As @SevenSidedDie told me in chat,
>VtM was designed before charopping was a common passtime, before even the Internet was available at home. It was intended to be the anti-D&D, where players could actually focus on their PC's story and angst despite being a powerful creature of darkness, instead of combat and loot and gaining power.
However, I can't understand the reason why does it even include numbers and rolling dice in that case. From my experience, any system with numbers, dice and creating a character using points makes people think about optimization and gaining power -- at least …