@Yuuki, Darn, I should really have gone with David as my name. Decided to go german with Wolfgang.
I accidentally found out about the whole sling thing, but it's actually incredibly relevant, since I'm playing as a level 2 rogue, with Int as my max stat, going into Arcane Trickster. Found that info browsing a thread about dumb sling builds because I was bored. Didn't think it'd be relevant.
But I guess now I'm going to be the group quartermaster?
Kinda like Magic Johnson, but with a few Cleric levels.
Hmm..I can totally see it. A gnome, named David, who throws magic stones at everything he thinks is a Goliath (namely everything).
The main issue I have with it, though, is the fact that its range will be limited. Firebolt has a 120 range and deals 1d12 damage (about 3 more damage). Even with sneak attack, assuming I wanted to get within 30 feet, that's worse than a hand crossbow.
Maybe Magic Stone was designed around the multiattack feature of Eldritch Knights?
Hmm...Slings are simple weapons, compatible as a Monk weapon, and we have a monk. I guess if he's going Kensei, or if he wants to sling one of my stones and punch somebody after?
Best use I found for magic stone is arming nonadventurers like the merchant youre guarding or the noble you're rescuing. Since it using your ability scores, it is much better than the club or dagger they can wield.
Hmm...technically, stones are probably light weapons. There's not much saying you couldn't dual wield them like some psychopathic old man throwing rocks at lollygagging kids.
Oh...darn. Magic stone isn't a wizard spell. Guess I'll just have to go back to being optimized again..
I am genuinely upset by this.
Int is 18. Dex is 16. Excluding me, we have two ranged and two melee characters. I'm forced into getting Mage Hand, will likely get Booming Blade/Green Flame Blade. What's my third pick?
@DanielZastoupil I almost always use up a Cantrip slot for Prestidigitation/Druidcraft/Thaumaturgy. Something that never really has Combat use, but can be applied to a wide variety of non-combat situations.
@MikeQ There was a reddit thread where people came up with names of cantrips, and then people later filled in what the spell would end up being. One of them was Minor Wish, which I defined as "Cast any cantrip that is on your spell list. You cannot cast this spell again until you take a long rest"
@Xirema I thought about that. Maybe Minor Illusion. I don't have darkvision, though.
Minor Wish: You look at a star and make a wish. Roll 10 d100. If all result in 0 then your wish comes true in a way that impacts the course of reality the least. If you use this more than once in a day, the result of the dice has no effect on reality
@MikeQ One I particularly liked was one where a literary wizard swapped the letters in spells, and the magic of the spells followed suit. For example: Commend Undead. Give an undead temporary hitpoints and charm it.
Create Bonfire (XGtE p152):
You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfireās space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also m...
I'm thinking about creatures immune to necrotic damage, for example, and Chill Touch's effect (on a hit, prevents gaining hit points). RAW, I'm leaning towards no, but wanted to confirm.
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or im...
@NautArch Like I said, the value is for characters who start at X level, not for characters who were at level 1 and progressed normally through a campaign up to level X. In your scenario, then yes, the tool isn't very useful. But it has use in scenarios where the character needs to start at X level, either because the campaign started there, or because the Player is rerolling a new character at-level.
What kind of difficulty would you guys implement for a character who wanted to use Tinker's Tools (with the Gnomish Racial trait Tinker) to attach a dagger to a hand crossbow (probably as the underside of the grip)?
As part of implementing the new unified themes across the network, we're gradually rolling out updated site themes for each site. As of today, we have enabled your updated site theme for testing.
If you can't see it right now, that's by design! This is a very early test implementation of your d...
The new theme is pretty cool. They should put the Role Playing Games logo/link directly above the menu items, but away from the center content. That way, when you scroll, the RPG logo stays on the screen and keeps the left-hand tab menu in place. They could also do with expanding the dragon and the skullboys(?) so that it fits the horizontal width of the main center content, rather than being a small picture stuck on the right hand side.
Or slide the RPG logo to the right (right next to the dragon pic) and slide the left hand tab menu up where the logo was, so that the logo fills in the empty space (kinda like how it is now) and the tab menu doesn't move when you scroll.
It really bugs me that the tab menu moves when you scroll. It doesn't move much, but it does, and it's bugging.
On a side note, what are the red spacedoods shooting the dragon in the logo? Their helmets look like skulls (which is why I thought they were Palladium Books: Rifts' Skullboys), but they could definitely be something else.
Thank you for your helpful suggestions in the design brainstorming post.
I am very excited to present to the community the design I've been working on. The overall look and feel I'm going after is a warm and welcoming theme that reflects tabletop RPG gaming. It should capture the visual element...
I really like the Rifts universe, even adapted a lot of the world/lore to a 5E campaign I ran. I just wish Palladium wasn't convoluted with their rules and their terrible balance.
@DanielZastoupil I was fearing much worse. The flair on the top-right does look a bit cramped and the leftmost deathboy looks out of place in the middle of the top. Whether and how they might fix that, hm.
Also, now that I have accepted beta-testing, I can't seem to go back, even when I untick that tick mark.
Deadboys aren't cyber dudes. They just look scary. The uniforms intentionally implement skulls into the uniform for fear, so that small outposts don't resist. If you had an army of undead robots offering you food, water, and NOT DYING to relinquish a drifter who walked into your town one day, you'd be inclined to give the murderbots whatever the hell they wanted.
But really, each Deadboy is just some poor villager who joined the local Coalition because they were poor and the Coalition has money, guns and people supposedly not dying.
A lot of them are brainwashed to believe that magic and monsters are all evil.
@Ash I used to be that too but at some point I started reading multiple books sometimes
user15026
(there are some exceptions to this rule. Like Chernow's Hamilton, that book was SO DENSE. I kept having to take romance novel breaks.)
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@trogdor Part of it for me is that my memory is kinda wonky for reasons, so I find if I have more than one on the go, I tend to forget the plot threads
I remember, not necessarily intricate details but the plot threads of books for a long time
Even after reading something else
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I can remember broad details for a long time after I've read it, but the during, thats when I risk losing the plot (aka my short term memory is absolutely garbage, my long term memory fares better, especially if it is emotionally based content)