Here's an ingenious idea for using photo corners to track the loadout of your equipment bays in Tachyon Squadron.
Honestly, probably a ton of other applications as well.
https://plus.google.com/+KlausErkens/posts/BsLYASLCvMe
@GreySage The salt test is... not great. It only tests for literal weight imbalances, while a lot of unfair dice are unfair because of unevenly tumbled edges that the salt test doesn't catch.
The salt test is necessary but not sufficient as a fairness evaluation: it can tell you your die is unfair, but it can't tell you your die is fair.
@nitsua60 One of the most ingenious and useful, yet basic, inventions I've ever seen: I saw a circular saw whose power plug has a light-up picture of a circular saw on it. You just always know which plug it is.
DIY.SE would probably know better, but I always figured the bright blue color was because it's likely to contrast with any wall or trim color you'd choose.
user15026
2:21 AM
@JoelHarmon I used the dollar store version of that I think :P
The 2018 Tenth Anniversary One Page Dungeon Compendium PDF Edition is available now! 161 entries for three bucks.
(If you participated in the contest, you already received a link to your free copy!) #rpg
http://www.rpgnow.com/product/245554/One-Page-Dungeon-Compendium-2018-Tenth-Anniversary-Edition
@dot_Sp0T From his various answers, aramis still plays Traveller but I am not sure how often he visits these days. If you have a question, might as well ask it.
I would say it actually does matter (not for this answer though). When you use that option you can use any Attack action features you have as long as the Attack is limited to one weapon attack.
As DM, I have on a number of occasions sometimes ruled that a floored dice, if the result is awesome, is now the roll, but the usual custom was to reroll.
Give a Lego set of the desired piece count (eg. 12 for d12) to a group of children, wait a week, and the amount of pieces that are lost is the rolled amount.
(more seriously speaking, we tend to reroll only if the die is in a clearly ambiguous position or in a position where it can't be read without recovering it)
I saw a feed for the homebrew Tinkerer from dndbeyond. Is this something someone has used? (in a gritty realism campaign, this background might be handy for keeping equipment up or making new stuff at a lower price).
@kviiri in my experience (especially with board games like Catan) my playgroups reroll dice only when the two or three "likely" outcomes have significant impact on the direction of the game (like two nights ago when my sister rolled a 4:4/3 when my dad needed an 8 to get enough stone to win next turn.
So I was musing on rolling dice idly and I wondered if there was a system where you rolled a pool of dice and stored those rolls and then chose when to use each number. Could be an interesting mechanic it would be kind of tense betting that this situation is more important than a future one so I'll use this really good roll here. I can see issues with it as well.
7th Sea kinda does that, except of instead of choosing when to use each number, you choose when to use each "Raise" (a set of rolls whose sum is at least 10, or some other number in certain other circumstances)
I think the general pattern is that you choose an approach and skill to use, and then roll as many d10's as you have points in those two total. Eg. hacking through a crowd of enemies could use Brawn+Weaponry. If I have 3 brawn and 4 weaponry, that'd make 7d10
The results could be something like 2, 2, 5, 6, 6, 7, 9, out of which I can produce three tens (for example 9+2, 7+5, 6+6, with one 2 unused) for three raises
And then spend raises to do things until I'm out of them
Some things modify the cost of a Raise, eg. having enough Dramatic wounds allows one to buy two raises at a total cost of 15 (the McClane effect, as the book calls it)
@DavidCoffron Actually, if you go to the bottom of the page there's the alternate feature. (Like my criminal background of feature, spy, on one of my characters).
> By collecting discarded, worn out, and broken materials you are able to trade cost for time while crafting mundane items during your downtime. When you craft an item, at the DM's discretion, you may choose to spend only 1/3 the item's market price, but must spend 50% more time crafting the item than you normally would.
Raises can be spent during the same Scene, except in Action Scenes where people spend all their raises over a single Round and reroll for the next Round until the Scene is resolved
Any dice not spent for Raises can be "bought" by the GM, giving the player Hero points and the GM Danger points
BTW random plug here if anybody has a Switch or computer or iOS (apparently) West of Loathing is a very clever, fun, and ttrpg-esque game that I very muhc enjoyed. I played it on Switch.
@Yuuki Who asks you to avenge their death. I played that thing ages ago, when I roughly none of the references. These days I might at least be able to get very few…
Is there a way for me to print onto trading cards? I'm trying to design a tbtrpg with custom cards and I really like the way MTG cards feel (I've been playtesting with printouts taped onto them so far)
@SirCinnamon I feel like that way lies madness. Without knowing what's causing the problem at the table (or even whether there actually is a problem) there's no way to design someone else's game for them.</grumblegrumble>
RAW, obviously does not allow this, but...
You are empowered and encouraged as the DM to make a game everyone enjoys. There is freedom and responsibility to that. Allowing a critter that the player wants to be their familiar is a great way to keep them engaged.
If you don't feel comfortable eva...
My 2 cents
@nitsua60 It sounds like the problem is an arbitrary creative restriction on what qualifies as a familiar. Arbitrary to a player, obviously they wanted a closed set of allowed familiars which all required stat blocks so they picked from that.
As a DM, i think choosing a familiar is as integral to your character customization as choosing your gender and appearance. Flavourful and exciting
The problem I have (being a crotchety old man today, apparently) is that they haven't just said to the player "sure, let's give it a try, I can't think of anything that'll go wrong, but we'll discuss it again and affirmatively continue or discontinue it at that point."
Then there might be a problem to talk about.
"We did this, and this $BAD_THING happened. But we still want to somehow achieve $GOOD_THING."
@nitsua60 Well sympathetically, it sounds like this DM has less experience in the homebrew side, I can understand lacking confidence in "breaking the rules" when youre a new DM
My question is why aren't they jusst asking about the rabbit familiar? That is what the player wants so if they are nervous about it why not just ask if that particular form is ok?
@SirCinnamon Yeah, I usually have more sympathy... just a little off today, I guess.
@dot_Sp0T I can't compare it to GURPS, since I've never played GURPS. Comparing to D&D... I usually wouldn't. But I might say it's for Traveller what 5e is for D&D: keeps a lot of the old "feel" while streamlining some (but not a lot) of the complexity.
It's got lifepath chargen, the dual modes of ship-based and land-based exploration/combat/navigation, you can design your own ships and planets and sectors... all on a few d6.
@Rubiksmoose familiars can adapt new forms. When I play wizards, switching familiar forms us a big part of the spell for versatility. One form may not be a sufficient question
Through his never-ending sense of wonder and curiosity, my colleague Jon Ericson recently posted some findings on his exploration into the possibility of ...hastily written... questions essentially becoming an (inevitable or not) self-fulfilling prophecy.
While we're getting a little out in the...
Hello everyone! I am looking for some help in how can I make a fighter that maxes out damage dealt? I don't care if it's gonna be straight fighter build, or a multiclass hybrid. One tip only, no caster multiclass! (we play on a campaign with no magic)
One of my players wants me to help him make a very strong fighter (with or without multiclassing as long as it includes at least 1 level of fighter) capable of dealing a lot of damage. He saw the Pal5/Rogue3 multiclass that makes tons of damage from auto-crit & smite and he asked me if there's so...
@DrunkenCommoner In that case, are you considering Buffs spells and/or items that can impact involved? Or are you looking at just the vanilla build and not how spells/magic items could interact.
Regarding classes, can you take levels in spellcasting classes, even though magic is not allowed? Example: Paladin or ranger dip to get a fighting style
Not 100% sure. Also we are supposed to "discover" the existence of magic users at some point in the future but we don't know at what level exactly. So for now, we don't have magic
We are supposed to be a group of 3 men, from an underground city guild that sells "protection" to the local shops. So we are bouncers, roaming and collecting money
@DrunkenCommoner eh maybe a bit confused sure, but I'm glad you are helping us to understand the requirements.
@DrunkenCommoner The tricky part about optimization is that there is no true good build that is better than others at everything and every level. It depends a lot on what you want, what kind of restrictions you have, and all the other stuff we asked you. If we didn't know these things, there is no way to answer your question and have it be true.
The idea is this. We live in normal medieval era (pure dnd) but the narrow minded city we live, knows nothing about dragons, magic, and generally what lies beyond the city walls. Academics are poor within the city border so anarchy and people who sell protection on the street, go wild
So basically I was trying to find a decent nova build for a fighter, that fits the role of a bouncer. Just the bully who goes from pub to pub, trying to sell protection to the owner and make sure all the naughty boys behave when they get drunk
The magic thing is pretty confusing to us right now because it feels a bit arbitrary in how it is defined (which isn't a bad thing necessarily) but we need to know where the lines are because magic affects build a HUGE amount. Like the best builds with and without magic are not going to likely even be similar.
Ek, wouldn't be my selection as we talk about real magic here. But then again I think I need to form a very good question before I tire your minds guys
@DrunkenCommoner No worries - they're good questions and clearly helping you understand the limitations your DM is giving you (which is good for everyone!)
I'm thinking... Fighter to get action surge, probably two-weapon fighting. Dip Barb 2 to get reckless attack, maybe pick up some rogue levels for the sneak attack damage
@DrunkenCommoner BTW the best way I think to do this would be to gather up your exact requirements, edit them into your question, and then we can vote to reopen your question. That way people can post answers to it. Since this is not going to be a trivial thing to do over chat (what with all the math involved)
@DrunkenCommoner If you can also confirm if this is a full 1-20 campaign or if it's more limited, that'll help immensely! (or even better, give us a sweet spot for when you want the build maximized)
When I MCed into cleric I didn't get my magicy parts for a whole other level (or more) because I was waiting for story reasons to be "given" my powers.
Use champion fighter with TWF, max out strength, use reckless attack to trigger sneak attack, and crit (on an 18-20 thanks to champ) with an extra damage die from half-orc... Seems valid on paper. Am I missing something?
I'm trying to help out one of my players optimize his character. His desired path is the Unofficial Drizzt Do'Urden build but tweaked it a little according to his taste by going
Fighter 1 > Barb 1 > Barb 2 > Fighter 2 >Ranger 1> Ranger 2> Fighter maxed.
He is a Human variant Dual-wielder us...
@MikeQ if ur maining fighter, you get plenty of ASIs for feats (dualwielder for better weapons, for example). If you go deep into Barbarian, you can make crits matter more with brutal crit at the cost of the better crit chance. (Depends on if you get Assassin or Not and how often you think you'll be able to trigger it for which one is better)