I'm specifically trying to work with Stack Exchange, so I have to use the array environment, I don't believe the table/tabular environments are enabled.
@Xirema Hmm... might try \hfill at the end of the array. I don't know if that's going to have the desired effect but might try it with a & \hfill \\ to see if that consumes the remainder of the horizontal space
Equating Black Widow's infertility to the Hulk's big green rage monster tendencies as well as both Age of Ultron and Justice League having the same "awkward dude falls on single female main character's chest" comedy moment is a bit...
If it is only an isolated array, a simple way is
\noindent
$\displaystyle
\left[
\begin{array}{rrr}
1 & 0 & 0 \\
0 & 1 & 0 \\
0 & 0 & 1 \\
\end{array}
\right]
$
This works because the array is at the beginning of a paragraph and this paragraph indentation is set to 0pt.
But I don't know if that works with our implementsation with the $$[]$$
The amsmath package has a fleqn option which, according to the manual (texdoc amsmath) has the following effect:
Position equations at a fixed indent from the left margin rather than centered in the text column.
Thus:
\usepackage[fleqn]{amsmath}
seems to be what you are after.
The matht...
Would the Arcane Archer's Arcane Shot (Xanathar's Guide to Everything ch. 1; link requires access to XGtE in D&D Beyond), made using a nonmagical bow and a nonmagical arrow, count as a magical attack for purposes of overcoming a monster's resistance or immunity to damage from nonmagical attacks?
It is clear that we require answers to be backed up here- whether they are subjective or objective.
Objective support is fairly clear, but what about subjective? Does stating "I've had X years of playing" qualify?
Do you need to not only say that, but also provide examples of what your recomme...
Thank you for asking that question. I'm not sure though if it wouldn't have been better to wait for Sardathrion to ask it themselves, but either way I'm happy that people are talking about it.
@Rubiksmoose I was just as interested. I never really thought I was approaching it with too hard a line after the other questions, but now I"m questioning.
I'm sensing a lot of friction around backing up subjective answers and not all of which seems to me to stem from the crowd that just doesn't want to have to back up their answers at all.
I'm hoping some of those voices speak up so we can understand better where the sticking points are.
@NautArch That's fair! Sorry, I didn't mean to discount your concern or interest in the matter at all. I'm just hoping that Sardathrion feels they are getting their concerns heard is all.
@NautArch Yeah it is hard for me to judge there since I seem to not be fully following and understanding where exactly their concerns lie. But I'm sure it'll all work out :) If your post doesn't address their issue, hopefully they'll ask one that does. At the very least, you seem to be reading the same book at least.
@NautArch Practice doesn't make perfect and perfect practice doesn't make perfect either. Only great spellcaster called Dr. Lamatu can make perfect of your marriage.
@NautArch Our game nights have been cursed lately because of RL things. Which we usually have been good about really gunning for gaming and making that a priority. But we've had three people moving (myself included) one family getting two new jobs (one of which in housing construction and thus is incredibly busy now) and a bout of weddings and bad health.
@NautArch And I'm not sure that's a useful way to look at it. There is no "perfect practice"; this is a social activity where the only measure of success is "everyone is enjoying this".
Eg. I was on the verge of buying Zombicide: Black Plague until I noticed a review that it doesn't scale. No matter how many players you have, six characters are in game. Doesn't sound appealing for a game I intend to play largely 1-on-1
@kviiri the Zombicide series plays more like a wargame skirmish for me. Which I guess is fine if that's what you want in a game, but I feel like there are so many games with minis right now that Zombicide is just another in a pool of games that fail to stand out as unique or inherently interesting
I have an acquaintance that is big into the zombicide games and of all the scenaros I've found maybe 2 interesting
I took a look at the new Arkham Horror too but I think the second edition was so bad I'm a bit apprehensive about the third one too. And the board re-design failed to wow me so far
Not to mention I have the nots for Lovecraft, I'd rather play something that doesn't push his verse but does something original
@kviiri none of those have sounded interesting. After hearing SUSD try and try to like that game and falling into the same pitfalls everytime, and finding reviews by others describing the same issues, I don't think I'll pick those up
@kviiri and I know that exact feeling. I wishlisted and was was later gifted Imperial Assault with the understanding that more than 1 other person would play with me, and I've subsequently played it once with 3 people. It wasn't that great with 3, so on the shelf it's sat for 3 years
I feel a bit guilty about it, honestly. It's a pricey game and someone was generous enough to gift it to me, and it just sits on my shelf
@G.Moylan I liked Arkham Horror for about first half of my first game, Mansions of Madness for about one whole game. Eldritch Horror, now doesn't feel bad after a few whole games, and I have to say they've come a long way, although this is after an UNFATHOMABLY HUGE amount of expansions
@G.Moylan Naw, that's Elder Sign I think. And there's a "The Card Game" for Arkham Horror too. Eldritch Horror is conceptually quite close to Arkham Horror except in global scale, but it has more variety and a few level ups in the game design sense.
So uh. EH uses a similar core loop to AH: players do actions --> players get events ("encounters") --> mythos card brings a large, usually bad event and advances doomsday clocks.
But it's been tweaked in many ways to make it play a bit more smoothly and enjoyably. One gets events in any space, for instance! No more "wasted encounters" (AH doesn't give encounters in the street spaces)
Encounters are also possible after combat if one defeats all monsters in their space. And closing a portal is usually just one longer encounter, not several rounds of fumbling.
All in all it might not be perfect, but it's conspicuously free of many of the most annoying Arkham Horror things.
Yeah, it doesn't explicitly say so, but it does specify that you can either immediately attune to items that require attunement, or hand them off for someone else.
> If the item requires attunement, you can attune yourself to it the instant you infuse the item, or you can forgo attunement so that someone else can attune to the item.
Also, I would generally expect that if only the Artificer could use the items, it would explicitly say so.
I made a weapon in D&D 5e- A silver-plated scimitar that has a +2 wand of the war mage fused along the back of the blade, and a Arcane Focus crystal embeded in the hilt.
I also intend to put a permanent flame illusion on it.
Anyone know what rarity it should be? Aka Common, Uncommmon, Rare, very ...
Ugh, I've gotten little work done today. We seem to have a GPL problem where our old local physical server (still online for archive purposes currently) is conflicting with the new cloud server's GPL. They've been on another employee's computer trying to fix it and I've given them mine to use in the meantime.
> Server Error in '/' Application. Runtime Error Description: An exception occurred while processing your request. Additionally, another exception occurred while executing the custom error page for the first exception. The request has been terminated.
but now it works
loading the page, at least
attempting to edit the question still not working for me
A cloud is a bunch of computers that you pretend aren't computers and therefore won't have problems that you think computers have and that willful ignorance later comes around and bites you in the butt.
well, a bunch of computers does whatever, but a cloud is a bunch of computers for running virtual machines on that presents an interface that lets you spin them up and down on demand
or at least that's the functional difference in my case
I have a datacentre. In that datacentre I have a couple of racks that comprise a cloud
@NautArch I don't think the math is wrong, I think the base assumptions are wrong.
But stats will explain why.
Like, there's definitely a difference between a Light, Two-Handed Weapon that has a d8 for damage and a d10 for damage, but that difference isn't terribly relevant to what's actually being asked.
seems like they might be better suited to a Call of Cthulhu game honestly. That and I think the feeling of dread and terror is what he's really after, and that take a LOT of cultivation to get right
Each type of Horn of Valhalla has a requirement, increasing in complexity in the same way the type increases in rarity: Silver Horns (rare) have no requirement, Brass Horns (rare) require proficiency with all simple weapons, Bronze Horns (very rare) require proficiency in all medium armors, and I...
When thinking more about this question: Are the requirements of a Horn of Valhalla cumulative?, I started to wonder if characters could effectively use horns without being able to use their lesser counterparts.
Being able to use Bronze, but not Brass is easily met by druids or many different ch...