> MONSTER BALANCING: Monsters on a tightrope.
Describe your monster and pick a quality from the list (or roll 1d6):
1. Sticky; 1/round you can re-roll a failed Balance check.
2. Grabby; 1/round when you fail a Balance check you can force another monster to make a Balance check.
3. Cheater; 1/round you can subtract 1 from your Balance check or add 1 to another monster's Balance check.
4. Symbiotic; 1/round you can gain 1 Balance when another monster wins their balance check.
5. Parasitic; 1/round when you lose 1 Balance you can choose another monster to lose 1 Balance also.
Describe your monster and pick a quality from the list (or roll 1d6):
1. Sticky; 1/round you can re-roll a failed Balance check.
2. Grabby; 1/round when you fail a Balance check you can force another monster to make a Balance check.
3. Cheater; 1/round you can subtract 1 from your Balance check or add 1 to another monster's Balance check.
4. Symbiotic; 1/round you can gain 1 Balance when another monster wins their balance check.
5. Parasitic; 1/round when you lose 1 Balance you can choose another monster to lose 1 Balance also.