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00:01
@RafaelSantos I'm not the guy to ask about specific DW implementations, sorry.
hahaha ok, tks! i don't know why in my mind it was clear you were that person hahahah!
@trogdor Time Cops or nothing
or maybe Time International Management Entity, or T.I.M.E for short
@BESW BESW why are you there guy that everyone asks about everything?
Stop being so good at things!
Because I can't keep my mouth shut.
Lol :P
00:05
...also I'm always here.
(Though less so recently?)
@GreySage these work too, now move along citizen XD
Also, everyone, just to be clear if you find any technical errors on the site always report them to @BESW
[eyeroll]
Lol, but really just go to mod though
BESW is a very busy multiple people
@RafaelSantos Those would typically (for me) be specific moves written for the creature.
00:10
hey there @nitsua60
@Shalvenay hiya
@nitsua60 how're things going?
So where the current answer you have says "use a GM move" I'd have, rather, said "use a monster move."
@Shalvenay Gonna be a big snow-dump here tonight/tomorrow/Thursday. Kids' school is already cancelled for tomorrow =\
@RafaelSantos I'm not BESW, but I had a spell casting monster in a recent campaign. I just treated monster's spells as moves they had that were trigger just like damage. This means I would give the players soft moves like "the cultist throws a bolt of magic" allowing for defy danger and then would hit the players with the magic if the failed a defy danger or if they partialed on hack & slash.
I'm skimming the surface a little here, this might be better as a full question
@RafaelSantos I'll note that a bunch of the things you've listed as troublesome are things that remove players' agency. If you petrify a character then it's really hard for that player to narrate how the character does something to trigger one of their moves. Ditto mind control, paralysis, &c.
They may, OTOH, be good chances for another player to trigger a move. Spout Lore or discern reality, for instance.
00:14
^ players really don't like losing agency. But that can be a good thing sometimes. If you properly forcast the move it can be more compelling for the PC to avoid getting hit than just damage.
"They're not turned to stone, they're actually encased in a thin sheen of stone. We've got to break them out quick!"
@WheatWizard absolultely--signaling ahead of time, even tell them straight-up: "you're going to the medusa's lair to try and tackle her. What are you going to do when she turns one of you to stone?"
The best fight I have ever GM'd was against a spellcaster that would wipe players memories with one of his moves. The players were really didn't want to lose their memory.
@nitsua60 Turning to stone is an interesting one. I'd probably have a bit of a puzzle to unstone them once the rest of the party defeats the gorgon. It would suck to be petrified, but that is kind of the fun, it makes the gorgon rather dangerous and needing your friends to free you makes for a good party dynamic I think.
tks a lot @nitsua60 and @WheatWizard, that really helped clear the "fog of D&D" from my mind!
something ares harder to "think narrative" then others!
@WheatWizard I think I'd give the petrified character's player a giant burrito with instructions to only make statements in-character with an over-full mouth of food. And pass a note to the other players saying that when the burrito's eaten, the petrification's complete.
2
=D
(Man, I could go for a good burrito right now.)
That's a pretty good one.
00:21
@WheatWizard I still don't like just immediately and involuntarily removing player agency though
Being able to do stuff in the game is not a thing you just take away like that
@trogdor That's why I limit agency--in the typical burrito fashion--rather than remove it completely =D
@trogdor As long as the player has a fair chance of avoiding it I would say it is ok. The threat of losing agency makes the fight exciting. And there is no threat if you are not willing to go through with it. I would consider it part of the GM's think dangerously.
@nitsua60 Definitely better
@WheatWizard eh if they are fine with it that's cool
But this is one reason I like Fate
I suppose it does depend on your players to some extent.
Wrapped in the whole ethos of the game is the fact that player agency is constant
00:24
@nitsua60 I had a player whose barbarian got transformed into a rock. He grabbed a rock, put it on his character sheet, said he was going to rage, and made angry muffled "mmMMMMmm" noises on his turn for the duration of the spell.
Hmm... the nearest Mexican place would close by the time I got there. And the next-out one I can think of might well be closed by the time I got there. Those of us in rural areas need some sort of app that compares clock, drive-time, and restaurant closing times.
I am more willing to do horrible things to my own characters if it was my idea in the first place
2
That's why mechanics like compels are so awesome.
@trogdor That's very true. If this were a D&D-like I wouldn't hesitate to sideline a player like that. But in DW? It feels off.
Yeah, I still love using the time I stranded Dr Light in space time
00:26
And I adore the time Leela got mind controlled.
As an example
@BESW yes
@nitsua60 eh I don't like that happening in D&D either
It's still removing a players agency
That whole principle is one reason I often like to invert the InSpectres-style paradigm where success means the player narrates and failure means the GM narrates.
If the player narrates failure, then they get to lean into it voluntarily.
@BESW fantastic point
@trogdor But it's easy in D&D for the player to still be able to play, even if their character's trapped in a soul-prison or something. You give them the monsters to run for the rest of the fight, or take a break from the "main" action and ask them to describe to the table the feeling of having one's soul removed from its body and stuffed in a ruby, or....
Or even get to narrate how they almost succeed but in the end still mess it up
@nitsua60 eeeh that doesn't sell it for me
I get where you are coming from with that but,... It's still some loss of agency
00:31
Pathfinder 2e got announced
@doppelgreener So... does that make it D&D 4.5 Mk II?
=)
Or D&D 3.875? Probably that.
I'm waiting to see if it's still 3e based or now 5e based, honestly
@nitsua60 this one if it's still 3e based
I hardly imagine it is 4e based
It seems like the community would automatically hate that
Except for people such as myself of course
Apparently they are releasing playtest materials electronically for free but also, unusually.... selling playtest books?
00:35
@trogdor I'd love to try some 4e some time. I've heard that it's excellent at being designed to do a thing and then actually achieving that thing. Possibly the best among all ten of D&D's editions.
@doppelgreener Collectible?
@nitsua60 I guess
Usually you don't go to that effort for playtesting, because it's hopefully heavily revised the following month
@nitsua60 Me too - I'm sad I missed that phase of D&D history.
@nitsua60 correct
00:49
@nitsua60 @Miniman I really loved 4e and I personally wouldn't mind playing it again sometime, but I don't have the books for it anymore,... And I am not even sure there is still a place to get em?
I can't remember if I deleted the PDFs I had because I thought I would never touch it again, or if I just forgot to store em on a flash drive
I wouldn't necessarily recommend really high levels though
They are cool, but the scaling between monster stats and PC stats is wobbly starting around level 15 or so
If I recall correctly
Which is sad because level 30 characters are awesome
But in most cases that right there is the problem XD
4e 4e 4e 4e
XD
i'm not a fan of 4ed, but one of the things I like about it, was there were more then one type of "healer"!
01:04
@RafaelSantos so you liked that you could have "martial" healers and so forth, and not just clerics mostly?
Cause I liked that too
Just one thing in a whole list for me though
Ben
Ben
01:16
@KorvinStarmast I did start with that, and I do have the sorcerer in the mix, plus a monk. The necromancer was for extra characters (but I only have 3 ATM). The rogue is going TV to be an arcane archer, which is a fighter archetype
01:42
> Walk it off, you pathetic maggot! You can use Provoke to overcome the physical injuries of others.
Yeeeeeeeessssssssss
@trogdor Well, if you ever feel like running a game...you know where to find me.
That would be cool yeah
This time I won't try to do anything in Dark Sun XD
When and if I get to drawing something up
Actually doing a straight Points of Light campaign could work for me though
I'm there for it.
I played lots of Dark Sun in AD&D (Planescape and Ravenloft too)!
01:57
@RafaelSantos ah, I mostly refer to the time I tried to run a Dark Sun campaign and it turned out badly
Lots of accidental Total Party Kill and then dialing it back while the PCs did a nuclear arms race
Not the best introduction to GMing, but now you get to say "well, at least it's not as bad as the Dark Souls Sun campaign."
@BESW Dark Sun you mean? :P lulz
@BESW The Dark Souls campaign?
Yes, Dark Sun.
I'm not doing very well today.
@BESW hahahahaa Dark Souls Sun is pretty accurate!
02:17
@BESW lol, also I kinda thought you didn't want to 4e again
If it's just that you don't want to run it again maybe that was it
@trogdor I feel like I've done everything I want to do with 4e, but I'd be there for pretty much anything you were running.
...also being a player is different and I'm not very good at that in any system so more practice yey?
@BESW Interesting, i also have a friend who doesn't like to be a player! Why you say you are not very good at it?
I like being a player, but I've got so much more time on the other side of the dynamic that I haven't got the practice code-switching.
@BESW aww XD
I'm pretty good at orchestrating the spotlight across different players, not as good at sharing it when I'm not the one controlling it.
02:32
I have almost the exact opposite problem
This is one reason we work well together as part of a larger group, but not so well in twosies.
Yeah for sure
I'm always the DM because no one else wants to be...
I tend towards cat, personally - if there's a situation I'm especially interested in, I'll tend towards spotlight hogging, but tend to be passive otherwise.
I want to GM more but we don't have many opportunities for games I can run, or at least that I have prepared in advance for
02:38
Prepare? What's this 'prepare' of which you speak? Next time we run Lady Blackbird, I'll be Naomi.
@RafaelSantos I've slowly moved toward a life-habit of GMing only for groups that contain players who also GM. That way when I need a week or something I don't feel the slightest hesitation about saying so.
@BESW Nuuuuues!
36
A: How do I convince my group to try a new system without always having to DM it first?

BESWI've had similar challenges, both with getting group buy-in to try new systems and with getting people to feel comfortable GMing anything at all. My solution was a long-game process of changing the "landscape" of how people at the table viewed their role in the game. I didn't set out to delibera...

That reminds me of the game I want to try both running and playing in.
02:59
@Shalvenay looks like I missed you shal. Sorry
@KorvinStarmast nah, not quite :) what's up?
Just logged back in, and saw an alert. Just got back from a late night shopping expedition.
Prolly hitting the hay early, work as usual...long day
We had a fun little play test with Ben last night. Silly fun diablo I emulation in a small raid with zombied
And I officially took the zombies off of the Christmas card list
@KorvinStarmast I kinda thought it was going to be with 10 standard zombies and one beefed-up one, so we could see just how bad a TPK it would turn out to be. (Which is why I only expected it to go 20 minutes, not an hour-plus.)
yeah, plus some of us don't do a lot of narration during a play test.
The pace wasn't quite what I was anticipating ,but there was some good jokes involved. Your wry observations from the back line were quite amusing
I should have been dead in turn 1 if Dm was usin proficiency as listed ....
@KorvinStarmast Well, I really did think we should have gotten the heck out of there =)
03:04
But that would have left the attack on the parish council undone ...
Tactically, with real zombies, yeah.
I was planning to drop fog cloud to cover the retreat.
Yeah, my tempest cleric used to do that with some regularity
Not seeing the battlefield made it hard to get the most out of sentinel
At one point I realized with the to-hits that they had we'd have almost-certainly been better off if I'd dropped fog cloud in the first round--disadvantage might have dropped our hit% to 50, but theirs to, like, 10.
And once I glommed onto "diablo I" replay I presumed rogue would kite.
Wrong me, ,again.
Funny, I presumed rogue was a rogue and expected twice as much damage =)
03:06
yes, and sentinel would still work
She never attacked with adv
@KorvinStarmast nor made a ranged attack against someone in melee with you!
As usual, a team that has never fought together had a number of tacticl oopsies
Yeah. The second wind was a "what?" moment
@KorvinStarmast yeah, that's why I think it's good we're getting what should be a reasonably light intro for our first sojourn in Nits' game
Yeah, the optimal tactic, at least to my eye, was for you to wade in and rogue to snipe whatever was close to you, and me to play "clean-up" and drop whichever target one of you managed to not drop.
Muahahaha, I doubt we are anything other than doomed!
03:08
But that tactic almost certainly kills you =\
@nitsua60 Yeah. ToTM, however, often renders tactical stuff like that hard to do since we each see the battlefield differently.
Heck, I was dead round 1 with real zombies and DM using proficiencies for monsters
@KorvinStarmast yeah, that's the big downside of ToTM play vs. map-and-minis
@Shalvenay I don't think it's so much a downside of ToTM as it requires groups using ToTM to think a little differently. Announce much more about intentions than actions.
Been reading some stuff by Mike Mornard. EGG didn't use minis for most dungeons, but the graph paper/mapping was normal from the get go
@nitsua60 yes, very much so
03:11
Intentions and a bit more back and forth between DM and players.
Yeah. But I think it accomplished it's purpose: convincing someone that 10xCR1 was going to be too much for 3xL1 =D
nits: indeed
Text based stuff, one has to pick one' spot for narration. Over dramtizing the chill touch struck me as less than tempo effective
The narration of the zombie boss, on the other hand, was really good
With a keyboard, I tend to throw in a lot more wise guy remarks than in person, since the interruption of other players is a boo boo....
@nitsua60 Did trog say yes or no to meatgrinder?
@KorvinStarmast I don't know--I'd planned to discuss it all together at our next session.
03:16
Ok, so we will. no need to rush it. Off I go, we have work tomorrow early.
best wishes to all
Rest well!
@nitsua60 I like your answer on this even though I disagree with it a bit. Is it worth making my own answer that would be in broad strokes very similar but differ in a few details? Similar to what I put forward in chat earlier?
@WheatWizard Absolutely!
We benefit greatly from a diversity of approaches, explanations, experiences.
(I'd say that even if I didn't, also, have some reservations about that answer. I can't put my finger on what it is, though. And I got tired of staring at what I'd written but not yet posted, so figured maybe some keen-eyed readers might be able to help me figure out what I was badly explaining or understanding.)
 
1 hour later…
04:20
Hey, could someone take a look at "new lvl5 character to kit out"?
They even deletet my comment were i did the same "lucky guess"
There are a couple details that uniquely identify the system as 3.5, and from that clue, the question is clearer. I rewrote it to fix the structural problems, but had the whole thing reverted.
you should tag the system
@nitsua60 I posted it. I thought it would be a little thing but it kind of ballooned out a bit.
@WheatWizard all answers are good, it will be hard to mark "the choosen one"
I'm not an expert on rpg site policy but usually when I have multiple good answers I don't accept any.
Ultimately it is up to you I think.
@fectin You're right about D&D 3.5e being the system, but that's not really the point. Further, the rest of your edit really is guessing. There are some other unclear details in the question, like "is this an NPC or a PC?"
"he wanted to play an orc knight and all that entails" suggest it's not an NPC, which is odd, because it seems like he's asking about an NPC.
So yeah, editing to make the question about an NPC might actually ensure he gets answers that are useless to him.
@WheatWizard "She pulls an arrow from here bag and stabs herself in the abdomen to stabilize." Great creative thinking on your player!!
It's a PC. But that doesn't matter, because he's asking for the NPC gear list anyway.
04:27
@RafaelSantos Thanks! That was actually a hard bargain I gave them on a partial. Give in or stab yourself.
@WheatWizard on a side note, do you know were i can find good DW character sheets? I like the ones on the official site, but they have some mistakes, like the thief missing backsteb...
I'm doing my own on MicrosoftWord, but they "don't look fancy" hahahah
I use a mixture of the ones on the site and some of my own I've been writing in Latex. Some of the errata on the site ones have been fixed recently.
05:01
@nitsua60 I believe Google Maps has previously told me that my destination would be closed when I arrived.
 
3 hours later…
08:04
A beautiful blue spotted frog from Madagascar. (Photo: Jorn Kohler)
1843, from @austmus research library. I'm not sure if the person who drew this had seen a koala
Ocean's Eight-style heist where we steal all the cinema copies of Ready Player One and replace them with copies of Jupiter Ascending.
08:23
Update on the MORE WEIRDNESS book for Monster of the Week: https://plus.google.com/u/0/+MichaelSands/posts/JzmhNYxEpcT
Owls are zygodactyl, which means their feet have two forward-facing toes and two backwards-facing toes.
09:09
@BESW that is a very big strong Koala
XD
10:04
What's up?
(it's a direction)
10:29
I did a chat history lookup for that cat character of BESW, Trouble. Link for reference
I'm using them as an example of how different systems allow subverting the traditional expectations for player characters.
11:02
@kviiri I'd also mention the game of Roll For Shoes in which someone played a bear, and halfway through the game somebody asked "Wait, can the bear talk?" and we rolled and discovered that it was in fact just a bear.
lol
the one time I actually rolled for shoes I played a wolf
he got shoes
turned out they were cool gadget shoes even
XD
11:19
Story fodder: In Kebra Nagast, there's a story how King Solomon becomes an idolater: the Pharaoh's daughter, whom Solomon totally has the hots for, lives in his court and Solomon allows her to worship her own idols (which is itself "not cool", I guess).
The Pharaoh's daughter challenges Solomon by trying a ribbon across the doors of her shrine and releases locusts inside, and tells Solomon to go inside without undoing the ribbon and kill the three locusts. Solomon bends under the ribbon, inadvertently bowing to the Egyptian gods, and slays the locusts, sacrificing for them too.
For a King fabled for his wisdom, Solomon seems to have been quite easy to bamboozle.
I told this story to my SO, and her response was practical as usual: "he should've crawled in butt-first".
@fectin Reverting was correct, we don't guess. But also bear in mind sometimes when we've been quite sure... but then it turns out the person is playing Pathfinder or D&D 5e, and they were confused because they thought the PHB2 they saw in the shop was relevant to their game.
If we just go "oh, that must be D&D 3.5e", tag it 3.5e, answer to 3.5e, we find that out much later and only after there will be a lot of work setting things straight.
@doppelgreener Or some wicked homebrew concoction, or, especially in the case of 3.5, somebody's indie game that they designed to fix all of D&D's problems having only ever played D&D 3.5 and no other RPG ever.
Sometimes I wonder how many DnD players there are who don't know or understand how significant the differences between the editions are (and as a likely consequence, don't know what edition they're playing)
@BESW Yes or a blend of D&D 3.5e/Pathfinder, which changes the context in questions like that ("there's these awesome items in pathfinder")
@kviiri Lots. Lots and lots. Lots and lots and lots. And then there's the players who think D&D 3.5e and Pathfinder are radically different games. And then there's the players who assume every game is just like theirs.
@kviiri Also, a lot of old-school players started with a Monster Manual from one edition, an adventure module from another, a setting supplement from a variant edition, and may have never seen a PHB or a DMG until years later.
11:32
eep
That's what happens when you find your RPGs in used bookstores and thrift shop bargain bins.
Character concept: Ronky the Tinman. Formerly the mighty dark sorcerer Rondellarrog, his reign was ended in a heroic man transforming him into a small, animated tin figurine. He's on a quest for atonement and redemption, but is easily frustrated by his diminished stature and magical powers. However, turns out that being merely inches tall does have its advantages...
@BESW Grim Jim ought to have a brother called Grave Dave.
Mortal Yortle?
@kviiri I feel like he'd get along great with Moustachio the Thinkonium.
Nice!
12:12
@BESW That's exactly my first ten years of play.
(Except it was a comic shop, not a used bookstore.)
@BESW I suppose I'm spoiled for choice, then. My FLGS has in (used) stock books from 2e through 4e, and of course new editions of 5e.
@JoelHarmon how'd you get into it?
So, yeah, folks who think they know absolutely for certain what system somebody's talking about... the scope of RPGs is not only wider than you think it is, it's wider than you can imagine.
@nitsua60 Some friends in college got me to try it.
Cool.
12:21
(When I was digging through Kickstarters for the Cool Stuff pin, I learned again and again just how wild and weird RPGs can be... and how easy it is to think that one's own experience comprises the whole of it.)
where 'it' is 3.5. I didn't know it at the time, but starting at level 13 will skew your perspective.
@BESW I think it's easy to believe your experiences cover most of any given topic, not just RPGs.
Oh, aye.
@JoelHarmon I started my RPG adventure GMing 3.5 at level one, but my first time as a player, a few months later, was around level 12. And the campaign after that started at level 30.
@BESW Guh.
I think the most upsetting part about that is a campaign starting at level 30 (except maybe for 4e).
My first 30th-level character died in the first round of the first combat of the first session.
Yeah, high level stuff does seem to boil down to who rolled better initiative.
12:25
My second 30th-level character lasted most of the second session.
My third 30th-level character had to be retired because they made the rest of the party unnecessary.
The fourth character was mostly support, but was literally unkillable without defeating a demigod and bringing down the united wrath of the entire pantheon on the head of the assassin.
(Demilich with a phylactery in a popped bag of holding, in a campaign setting where extradimensional spaces like bags of holding are protected by the only unilateral defense treaty agreed upon by all the gods, and guarded by a demigod under their united protection.)
My learning curve was sharp.
I've only tried max-level characters in oneshots. Campaigns just don't seem to have much hold when half your party can rewrite the universe, and the other half can kill whole armies of baddies without breaking a sweat.
That particular gaming group was... odd.
Did your campaign make it to level 31, and how'd it go?
Yes, by the time I made my third character, actually, I think we were 31.
I've never really played a max-level DnD game, and I don't quite see the appeal. Based on Monster Manuals and such, I'd expect it to be more or less the same as before except the numbers keep getting bigger.
12:32
@kviiri It's much, much different.
@BESW Well okay, I conveniently forgot all the... what's the term for stuff that allows one to bypass stuff?
Eg. passing through a dungeon by teleporting.
High-level D&D is basically comparing your lists of preparations and resources, and agreeing who thought of more combo-breakers than the other guy.
2
@BESW Hah
Like, literally the reason my first character died was that he was immune to all spells level 1 through 8, but someone on the other side had prepared Power Word: Death.
But, as I said, that particular group was... different. They ignored racial HD when calculating ECL, and had a custom magic point system which I handily broke and rode like a trained parade horse.
Everyone was trying to min/max, and had been for years. I'd been invited because I had a reputation for being good at fostering RP scenes.
...I wound up with characters I didn't ever bring to the table because they would've embarrassed other players who were trying to min/max.
Ugh. Having run 3e and then 3.5 for a few years, I'd tried my hand at an epic campaign. We started at level 15 or so, with an intent to level up quickly and decide the fate of the world. We didn't make it to epic levels.
I'm not convinced 3.5 is actually playable at epic levels. I mean, I know people have played it that way. But I suspect it was more of a Stockholm syndrome situation, where all involved just agreed to pretend it was D&D and by the rules.
12:38
The thing that bugs me, I'd expect people to stop being an adventuring party when they reach those epic tier power levels where they can literally shape the world.
@BESW My first 30th-level character hasn't been born yet =)
...which makes, mechanically, very little sense in DnD, a game built around being an adventuring party.
@kviiri Well, some of them. Level 30 fighters just wave their swords a lot.
BESW, thinking: I keep stealing the spotlight with my characters because I'm more useful in more situations than anyone else. I know, I'll make a bard who's nothing but support! You can't steal the mechanical spotlight with a bard.
BESW, preparing: I'm a genius! An invisible, intangible, inaudible bard who does almost nothing but buff other PCs! Let that spotlight try to find me now!
Other player, the next session: So I've been working on a new character, and I think I figured out how to make a really OP bard.
@Magician That, too.
12:39
@BESW Awww. The party can have multiple bards!
@Magician I'm sorry, level 30 fighters don't have a long enough life span to wave their swords "a lot."
@BESW I really love the thought of you stealing the spotlight with an invisible, intangible, inaudible bard.
@BESW I meant, like, in a round. But I suppose you'd stand by your statement.
@Magician Sure, but this was more about how proud he was of having "broken" the bard... and how he really really hadn't and a cursory glance at my sheet would've made that so painfully obvious.
@kviiri Isn't that, like, this chat room?
=D
12:41
There was this Finnish quiz show where they asked the name of the invisible child in Moomin. The contestant remembered it wrong and tried to salvage by saying that there's actually two invisible children in Moomin, but the other never speaks and therefore no one ever notices her.
@kviiri It was a pixie!
@BESW Fair. But how can you possibly pretend to have equally broken characters in a game about breaking characters, by level 30?
...or possibly a light breeze.
@Magician It was easier to maintain the polite fiction when you didn't have two people attempting to min/max in the exact same way side by side.
It's easy. "You take the min, I take the max!"
Also, this was a campaign in which the GM was convinced that monks were secretly the most powerful class ever, and his GM style enforced that opinion.
12:43
@BESW Sure, but you'd still have people trying to do the same thing, and comparing attack bonuses or biggest damage they can deal. And someone's gonna come out an order of magnitude better off.
@BESW Enforced in the sense that he made choices that buffed monks, or the other way around?
@kviiri He made choices about the game which put the spotlight on monks' features and made monks' flaws come up less often.
Ah.
@Magician Aye. There was frustration in the group. Bard-man had previously been playing a straight fighter who hadn't brought a backup sword.
I'm planning to surprise my party by having my monk fall in love with an NPC in our campaign. I'll write a love poem to her before the next session, when we're due to separate.
12:46
It was... not a group I'd point to as a shining example of good social praxis or a coherent grasp of system mastery.
The monk, being still bound to a higher purpose, knows they cannot form a relationship, but believes in acceptance of the emotion more than suppression.
@kviiri I once used Walt Whitman as the source material for a catfolk tribes' ritual recitations.
I almost had to Google him but then I remembered he's the guy they reference in Breaking Bad.
I don't really know his work, though.
I can see that working as a mystical chant, yep.
I'm a bit of a poet myself, but I plague my friends with all sorts of doggerel rhyme often enough outside the table that I haven't really taken to using that in-game, as a GM or as a player :P
Except for Kihna the Bard who punctuated his spells with short rhymes, especially vicious mockery.
12:58
[grin]
Apr 21 '13 at 12:28, by BESW
(I once placed the party in front of a fish pond full of koi who uttered prophetic haikus for scraps of food; but the prophecies were entirely contextless.)
I improvised the haiku on the spot, and all of them came true before the campaign was over.
Granted that was partly because the players were expecting them to be fulfilled, so did the work of interpretation for me.
But for such a long-running and relatively free-form campaign, I was very proud to have accomplished that.
Most of the prophecies led to exactly what I was planning them to do, and created some great tension when the players noticed things they thought would be relevant.
In one of my games, the party was investigating a haunted forest and they stumbled upon a small tomb. They started arguing over whether to loot it - half of them were for looting, the others were against it on moral grounds.
The tomb's inscription read: "Here rests General Marcus, slayer of a thousand foes". Now, I had intended the tomb to be flavor only and I hadn't thought of them trying to loot it. Surely desecrating a tomb, especially in a haunted forest, should have terrible consequences, but I didn't want to derail the session into that. And any serious consequence would've felt like a "gotcha", if you know what I mean.
Also, I didn't really want them to quarrel over a non-important tomb and the possible aftermath, so when they opened the tomb, turns out it wasn't an actual grave. There was a neat sword with the inscription "General Marcus" on it.
No corpse to bother.
I had planned for them to find a magical sword later that session, but it conveniently filled the void that was inside the tomb.
Hee, nice.
In 4e I introduced the idea of puzzle shrines, little out-of-the-way wall niches or tiny buildings that you might stumble across while dungeon-delving. Each of them posed a question that a devotee of a particular sect would know the answer to, often a philosophical riddle or interpreting the moral of a parable. If you could solve the puzzle, the shrine would give you a blessing.
It was a good way to recharge powers when the narrative made taking a long rest illogical.
It was also a great way to do worldbuilding, and sometimes to hint at the nature of the dungeon or foreshadow something that would be important later.
13:15
That sounds cool!
The puzzle shrines and the tomb for a sword and the koi haikus. :)
Morning nerds
Good afternoon!
> The stone walls of this nook are carved in heavy bas-relief, depicting a sword-wielding half-orc beset by a hill giant, a frost giant, and a fire giant. A plaque of ivory and gold reads, in Giant:

My master is a powerful man.
I am hard and steep-cheeked.
I am the survivor of hostilities,
Of fire and file.
When I make men weep, I wear red.
When I do not, my master is dead.

The answer is the sword wielded by the hero in the bas-relief. Touching the sword gives a +1 bonus to attack and damage rolls until the next extended rest.
@BESW You better believe that the PCs are going to try to rip the sword out and wield it
(In that campaign, half-orcs believed they'd been made as the perfect balance between human intelligence and orc physicality; their shrines reflected this.)
13:21
@BESW I like it!
@BESW Humans are intelligent?
I wish there was an RPG written from the point of view of some non-human race, with that race being the "+1 to two stats of your choice" and humans having some other quality than "versatile, default, masters of their own fate".
Eg. from the point-of-view of a nomadic race like orcs, they'd probably emphasize the humans' ability to get along with each other and construct large fortified towns. And they'd probably call them "cityfolk" or something like that.
@kviiri Humans get along with each other?
One thing that we can all agree on: Humans Are Delicious
@SPavel When they really want it, yes.
13:29
@Frezak That would be a good name for this hypothetical RPG
Actually now that I think of it, in Master of Orion the human speciality is being friendly to all races. Everyone else has one or more favorite enemies or is just universally loathed, except by humans whom everyone gets along with.
Humans Are Delicious, where you play as dragons, ogres, etc and humans are considered small, weak, but underhanded and clever
Also - reminds me of the Uplift War books, where one of the sapient races is literally a shapeshifter so humans can't come close to competing on the "adaptable" front, and instead earn a reputation as environmentalists due to the skills we gained cleaning up Earth to look good in front of the other spacefaring races.
Because humans are also the youngest race on the scene, we also get all the garbage planets that nobody else wants anymore, so it works out.
I'd play a game where each player is a dragon trying to amass a hoard (gold is XP, right?) while battling hordes of horrible humans and trying to protect their treasure.
Hells, it should be a competitive game where one player is humans and the other is a dragon, and then you swap after each raid/raid.
@Frezak There's a board game (I forget the name, Delve or something) where one player is a dragon, one player is a hero who wants to slay the dragon, one player is the tribe of goblins who wants to kill the hero without being eaten by the dragon, and one player is the cave in which this is all happening, who wants to bury everyone.
There is also a Thief who wants to rob everybody and escape
Man, I'd love to be A Cave.
"What are you playing?"
" A big hole."
13:37
Being a cave is interesting, because technically, you're nothing. A void defined by surrounding matter.
@kviiri The cave's schtick is that it's dark, so the hero reveals tiles as he moves and the cave can place things in his way
And also release deadly fungal spores
But what you want to do is destroy all the things that define you?
"DO NOT BEHOLD FOR I AM THE SELF-DE-DEFINING HOLE"
"Gaze at my emptyness all you wish," said the old cavern, "but gaze not upon my walls, nor my floors, nor my ceilings, for they are not meant for your eyes."
In today's episode of "kviiri eating his old army rations to not waste food", meat and macaroni stew with tomatoes. I predict disgustment, but I really dislike having to discard edible food.
"Come in droves and die inside me, little men, that I may be no more!"
"For only when I am full, will I be no longer, will I be complete!"
13:57
Story fodder: cursed army ration waits patiently for someone to eat it and suffer its horrible taste.
00:00 - 14:0014:00 - 00:00

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