So originally, this campaign was supposed to be a continuation of a previous campaign, with me taking over as GM because the GM had too much going on
And we had a session zero for that game
But before it could start, half of the players cycled, and I realized that the premise and story wouldn't make any sense to the newcomers, so I had to sorta write a new plot
And the prewritten adventure isn't very coherent to begin with, so I have very little direction