it does we can always go to meta and discuss it. (As the flame/fire for worn objects went .. though that was the designer reasons debacle ... )
@NautArch Go Horned Frogs! (Couple of good buddies from church went to TCU. I have become a fan of the purple ...)
@KorvinStarmast Right, but it still means the community is opting, at times, to ignore the standard. We don't remove those answers (nor should we), but I think it's better to get ahead of it than react to it.
@NautArch Which takes us back to style and tone. I think it works better with a certain tone, or style, but I don't think the community is cohesive enough to dictate a style guide.
@NautArch I'll offer an idea here, as food for thought. The creation of an anecdote requirement has been remarked on by a number of long term users as either onerous, or in various other terms unfavorably. GcL covered one in his meta answer, and I've seen a few others that I am not interested in digging up. I estimate that those voices perceive that their feedback is being dismissed.
In D&D 3.5e there were a number of options which PC's (and the DM) could use to augment themselves (or monsters) for a cost. Of these numerous options, I am focusing on grafts.
Has anything similar to grafts from D&D 3.5e been introduced in D&D 5e so far? Certain grafts were iconic to certain en...
@KorvinStarmast I believe the anecdote issue was addressed by reviewing the overall stack policies on backing up subjective. It's not their concerns were dismissed, it's that they were addressed but they didn't agree with the outcome.
Part of the issue is that we have not received any of this feedback in a place where we can act on it: on Meta.
We love comments and notes in places, but if they are a matter of community import, Meta is the only real place those discussions will have a ton of impact.
@Rubiksmoose It is on meta that they are being dismissed. (or at least that seems to be the message I was getting, but I may not have grokked it all)
To me the issue is the difference between encouraging support, or added support, and writing a policy. I see no value in the latter, I see value in the former. The votes will usually drive the better answers to the top, but it doesn't matter if now and again they don't. This is a subjective stack in the first place.
@KorvinStarmast The problem is, we already have a policy. Some people have different interpretations of that policy, but the policy itself isn't new or going away.
@KorvinStarmast Link? In my time as moderator I've not seen any Meta posts on this issue as far as I can remember.
@Rubiksmoose Yeah, I prefer Guidance to Policy on this matter. I disagree that a policy is needed. But you already know that from our previous conversation. :)
@Rubiksmoose Racking my brain here, as I am not sure if I am remember comments on meta, or comments in chat or comments under questions that got axed/cleaned up. I've not given this any thought for a while, as the grandbaby has taken first place in where my brain goes these days.
@GcL That said, the population who care enough to engage on meta are those who will tend to inform policy. For a RL parallel, in our local district/county, voter turnout is less than 20% unless it is a national election. But that small group of voters still elect who is mayor, on city council, bond issues, etc.
@MikeQ Is something I'm battling with ... I joined a Facebook Android-Coding group ... seems to be lots of Indian/Pakistani/"sub-continent" (Not sure of correct phrasing) ... is a long way away from "The Queen's English" ... and I'm thinking "How can they write Correct Syntax, Valid Code?!?!
@MikeQ :D English has it's own internal logic and coherency! <I almost typed that with a straight face!)
But yes, when there are strict rules of what the Compiler will accept, you have to work with that ... English, well, the Rules are ... more like Guidelines
Is just a little jarring (for me) when you have a post in "broken"/not-my-dialect/2nd-language, asking "How is the fault in two function be caused?" ... followed by some elegant Code ... :)
@NautArch It's basically all unofficial third-party content - except that which is released by Wizards of the Coast themselves (e.g. various Extra Life releases by them, the Plane Shift PDFs), which is of varying levels of "officiality". It's just a platform for distribution.