> QUADRATIC SQUISHIES
You start with 2 Hero Potential and 1 Sesquipedalian Power.
Give your wizard a pretentious name and a narrow magic speciality, then venture into the dungeon with your fellow squishies!
When you encounter a threatening situation, you must Dare Chance: roll 1d6; if you roll equal to or under your HP, gain 1 HP. If you roll over your HP, lose 1 HP or spend 1 SP to Cast a Spell (see below). If you roll a 6, you die too quickly to Cast a Spell.
Cast a Spell: describe how your magical prowess got you out of that jam and roll again. If you roll over your HP again, you may…