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00:00 - 16:0016:00 - 00:00

16:00
@ColinGross I don't, but I'll check it out when I get home.
@user76690 You should add the specific part about "does the wielder receive the bonus?" to your question
I wonder if there's a more general case of whether PCs receive bonuses that they don't know they have
@user76690 Can you separate out those questions to different posts? You've got too many which is not in our format.
Whole eagle family posing for a picture
@GreySage I only see one parent
16:05
@NautArch They're pretty closely related questions. It's a case statement really.
@NautArch The last question with attunement might require a subsequent question, but I think @V2Blast's comment makes that clear.
I'll add that quote as soon as I can find where it's from.
@GreySage Oh, now I see both
@ColinGross closely related or not, it's too broad with multiple questions.
They're cases of the same situation. What happens when a character wields a magic weapon they have not identified
What happens when a character wields a magic weapon they have not identified and that weapon is just a flat bonus?
What happens when a character wields a magic weapon they have not identified and that weapon is a flat bonus and passive effect?
What happens when a character wields a magic weapon they have not identified and that weapon has a magical bonus, effect, and requires attunement?
What happens when a character wields a magic weapon they have not identified and that weapon has a magical bonus, no activated effect, and requires attunement?
As much as I'd like to see each of those individually, with metadata to correctly cross link and reference the answers in a neatly modular way... I think it might just be clutter.
@ColinGross maybe, but it's the stack friendly way of doing it. Multiple questions are multiple questions.
othertwise you end up with the issue we have right now, which is the related question is not fully answered by the selected answer. Multiple cases that aren't answered.
I think we disagree on the granularity of when multiple cases should be clustered then.
I'd not like to see a repeat question for every single direct damage spell with a single target
then the repeat question for multiple targets
then the repeat for AOE spells.
I think that would just proliferate the duplicate question tag.
16:15
@NautArch If I took out the individual cases and left it as the bare bones 'What happens when I attack with an unidentified magic weapon?' would it be a better question? Or at least a more stack friendly question?
@user76690 I think so :)
for one, it's exactly what you're directly interested in understanding
We do have precedent for multi-part questions, as long as they are effectively part of the same group of questions
@NautArch I have simplified the question.
If my question is "How do I attack an enemy?", an answer could address things like 1. what to roll to attack 2. how to calculate attack bonus 3. how to calculate damage - so it's reasonable that the question text could have them as subquestions and be ok
While it would be kosher to post all 3 as separate questions, it's not necessary
@MikeQ Technically, that's not so much a multi-part question as a multi-part answer.
Basically, if you can condense it into a single question, then that's probably okay for one question. In your case, it would just be "what happens if I attack with an unidentified magic weapon"?
16:20
@NautArch he simplified question I feel is less specific and less informative than the enumerated cases @user76690 stated he was interested in.
@Yuuki it does make it easier to answer, but you then have to add in some assumptions like if attunement is required or not.
@ColinGross But that's exactly the question he started with here in chat.
ALthought @user76690 should keep that's it doesn't require attunement as part of the requirements to match his case here.
@ColinGross I'm not saying he should condense it into one question. Just that if it's able to be condensed into one question, then it should be fine as one post.
Rather than multiple posts.
Also, multiple posts about a similar question may get closed as duplicates
@NautArch I think in the span between the chat and when @user76690 wrote the question, a few specific cases came to mind.
@ColinGross I think we need to let @user76690 determine what they're interested in. The chat came up with more cases, but the initial case was simple
16:25
@NautArch It is the question I started with in chat. However, I was hoping to direct the answer to cover specific points, rather than giving a generic answer that might not address some of the specific differences between the cases.
@NautArch Yes. That was the much simpler case. I had also assumed that would be the question.
I thought the additional cases were interesting in their interaction with that specific question. I can't think of a good rubric for when to condense vs expand a question in order to ensure the edge cases are covered.
@ColinGross Looks like it's been cleaned up - you may want to adjust your answer.
and the related question covers a lot of the others.
@ColinGross I'm interested in your "does the character know? no." certainty. In my D&D I think characters definitely notice if the rapier they picked up seems to find its home 5% more often than their practice with a rapier would lead them to expect. I think either is a reasonable way to run fantasy, of course, but I wonder if I've missed something instructive.
Hm?
Updated it, but just ended up pushing the enumerations into the answer.
@nitsua60 I would say the character does not know it's magical, but if you're using a tool day in and day out, you get a pretty good feel for what an effective or nice one is like.
A proficient character should definitely be able to recognize some quality to the weapon when using it.
Like those hammers with tuning forks in the handles.
16:41
@ColinGross quoi?
@ColinGross this feels very home-ruley to me and not supported by the rules. It's not necessarily wrong for your table, but that assumption seems wrong for the stack (but I may be alone in that feeling.)
@nitsua60 What if my character hasn't taken high-school statistics?
I didn't think it need to be a rule that a character does not have all the knowledge the player does.
It makes sense to me, intuitively, that a weapon of superior quality feels better, it's not just "oh 5% of the time I hit the guy"
I thought that was more common sense than anything... but that might have been in a previous rule set.
16:47
@ColinGross So is your general approach to identify magical items to players, but ask that they not utilize that knowledge? If so, is that D&D rule or just a table rule?
However, magic is magic.
D&D likes to differentiate between "this sword is a good sword" and "this sword is a magic sword"
@NautArch You could tell the player, monkey with the math behind the screen, describe things differently, or however you want to run it.
The wielder gets the flat bonus. How that gets implemented is up to the table.
@ColinGross Those are all tablerules for the situation, but I'm asking what the actual rule (if there is one) for how to do it (and I think that's what @user76690 wanted to know, but I could be wrong on that.)
I wouldn't tell the player it's a magic sword, but I'd probably add description that the character would pick up on.
@NautArch the writing in the DMG implies that the bonus is in effect for the wielder of a +1 magic sword in the flat effect case.
@ColinGross again, you're telling me how you'd do it, not if there is a rule on how to do it.
16:50
How the GM handles that is up to them.
I'm saying the writing in the DMG implies that the character holding the sword is getting a +1 bonus to attack and damage.
@NautArch you asked for my general approach.
@ColinGross I'm really asking about how should we direct OP without giving tablerules (if possible)
Answer the effect on the wielder is as agnostic as I think I can get.
IMO "this magic item is mysterious and you don't know what it does" is a sacred cow that needs to die
@SPavel Not disagreeing with you on that one :)
It's silly, especially with how easy it is to identify now (1 hour)
@SPavel every item is mysterious before you know what it does
17:01
just give the player the item and tell them what it is.
@DavidCoffron Many items are mysterious even after I know what they do
Then the mystery is often "but why?"
@SPavel like this?
I like the cursed items that a character will choose to use anyway because the benefit outweighs the determent for them.
@DavidCoffron Is it a duck bred with a teapot?
17:04
@GreySage I think it's a teapot that got hit by those inflating balls from The Incredibles
And now I kind of want to homebrew a trap that has those inflating sticky balls
17:19
it looks like some weird drug paraphernalia to me.
which likely shows how little I know about drugs.
Well, it certainly does look like something you could use to inhale some herbal mix.
anyone want to talk about this whipblade thing?
0
Q: Is this homebrew whip blade balanced?

AlidenOne of my players has asked if he can have his character use a whip blade (i.e., a sword that transforms into a whiplike chain to deal damage at a distance). See here for a picture. Based on my discussions with him, he would like to start with this weapon. Whip Blade Martial Melee Weapon ...

I like the idea, but....
@goodguy5 was just looking at that, too :)
that, and Bluemoon's similar player knowledge question.
@goodguy5 my gut feels there needs to be an action cost (or bonus action) to change it's form.
@NautArch even as a bonus action, I feel that it negates whips and very nearly shortswords as well
And maybe something else to balance being able to change reach at will (but action cost may be enough - it's equivalent to dropping one weapon and taking out another using it)
@goodguy5 double it's weight?
17:30
I mean, what impact does that really have?
It's got a high cost, give it high weight and you've basically made the equivalent of carrying both.
@DavidCoffron No, that's clearly a Teapotfolk reproducing via budding
yes, but 3lbs and 50 gold mean nothing to an adventurer above level 3-4
@besw twitch will be streaming 500 episodes of old Doctor Who io9.gizmodo.com/…
@goodguy5 and carryinga whip and shortsword also means nothing to them
17:32
@goodguy5 Something that might be overlooked is that in whip form, you attack using Dex, but calculate damage using Str
@GreySage I'm against that on principle.
@GreySage interesting point, wonder if that was on purpose or accidental.
I think it was accidental
@goodguy5 Yeah it's kind of weird, but you end up trading multi-ability score dependancy for an extra +1 expected damage
Which is a decent tradeoff for me
interesting...
17:34
@GreySage that....makes sense.
but it's a bit more confusing than I like to advocate.
The blade form also isn't light, which makes it worse than a Shortsword (really it just can't use TWF)
I did notice that
Assuming the Dex attack, Str damage thing was intended, I'd say it's balanced. I'd rather just use a sword and a whip myself though.
I just realized that sharpshooter lets you throw nets without disadvantage (at range 10 and 15)
or crossbow expert lets you net without disadvantage at point blank
17:45
Dungeon Fact: Nothing requires you to use magic items for their intended purpose.
@NautArch As you pointed out, the 'prevent all metagaming' position can get in the way of fun, and of using game mechanics to help the players figure some things out.
One of the better question titles I have seen in a while ...
2
Q: Punching someone so hard that they become a duck

Maiko ChikyuI was reading 4chan's description of the exalted. In it while describing Sidereal exalted, it mentions punching someone so hard that they turn into a duck (before saying it makes more sense in context). I know White Wolf publishing has stories or story-like descriptions in almost all of their bo...

18:02
haha
@KorvinStarmast Wholehearted agree there
People should stop treating "metagaming" as a pejorative and focus more on how they expect it to contribute to various situations
@kviiri Metagaming burned down my home village and I have had a vendetta ever since
@MikeQ Yea but your home village was infested by facehugger parasites wasn't it? It was a rational thing to do.
@kviiri gameover, man!
GAME OVER YEAAAAAH
18:07
I don't like metagaming. It's coarse and rough and irritating and it gets everywhere.
Honestly I think metagaming gets only worse when people introduce another meta to it
Metametagaming? What does that look like?
No no, metagamingmeta.
@SPavel Looking at it abstractly, an iron's intended purpose is to heat things up and it's heating up the cigarette (until it combusts).
18:23
@KorvinStarmast Does your name also change to Howard?
My players managed to invent Stealth-Elf-Bombers: elfs in TDE happen to have a 'turn into their soul animal' spell and our player elf also has the (for elfs) common 'chameleon' spell... and they happen to have alchemical napalm... and half a liter of that can be carried by a falcon..
Stelf bombers
@goodguy5 Turns out the Whip-Blade was meant to use Dex for hit/damage in whip form
I suspected as much
... Punching someone so hard they become a duck. Well there's the thought for today.
18:41
@NautArch Only if Leah Thompson is in the room :)
I wonder if you can punch someone so hard they become an abstract concept.
@Maximillian banishing smite?
what is banished, really?
Punch someone so hard they become a 4th dimensional object of which you can only perceive partially.
wait... what if there are 4D beings everywhere, but we can only perceive their 3D interpretations?!
19:13
@Yuuki That's taking the iron's purpose to be the purpose of the superclass of heating elements. An iron has a much more specific purpose. Specific beats general, right?
@ColinGross I've never heard of a general ocean so I can't comment.
@NautArch A fairly okay village management simulator.
Oh, baby eagle is pulling off a bunch of their down.
19:39
@Yuuki Hostel internet is worse than train internet? I don' manage to see eagles right now.
@Anaphory :(
@Anaphory Most of the internet is pretty hostile.
@Anaphory my works internet is even worse. Sigh
@DavidCoffron You should start working in Swedish trains, that was surprisingly decent. In particular while still in Norway.
@Anaphory I would but I can't speak Swedish. Lol
I speak a tiny (and I mean super tiny) bit of danish
But that's the closest I've got
19:49
Isn't that supposed to be the hardest of the four? (Danish, Swedish, Norwegian, Icelandic)
Yeah and if I was fluent I might be able to pick out a bit of Swedish but I'm not fluent. Just picked up a few words from a Danish gaming friend of mine
Tabaxi Barbarian 14, Monk 4, Fighter 2
Point Buy 15,14,15,8,10,8 -> 15,16,15,8,10,9
Barb 14 levels
Totem Barb, Eagle (bonus action dash)
ASI +1 STR, +1 CON
Feat Mobile
Feat Grappler
Level 14 Totem: Eagle (movement converted to fly, but you fall if you end your turn in the air)
Monk: 4 levels
Open Hand
ASI STR+2
> Unarmored Movement
> Slow Fall, reduces falling damage by 20 for Monk 4. As a Sky Suplexer, you'll be falling a lot.
Fighter 2
Action Surge

Have a Wizard willing to cast Longstrider and Haste on you and find a Boots of Speed during your adventure
> 30 ft
> +10 ft Mobile
> +10ft Barb movement (level 5)
> +10ft Monk movement (level 2)
> +10ft Longstrider
> 70 ft
> x2 Tabaxi racial
> x2 Haste
> x2 Boots of Speed
> 560 ft
---
> Regular Action - Dash
> Regular Movement
> Bonus Action Dash from lv3 Totem Eagle, (or Monk for 1 ki if you want to opt for a different lv3 totem)
> Extra Action from Haste - Dash
> Extra Action from Action Surge - Dash
> Dragging someone you're grappling costs double movement
D&D 5e btw
@DavidCoffron It's not like I know any of them, I'm just here travelling and getting on well with English, even in random small corner shops.
@0xFFF1 yay?
@Anaphory if you're in stockholm, check out the Vasa museum
19:56
@NautArch yessss
Vasa museum is so good
@GreySage from yesterday when we were talking about grappling + fall damage
There is a pistol that is also an axe there
@NautArch Went there today, it's awesome. To some extent the ship itself is impressive, but also all the stuf around it.
@Anaphory Did you see the axe pistol
haven't been myself, but i'm dying to go. Especially since if they aren't able to halt the further damage to the ship.
20:00
@SPavel No, I missed that! Looking at it online, that's quite a cool thing.
and it's a great story of bad managers :D
@NautArch I didn't find that being mentioned as a problem. The exhibition on conservation and research mentioned that they had some problems initially with the climate system, but otherwise?
@Anaphory THe problem is that the conservation technique they use (PEG, or polyethylene glycol) is great for conserving wood. But when it interacts with iron, it creates an acid. And they couldn't get all the iron out of the ship before conservation.
So the wood is preserved, but the it's also being eaten by the byproduct of the conservation.
Some of the down got on momma eagle's face.
And she's trying to get it off.
@NautArch They have swapped all the iron bolts from the lift with stainless steel bolts.
20:04
@Yuuki I've been there...
@Anaphory Yeah, I read that they did recently. Is that work finished? But the other issue is that over time underwater, the iron leached into the wood. But maybe not enough to create further problems. I haven't kept up with since school.
I also found a few quite nice random free museums in the city. Like, Etnografiska was more interesting than Volkenkunde in my current home town of Leiden (would probably have been even better if the special exhibition on cultural norms had still been on), the medieval one under the parliament, and the exhibition on paper in the East Asia museum.
@NautArch It sounded like it's finished, or about to be. Iron interacting with the wood didn't seem to be a huge topic.
@Anaphory Interesting, they don't seem to be talking about the acid as much.
The bolt replacement was more about structural stability
link but link to disseration itself is broken :(
but it does look like it's better news than what they thought when i was in school.
The belief then was they'd have to re-conserve it in an expensive silicone oil solution
20:38
@NautArch metagaming by trying not to metagame
Fortsooth? What manner of liquid be this? Better take an exploratory swig to check.
21:00
@SPavel it was sovereign glue. Rocks fall
21:13
@DavidCoffron It was a load-bearing flask.
@0xFFF1 At level 20, what kinds of enemies are you fighting that you can drag around the battle field like that?
@NautArch I was 11 when we saw the Wasa museum in Stockholm. (early 1970's) While it was neat and all that, I don't think I appreciated it as much then as I would now.
22:09
@KorvinStarmast At level 20 you are more likely to fight enemies that drag the battlefield around
22:33
@NautArch Then you've never bought a book from Evil Hat or any other Bits & Mortar alliance publisher.
22:46
@BESW ]wave]
Ah, the classic frown wave
What have you been up to?
Much less than I ought to be.
Currently thinking about all the ridiculous number of RPG systems/campaigns I want to learn/run.
Hello, its been a while, could I perhaps bother people here for some insight on a rule in xanathar's?
Really want to get experience with Misspent Youth and Cthulhu Confidential so I'm more confident hacking them apart for less depressing stories.
@Nanisnae Welcome back! I'm sure some folks here are familiar with it.
22:54
last time I came in here asking about switching to hexblade- and I guess in the end my DM allowed it :0
but anyway so my character dual-wields shortswords- and there's a bit in the Hex Warrior paragraph about being able to use Charisma for a weapon instead of dex or strength
Im guessing this would only go for 1 weapon though- and so for only 1 shortsword
> "Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier"
the text p much says /you can touch one weapon and channel the thing into it- and also when/if you pick blade-pact later this effect will extend to your pact weapon
> "If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."
yes :O
I'd assume that doesnt mean you can touch-boost a weapon and have the charisma pact weapon though?
Actually you can apply the Hex Warrior benefit to both weapons:
8
Q: Are the Hex Warrior weapon & Pact of Blade weapon the same or different?

AlexThe Hexblade Warlock has me in a bind. Hex Warrior explains: ...whenever you finish a long rest, you can touch one weapon that you are proficient with that lacks the two handed property. When you attack with that weapon use your charisma modifier... Pact of the Blade says: you can us...

23:03
oh neat thanks!
damage-wise its not gonna change much I guess but at least my character's off-hand won't look like an idiot in comparison haha
If they're both light weapons, then you can attack with both, and get the Charisma modifier as damage on both. So boost your Charisma all the way and you get a pretty decent damage output.
Granted, it's giving a similar result as Eldritch blast's damage, but in melee
I thought you didnt get the ability modifier on off-hand attacks?
@Nanisnae you are correct. You wouldn't
It replaces Strength/Dexterity with Charisma but all other rules are the same
"When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls"
Ah, okay. Emphasis on "instead of".
alright cool
23:12
But you could pick up two-weapon fighting with a fighter dip (2 dip fighter is good for a hexblade anyway for the ridiculously strong action surge)
I was just wondering whether I should consider switching to a glaive or something (not really feeling the greataxe or greatsword) later on in case the off-hand starts rolling all the misses haha
Let's see, if you dip fighter 1, you get +Cha mod on your offhand attacks, get Second Wind once, but trade away -1 level of Warlock progression
has anyone figured out what happens to the Life drinker invocation in combination with Hex Warrior btw? guess I better give it a google
@Nanisnae Search the site here, I saw a few of them
that does sound interesting :0 and Ill definitely consider it for upcoming levels haha
23:15
@MikeQ Warlock progression is very mediocre in my opinion (for a hexblade at least).
@Nanisnae What do you mean? You just add Charisma necrotic damage to your regular damage. Is there part of it you are confused about?
@DavidCoffron True, but dipping out will slow down spellcasting progression, and delay some of the higher-level benefits of the class
I guess I was just wondering if it was cheatsy to add all these charisma bonuses
i've been looking at a whole bunch of guides for bladelocks and I guess I'd already made my peace with scraping some bits together- and then I found the hexblade patron and now everything seems too good haha
even though I guess technically just going straight eldritch blast-build would still be better? oh well
@Nanisnae I mean, the whole idea here is to milk the most out of the class's spellcasting modifier and apply it as many other places as possible
@Nanisnae Nope. It's the same things as when you apply Arcane Domain potent cantrip to Green Flame Blade, you deal 2xWisdom fire damage
well, neat! Thanks to you both! :) I appreciate the help
23:19
@Nanisnae The damage output is comparable for the most part. If you multiclass effectively, hexblade takes the cake (damage wise) but EB is more versatile and gives you attacks from range (so you're safer)
And with their d8 hit die, limited armor proficiency, and focus on offensive spells, they aren't overpowered in terms of enduring hits as a tank role
Basically, the hexblade is built to be a striker
yeah, Im still gonna have to have my character save up for a breast plate now- (maybe a shield??) but at least I got Armor of Agathys and Mirror Image in their arsenal?
but generally hitting hard seems to require a lot of set-up
still it seems fun to need to play strategically vs uh- casting eldritch blast a lot from range
it could very well bite me in the butt at some point but at least it'll have been a fun mess on the way there XD
@Nanisnae That's generally how it goes with close-range strikers. High risk, high reward.
23:38
hey there @Nanisnae, welcome to the RPG.SE lair :)
Hello :)
anyway its nearing 2am for me so I'll be heading to bed
thanks again everybody and see you around sometime hopefully >:0
goodnight!
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