(SKILL+CONSTANT) dX, keep highest CONSTANT
I don't know exactly the behavior you're going for, so there'll be a few arbitrary numbers in my example:
skills can be ranked from 0 to 5
dice rolled are d12 ('cause I think they don't get enough love)
we're going to keep highest 3 dice.
In this ca...
So I'm playing a cleric just because it can have more Strength than a barbarian while also casting spells, but I think I've done the wrong thing because I'm always using polymorph spells and it's against the laws of most cities and I want to be in the cities. Stupid D&D, giving you things you can't really use when you need them! XD
(It was in a full RAW game, for... reasons I understand and accepted as a premise. "Making it work" would have opened a can of worms nobody wanted to open. I just had a very glass-cannon brb2/ftr1)
I just don't like ruling on illusion magic at the table, either the players get mad that their illusion doesn't work the way they want for what I see as a logical reason, or they work too well... Which is fine by itself, but then the player expects it to work next time when the conditions change and were back to square one
@Rubiksmoose I'll just upvote yours since it says the same thing; it was goodguy5 that gave me the insight in the first place, he just couldn't post at the time
@GreySage Not all gnomes have to do illusions or tinkering or hiding near rocks; there are other options
@DavidCoffron +1million for that. Yeah I just didn't want you to think I had cribbed your answer largely either, though it gives a good answer in the end, it also shows dubious ethical character lol
Seaside Gnomes • +1 Dexterity • Proficiency in survival and the aquan language. • You can hold your breath twice as long as normal • You have a swim speed of 10 feet.
@Rubiksmoose You're all good. As has been seen by the 100 times a few of us answer almost the same in under 5 minutes, the same answer can be reached by multiple people
Gnomes: "Crazy, hyper-energetic and insatiably curious, gnomes are a wonderfully chaotic addition to any party. Gnomes don’t look like a threat and can quickly disarm suspicion with good humor. The common folk are often curious about gnomes, likely never having seen one before, but they are rarely hostile or fearful"
@NautArch I updated my question pertaining to Words of Terror but seems Slagmoth thinks I may have gone too far with it now. Let me know if you think it went to far as well and Ill roll it back to only be about Message
The problem is, we are all grasping at straws. It is a rules gap. That is why I made my own answer focusing on designer clarification. Because honestly that is the only way to get an answer.
@Ryan I think i'm good with my answer on that one. I love the idea of these little whispers across a crowded room working with the highly specialized Whispers 3rd level ability.
You don't often get a chance to use it, so why put so arbitrary limitations. You've invested in MEssage as one of your few and non-replaceable cantrips.
@Rubiksmoose Yeah. I'm not sold on that, either :) It just seemed like the difference bewteen a type of a attack and a type of weapon. And allowing it creates some cheese that I'm not loving.
@NautArch I use Message a lot :\ Words of Terror I've had far fewer opportunities to use as some of our party is quick to smack everything. Luckily they're (father and son) on vacation currently letting me and the rogue do more shadowy things
Bard and Rogue are crazy combo with double Stealth expertise. You can do lots of fun stuff. (I had a stealthy campaign once with Bard/Rogue/trickery Cleric/Fighter with stealthy feats)
@DavidCoffron oh yeah I keep saying if me and him are ever given the chance to be in a town by ourselves we could take over the country in no time. All this fighting stuff just slows us down lol
That's the thing about adventuring; the people who can do it, do it because they want to; the rest join a faction like Zhentarim and run the world (or part of it)
Fire-Mountain Gnome (Volcano) • +1 Strength (or Con, I don't care) • You know the Firebolt Cantrip; use Int • Advantage on Saving Throws against effects that deal Fire Damage
@NautArch If you roleplay based on the description (like I always do unless my specific character has a reason not to) you are "Crazy, hyper-energetic and insatiably curious." That led to a lot of unnecessary fights and trap-springing, etc.
@goodguy5 But the hard part is fitting the homebrew subraces into the race theme
Svirfneblin have specifc backstory as to why they aren't though
@NautArch Insatiably curious means I must know what's in that box. I checked for traps of course, but not quite hard enough ;) [I knew there was a trap, but had to know anyway]
Or my character would spen hours building a contraption to defeat the dragon (rock gnome things, with homebrew crafting rules), instead of just hunting down the magic Dragonbane weapon
It was a less serious play group in a less serious campaign (we had a flying pink pony alchemically engineered during downtime); if my survival/hit point total mattered more I would have played the character a little differently
Ah.. My girlfriend brought my books home. Come to me, my babies. So.... Gnomes....
"Though gnomes love jokes of all kinds... they're just as dedicated to ... more serious tasks"
Actually a diviniation subrace would make sense for gnomes and would be a welcome addition imo ("Gnomes who settle in human lands are commonly... sages")
@goodguy5 you forgot his childhood nickname, his surname, and his "fun time" name
Even better, from XGE "As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly."
All actions, reactions, and movement in a round happen within 6 seconds. The narrative is some version of these events as defined by the outcomes that result
When I do encounter summaries (I used to record sessions and do write-ups to have a story to read back on) I retold the story in round increments as long as the outcome remained the same.
Cast Clairvoyance so I know when the timing is just right and the mark is alone. Then from well outside the castle case Greater Invisibility then cast Dimension Door then cast Invisibility and then start talking to the mark while invisible to do Words of Terror
@DavidCoffron and when your spells had to be declared at the top of initative, but they wouldn't take place until your turn... and you had to concentrate
@DavidCoffron I doubt that. I've got pretty stellar deception abilities with +10. If I make it seem like a God is talking to you I doubt you'd run around in a panic.
the real trick will be also having a way to get out of there afterwords. Nevermind that I currently won't have spell slots left for another Dimension Door I'd also be stuck in the lower level Invisibility hoping to sneak by whenever a door opens
probably easier to just kill a guard and take its shadow. bloodier but a lot less spell heavy
@Anaphory Where do you get the idea that gods have constraints? In 5e they seem to be very much beyond that, which isn't the same as in some other editions.
I have absolutely no idea. But if there are constraints, I want to know them, for worldbuilding purposes, so I can decide whether something needs house ruling or consideration.
I'm not entirely sure what I am looking for, but I think one example is “Gods have well-defined Domains, the Cleric class has a list what those can be.”
But actually, I wonder whether any of the things related to gating/teleporting/planeswalking/summoning – so, mostly spells, I guess – say anything about Outer Planes or Gods directly
@Anaphory In the description of the planes it says the planes are only partially perceivable by mortals, that the perceivable portion can be shaped by the Gods mostly at will, and that most of the plane exists in ways that mortals can't comprehend.
"As should be clear from her statistics, Tiamat is a god. If she manifests through the portal at full strength she can demolish multiple 15th-level parties with ease." Looks like she's the real deal.
@NautArch ok lol. I took a look and saw where you were going, but I think I'm still convinced as well.
Jeese I wish I could move some of the capped rep from yesterday over to today lol. I t looks like I got 70 upvotes yesterday after hitting the limit. Keeping the eldritch gods satisfied.
You are fighting an aspect of Tiamat, which is explicitly killable but doing so won't let you usurp her godhood and doesn't commit the setting to having a weaksauce Tiamat
@Yuuki She has stats, and so those stats represent her as she is (whatever that may mean to you). There are also ways to weaken her to make her realistically killable.
Because if you give actual Tiamat stats, people can and will extrapolate those stats to other deities and now you've effectively statted all of the deities just by statting one.
> The X-Card is an optional tool (created by John Stavropoulos) that allows anyone in your game (including you) to edit out any content anyone is uncomfortable with as you play. Since most RPGs are improvisational and we won't know what will happen till it happens, it's possible the game will go in a direction people don't want. An X-Card is a simple tool to fix problems as they arise.
@Yuuki Probably not that much more, otherwise people will go "I would use my Sword of Strength Drain on the ogre, but you already hit it with the Muscle Depletion Arrow"
Consider that D&D 3.5 had non-stacking ability damage, it was called a penalty, and wasn't THAT popular
@SPavel Except that all of DnD and every campaign isn't set in the same consistent world. The whole point is that the DM makes whatever they want to. Your idea of "consequences" fundamentally makes no sense. I can kill Tiamat, and then have a level 1 character die to goblins