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4:12 PM
@JoshuaAslanSmith YES! Help us damn in the DnD5E flood!
 
lol probably not possible
best chance for that was probably blades in the dark
5e will be replaced by Pathfinder 2e as the RPG de Jure possibly
Its tough though, hasbro really threw around the money and the community outreach on 5e
Rollingstone and WSJ and even the New Yorker had some coverage of 5e at this point
 
@JoshuaAslanSmith I'm not so sure. PF2e is still really complicated and is less approachable than 5e
 
@JoshuaAslanSmith I have my doubts about that, but who knows. And it certainly wouldn't be tragic (except for my poor reputation gains!) lol.
 
@MikeQ I dont think it actually well but in terms of sales and rpg.se questions PF is pretty high up
and PF itself was sort of a one off in the sense of the 3.5 discontinuation and player rejection of 4e creating a sweet spot for someone to step in with the 3.5 OGL and crank out material by stealing he playerbase
 
The next D&D edition to gain any substantial widespread popularity will be D&D 7e, and you can quote me on that.
 
4:19 PM
but it will probably become one of the major question systems for rpg.se once it comes out
D&D 6e will be in 10 years and be completely AR focused and have interesting design and be panned by 3rd generation grognards
THE CYCLE MUST REPEAT etc
 
@JoshuaAslanSmith Potentially. I am a bit surprised though that the beta hasn't even made a ripple here though.
 
Ive been looking at it
I think part of the crux is the beta rules are out but they havent really released any sort of events or adventures for the beta
 
The playtest material is kinda hard to read and I'm sure that the resulting confusion will spawn many rpg.se questions
 
so your average play group is not gonna pick it up
and an interested GM might run 1 or 2 sessions to test it maybe give feed back but I doubt anyone is starting a campaign on such a limited material
 
@KorvinStarmast Only one more vote needed to reopen.
 
4:21 PM
and without a premade adventure (preferably with pregen PCs) you just wont see wide use
 
true true.
 
What are the general merits of Pathfinder as a system? I'm not particularly familiar with it.
 
@Xirema not being D&D 4e (imo)
 
@Xirema It's supposedly more "balanced" compared to 3.5
 
@Helwar Also fixing some of the issues of 3.5 IIRC.
 
4:27 PM
And originally, it was a much more simplified version
 
people felt like D&D4 was too diferent from 3.5 (true) and not worthy of the name (not so much), and some people took pathfinder as D&D 3.75, more continuist and polished than 3.5
 
But then they added several hundred splat books
2
And they would address small issues by making big sweeping changes in the errata
 
@MikeQ yeah, in the beginning it was very streamlined
nowadays you play a rogue but substitute the furtive attack for something, subtstitute the stealth for something else, substitute your whatever for whatelse, and you end up with a weird thing
 
It's fun to play if you enjoy building characters and having a lot of customization options
 
it has its merits, i just have a visceral hate for it
 
4:32 PM
Yes, and with all the errata, splatbooks, FAQ, and so on, it tends to fall into many of the 3.5 pitfalls that it was designed to avoid
Like having to constantly look up rules for different spells and effects and how they interact
Or having to optimize your build choices to make your bonuses ridiculously high
 
yep
 
Or mechanical progression that is brutal and low levels, and absurd at high levels
 
that happened in 4e too... I always felt like I was gimping myself if my racial stats didn't alignt with my class needs
I don't care much about that in 5e
 
there are a handful of design changes between 3.5 and PF which are definite improvements (e.g. the skill system is a bit less dumb)
but on the whole it's still got the same problems
 
PF Fighter definitely feels better than 3.5 Fighter, but they didn't really fix any of the problems that Fighters (and more generally, martials) had in 3.5.
It feels like they tried to band-aid it by adding more combat features.
When combat really wasn't the biggest part of why Fighters felt bad in 3.5.
Whoops, forgot to change my name back for typing here.
 
4:44 PM
I"m uncertain how to deal with this tanking question. Kryan is saying this is perfectly fine, but it seems identical in breadth to the linked question someone else provided. Is this something we can work with?
 
@JoshuaAslanSmith CP2020. A couple of the grown-ups at school are playing this year to get "in shape" for running a year of CP2020 games for the students next (academic) year.
 
@NautArch The linked question is about how the Paladin can gain more survivability while the new question is how to protect party members. I agree it is still too broad.
 
@GreySage ALthough the original question seems to want to draw enemies to them AND survive it. So it's even broader?
I'm trying to think of a way for them to narrow it down, but maybe it's just not possible.
 
I think this question seems fine to me. There aren't really that many abilities or strategies that draw agro or that would be useful in directly protecting allies IMO.
 
@Helwar thats why you play an avenger
14 in main stat is viable a lvl 1
but bounded accuracy is nice
 
4:53 PM
@Rubiksmoose I'm mostly picking too broad because there are may be a myriad of ways to do it and no way to pick the best. And for the reasons I put my latest comment as well.
They've asked for both ways to draw enemies and survive it. We've already closed a qusetion that was JUST about surviving. How is adding more to this make it less broad?
 
@NautArch There may not be one best option to do it but there is certainly a way to judge the answer on who best covers the options.
 
@nitsua60 very nice yeah I found an adventure with some pregens that someone wrote up in the community that Ill be running once I get everything into Roll20
my big rub is the 2 character sheets in roll20 for Cp2020 both kinda suck in terms of readability or useability
 
@Rubiksmoose Or are you saying that the other question should be reopened as well?
 
@JoshuaAslanSmith I like d the swordmage, wnated to be a dragonborn, didn't gel very much with a dex/int build T_T
 
@Helwar yeah I like how dungeonworld handles race/background in that it give you a unique power but no direct power upgrade difference
 
4:56 PM
@NautArch Looking at it briefly I don't see any reason it couldn't be answered well.
 
@Rubiksmoose okeydokey then.
 
Honestly I think its a flaw with the race design to have core stat boosts tied to race
 
@NautArch I could be off base here IDK. I'm definitely not certain, but I think I'm interested to see how it goes.
You might be right though.
 
especially when some races get more out of it (which is sometimes just a way to make human race desirable through their ability to get more mechanical, but less storyful benefits)
 
@Rubiksmoose I won't be answering. I think it's too broad and even though i've got a good handle on paladins, I don't think it's narrow enough for here
 
4:58 PM
@NautArch hmmmm
 
but looks like it'll be reopened. so i guess we'll see how others respond.
 
@NautArch Yeah I think that the worst that could happen would be that it doesn't get answered because of the broadness or that it gets answers that only partially answer the question. The latter one would be a good indication that maybe it shouldn't have been reopened.
 
@Rubiksmoose The last sentence is It hink my biggest concern. I"m going to edit it out.
 
5:26 PM
@Rubiksmoose Feeling bad for Austin on that FoD. I'm not in disagreement with their view, it just needs more support.
 
@NautArch They use RAW for the peasant turning into a zombie, then ignore the RAW that says Revivify revives the peasant.
 
@nitsua60 Do you run the netrunning rules as-is or use a rules substitution?
the more I look at it the more I rebel and just wanna handle it like a different version of tech checks
but that then opens up questions about what bonuses to give for programs and actions and negatives for ice and other system settings in the target
 
Today, I shall help people make D&D 5E characters. Because all our society's D&D experts are otherwise occupied, that dutie falls to the two Indie gamers running the RPG part of the society. We'll see how it goes – I think we have enough D&D experts outside the committee to make it work.
 
the society?
 
@Anaphory ?
 
5:34 PM
this sounds like a TNG episode
ah I think its a translation issue
hes from Netherlands
so society might be community or club in this case
 
@Anaphory Que
 
@Anaphory You mean to say that the two players who usually run "Indie RPGs" will be helping new players learn D&D since the D&D experts are unavailable in your club? That's what I'm getting out of it
 
@JoshuaAslanSmith Actually, “society” is a term I picked up for this in the UK.
@DavidCoffron That is what I mean. Am I very confusing today? I should get rid of that in the next half an hour then.
 
@Anaphory My original statement still stands (/goodnaturedtease)
that makes a lot of sense
 
@Anaphory I strongly recommend giving a quick look at these videos: How to Play D&D. Most of the information is probably not necessary for someone who knows the game, but seeing how the author explained certain things gave me ideas for how to explain things to my new players.
 
5:45 PM
I think for all of us americans society in that context was just weird, we only apply it writ large when talking about things on a national level or a certain class of activities (fashion shows as part of fashion society for example)
@Anaphory I would, if possible run them through a 15 minute mini gameplay demo with pregens so everyone can see how the core mechanics work before diving into character creation
 
Wait, is "society" in the "organization devoted to some purpose" sense not used in US of A then?
 
basically a 2 room dungeon, 1 room with a combat encounter, another room with a bunch of doohickies to hang skill checks off of
 
@kviiri Not really. It is always for a broad sense of the word. As in:
 
@kviiri not commonly, an old timey passtime might use it (Dancing Society for example for a monthly swing dance club)
 
> All of society is determined to have the next iPhone
Or
> Modern society has it much better off due to advances in medical technology
 
5:48 PM
Well, TIL
 
but yeah we only apply it in cases like "The high society gala was attended by the secretary of state and ..."

Or bad listicle titles "10 tips for being sucessful in society"

or white paper research articles "Society in the inner Detroit during the revitalization circa 2018)
 
@Anaphory I used to frequent some random IRC channel which had a rather significant Dutch membership
 
@Anaphory I'd also suggest showing like low level (Maybe 2 or 3 depending on the class) examples of a classes' core utility so a thief hiding, and attacking with advantage. also trap finding
 
I picked up a few words
"Goedendaage iedereen"
or was it just "goedendag"...
It's been years :P
 
@JoshuaAslanSmith Not gonna lie: haven't played it since the 80s and haven't looked at them yet for running-purposes. So when I say I'm "in pre-prep," I'm at the level of "I'll start saying out loud that this is what we're doing in the second half of this (academic) year, and one of these days I'll grab that book off the shelf and actually open it back up again."
 
6:08 PM
heh
Rtalsorian just put out a chaptermarked pdf
on drivethru
which I am thinking about picking up to supplement the very old EBAY print copy I have and bootleg PDF I picked up when it was out of print
the core issue is that the netrunning ruleset is completely seperate from what everyone else does (the core mechanic of stat + skill +Item vs challenge still applies)
also netrunning turns happen at the pace of 3 to 1 for real life turns
 
@Rubiksmoose debating about adding the once a zombie, always a zombie to my FoD answer. I think it's reasonable to include the counter.
 
@NautArch I think it might be a solid thing to add. Especially if you have some sort of counter to it, but even if not.
 
6:28 PM
@Rubiksmoose done.
llet me know what you think
 
what question?
 
11
Q: Can revivify prevent zombification from finger of death?

PyrotechnicalAssume the following initiative order: Peasant Man Lich Man Cleric Man Seeing the approaching threat of Lich Man, Peasant Man charges with a pitchfork and is utterly ineffective. Laughing with delight, Lich Man casts Finger of Death on Peasant Man who fails their save and dies outright from ...

@Rubiksmoose I just didn't want to be part of the non-answer discussion going on in comment chat.
 
@NautArch I can't disengage!
 
@Rubiksmoose Use your action!
 
@Rubiksmoose SSD nuked the whole thing.
 
6:37 PM
@GreySage I'm in chat :-/
@GreySage Also I had delted all my comments already lol
aaaaand I'm out!
 
@GreySage sadly, he also took out my favorite axiom: The best defense is a good offense.
 
@NautArch Ironically proving the axiom by nuking them to defend against rogue conversations ;)
 
@Rubiksmoose Ha!
 
7:04 PM
My earlier message is no exaggeration. I'd estimate the number of published Pathfinder supplements as at least 150, maybe 200
 
@MikeQ Which is insane.
 
And of course, as per paizo's modus operandi, there are plenty of books with nearly-identical names
And some books contain the same content (archetypes, feats, spells, etc.), but with small differences. Because who needs consistency when you can just publish MORE books?
Some options are republished with different stats or different names. Is it a separate option? Is it errata? Who knows?
@Xirema I forgot to mention - They toned down spellcasters by adding new limitations, but overall there's still a "super-quadratic wizards, sub-linear martials" problem as per 3.x
I enjoy the system as a player, but I'm 99% convinced that the designers don't understand their own system, along with principles like balance, informational organization, or thorough playtesting
 
@MikeQ They're testing to see if you'll play their game and buy more books
play testing!
 
7:19 PM
ACG (Advanced Class Guide), for example. They had a cool idea (hybrid classes that were more streamlined than awkward multiclasses) but implemented it badly (arcanist and shaman on one hand, swashbuckler and slayer on the other)
 
the arcanist and shaman are streamlined? the swashbuckler and slayer are implemented badly?
 
Ah, sorry that was unclear, let me rephrase
They started with a cool idea, to create "hybrid" classes that combined the features of two classes, which is, in theory, more streamlined than multiclassing
But they implemented it badly in terms of inter-class balance. Some of insanely powerful (arcanist, shaman) while others are laughably weak (swashbuckler, slayer)
 
Gotcha.
To be honest, buckling swashes isn't much of a profession.
Aren't hybrid classes just different classes? So avoiding multiclassing by just having a larger variety of classes and dictating "no multiclassing"
 
It's not consistent across all of them. Some of the hybrids are almost functionally equivalent to a 50/50 split between two class progressions, whereas others get unique features that aren't in either "parent" class
 
Or is there a taxonomy here with different species of classes that are fundamentally different in some way?
 
7:28 PM
And yes, they're non-prestige classes, but they're together labeled as "hybrid classes"
They divide into core classes, base classes, hybrid classes, unchained classes, occult classes, and prestige classes
 
On one hand, I get why you'd go for that kind of approach. Is it entirely inaccurate to call a Paladin a Cleric/Fighter hybrid, or a Ranger a Druid/Rogue hybrid?
 
@Xirema Maybe thematically, but it's mechanically very inaccurate.
 
But on the other hand, both those examples have lots of features that aren't staples of their composite classes.
 
Like, Warpriest is very very similar to advancing Fighter/Cleric on alternating levels, with some of the fighter features tweaked for a divine feel
And Investigator is like two halves of two other classes (alchemist's alchemy, rogue's skills and a mini-version of sneak attack)
 
@MikeQ are there constraints on those? E.g. are the base classes constrained by the core class choice?
wait,... no multiclassing.
 
7:33 PM
@ColinGross Unsure what you mean. Other than prestige classes, the class groups are divided according to the material that introduced them
 
So you pick one class at L1, and that's the class for the character, yes?
 
@ColinGross Pathfinder doesn't outright ban multiclassing. Instead, you pick one "favored" class and you get a benefit whenever you gain a level in that class.
Half-elves can pick two favored classes, because... reasons.
 
Oh. So still multiclassing.
 
Yes. But the designers dislike it, because... again, reasons.
 
Reading all of this is causing my brain to leak out of my ears.
 
7:35 PM
So distasteful multiclassing.
But still present to provide all the usual monkey wrenches.
If that is the case, I concur with your assessment of the designers.
 
@doppelgreener @nitsua60 I figure instead of flagging all the comments here as no longer needed, id just ping you all. The OP's clarification points have been incorporated in the answer at this point (the chain did get quite long)
 
Game designers need to keep relearning this fundamental lesson, apparently: "More choices does NOT mean more Choice".
It just means more numbers to plug into a spreadsheet.
 
And similarly, adding more limitations on power is not the same thing as reducing power
e.g. wizards
 
@MikeQ What if you add resistance?
 
@ColinGross Then the current decreases by an amount depending on whether the resistance is in series or parallel
 
7:40 PM
I mean, I was still playing WoW back when they had to learn to trim down the talent trees, realizing that having 50 talent points doesn't result in 50! different talent point allocations, it just means it's more difficult for regular players to figure out how anything works.
 
I'm entertained.
 
And that was like..... God, how long ago was that?
8 years, I think?
Then again, when did Pathfinder come out?
Oh wow, Pathfinder is even older than that.
 
@Xirema 2009 is when they published as a standalone system
 
I guess they had to learn the lesson first then.
Or fail to learn that lesson.
 
Always fail to learn. That is the lesson.
 
7:48 PM
Oh, and I haven't even gotten to things like:
- Grappling rules (and flowcharts)
- Natural weapons (e.g. claws use different attack rules than swords)
- The action economy (swift actions, immediate actions, 5-foot steps, etc.)
- Size modifiers, attacks, and combat maneuvers
 
@MikeQ frankly, half elves are always among the more favored races in D&D and D&D-likes when it comes to multiclassing. Maybe with the exception of 4e where every race was pretty much equal on that front with hybrid classes
 
@Xirema Overall, the system can be fun if you enjoy complexity and if you get a sense of payoff from your character build choices
 
@MikeQ lol, I feel like a statement like that needs unpacking.
I like games like Factorio, where the factories you build can be incredibly complex and require actual designing. But the core concepts in play depend on very basic rules that you then expand upon and build on top of.
 
@Xirema This is more like looking up a multitude of rules and trying to resolve them
 
Unless your description of Pathfinder is slanted or biased, I get a very different impression: that the core system rules are obtuse and complex, causing combinatorically explosive levels of choice-complexity.
 
8:04 PM
@Xirema Dunno about obtuse, but there are simply a lot of rules because the system contains subsystems
Like, it's very common for combat to be frequently interrupted by players and the GM looking stuff up, and slowed down by recalculating things (e.g. temporary bonuses and penalties)
 
Ooof.
 
@Xirema At my table I just make a judgment call and say we'll look it up later
If by "obtuse" you mean "new players may run into rules that they were unaware of" then yes that happens, because again, there are so darn many
 
@MikeQ I also find that Pathfinder tables (at least in my area and what ive found online) are less welcoming to new players when compared to 5e. Perhaps it's just that they don't trust me to have learned all the rules (even though the level 8 character I designed for one of the groups clearly shows at least some level of mastery of at least the character options and combat mechanics)
 
@DavidCoffron Unsure about tables, but it's definitely harder to learn than 5e
@DavidCoffron And nobody can expect a player to know ALL the rules.
 
@MikeQ maybe I'm just a little salty because I've tried to find a group who will let me play pathfinder for the first time for a while now and no one will include me. I spent a good 10 hrs learning the game (including how balance works in it so my characters are at least close to optimized so I don't drag the party down) and at least half that much time on each character I've designed for different games I've applied for
 
8:17 PM
Huh, that's odd. Where are you searching for groups?
 
I don't know if it's just me, but my experience with PF tables is that players tend to be more fixated on charop than 5e (and even 3.5e, I feel, which is strange) and unfairly assume that new players aren't good or are inexperienced with PF's charop.
 
One factor is most of the tables have started the 2e playtest so supply is low as is
 
@Yuuki Yes, that's closer to what I've observed as well
 
@Yuuki I can see that but I did "prove" my characters worth by comparing to some metrics of charop by system experts
 
@DavidCoffron Your proof is ineffective against assumptions.
Unfortunately.
 
8:22 PM
@MikeQ a few local game shops, roll20, and some Facebook groups I follow
 
@DavidCoffron best way to get a comment thread cleaned up is flag the last one needing deletion and write a custom message like "obsolete up to here"
 
@Yuuki It's not unfounded, as the charop is sometimes deceptive, and the system rewards charop. Optimized characters generally survive and excel, whereas suboptimized characters either die or contribute progressively less while their allies keep them alive
 
@MikeQ I agree that it's not ungrounded, but it's really unfortunate that the game design engenders and encourages such behavior.
 
@doppelgreener noted in the future
@Yuuki I have no problem with it but some of the preexisting notions and axioms I see players walking around with limit their perspective imo
I like to challenge myself to create passable characters with weird archetypes or combat styles
 
If a question starts off with "two questions:" is that VTC too broad?
 
8:37 PM
@SirCinnamon I...don't know anymore.
 
"unclear what you're asking" usually
 
@SirCinnamon only if they can't be worked into 1
 
doesn't really matter, either reason works
the actual closing doesn't depend on the reasons chosen
 
@DavidCoffron I honestly dont know because I don't know the system. Maybe someone else has more insight so I'll leave it
I guess I'll leave a comment for the poster
 
@SirCinnamon I think it's a pretty loose rule. Leave a comment, VTC ifyou feel that's right and let others do what they want.
 
8:38 PM
it definitely looks like it is two questions that can't reasonably be combined
 
Yeah, you need to be able to know how closely linked multiple questions in one are
and that's hard without system expertise
 
I don't know the system at all but my FINELY HONED RPG EXPERTISE suggests that this is most likely two different questions
 
@Wibbs It's hard with system expertise
 
@NautArch that too :)
 
At this point, I just do what I feel is right and let others do the same.
 
8:42 PM
eh, too broad explicitly says "Avoid asking multiple distinct questions at once." when checking the vote reasons
so that seems like the appropriate one after all
 
@Xirema ...I think I'd quit WoW by that time.
 
@Xirema It always amuses me when people talk about WoW Classic and how much they miss certain old mechanics, the talent tree(s) being one of them.
 
@Yuuki There are a lot of things I miss from old WoW. The bloated Talent Trees were not one of them.
 
If we count all previous xpacs as old WoW, I already miss Legion's artifact system because Azerite Armor sucks.
 
I stopped playing in Cata, so the last novel thing I remember was the Flight Masters being easy to kill, so towards the end of WotLK, before main-world flight mounts were permitted, I used to sneak into Orgrimmar, kite their Flight Master using 0-damage spells (Shaman's Wind Shear, Death Knight's taunt, etc.) all the way to Tanaris or someplace, and just go AFK, checking in every 5-10 minutes or so to heal lost health.
Then I'd have a friend sign in as a Horde character and demand a Ransom in Orgrimmar chat. XD
 
8:58 PM
@Yuuki Azerite armor can be frustrating when you don't get the traits you want, but they are sooooo much better than artifacts were. Artifacts were just another thing you had to grind to keep up with powercreep, azerite traits are real choices which can influence how you play the game. It leads to 2 players of the same race/class/spec actually being different, which is fairly unique in the game.
 
@GreySage also I hear ridiculous gamebreaking exploits if you cheese it with the right pieces of armour
 
@GreySage Azerite traits are real choices? Pull the other one.
Azerite Armor is slightly more friendly to off-specs (in that you can at least re-spec your armor) than Legion's artifacts but not by much (in that you have to pay 20,000 gold a pop).
 
@Yuuki depends how often you're doing it
 
Actually, I take that back, Azerite Armor is probably more unfriendly to off-specs because at least you had a baseline of artifact traits to rely on even if you didn't have top-of-the-line ilvl relics on your off-spec weapon.
@SirCinnamon I feel like "it's friendly to off-speccing if you don't off-spec" isn't really much an argument.
Based on the Azerite traits I've gotten on my armor, there's no real choice to be had.
Either general trait is "your spells have a chance to inflict a DoT" or specific trait is "a spec-specific spell does some increased damage".
It's nothing like Legion's Legendaries where my rotation might actually change because I have a certain legendary.
Legion's legendaries were also terrible because the RNG involved and the difference they made was absolute garbage.
 
@Yuuki Well, I can't speak for every spec/armor combination, but most of the rogue ones are very choiceful. And they do affect the rotation, making certain abilities stronger, or stronger at certain times
 
9:09 PM
One of the Azerite traits I've seen a lot is Seeds of Corruption dealing increased damage if they pop early and it doesn't make an impactful change in my gameplay at all. They detonate early if they hit a certain damage threshold and I would literally have to cast a single spell and do nothing for the Seed to not pop early.
It's going to pop early anyways and it's not like I have another AoE spell that I would use preferentially unless I got some damage bonus on Seeds.
The trait is literally just a lazy X% increase in damage.
 
@Yuuki Meh, some traits are a hit, some are a miss. Better than everything being a miss.
 
Or a trait that has Agony start with 4 stacks instead of zero and it does some instant damage. I cast Agony at the beginning of my rotation anyways and the instant damage is just cherries on top of the ice cream.
Does nothing to affect my rotation.
@GreySage Feels like everything's bit of a miss right now.
 
9:49 PM
@Yuuki Yeah but they don't want that
I agree that azerite traits feel so watered down as to be... water
homeopathic balancing
 
10:23 PM
I remember someone here mentioned that True Strike wasn't bad if you were an Eldritch Knight a while back
And I just realized something horribly wrong with their argument while in a one-shot where someone tried this.
Using War Magic with True Strike on one turn, while it is known and obvious that it doesn't affect the attack War Magic grants you this turn. It also DOES NOT affect the attack you get from War Magic NEXT TURN, if you use War Magic with True Strike again.
Because your True Strike spell takes concentration and doesn't discharge until the attack after your next cantrip casting. So you can't cast True Strike again or the previous casting ends without effect.
Meaning, you can only use True Strike every other turn with War Magic.
 
@Axoren Unless you believe in quantum bonus actions, where they can come before the action allowing them to be used in the first place
 
@GreySage The wording here is different. This doesn't have the wording "Take the Cast a Spell Action", it triggers on actually casting the spell.
Which is a shame.
Because that would solve the problem with this one flaw.
But in all rights, True Strike shouldn't be used this way either.
 
@Axoren (even with the original wording, quantum bonus actions inherently don't work, which is why I was making fun of them)
 
I only really allow things that function on turns where you take the Attack action, myself.
Because the Attack action is more of a mode than an actual action.
You can use movement in between individual weapon attacks, implying that they aren't atomic.
Yet the designers try to argue that you can't do anything between them.
But yeah, triggers like "When you slay a target" shouldn't give you the benefit simply because "I'm about to slay them."
Having access to True Strike needs to be a benefit. I'm gonna think about it some more later.
But maybe something like making it a Bonus Action would make it more useful, keeping all other wording the same.
Still only affects the next attack of the next turn, but doesn't interfere with the Actions of the current turn, like it's charging up.
Also, miraculously, I saw a Bard's Countercharm actually work and save someone the other day.
 
10:42 PM
@Axoren A bonus action would make it very useful for martial-hybrids, but casters still can only cast a cantrip if they cast a spell with their bonus action.
 
@GreySage True Strike is a cantrip.
I see. The limitation enforces that both spells must be cantrips.
I can't even figure how that ruling fits into balance with Sorcerers using Quicken. They bypass the limitation of Cantrip-Cantrip by making their any of their Spells Quicken, giving them Spell-Cantrip.
 
@Axoren The bonus spell can be anything, but the main action spell has to be a cantrip.
So if True Strike were a bonus action they could cantrip+TS
Alternately they can TS+Quickened normal spell as is.
 
@GreySage I feel like that's an oversight. Things like Action Surge allow casters to cast more than one bigboi spell per turn.
Casting a bonus action spell shouldn't limit what kind of spells you're outputing as each action, but it does make sense that you should only be casting no more than one bigboi spell per turn in that case.
Because casting a Cantrip as a bonus action means that an Action Surge Sorcerer can only cast 3 cantrips, but if they quickened a Level 1 spell instead, they could cast another Level 1 spell and a cantrip.
I'm going to post a question asking about house ruling that rule, and see if anyone can convince me otherwise.
 
10:58 PM
@Axoren No, if they quicken a level 1 spell they can only cast 2 cantrips (with Action surge)
 
@GreySage Right, my mistake.
Yet, they can still cast one more Level 1 spell than they could before.
 
@Axoren Using action surge they could cast 2 level 1 spells (none as a bonus)
 
What I'm saying is that their decision to Quicken the wrong spell limits the types of spells they can cast
When the result would be the same
 
@Axoren Indeed
 
Spell-Cantrip-Cantrip vs. Cantrip-Cantrip-Cantrip seems odd.
It's clear that the designers didn't want you to cast more than one proper spell per turn using Quicken Spell or using Bonus Action spells like Healing Word to edge forward in action value.
It's unclear if they realized Wizards would multiclass Fighter for that Juicy Action surge.
But it's heavily implied that they didn't ever plan to have a Bonus Action speed Cantrip.
At least that's what I'm reading into it.
 
11:29 PM
Time to go home, woo!
 
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