@HotRPGQuestions imagine with me for a moment, that there was such a thing as a magical hand wave. Now with this wave,. You could ignore things that don't make sense and will never make sense. That's Centaur Anatomy
Based on the number of limbs ( a really fundamental characteristic to species classification) dragons, centaurs, hippogriffs are more closely related to insects than lizards, horses, eagles, (respectivly-ish)
@nitsua60 Me too, which is why I asked, but our tag says it's a setting that is published for very different systems, so either our tag needs updating, or it needs to have its system-tag added
user15026
12:10 AM
If it's DnD isn't murder like already on the menu hardcoded? :p
@Shalvenay 10 limbs, right? So they should be related to crabs, lobsters, prawns, etc. (If we apply evolutionary development to them, which might contradict lore slightly)
Time Stop indicates that the caster has 1d4+1 rounds to do whatever they want and that time does not pass for other creatures. Presumably everyone is effectively barred from using their Reactions, but this is not expressly stated. Furthermore, it suggests that the caster could simply walk away fr...
Like, the spider-human(ish) combination has bigger problems than number of limbs; iirc spiders haven't really got blood or muscles, but a sort of hydraulic liquid instead...
After some quick googling, they have got a liquid we might as well call blood, but the hydraulic part is correct
Simply put, the dungeons-and-dragons tag is for edition-agnostic questions about Dungeons and Dragons. By default, should questions about the worlds and/or lore of Dungeons and Dragons in general without specifying a particular world include the worlds and lore of Magic: the Gathering?
I ask thi...
@Shalvenay G'day not too bad. Checked back in to the immensely satisfying state of having exactly the correct number of upvotes to hit the daily max without a single "wasted" vote. I know excess votes don't matter but I find it satisfying to get it exactly.
I don't know if they were universaly portrayed that way
It's possible though I suppose
I remember some stories of Hercules showed them in a less than positive light but I was too busy being surprised about how much of a huge ridiculous evil jerk Hercules was being
In the name of getting what he wanted basically
I mean at one point he murdered a bunch of centaurs even though only one of them had done anything to make him mad,... I think
If I recall correctly at all
But that could have been some kind of veiled xenophobic commentary in itself
But they have definitely been a thing in stories for doing bad stuff
But the problem is that's also stuff say,... Zeus did
Alongside other gods and mythological creatures like Satyres and stuff
It's hard to tell based off of that what intent they had regarding just one creature type
Whereas being alive now kinda shoves our faces a little more obviously in what the problems are with orcs
@BlackSpike well, regardless of whether that's true,... He was an inspiration for the modern orc of today which has a very xenophobic undertone at the very least
@trogdor And I'm not disagreeing. "orcs" have been picked up on as an easy target, a place to put our 'fears of the-other', something we can oppose, unhindered.
As the title says, what rules are there that make any attack that hits a given target deal damage as if it were a critical hit? I thought I remembered hearing something about that and the prone condition but after double checking it, it doesn't seem to.
@BESW "he's not just some guy with Wikipedia, he's got the receipts" is the best endorsement of someone I have ever heard. You should give people references as a living :P
[grin] Seriously, Hodes walks the walk. He's a game designer and a cultural consultant with some very excellent games under his belt, and he puts himself out there to talk about the difficult stuff firmly but compassionately and with an eye toward positive forward action.
His blog's got really great stuff, from practical advice to deconstructing real-life examples of bad action and how we can learn from it.
@BESW I personally would love to join him in a campaign sometime -- he seems like someone who'd be a fantastic sounding board for some of the stuff I poke at
(in fact, I wonder if I should follow up with him on the standing offer I made in my original email to discuss my work on the Ambermoons with him)
The Eldritch Invocation "Armor of Shadows" says
You can cast mage armor on yourself at will, without expending a spell slot or material components.
Does this mean I know the spell? IE can I cast it on someone else by expending a spell slot and material component as normal?
"Fate Accessibility Toolkit • Prototype Edition" for sale by Evil Hat at reduced price because it's got no art yet, but they'll upgrade your copy for free when they get the art. itch.io link; DTRPG link
Last session, my players got into what was meant to be a fairly minor battle. The wizard misjudged the strength of the enemies and used both of his third level spell slots, and the druid acted sub-optimally, but in character, by using several of her healing spells to wake unconscious enemies for ...
"Niches & Nonsense—Once Upon A Wizard’s Shelf." (free itch link) A hack for Dungeons & Dragons 5th Edition. It has the players take control of a bunch of living spellbooks. Together, they must solve randomly generated problems in the infinite Wizard’s tower, and hopefully set enough to rights that their master will let them live when they inevitably return.
What game system and edition are you asking about? Please include a tag to indicate this. There are thousands of RPGs and we can’t provide an answer without knowing which one the question is about. — Purple Monkey19 mins ago
In fairness, there's no system or edition where that question wouldn't be abject nonsense anyway.
Kickstarter: "Twelve Hundred Words" is an illustrated autobio collection of 200 word analog RPGs about mental health, written by Taylor Smith and illustrated by Mercedes "Cibby" Acosta. This campaign page is also a separate play-by-post RPG.
@JohnP Current Party is vHuman Ranger Gloom Stalker 5; Tabaxi Nature domain Cleric 5; Half Elf Lore Bard (4 or 5); aarakokra Monk, I forget the way, 4. Make what you think fits into that.
Al-Iksir (itch link, free) is a collaborative horror game for three to seven players about a cadre of Sorceror-Thanes maintaining their fel grip on immortality. Written by Nicholas Masyk for Game Chef 2019.
@BlackSpike A friend of mine started a small business (FLGS) after he and a buddy went to an estate sale and scored a bunch of MtG cards. Those cards ended up providing the seed money (via sales) for them to begin the small business. Store's still open 14 years later.
What if you put a bag of holding inside a bag of holding inside a bag of holding inside a bag of holding inside a bag of holding and cast Karsus's avatar, then cast Karsus's avatar again (while in God state) on yourself, then cast Karsus's avatar again (while in god-god state)
Just hit 4th level, and I'm seriously considering scrapping my plans I had going with magic initiate to get a 1/day healing word. We seem to get knocked down...a lot.
@Rubiksmoose It's similar to the bard in that there's a lot of options. But I also love the divination dice :). Hardest thing with those is pulling the trigger on using them.
@Rubiksmoose Wife made the same joke :) But not nearly often enough. Having another character with the ability to get someone back in the fight seems like it could be huge. More worthwhile than resilient at the moment.
@BESW Is the key to the term the number of powers, or the aggregate of powers adding up to something? I think that if you hit English.SE you might get one of the word smiths there to find what you are looking for.
I have a rule whose purpose is to incentivize all other monsters targeting the monster with the most number of powers--but to phrase it in a way which EXPLICITLY includes the possibility for two monsters to have the same number of powers which is more than any of the other monsters, and both of them are made targets by this rule.
@KorvinStarmast Actually leaning Bard. My WIS modifier is -1, but CHA is +1. Could then pick up message and mending as well. Probably take shocking grasp as my new wiz cantrip.
Basically, if you attack the most powerful monster you get +1d6 to do so. If two monsters are equally most powerful, you get +1d6 for attacking either of them.
@KorvinStarmast It feels a little underwhelming, but that 1/day "on your feet, soldier" and the utility of the cantrips seems good. Still not sure I'm going to take Find Familiar at this point, but I'm heavily considering it. Was thinking HOld Person and Misty STep, but I just got Mirror Image from a scroll and adding it to my spellbook. That seems 'good enough' for now to help me avoid being hit.
@BESW Out of the box thought: change the term "powers" and "power" to something else. Like feature. Then you get 'feature-rich' as the term you seek. The monster who is most feature rich is your one with the most powers as compared to others.
@KorvinStarmast yeah, that too. Actually have to talk to my DM about using minor illusion/silent image to obscure myself and what happens when I cast a spell.
@KorvinStarmast Aside: I've never been able to successfully find a use for any of the clouds in 5e. They just seem to inconvenience both side so heavily that it's never useful to toip the scales strategicvally.
@NautArch A lot of GiTP posters seem to think that Minor Illusion can put up full or 3/4 cover. But I agree that you that a discussion with the DM on how they see that is key for that working.
@Rubiksmoose I've been using fog cloud to shape the battlefield since our first 5e campaign and my tempest cleric. In Nits' ToA game, we used it to withdraw from a fight that was going south and to prevent an OA on Trogdor's paladin during that withdrawal.
@KorvinStarmast They were cool with the idea that I obscured myself, but said that when I cast a spell, it basically removed itself from the equation and I was known/seen.
@Someone_Evil It's a HNQ drive-by who's never done anything on the site but vote before, so I wouldn't be inclined to waste a lot of energy on personalized attempts to explain why their comment is kinda weird? Flag and move on.
@Rubiksmoose We also used it to temporarily blind the pirates who were chasing us (I cast it over the helmsman) as we turned around to engage them. It gave us a few rounds to come along side and board them ...
@NautArch The previous round, Trog's Paladin has successfully used the command spell to convince their helmsman to turn hard to port. (We were in the area with a lot of shal water). SO they were aground when I cast the fog cloud.
As it was, the battle was a near run thing. Their archers and our fellow sailors sort of evened out, and our boarding when they weren't aware got us enough "momentum" that the battle was pretty shhort.
@Rubiksmoose Yeah, inside a dungeon it's a bit harder to use. We did use it against an Umber Hulk in that first campaign, so that none of us looked at its eyes. We still attacked with disadvantage, but none of us got confused.
@Someone_Evil Number of flags as well as some other criteria. For example, shorter comments or comments that meet certain patterns can take fewer (or even just 1) flag to remove.
@NautArch I think it was something like "Hard a-port" and Nits ruled that it worked. I can see a RAW argument about that, but he liked it well enough. Shal had tried the turn before and the helmsman made his save.
Turn should have worked, but one would have then guessed at which direction he would turn.
Plus, nautical terms: are they one word or two? Toggallantsail/Topgaluns'l ...
@Rubiksmoose My favorite use of fog cloud (or fog cloud-like effects) as a GM is in horror campaigns (which I really need to do another one; I miss them). You can really amp up the ambiance in a fight when your players are literally blind
I will say that horror campaigns are so much better if your players are willing to do theater-of-the-mind; I did one online with battlemaps and it really detracted from the tension
(perhaps I'm just not used to horror in that format though)
@Rubiksmoose I completely agree. Definitely wouldn't have gotten better at it without some guidance from one of my GMs (who'd been gaming for about 20 years when he GM'd me).
@kviiri One of my favorite things to do recently, is take a graphic depiction of an area without grids, and just drop tokens on it (for online play); you get the visual effects, but have the added flexibility of interacting on a more open board
I think zones become more and more appealing over grids for tactical combat stuff as the scale grows. Eg. if we're talking modern warfare, combat where the opposing forces are less than 150m apart is already considered a close-quarters engagement. Picking a grid size that allows for enough detail without necessitating an inconveniently large battlemat might be hard.
Zones lose some of the detail, but vastly improve in convenience.
(of course there are many ways to implement grids or zones, so not all assumptions I've made will be universally true)
@KorvinStarmast Sounds good, I'll poke around on D&DB a bit. What level, and roll or point buy, starting gold/magic, etc?
@goodguy5 The reason I asked was I ran across another post where a 2nd level somethingorother could open a channel to the sun and suck down live sun plasma. Some debate on legality/interpretation of course.
Huh. Two answers resulted in repcap for two days straight. w00t.