It’s extremely complex too since your doing 3 completely different things with 1 spell and 1 action so nerfing the damage and radius wouldn’t justify the fact that it’s highly advanced magic
A novice mage likely wouldn’t be able to pull off something that complex
> The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
Maybe 1d8 radiant damage. Additionally, all creatures within 5ft of the target must make a constitution saving throw or suffer 1d4 damage and be knocked back 5ft
the pally smite spells are all bonus-action duration things like that basically in order to give the paladin something to do with bonus actions and allow them to keep their extra attacks
That the way the original spell seems to work is an enhanced initial weapon attack PLUS knockback PLUS an extra Thunderwave like effect centered on the target when it lands after the initial knockback
Im playing a level 15 Gnome Wizard who's had 5gp to her name for 3 levels straight now and it's kind of annoying not being able to cast any spells with material components so i wanted to find references for what kind of stuff I SHOULD have at this level
@MageintheBarrel I don't think you should try to compare the numbers - usually skill in videogame are geared towards the "one man army" zone. And it is also very common from game that the "basic (auto) attack" does nothing - all the real damage output is from the skills.
@Carcer Yeah, pretty much, we usually get stuff like a Rare staff that makes your target spontaneously be wearing lipstick and other weird stuff like that, but while we technically meet the table requirements for drops, my Legendary Hat of Making your Enemy Turn Purple kind of makes combat hard
@Caitlynn Those sound like they match the common magic items in Xanathar's Guide to Everything which usually carry non-mechanical cursory effects (although my group yesterday made great use of the wand of pyrotechnics)
@Caitlynn It sounds like maybe you need to have a talk with your DM about how the equipment they're giving you is hilarious and all but you are getting frustrated about not getting anything actually useful, especially for a caster who sometimes need expensive material components
There is a stated assumption in 5e that the game does not assume that high level characters necessarily have or need magical items in order to be effective
they're certainly much less absolutely mandatory than they were in earlier editions
Well yeah, but try playing a Wizard that hasnt been able to bring back her Familiar for 5 level because it's too expensive. None of my spells have material components with costs
@Carcer Although your GM should consider the fact that your high-level fighter lacks a way to bypass magic resistance (unless an ally can enchant his weapon) when balancing encounters
@Akixkisu Oh that would be perfect, the biggest issue is that we technically meet the item table suggestions but are destitute and dont have combat items. ill search for it
@Caitlynn If your GM is taking care to give you magical items such that you've got the approximately correct number of magic items, they're just giving you useless magical items, I don't think this is a problem you're going to solve by arguing this way
@Caitlynn You also might consider picking up the magic weapon spell for a cheaper way to make your fighter-types be able to use the full brunt of their Extra Attack feature
are they aware that you guys are finding it very frustrating? In a not-fun way?
because there are tables where this kind of approach would be taken as an entertaining challenge, but it seems like you guys are definitely having a challenge but not an entertaining one
@DavidCoffron I'm certain that there is one that includes magic item prices derived from the XGtE tables because I have used that before as a resource. But it could have been from a none-English source. Though both of these look fine as they are for Caitlynn's purposes.
@Caitlynn remember that the DM is a player too and probably isn't out to "get" anyone. If the DM is new - especially if they are new - it can be hard to find that balance of magic items and what to give out vs giving out too much
@G.Moylan Heck, even for experienced DMs it can be hard. I've found that I gave out a bit too much common items (experimenting with them for the first time) for my group, and have had to up the difficulty as a result.
I have a very weird question. If, god (or some comparable being or concept) forbid, a stack saw fit to bully one of there members to an absurd degree, and downvote all of their answers to the ground, and then undelete them whenever the user tried to delete them, what would be an avenue for that user to seek the permanent removal of their answers?
@Sdjz Some people might, but if this happened to me (although I see that as an impossiblity), I would still like to use the stack (it's one of my favorite places on the internet). I'd just rather have my answers deleted, and then maybe after the drama stopped, consider reopening some of them and politely asking users to revoke their downvotes.
@DavidCoffron that assumes the community is willing to do that. Which this one might be, but in the scenario you posit it doesn't sound like the kind of community that might be open to that. Either way, the Admins have magic powers even beyond the Mods, so I would think pursing the Admins would still be the way to go.
@DavidCoffron If a mod deletes an answer, only a mod can undelete it. So aside from everything else that would have to go horribly wrong for this to occur, flagging for a diamond mod would solve this.
What is voting fraud?
Voting fraud is the systematic voting against correct voting rationales. Fraud most often happens with a single user continually voting (up or down) on many of your posts within a short period of time. This is not considered normal behavior and the system will not allow it....
@BESW I've been in situations where a bunch of my answers from forever ago start to get upvotes in the space of a few minutes. Is that a "serial upvote" situation?
@DavidCoffron There are at least some tools in place to protect users from abuse by others. If they aren't 100% or the pattern persists, you contact your mod team. If that doesn't resolve, then you can move up the food chain the to CM team. The CM team has Anorak powers. :)
@DavidCoffron Can be. Or, a user could have read a recent answer, thought "hey, this d00d is smaht" and wiki walked your history.
I read Dale Carnegie's book back in the 80's, as did my room mate. When we were both done, we had the same basic reiew: "So, the key to success is to fake sincerity." 8^p
The Stack developers have put a lot of effort and experiential learning into improving its mechanisms for protecting their content from harm through egregious deletion or vote-sorting misuse. If only they cared as much about protecting the users from harm.
There are some chats that allow quite a high level of what this chat would consider noise/undesirable, but that is also reflective of the fact that this chat might have a higher incidence of youngers, etc.
@BESW That is slowly changing. Systemic bias is hard to shift/change, but there has been a greater emphasis on user consideration in recent memory.
@goodguy5 And looser. Anime chat is very fringe, Mos Eisley (which it was still live) was WAY on the edge (Which led to its eventual demise), some of the security and admin chats are a little rough and tumble, etc.
@JohnP Yeah, my tilting at windmills in re the new user experience was (from within) in vain, but some external pressure on SE/SO seems to have been the recent trigger for some change.
[shrug] I see an increase in talking about "user comfort" and "being welcoming," and a bunch of lip service about civility. I haven't seen any effective action toward reducing harm, because I haven't seen any interest in understanding the harm.
@BESW My observations and critiques on the "Code of Conduct" thing as it was flailing around were that, by and large, it is well intended but clumsy at best. The cultural change you'd rather see is some seriously hard work. (Worthwhile, IMO, but hard work nonetheless. Most cultural change has a cost)
Greetings - an article showed up on my Google news feed that D&D will be changing its name. The article was posted on a website called meeplemountain.com but I can't open the link. Did anyone else see this? Maybe it's junk n
@RobertF Is this an article in The Onion? The brand has found some new success in the past five years, I have serious doubts Hasbro will want to ditch it.
GM didn't ditch Buick when its sales were rising, as a gross analogy ...
*“It’s a simple name change, really, but we wanted to show that we’re in tune with customers’ expectations,” said John DiBragio, Associate Vice Executive of Branding and/or Licensing for Hasbro.
@RobertF Someone can correct if this is wrong, but I think there have been a decent number of D&D movies. Usually they're about adventures within a fantasy world, rather than the players themselves.
@RobertF it doesn't help that people have started to referring to the Benioff & Weiss hacks as "D&D." makes things difficult to keep track of sometimes
World of Warcraft has a Monk class that isn't super abstracted from the D&D monk, and it uses a Ki system. The healer, however, does not. But they do have a healer. More about elemental X-bender type stuff
they do punch things as a backup but they typically manipulate Ki energy and the elements to heal people
If you wanted to play as a fantasy-world-Taoist-equivalent character that can heal and use magic, then it would probably make more sense to pick a healer class/archetype, and then describe it the way you want
one of my favorites that I saw was a barbarian played as a spoiled rich noble. His rage was because people hadn't heard of him or his family name. "my father will hear about this" type stuff
@MageintheBarrel from what I've seen it's generally considered balanced. It makes you more versatile but you pay dearly if you want to blow your points on all high-level stuff
@BESW About four years ago, one of the mods here (wax or seven) described to me when I was new that stack exchange sites with our voting mechanic serve as a flesh based algorithm to get the "best" answer to burble up to the top. The function and purpose, one might say, is by design utterly imperssonal even though it uses -- and I use that word deliberately , uses -- people to feed that algorithm.
@MageintheBarrel There's also a "Way of Tranquility" monk from Unearthed Arcana, who has a pool of points they can spend for healing. But they're not geared to be a primarily healer. Still a monk, still designed to punch things.
Spiritualism Spell slots are replaced by a reasource called orbs orbs restore by 1 per 3 turns and cap at 10 the number orbs required to cast a spell is equal to spell level divided by 2 rounded up.