@trogdor Yeah, and then the winner of each individual game (x or o) takes the place of the overall grid. So not only do you need to win each game, but also strategies which one to win so that you can win the overlaying game
I only had to play it a couple times to realize that more often than not you will start getting ties every time you play against someone who pays attention
@Ben but is each grid run normally? Because I don't see how that fixes it if so
Lets play a game of Meta tic-tac-toe!
This is a king-of-the-hill tournament of Meta tic-tac-toe. The rules of Meta tic-tac-toe are as follows:
All of the regular rules of tic-tac-toe apply.
There are nine boards arranged to make one master board. Like so:
0|1|2 || 0|1|2 || 0|1|2
----- || --...
@Ben So it's a large tic-tac-toe grid, and in each space you draw a full tic-tac-toe board. One player starts in tic-tac-fashion by placing their mark in any of the 81 spaces. The next player can place their mark on any spot in the board that corresponds to the mark last placed by their opponent. And so on, until one player makes a three-in-a-row in any of the 9 boards.
(Oh, it looks like I play a different ultimate tic-tac-toe than you!)
It looks like in Ben's you need to win three of the sub-games in a row to win the whole game, whereas in mine it's the first to win any subgame who wins. And mine has the placement-rule which Ben's doesn't seem to have.
@MikeQ I don't know. (I've never looked it up for fear of spoilers.) I've played about a dozen games with my son and while I have a slight lead in the standings, it seems only to be that I don't make gross errors that lead to a next-move win. Past that level, I'm not sure I've really figured out strategy yet.
I'm pretty sure that n-deep recursive tic-tac-toe is a solved game. But I don't know whether n-dimensional tic-tac-toe for higher dimensions (having 3^n spaces across n axes) is in the class of games that are theoretically but infeasibly solvable
My understanding is that 3d t-t-t is no longer a solved game when played as a drinking game: one drinks each time they dislodge a piece from its position while placing their own.
Say I place an X in the middle-middle square of the top-left game. Your move must now be in the middle-middle *game*. Say you choose center-bottom of that game. Now my next move must be in the center-bottom *game.*
> A tied subgame doesn’t count as a win for either player in the larger game. Once a subgame is won, any play that would send the other player to that subgame instead gives that player the right to play wherever she pleases.
I think most debates over TTRPGs can be resolved by dropping the assumption that there is One Correct Way to play and design TTRPGs, or that all TTRPG experiences must adhere to One Correct model
@Xirema I guess it depends on your definition of playing the same, I can see not liking that everyone (or mostly everyone) has the same number of powers and such
But you still choose what power to use, and the class powers still bounce off of class features differently and actually do different things from each other
I can accept some people don't like the way 4e works, but it does get me mad when people say anything along the lines of everyone being the same regardless of class and build difference
Even two fighters can do drastically different things just when they hit whith an attack depending on build
There are other systems where combat is treated as just another challenge. So one player character could be a magical battle juggernaut and another could be intentionally weak, and depending on the game they want to play, it could work.
And I probably sound like a hypocrite, given how often I criticize the magic-mundane imbalance, but I should followup by framing it within the context of combat-centric games using D&D-like systems.
Take another system, or another goal of the game, and complaints about magic-mundane imbalance become irrelevant
@JoelHarmon My grown-ups group is going to play it some this year to knock off the rust, so to say, in preparation for having the student group play it all next academic year =)
On the topic of starting games... I've been probing for any one interested in another player/stsrting a new game for Dark Heresy. Might be worthwhile doing the same here.
I can co-GM (help others play/learn the rules/potentially organise the group time sessions etc to lift the load on the GM) but outside of the session time, I'm pretty tied down.
Question about the rolling in DH... when I played, the system relied on players rolling under their stat scores. So for example, if I had 40 Int, I would successfully make an Int check if I rolled <40. But I have just recently started watching a game on youtube, and the way the DM worded it, made it sound different to what I remember.
Yes, in d100, you're rolling against percentages. So if the roll target is 60, that means you have (at most) a 60% chance of success, meaning that a roll of 1-60 is a success
My first iteration of my Techpriest (Explorator) was quite insane... he was getting up to like... 70 Insanity. To the point where he was considering using a Kroot skull to make another Servo Skull
My second iteration was a Mindwiped Crimson Guard.
My first DH character was a long while ago, before I really found my niche with TTRPGs. I went with... skum? I wanted to do an edgy warrior/roguish type. Really boring.
My second character was much later. The GM ran a mini-campaign based on Team Fortress 2, kind of. I was the Engineer, aka the walking toolbelt. And I think that's when I began my love affair with the Techpriest class.
We played a one-off as Space Marines. Anyone that survived got a fate point for the next session.
Haha yeah for sure.
We had a psyker in our party that, for some reason, always managed to invoke the warp right near me, and whenever that happened, EMP'd me.
Being the Logical character that I was, I understood who was doing it, but not why or how. It got to the point I was considering getting the "Psybernetic" enhancement lol
I have a desire to run single-session dungeons to the peeps at my office using a slightly modified version of 4e (notably they get less choice of powers so I can print all the options on their char sheets)
However, I don't everyone to save their daily powers to the big final encounter and want to give them a way to recharge dailies without extended rests
This so they can use their fancy powers more, not just once
You could potentially scale it (down/up) to "per hour" or something like that, and for flavour each person could have a talisman as the "charging stone"
Can I send someone a message from chat that hasn't been in chat recently? I want to share a link with someone (that I think they might find very useful) that's of tangential but not direct relevance to a question they've asked and I'm not sure a comment is the appropriate place to do that.
@Tiggerous FYI If you see their name pop up when you start @ mentioning them in chat, then they will receive a notification. If their name doesn't autofill, it has been too long.
@JoshuaAslanSmith yeah, community decided instead of asking for a tool to solve a problem, ask how to solve the problem, which might mean answers involve recommending a tool.
ah okay, so if I asked a more general "I'm having problems making sure I include all modifiers and steps in char gen" style question that would be on topic
and then if anyone rec'd tools in the answers that would be fine
@JoshuaAslanSmith i still consider the circumstances in which tool recs were ruled off topic to be illegitimate, but accept that they are off topic. i don't have a present solution to enable them to be on-topic again though.
@doppelgreener to be fair I do think the old style of tool rec where we did get list style answers was problematic as much as I enjoyed answering them when I could or asking them when I needed the help
yeah. i am okay with the conclusion we reached, and i am okay with the reasons for being at this conclusion. it is just the bits in the middle before we got there which i consider to have been improper.
@doppelgreener Sounds like we need a convenient question that raises the issue again and then a meta about it to for consensus. As much as you or I might disagree with the ruling back then dont want to set a precedent of activist mod change.
gotcha
there was a lot on the meta at that time that occluded all meta questions
@Tiggerous the issue is that the people whom I remember having solid experience with the system are not people I see whenever I duck in for a chat lurk, but I could create a room and then @ them and see if I get a response
so being able to ask a question and not have it be closed would help to get their eyeballs on it asynchronously and especially if they have it in favorite tags
@NautArch Yeah I think I have basically given up on siding one way or another on this issue. David's answer has a good take on it, but given the confusion and ambiguity around the whole thing I'm not sure I find it that compelling yet.
> Is it possible to true polymorph a non-humanoid creature, wait for an hour to make changes permanent (so one doesn't break concentration), use magic jar, possess target's body and then dispel true polymorph with dispel magic thus gaining all the perks of original host's body?
@Rubiksmoose ok...so going with first transforming the dragon into a humanoid. You magic Jar into that humanoid and then you replace your target's statistics, but you are still limited to anything that target can/can't do (which includes no spellcasting, because the target currently has no spellcasting.)
@NautArch actually with MJ you retain class features.
> Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.
I'm a DM for D&D 5e rules. My playing group are fighter, a wizard and a paladin. My question is this.
How can I reward them after a boss battle or giving good choices some situations (beside giving weapon etc.) and not the break my game?
My party is currently level 3.
@ColinGross Those are always really entertaining. Especially when they leave a comment saying that it is great/terrible, but the substitutions they made essentially change the recipe into a completely different one.
@Rubiksmoose Yeah... some are valid in a chemistry sense, but change the recipe from a cake to something else. I'm particularly entertained when people mess with the yeast in bread recipes.
@ColinGross I once made brownies where I substituted the Oil and Eggs with Applesauce and [mashed-up] bananas, respectively. The results were tasty, though I'm not sure they fit the classical definition of what a "brownie" is.
@NautArch Yeah I'm with you there. I wanted to like it, but given what OP wants, probably not so helpful. I think the answer of "Up the the DM" though is spot on.
Another is that there are some good humanoids out there, not as flashy as a dragon maybe, but you could certainly get your physical stats up in other way with MJ without the cheese.
@ColinGross And possibly more to the point, at level 20 there is really not much more I would want to play for that group. So it might be fun to let them go at it for one or two encounters at the very end.
I always question these level 20 questions/cheese builds because really who is playing for a significant time at 20? Not a lot of groups that is for sure.
Stoneskin requires 250gp of diamond dust... It is this chef's theory that diamonds have some kind of relationship to coal. So he brought 250gp of coal... So yeah that's why the party has several mule carts right now....
@Rubiksmoose As you get up in the level, the encounters become very much like AD&D... either you die or the enemy dies in a hurry. It's like four rounds of some high level who fails the death save first.
@Maximillian Yeah... I think I'm going to do something similar, but without any mechanical changes. Discovering new recipes that don't functionally change the mechanics.