would it help if I start with the highest level in the question? "If the PCs have access to 9th level spells, how can an obstruction/gate still be effective?"
@daze413 I mean, I think the gates for lower levels are going to be more useful--just based on the percentage of play that happens at various levels. But they'll all be good. (Esp. if it's a L15 gate that's clearly a L15 gate. Some serious motivation to work on those mid-to-late-career characters.)
I'm a DM and an author, among other, less savory things. What can I say? It piques my interests, but not as much as really driving one idea home and leaving it at that. If I hammered away at a megadungeon, it'd probably be as burnt-out and repetitive as Marvel sequels by the time I'm done.
Well, one of the players finally decided to admit that he didn't actually like playing (fine with watching, just not playing), and his girlfriend got all upset about it and pulled out too
The 24-hour clock is the convention of time keeping in which the day runs from midnight to midnight and is divided into 24 hours, indicated by the hours passed since midnight, from 0 to 23. This system is the most commonly used time notation in the world today, and is used by international standard ISO 8601. In the practice of medicine, the 24-hour clock is generally used in documentation of care as it prevents any ambiguity as to when events occurred in a patient's medical history. It is popularly referred to as military time in the United States and a handful of other countries where the 12-hour...
@trogdor It's derived from military time - they say "O-hundred hours" (midnight) or "14-hundred hours" (2pm) rather than getting confused with the whole "am/pm" thing.
We're trying to schedule some [chat] events.
COLONYPUNK: a resistance and assimilation game
You're LOCALS. a FOREIGN power has colonised your nation....
Thus begins COLONYPUNK, a 200-word RPG by Our Very OwnTM @BESW. I'll host a game at 00:30 on 2 Jun 2017 in The Back Room. (Link for eve...
@trogdor I'm with you, man. (Although my preferred solution, that we all just communicate time in seconds since Jan 1, 1900, probably wouldn't fly with you, either.)
Although, while a lot of people disagree with me on this point... I like to think that "Time" is little more than a measurement. It's got nothing to do with anything other than a way to identify progression.
@Ben That's exactly the point - each individual marshmallow takes ages to eat, and you wonder why you're even eating it. Then suddenly you realise that you've eaten the entire packet and you feel kinda ill. But that packet is just one packet in a packet of packets, where each packet is itself also a marshmallow.
if I took a position that God existed but did not create Time to work the way it did, I would also have to say he didn't make universal laws like Physics and such
what would be the point of me making that argument?
@BESW I would say, personally, that I believe God is capable of making something as huge and "powerful" as Time and not needing to technically continue willing it to exist, but that also draws a silly line about God in comparison to people
So the rpg I chose to feature in the inaguaral chat-event in what I hope is a madly-successful series... is one that has only ever been playtested by me, in a free block, with a half-dozen english teachers, none of whom had ever played any rpg before?
> o·vine ˈōˌvīn/ adjective adjective: ovine relating to or resembling sheep. Origin early 19th century: from late Latin ovinus, from Latin ovis ‘sheep.’
> a person who shows or feels discrimination or prejudice against people animals of other ovine races species, or who believes that a particular race species is superior to another ovines.
Y'know what's fun? Watching news programs throw up stock footage of code whenever talking about something remotely computer-related. "Oh no! The hackers are using HTML!" or "This innovative satellite was coded using CSS!"
My favorite hobby is walking into a coffee shop, connecting to the wifi, and dropping in a network-shared file called "passwords.bat" that just fork-bombs the computers of all the wannabe hackers in there
And then you see someone grab their temples in frustration and try as hard as possible not to laugh
@trogdor Or where you play games that want you to pretend to be other people but just aren't that good so you play them without pretending to be other people.
The one that puzzles me is dialogue trees where the character doesn't actually say what you select, just something vaguely related. It's like, if you're going to do that, why have the dialogue in the tree at all?
@trogdor Well maybe I'm secretly a 14-year-old masquerading as a 30-something adult with a son and a decent programming career. Or maybe not. But now you'll never knoooooow
what I don't like is that often the conversation just continues with your character saying things after your choice that you didn't necessarily expect or agree on
And then they skip an actual dialogue tree and give generic "choose this slightly altered version that gives you no actual personality or choice whatsoever"
Actually that reminds me. Going back to a very old discussion we had about "jumping further than a time frame will allow, therefore ending your turn suspended in the air", if you look at time in a series of slots, similar to how turn order often confuses people into believing combat works, time can be a whole other bag of cats
There are dozens of Powered by the Apocalypse questions out there, and they're all similar enough that it's conceivable a Tremelus question could be duped to a Dungeon World one.
So, if I'm looking for advice on a PbtA game that doesn't have any questions asked here yet, but for which generic Pb...
@WrongOnTheInternet Nothing in particular--an earlier conversation had me thinking about gating, and about how hard it'd be to do any via skill DCs in 5e.
@nitsua60 How does 5e specify handling retries on skills? In one of my groups with a different system, if you fail something like a lockpick roll, the lock is beyond your ability until you gain a level/boost the skill somehow
@WrongOnTheInternet basically DMG guidance is "maybe retries make it possible. You should probably just dispense with rolling, then, and figure time to success. In other cases the failure is likely a sign that no amount of attempts will help. Move on."
There are dozens of Powered by the Apocalypse questions out there, and they're all similar enough that it's conceivable a Tremelus question could be duped to a Dungeon World one.
So, if I'm looking for advice on a PbtA game that doesn't have any questions asked here yet, but for which generic Pb...
@Ben My little sister worked for them for a while, and her boss was unbelievably dodgy. But I got so much free (and really good) pizza from walking her home!
Sometimes the Stack format annoys me... I found a link that (mostly?) answers this question... but I can't make it into a Good Answer, because it's literally just "I found this link that does what you're trying to do"
@Adeptus When I find something like that, I just go "This link has what you're looking for, [brief description of why, so it's not a cut/paste answer]"
[maybe add a specific example that relates to the question, if there is one]
@nitsua60 Probably because, as often happens, what he really wants to know is "how do I do this", but rather than make work for people, he's phrased it as "has anyone done this already and can I see how they did it?" - it's pretty common.
@Adeptus The spheres were spell access, not 9 spells per sphere, but whatever fit the sphere: All (5), Animal (~20), Astral (2), Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Summoning, Sun adn Weather.
Elemental was by far the largest (which only the druid had full access to between the two divine casters in the 2e PHB) and astral was the smallest without books outside the core. Spell level went to 7th for clerics.
It's a hard conversion as the change from 2nd to 3rd was a pretty big departure for clerics. It's one of the reasons they're part of CoD-Zilla in 3rd.
Fun fact: Undead creatures, without any kind of system to pump fluids around the body (i.e. a functioning/pumping heart) would show no signs of aggression or fear, since there is no adrenaline moving around the body.
> This is part of the d20 Rebirth project, a collection of rewrites and revamps aimed at extending the lifespan of 3.5e D&D and balancing core mechanics to provide a more functional, more fun, and more intuitive game. source
It names them "domains", but has a few spells per level, so is more like 2e's spheres
@Adeptus Yep, I followed the link. That uses domains, gets 1 domain (and its power) plus two other domains to add to its spell list. That's 27 spells. It's not a bad nerf, but it's not a lot like spheres, IMO.
Whoops. Failed to notive the two spells at some levels
@Miniman I can't remember when this was but I played in a homebrew 3.5 campaign where we killed a dragon early and the DM flavored dragonbone armor as splint mail or something.
@Adeptus Yeah, I didn't read through any domains, really, just saw the 1-9 and assumed that it was 3.5 standard domains. So that's 13*3 or 39 spells. More like spheres, kinda. I guess that the real trouble is that it's not explicitly intended to mirror spheres. It's nice and close though.
@Adeptus For all the spheres in PHB: Astral: 2, All: 5, Guardian: 5, Healing: 6, Sun: 6, Creation: 7, Combat: 8, Weather: 9, Charm: 10, Necromantic: 12, Summoning: 17, Animal 18, Protection 19, Divination 21, and Elemental: 32.
@Yuuki I can't help but think that, given what we know about D&D's dragons, when you open them up to look at their internals, you should just see the "MAGIC" meme.
@Adeptus ENWorld is...not great at providing feedback on homebrew. Especially balance feedback.
Yeah, 2e was not really mathematically set-up; there were a lot of irregular progressions, etc. 3rd really made things much more regular and 'even' (but really just changed the balancing points)
Lotsa folks, myself included, really had high hopes that 'logical' progressions were a real improvement.
@Adeptus So I can see how ENWorld, especially if this HB is older (2010 0r earlier), might really pan anything seen as going 'backward'
@Miniman Yeah but we managed to kill a young dragon at 3rd level (the wizard triple-20'd it with a dagger throw) and we all agreed that getting all the magickyness of a dragon that early would suck the fun out of the campaign until we hit a much higher level.
@Adeptus Uhh I see 3-4 respondents saying "I like it, tell us how it goes" and one guy (who appears to not have read 2e or just won't reference it) saying "I don't like how you've done this it won't work. Pick pick pick." Now Celestis has a really high ranking, but well...
So I used the bones as splint armor until we got to a higher level and we did some weird sidequest involving a ritual that let us invest draconic power into our dragon material items.
@Miniman There's an old, old rule (to the point where I can't remember if it's homebrew or a holdover from an older version) where triple nat 20 in a row on an attack roll auto-killed the target.
Any case, IIRC, I got dragonbone (splint) armor, the ranger got dragonhide (leather) armor, the wizard got a dragon tooth dagger, and the fighter/knight got a dragonscale shield.
@Miniman Pretty much. Again, we agreed (players and DM) that getting draconic magical effects that early would ruin the fun. Although it did end up with an enjoyable sidequest later on where we got to turn our dragon stuff into proper draconic magical items.
My dragonbone armor gave me resistance to fire damage as well as the ability to sprout dragon wings and breathe flame.
I think mine was the least imaginative as the ranger's armor got an animated embossing that could separate from the armor into a tiny dragon familiar.
@Miniman Actually, it was my first year of college so... only 6 years ago?
Actually 8, because this was my first college before I transferred.
We did Theatre of the Mind though, which in hindsight was especially odd for 3.5e, so I guess the group didn't really care all that much about rules and gaming the system.