@KorvinStarmast that's the idea XD. although I wonder if one could make a flying relativistic mirror work in the visible spectrum (it's more commonly used for X-ray work)
I do have 2 people that would be willing to GM... both are keen for a game to fill there time/needs. However one does not like the Dark Heresy dystopian theme, and the other is unfortunately too busy
Ah yes. That could help. The fear and insanity mechanics mean the system is suited for dystopian cyberpunk horror, but with the proper paint job, it could become generic scifi, possibly a space opera style
I might maybe have a sort of paying job soon, working for the dad of one of my high school friends. it isn't full-time at the moment, just an exploratory research-type job. going into the office to discuss it tomorrow
@Magician I've been employed as an incentive for a DM to get themselves in gear to start the next session for a friend's D&D game. I don't know why, or how that is meant to work though. Lol
@trogdor Indeed. We have similar issues with Cyclones. Our last one was a Cat 5, as was the one before it, but since we prepared properly for them both, nothing bad happened.
The last one was actually not all that memorable. It just sort of happened... we cleaned up... back to work on Monday haha
I have been having the same issues with my Diablo game, though likely in a different way. As I write, I keep thinking "oh, that's a good idea", get sidetracked, develop that, then come back to the original plot, which is still just barebones.
@Trish it's specifically the ghost's effect, they can cause premature aging
"Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years."
@Trish As a high level caster there are a variety of ways you could make the dragons more likely to fail their saves. It's probably safe to assume you could get them to fail it often enough to cause significant aging
my recollection is that it varies but might not be described in much detail
a thought in my head is going "metallic dragons usually raise their hatchlings until they're ready to leave the nest but chromatic dragons just dump them and let the strongest survive" but I have no idea if that's something I read somewhere or just something I came up with
you'd expect the good dragons to be good parents though
@doppelgreener true, rule 1 of being a dragon is to be unreasonably aloof
but letting intelligent creatures starve to death for being a little weaker than average is generally not compatible with D&D's interpretation of the word "good"
THe biggest hurdle for me is that the kids still retain their personality and knowledge. They're scared and int he form of adult dragons that can still speak common.
I"d imagine them running back home (as dragons), screaming for help.
@Rubiksmoose I decided to roll back the title change you made just now for unrelated reasons; the earlier version makes more sense. The question's sort of in two parts, one of them being “does this whole plan work?”, but the revised title only validated the “can i do this with ghostly visage?” part of the question and kinda just outright ignored the rest.
that would lead to confusion and my spidey senses were tingling
SO we're not answering "will this plan work" because that does seem kinda PoB (it's the DM's world, they can do what they want), but whether or not Horrifying Visage will age a wyrming?
@Rubiksmoose the person is asking this thing because they're trying to do it as part of a plan. it's kinda worthless if we say "yes you can do that" but the plan doesn't work.
roll with it, it's all wrapped up in the one context
@doppelgreener The reason I thought it was PoB because how the children as dragons react will be up to the DM and could be any variety of reasonable answers.
imo a good answer would address all parts of the question; can you make dragons from children in the first place, can you age baby dragons with ghosts assuming you have baby dragons, and then how would the resulting adult-child dragons behave
@Overthinks Is the primary thing you're checking whether your plan will work in general, and you see the aging as the one likely point of failure? Or is it just about the aging? — doppelgreener ♦1 min ago
@NautArch yep, but it is all I know is there about young dragond being raised in groups. Matafleur is mentioned to have had several children raised at once (resulting in her "adopting" all the human children (hostages) aeons later as guardian and going all out against that other dragon in her last battle to defend them. She was also quite mad.)
We could always suggest that this be split up into two questions if the answer to the aging thing happens to be "yes". I see them as independent enough that you could theoretically ask about the plan after getting the mechanics sorted.
Since OP seems to really just want an answer to the aging thing right now
@Rubiksmoose And while I never really understand what's PoB and what isn't - I think the question of "will this work" is PoB because of what i"ve said before. But will horrifying visage work is a solid question.
Primarily opinion-based is about discussions and surveys. It is for when there is no factual nor expert subjective basis on which a question can be asked. It is made to cover multiple types of questions to avoid asking: “discuss ___ with me” and every type of question in the first bulleted list on that page.
@NautArch Idea generation, discussion, surveys, polls, quizzes, social games, anytime there is never going to be such thing as a best or even correct answer available.
Note that there are going to be questions where the person is asking us “How does this work?” and it's up to the DM to decide, but there is still a factually correct answer available: “This is up to the DM to decide.” So although the resolution is based on opinion, our solution is not.
@doppelgreener ah, very true. And I think we've gotten more folks answering as such - but I think the majority of those times people suggest ideas and get upvotes.
@NautArch If they weren't closed they probably weren't primarily opinion-based: they were probably Good Subjective, where subjective expertise can provide a best possible answer.
@NautArch It is entirely reasonable to suggest how the DM should handle it based on subjective expertise of what does/doesn't work, too.
We aren't here on the Stack to read the rulebooks to people. We're here to help people learn how to synthesize the mechanics, the non-mechanical text, the social context, our personal experience, the learning of the broader community, to apply all that to a particular real-life problem someone's having and find a solution for it.
if RPG.SE was 100% Lawful Neutral and run entirely by the denizens of Mechanus, that would never happen. But it's a bit more chaotic than that because it is instead run by people, so instead it happens and those ideas get validated by the crowd if they're actually good or downvoted or called out as nonsense if they're bad.
WotC has cunningly hidden a survey about D&D on their website, where nobody will find it. Or, as they put it, "take our survey and help shape the future of what we're working on at Wizards of the Coast!"
@doppelgreener heh, yup :) Pretty sure we're arguing the same thing - i'm just saying our stance on not wanting to have opinion-based answers without actual experience is different than how the stack actually receives those answers. And we have chosen to encourage that by not discouraging it (which I still think is good, because of that quote from BESW.)
I'd kinda like a report from WotC of everyone who rated extremely important "being disruptive and contrarian to make things more interesting" so that I can blacklist them from my tables =\
I wonder if "I stole the cool-looking books from my older brother who beat me up when he finally found I'd taken them" counts as "a friend or family member introduced me."
"Think about the first product you bought..." Dude, my memory doesn't really work that far back.
"What resources did you use to create your first character?" An IBM Selectric typewriter.
I felt tempted to downvote it not because of that, but because of I don't really see what the user is trying to ask.
Also I'm not a fan of that style of GMs - neither the "elaborate plan built on game mechanics" part nor the bit where they introduce a "haha you killed children" as if it was a moral dilemma.
@kviiri I'd feel pretty horrified if that as the case and there was no storyline that tipped it's hat towards so that another non-killing resolution could be found.
@kviiri In our main campaign, we fought a bunch of children who had been infected by intellect devourers. But we all failed arcana checks on them and didn't know that just knocking them unconscious would save the kids.
What are the things that make you play D&D? The open world, opportunities to optimize your character, to tell a shared story with friends, iconic art, or maybe all of the above!
Take our survey and help shape the future of what we're working on at Wizards! https://www.surveygizmo.com/s3/4495590/ddsurvey?src=twitter
@NautArch In your defense, knocking things unconscious is an underused mechanic in 5e.
I even shortcircuited that mechanic so that PCs automatically knock out instead of killing when it suits the story well, unless the player is REALLY insistent on getting a kill for whatever reason.
Eg. they're trying to forge an alliance with a militant nation of elves but have to fight their way in to actually get their leader to listen. 20 knocked out and humiliated elves will do that, 20 murdered elves would probably just make them angrier and desperate.
@kviiri THat's a good point and good idea. Save the players from the themselves - and they may simply have not have thought of doing it as players when their characters 100% would have.
@Carcer I personally like to think of someone with 0HP as "downed" myself -- they're injured badly enough to be out of the fight, but not necessarily dead/dying
someone who's been worn down by a thousand cuts, so to speak, is going to be much more downed than dead -- but if 3 crits in a row put someone down, those wounds are going to be much more lethal
> M&M D&D: step 1: buy a bag of m&ms. step 2: crack that bad boy open. Step three: count your loot, separated by color. Step 4: there are six colors. step 5: those are your stats now. allocate them as you wish
I asked my DM whether they would permit the techniques used in the Arcane Programmer's Guide, and they told me "yes, but only if you diagram out EXACTLY what each Magic Mouth is doing, and each object you transcribe it onto.
I feel like they may have failed to take into consideration the fact that I'm a Software Developer by profession. =P
Each StackOverflow tome shows the same contents all others. Any change made in one will be in all other copies. The tome focuses on Q&A around arcane and arcane programming topics.
My DM is safe from my BS though; I've still got two other characters sitting in my replacement queue in case my Paladin dies in our campaign, and I feel like my Shadow Sorcerer gimmick is just barely munchkin-y enough to carry me to the end of the campaign, whatever the actual outcome.
The 5e Shadow Sorcerer shenanigans just involve being a better Martial than regular Martial classes by using Darkness to gain near-permanent Advantage against enemy creatures, and then Twinning out the Booming Blade cantrip to deal massive damage at the cost of a single Sorcery Point.
@Xirema I have never understood the overstatement of Booming Blade's damage; by the time you get to a level where there are three procs, monsters have large pools of HP. The initial capability only gives the boost against a nearby enemy, right? (Or am I remember Green Flame blade, not booming blade?)
@Shalvenay I wasn't sure if Malik Mabir might wander through some of your world, but tonight I have storm preps to make so Momma will not put up with me plaing RPG in chat. Not gonna happen. :)
Booming Blade and Green Flame Blade have normal cantrip-level damage against a single target, but with a secondary effect that can, conditionally, double the overall damage. With Booming Blade, you get that extra damage if the target moves from their position. With Green Flame Blade, you get that extra damage if the target has an ally within 5 feet.
@Shalvenay The roof repair from Harvey hasn't held up well, so we are having them come back and do it right, but of course we have a load of rain this week and looming this weekend. Blah.
The way you abuse Booming Blade is with stuff like Twinned Spell, which permits you to make two attacks in a round with the same, damage-boosted cantrip, so long as you're targeting two adjacent creatures.
Then you Quicken out Green Flame Blade as a bonus action if you want to rub salt in the wound.
@Xirema I'd like to play a high level lock and mess with Green Flame Blade ... Ah, I see, it's a Sorc exploit, not a lock exploit. Got it.
I am starting a level 1 shadow sorcerer next week, but I am not so sure I want anything to do with melee initially ... but if I MC one level of Hexblade ... maybe. We'll see. DM does not stick to PHB+1 so I have a lot of flexibility on that.
At level 5, at the cost of 3 Sorcery Points (basically a Second Level Spell Slot), you deal 7d8 + 3x(STR/DEX mod) + CHA mod, split across two targets, with an extra 4d8 if either of them move from their spot before your next turn.
@Xirema I see those spells as better for Blade singer, since you are heading into melee and need a nice boost of AC that Int + Dex AC gives during blade song. For my AC 12 sorcerer, that's a crappy idea, particularly at level 1.
@Xirema I am not impressed with an AC of 16; mooks get a +4 on most die rolls at low levels. (+2 prof and +2 at leats to dex or str). Mage armor gives me AC 15, with 8 HP.
My only saving grace is the "bounce up to 1 HP at 0 HP once per long rest" though in a few levels I'll be better off due to free darkness at 3rd level.
Our little group of 3 is going to be sort of fragile for the first few levels: Celestial Lock, Warforged Monk, and my shadow Sorcerer. I think we'll be sneaking a lot; no tank.
@Xirema Not sure if you have played a lot at low levels, but I have noticed a non trivial lethality with the swingy die rolls at levels 1 and 2.
@Xirema I want to survive to level 3; the level 2 spells and my darkness thing will be a nice boon to our party.
@KorvinStarmast My group only played at levels 1 & 2 for a single session. Granted, we kind of cheesed our way through some very strong combat encounters, but considering we then stuck at level 3 for like 3 months IRL, it's definitely fair to say I'm not "used to" level 1/2 combat.
@Carcer Fun is where you find it, amigo. :) The thrill that fear gives you is a kind of fun in D&D. Our Tier 3 game is a different kind of fun; I am up to level 14 in that one, with a Champion.
I've worked on financial apps before (backoffice card-payments stuff) and we had a fixed-point class in our libraries that we used for everything that was a monetary value or related to one
I liked the part where someone submitted a horrifying way to torture children by turning them into dragons that the party then murders unwittingly. Because reasons.
On the other hand, I do recall a very popular video game called Diablo where you killed a demon lord, who then turned back into a young boy/prince ... and then your character stuck a red gem into his/her head.
My first time through that game, with a warrior, that little ending cinematic got the "horror" feel through pretty well. (Granted, there was the foreshadowing via Archbishop Lazarus ....)
@Xirema Yeah, just do everything in billionths of a penny. Integer math is so much nicer than building a computer out of Magic Mouth cast on rice grains.
@KorvinStarmast I kinda wish they did more in that regard for Diablo III, but there were a lot more classes in Diablo II so it's understandable that they didn't.