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12:41 AM
Adobe pushed insecure Adobe Acrobat extension to Chrome systems. This is bad, may require action on your end.
 
god @$##$@it
why do they have to insist on doing the dumbest possible thing?
oh, this says there would have been a prompt for it
 
At this point, Chrome has officially become more hassle than it's worth. [deletes]
 
and a patch exists for it too, so anyone effected by it is going to probably be able to fix it
@BESW stil fair, I think
 
1:32 AM
@BESW *shudder* And all my years of paranoia about Adobe's automatic updates are validated again. Far as I can tell, they have some serious institutional problems with how this critical piece of software is designed/coded/maintained.
 
I think you can just stop that sentence after "problems."
 
I think they just want to watch the world burn it's computers
 
@BESW Indeed, I may be being unwarrantedly fair. Much as I dislike the practice in general, I'm kinda hoping that Apple's attempt to kill off Adobe's browser presence works.
@trogdor (Oo, nice garden path sentence.)
 
@SevenSidedDie thanks, I worked 2 seconds on it XD
 
@SevenSidedDie I'm eager for a coherent alternative to the Adobe Creative Cloud/Suite.
 
1:36 AM
@BESW That… may take some time. :(
 
Goodness knows they've spent years doing their best to make it worth the market's while to produce a competitor.
 
@SevenSidedDie lol, I just thought of the reference and then immediately the addition popped into my head, so I included it XD
 
@BESW Hence all the money poured into getting end users heavily invested in only knowing how to do their workflow in Adobe's software. (I know lots of artists, and I know software. They can't reasonably move between softwares without abandoning chunks of what makes their output look the way it does. Lots of inertia.)
 
Yeah.
 
Adobe. Why are you. Just why.
 
1:41 AM
it must end
 
Happily my niche is based less on product looking a certain way, and more on my ability to design in ways that navigate cultural contact zones and intersectionality.
 
2:25 AM
So, a conversation on IRC has me wondering what a RPG.SE convention panel would look like...anyone wish to chime in with thoughts?
also, do close and reopen votes expire?
hey there @Emrakul
 
user61230
Heyo, @Shalvenay!
 
@Emrakul how're things going?
 
user61230
Extreeeemely busy! You?
 
@Emrakul alright here, although with a few questions on my hands
main Stack-y question is "do close and reopen votes expire?"
 
user61230
Yeah, they do.
 
2:39 AM
@Emrakul alright, had a question get up to 4 reopen votes and then they all went away :p
on a different note -- a conversation in IRC actually had me pondering what a RPG.SE convention panel for some TTRPG convention somewhere would look like
 
user61230
Yeah, I think they age away like close votes do. And close votes are 1/day if >100 views, or 1 biweekly if <100 views.
 
@Emrakul ah
hey there @shyfly8630 and welcome!
 
3:11 AM
@Shalvenay hello! :)
 
@RollingFeles hey there, how're things going?
 
@Shalvenay pretty good. Yours?
 
@RollingFeles alright, pondering what a RPG.SE convention panel'd look like xD
 
@Shalvenay I'd like to help, but I've never been at conventions.
 
We'd need a heat-resistant room for the panel, because Trogdor. And a ceiling hook for SSD to come swinging in on while shouting, "Narrative before mechanics!"
6
 
3:15 AM
@BESW LOL
 
lol
he needs a separate one out
 
Apparently I'd need four chairs.
 
Why? :0
 
there is a chat meme here that BESW is four different people
 
Jan 1 '16 at 13:59, by nitsua60
I've always assumed BESW is a team of four, working in shifts. One's always typing, one's farming links, one's running games, one's sleeping.
in Not a bar, but plays one on TV, Nov 12 '14 at 11:08, by doppelgreener
BESW is actually a hive mind of like a dozen and a half people
 
3:18 AM
several people have been either directly or indirectly accused of being one of those four people
the dozen and a half one is not as popular XD
 
@trogdor how many BESW do you know personally?
 
that depends on who you ask
 
I think he's asking Trogdor.
 
I am one of the people theorized to be one of them
 
Maybe you're half-time BESW, half-time Trogdor?
Yeah, I think it's obvious thought :)
 
3:20 AM
@BESW part of the joke is that Miniman said I was one of you that you made without any of your memories to experience Wiz 8 again
@RollingFeles so, according to me, one BESW
 
@trogdor including yourself?
 
according to some, I might know like, up to 3
@RollingFeles no, including myself is the 3
 
Sorry, I have funny mood and you'll have to endure my stupid jokes :)
 
He has a lot of practice with that.
 
no this is a funny joke,... you need no excuse for a funny mood
that being said, yeah I have practice with that for sure
 
3:23 AM
Feb 23 '15 at 6:48, by Magician
Soon, only BESW will remain. And then you'll realise you are BESW. And that he doesn't exist.
 
or maybe the line between jokes of different types has just blurred for me
 
@BESW I think my friends can assemble whole conference at this topic, due to long-term exposure to my company.
 
my father makes all the jokes, and he doesn't care how good, or crude, or silly or wtv they are
 
@trogdor I'm sure sometime in the future one(or all) of my kids will tell this to someone.
 
and I think he takes extra pleasure from getting groans from his family
 
3:25 AM
Hah :) I'm sure he does!
 
because we have all heard each one every time he tells it to a new person XD
 
@BESW I'm fully in favor of publcly-funded ceiling hooks being installed everywhere. Preferrably with publicly-funded SSDs.
4
 
@Magician cloning?
 
@trogdor we can order SSDs at amazon!
yesterday, by SevenSidedDie
@ypercubeᵀᴹ Here's an amazon link that has a good picture of the white d7.
 
I would not have thought that, but if you say so XD
 
3:27 AM
hey, @Shalvenay! Where will rpg.se panel be?
 
...There's actually a lot of chat lore about me.
 
@RollingFeles no idea xD just was a thought that came out of an IRC chat
 
Aug 28 '14 at 5:31, by Magician
We have long held the belief that @BESW would consume the world should the entire star panel be his. Maybe, this is our chance to imprison him forever, by depriving him of his presence there!
 
@RollingFeles I actually saw a d3 last Sunday btw
 
@BESW well, this is apparently what happens when you are an active owner of a room, I guess
 
3:28 AM
I'm pretty sure I wouldn't be able to visit it, so I'll need some tele/skype conference. I will stream some snow for you.
 
at least with this group of people
also, for this whole panel thing, how would we decide who is on the panel and who is asking questions?
or is it just everyone doing all the things?
 
@trogdor spotlight management!
 
RPG spotlight management for a panel?
 
That would be very RPG-esque!
 
so we would have to designate a GM then
 
3:36 AM
Yeah. Or maybe gmless setup?
 
but then who is managing that spotlight?
that is the thing
 
I have to leave for some time. Got to work. Actually, got to go to tea break at work. Eat pizza and cakes. Drink coffee and chat with colleagues. I love my job.
 
lol
 
(And I'm serious right here. That's what I gonna do right now.)
 
I would love that if that was a job
have fun
 
he doesn't look that upset
 
No, he looks kinda like he may have goaded Fingolfin into the whole "challenge Morgoth to single combat" thing.
 
@trogdor that's just a part of my job. We have two defined tea breaks during workday. And yesterday two colleagues bought pizzas and cakes for their birthday celibration. Usually, it's just tea/coffee and cookies(sponsored by company).
 
@RollingFeles what I mean is, if that was the only thing you did for a job, I would love that job XD
that would be the best job
of course, it would probably be really hard to get either way
 
Really, I'm not so sure about it. High level sugar consumption =)
 
4:18 AM
yeah,... I would die
I might not even be able to stop myself XD
 
At least, it would be happy death :D
 
X.X he died as he lived, eating sweet foods until it killed him
 
Amen
 
it's probably a better method of death than most things
 
@trogdor If you live by the cake, you die by the cake
 
4:28 AM
tis true
 
@Adeptus his death was just like his life: sweet.
 
XD
Trogdor.exe has crashed, reBURNINATE sequence initiated
 
4:50 AM
=)
 
Updates installing, 2 hours till finished, 2 minutes till finished, 3 hours till finished, 4 seconds till finished XD
 
5:40 AM
I got a cool idea for a one-shot dungeon. It's a dungeon built around housing the ring of [PCs + 1] wishes and the party is racing against the BBEG to it. Depending on how they do in previous encounters he'd be already on the spot trying the ring on OR they'd arrive just as he spends a wish. In the ensuing combat he'd spend a wish every time he feels safe so the main objective of the fight would be to harry him as you kill him and the ring's infinite minions.
I'll probably try it in the 4eLite one-shot I'll be running to test it out.
infinite guardians that is
 
I've done infinite waves of minions in 4e, it works out well if the point of the scene is to accomplish a task under pressure.
Probably the most successful use was escorting a king out of his capitol while it was being invaded.
Each encounter was basically "get the king to the other side of the map" in spite of the hazards presented by rioters, soldiers, structural collapse, magical siege attacks, etc.
One map was just some city streets with soldiers. Each round added an increasing number of enemies: one minion, two minions, three minions, one Standard, five minions, six minions, seven minions, one Elite, nine minions...
Or something like that, I can't recall the exact formula.
[rummages through old notes]
Ah, here we go. "Start with six [standard brutes]. Every round after the first, X - 1 [minion skirmishers] join the fight against the Raja (where X is the number of rounds of combat). When four [minion skirmishers] would join the fight, instead another [standard brute] does."
 
6:02 AM
That's really cool.
Also it was worrying to tab to RPG.SE and see "Fastest way to remove bones from a man" as top question.
3
 
@UristMcDorf my thoughts exactly :)
 
The soldiers had an at-will ranged 3 attack which pulled and slowed the target, and once per encounter they could add a melee standard attack which proned the target if it hit.
They used it to try and keep the king from escaping.
 
That's pretty rough
I assume the PCs couldn't set up a catapulting scenario where they'd just dump a whole bunch of forced movement/free movement on the king?
 
But to keep it from being an Awful Escort Mission of Awfulness, I made the king awesome: granted his citizens +1 to attacks if they stood near him and got +1 to defenses for each ally next to him, could heal once per encounter, and whenever a nearby ally got forcibly moved he could slide them one square afterward.
Nah, the party was level... 4, I think?
And there was a lot of rubble and obscuring/dazing fire and smoke.
 
That's the beauty of it - forced movement ignores difficult terrain. But yeah, I get it. Pretty interesting.
 
6:09 AM
I also got inventive with ways to force them to keep moving from encounter to encounter without rest, but not make it just one long grueling encounter.
> Drinking from this Primal-blessed fountain (standard action) dazes the drinker (save ends). On a successful save the drinker recieves the effect of an extended rest.
That fountain was only available for one encounter, in the middle of combat.
 
That's so tempting
So damn tempting
If I was a warden I'd blow my everything load and drink it in a heartbeat
 
4e is all about tactics, and fun tactical situations are about making hard choices.
3
I loved coming up with hard choices.
 
Yeah I'll try to aim for that as weel.
Because I completely agree with that statement.
 
[rummages through other encounters]
Here's another "endless minions" scenario.
Level 5 Elite Controller, gnoll priest of Yeenoghu. Once per round as a minor action can summon a hyena spirit (minion soldier, slows anyone who starts their turn adjacent to the spirit). Once per round as a minor action can grant a minion a free bite attack with +2.
Has a ranged attack which, if it hits, teleports an existing hyena spirit to a square next to the target.
 
That's pretty cool as well.
 
6:17 AM
As a minor-action encounter power, can summon four hyena spirits. Recharge if there are no hyena spirits at the start of its turn.
So he'd stand in the back and summon spirits, then teleport them forward and have them slow his enemies and wear them down.
 
Hm, so the heroes can just keep one hyena alive to not trigger that. I'd personally give him some way to sac the hyenas to avoid that.
 
You guys are making me look back at my old folder of 4e character sheets.

...Man, I was much more of a min maxer back then. I had a ridiculous nova round paladin.
 
I'd love to play 4e again. 4eLite or just 4e or even Strike!
Especially since the game I was in just died.
 
@UristMcDorf Eh, if they figure it out and are willing to let a hyena chew on them, I'll allow it.
 
I had a surprisingly fun (for me anyway) character. Though being pestered by the party's resident charopper to make this and that was annoying.
In the end had to use a whip instead of a spear just to get them to cool off. Even though with a sun theme there's only one choice for weapon and that's a spear.
 
6:28 AM
I remember looking at Paladin stuff, seeing "Bless Weapon" at 2, and deciding I wanted to build around that. Wound up rolling a crit-fishing paladin of Pelor. I think I crit for over 100 at level 9 one time.
Very narrow timespan in which I did a lot of damage, but that round was fun :-p
 
Trogdor made marvelous 4e characters, for himself and others.
There was the fighter who regularly pushed enemies all the way across the map, slowed them, proned them, and made them cry.
And the warlock/paladin who'd make an enemy take damage if they attacked anyone except him.... and then he'd go invisible.
 
That one I think I've seen around!
I think someone in one of my games rolled it
 
We called it the trolladin.
 
I remember I also had a fascination with punching daggers on several of my characters.
...I should refluff my 5e rogue's daggers as punching daggers.
 
@BESW Ah, that's a classic.
 
6:33 AM
He made a lot of great stuff, but that fighter was a work of art.
 
I remember thoroughly enjoying Shaman in 4e.
That was the healer with spirit pets, right?
 
4e fighters are usually very sticky. "Come near me and I'll never let you get away!" This guy was "Come near me and I'll send you to the corner to think about what you've done!"
 
yeah, Shaman was great
 
I have two favourite classes, from both fluff and mechanical perspectives
Sorcerer and monk
I remember the first time I played 4e was a chaos sorcerer
 
6:34 AM
His crowning glory was a warlord/shaman hybrid, though.
 
The first casting of chaos bolt cleared the room
That's when I fell in love
 
4e forums will talk about the Lazy Warlord or the Lazy Bard, who mostly tells other people to do things.
 
(context: chaos bolt is an at-will (I think) that jumps to a next target if the attacking roll is even)
 
But Troggy and I collaborated to make a PC for his brother, who has awful luck with dice and didn't want to roll any d20s he could possibly avoid.
 
As for monk, I played it since the playtest stage. I really love the full discipline mechanic.
 
6:36 AM
We wound up with a character who gave all his actions to other PCs.
 
Amazng
 
That's pretty awesome.
 
Wouldn't that be a bit boring to play though?
 
@UristMcDorf not for him
 
Nope. It was fiendishly complicated to track all his abilities.
 
6:36 AM
XD
 
Fair enough.
 
He was a hybrid (not multiclass) warlord/shaman.
 
Man, the biggest mindblow in 4e to me was my first campaign where the DM actually did a session with the encounters per day guidelines- I'd been playing for, like, over a year at that point without having done that.
 
So, for example, if someone provoked an attack of opportunity from his spirit companion, he could have the ranger shoot the enemy with an arrow.
 
It was such a different experience. And at the end I went "Oh, that's how it's supposed to work"
 
6:38 AM
...what were you doing before? Extended rest after every encounter?
 
Probably not more than like 3 encounters a day
 
Ahah.
 
we didn't have many dungeon-delving DMs
 
Yeah, that's a thing.
For the first half of my 4e career I mostly used pre-made adventure modules that I just re-skinned and tinkered a little to fit my story.
 
user61230
@SevenSidedDie Smoke Detector is a wonderful tool. I'm (somewhat sadly) not a regular here, but I can attest to its extreme effectiveness.
 
6:41 AM
Speaking of. I'm not sure if I should have my dailies be per-adventure or a different metric. Can anyone tell me of their experience?
 
Use the 13th Age's solution: extended rest is after 4 encounters (more or less, depending on their difficulty) however long that takes.
 
@BESW One of my DMs did that but didn't quite adjust for it right (from older editions). We got wiped on the road while traveling by a ridiculous encounter- I did the math after, and (as a group of level 5s) it was so far into 'deadly' it was crazy. It would've been a hard encounter for a group of level 10s of the same size. The DM said afterwards he threw that at us to drain our consumables and it was our fault we lost... but all our potions were on players that couldn't make it that week.
 
@UristMcDorf I basically fudged it to be something like 13th Age recommends.
I took the recommended encounters-per-day and looked at the adventure.
 
@CTWind ooops
 
If it was significantly more encounters than recommended per day, I'd shove in an extended rest justification somewhere.
If it was significantly less, I might up the difficulty a little on a few of the encounters.
 
6:44 AM
Thanks!
 
Speaking of rests, I've had great success with, narratively, a giant fight sequence, with a mechanical "short rest" in the middle. In one case the short rest was falling down with the crumbling floor to the boss fight below.
 
I think I've done that a few times, yeah.
 
Yeah, I've read about that. For big fights I'll probably use it
 
4e's really strict about its mechanics, but it doesn't give a fig how we interpret them narratively.
Heck, at one point Trogdor's warlock-multiclassed-to-paladin resolved his contract with his warlock patron, so he got a totally new character sheet as paladin-multiclassed-to-warlock.
 
Haha
Amazing
 
7:07 AM
yeah, that was neat
 
 
2 hours later…
9:17 AM
VTC too broad, looking for "any other helpful techniques" (i.e. random advice seeking)
or unclear what they need or opinion based, i don't know
 
9:54 AM
@doppelgreener there are good questions that looking for some specific techniques(like this). I think this question is salvagable.
I think if "any other helpful techniques" will be formulated as "What techniques I can use for convinient use of battle maps?" or something like that. The question will be better.
I can't dedicate enough time right now for editing this question. I'll return to it later.
Reading second time: he specifies that techniques should be "for sharing increased pieces of a (battle-)map". I think that's not too broad question. Not broader than any question looking for specific techniques.
 
10:18 AM
@RollingFeles i agree, though I don't myself know how I'd salvage it via that method
I voted to close until such time we can actually salvage it into a good state, so as to prevent answers -- "here's my tips" "try this" "what about crayons?" etc
when I say I don't know which close reason would apply, it's because right now any/all of them would apply.
 
 
2 hours later…
12:29 PM
@Ahriman Level 6 Disciplines by themselves are not as strong as they seem.
@Ahriman I don't know VtR, are high-level Disciplines powerful there?
 
What about Fealty? That can ruin chronicleswith an inventive player
 
12:45 PM
InvisibleWeapon(Obfuscate) / Fatuus Mastery (Chimestry) / Kiss of teh Moon (Dementation) / Enter the Abyss (Obtenebration) / Ecstatic Agony (Vicissitude)
@Baskakov_Dmitriy About the same asin VtM. Biggest problem is that the torpor has clear rules (in VtM it was:you sleepfor x amount of time)with some harsh consequences if you have a high "generation"(such as forgetting dots higher than 5)
 
@Ahriman In VtM most of those Disciplines are cool, but very limited. For example, Flawless Parry allows you to successfully dodge/block all attacks, but you can't attack yourself.
Very few are powerful, like Projectile.
 
I think we have a different idea about powerful
 
1:56 PM
mornin
 
morning
 
Evebug
Er
Evening
Gah, so tired
 
lol
 
2:15 PM
user image
2
 
2:26 PM
Aww, my answer to a question is unpopular. :(
 
@UristMcDorf It may be because RPG.SE users, in general, tend to favor narrative over mechanics, but your answer is suggesting the querent put mechanics first.
 
Well, it did seem that way from the question.
 
@doppelgreener cute
@UristMcDorf :(
 
2:43 PM
Aaand now I share it again, but as a picture!(everything's better as a picture!)
 
I think the colour should've been blue
 
Yeah. Totally should be not yellow(or red).
 
"Business as usual also please old guys don't leave we made the film everything you liked in the original" so yellow -> "last jedi, sith still going" so red -> "oh wait there's more also sith ded" so blue
 
@RollingFeles lol
 
3:01 PM
 
What does that mean anyway?
 
@nitsua60 also too broad
 
@UristMcDorf (V)ote (t)o (C)lose: (P)rimarily (O)pinion (B)ased
 
@UristMcDorf vote to close: primarily opinion pased
 
@DForck42 yeah, it could have been one of those "VtC pick'em" ones.
 
3:03 PM
Ah.
 
I've even thrown "off-topic" in that sort of case.
 
I flagged it as "too broad"
 
@UristMcDorf The driving theory being: fast closure, followed by remediation and fast reopen (when possible) is the very best thing that can happen to a question that needs some work.
 
@nitsua60 :-D
 
So if I see a question I think merits closure I'll not only cast a vote, but drop a link here so that more eyes see it more quickly.
(And of course people are free to disagree, but it should more-quickly jump-start the whole process.)
 
3:06 PM
Yeah, I can agree with that. Though it does have a small morale issue (I know I was a bit sad when my question was on hold/closed really fast)
 
@UristMcDorf steps two and three--comment/edits and reopening--are super-important to work quickly, too.
 
Hi Casanovious, welcome to RPG Stack Exchange. Please check out our tour to see how we work here. We focus on solving problems, and we don't handle arbitrary surveys here -- in fact this exactly matches a type of question to avoid asking from our help center: 'your answer is provided along with the question, and you expect more answers: “I use ___ for ___, what do you use?”' You could however ask this on a forum. — doppelgreener 2 mins ago
I left this comment.
Welcomed them, pointed to the tour (because they do not yet have the Informed badge), explained the issue, directed them to our forum index because they can find help there.
 
Unfortunately, all the little nudges tend to drive close-votes to happen very quickly, but comments/edits and reopening to happen more-slowly.
 
Yup.
 
@SevenSidedDie Given the low frequency of its messages, I would be OK with that.
 
3:22 PM
@nitsua60 hi! How are you? Have your children given you another reason to melt? =)
 
3:33 PM
@RollingFeles Most days they do =)
 
Glad to hear it! =)
 
Reminds me of the videogame Majesty's wizards
They'd yell "I'm meltiiiiiiiiiiiiiiiiing" when dying
 
This morning it was waking up to find my daughter lying on the living room floor, writing lyrics to her first song. IIRC it was along the lines of "I'm happy because I love my mommy so much and we both like rainbows."
That's a nice world for her to be living in =)
 
@nitsua60 that's so sweet :)
 
3:48 PM
The "touch" tag is interesting in DW.
While the version @LegendaryDude used is probably the intended use, I think I got it RAWer.
 
@UristMcDorf I actually updated my answer to include touching the skin, since I'm pretty sure DW is meant to be as specific as possible when describing moves and effects.
 
Ah, okay.
 
@UristMcDorf @SevenSidedDie's answer explains better why I think that.
 
Now we have three very similar answers.
 
That's okay, let the Stack sort 'em out.
 
3:51 PM
What happens next? A laseraptor joust to the death?
Oh ok.
 
Nah, we just let users decide which answer best addresses the question through their votes.
Multiple answers saying the same thing in different ways isn't bad. It helps future readers even if there isn't a single best answer because it gives multiple perspectives and paths to the same conclusion.
Which, in turn, further reinforces that conclusion.
 
Fair enough.
 
@LegendaryDude yeah, on se we tend to have a bias towards ONE correct answer, even though that's a false dichotomy most days
 
rpg.stackexchange.com/a/93703/33337 is a very interesting answer.
@fectin props for that.
 
Welp, my answer on that DW Q received a downvote, probably from the comparison to D&D touch attacks.
I hope my edit clarified my intentions with that comparison.
 
3:56 PM
I think the downvote was before you made the edit.
 
@LegendaryDude I just wanted to comment about "roll for attack"
and you've edited it.
 
@RollingFeles I figured it was either that or the D&D comparison :)
 
that wasn't my dv, btw :)
 
It was unclear, but I think you could still follow the logical path from "roll for attack" to Hack and slash, which requires you to roll to determine the outcome... but I digress, it's been updated.
 
In some cases you don't need to roll anything in order to burn some poor soul. If you attack someone who just stands and do nothing, you don't trigger Hack and slash.
That's why "roll for attack as usual" makes some people(including me) cringe a bit :)
 
4:05 PM
Ah, of course. I'll admit I'm a bit of a DW noob, sometimes those finer (yet important) details are missed.
 
That's ok. I'm still DW noob too :)
 
me too, me too
 
4:25 PM
@UristMcDorf Thanks! I wanted to provide a little context so it wouldn't come across as "hurr-durr rollplaying FTW!"
and @SevenSidedDie, thanks for pointing out where a line got deleted from it.
 
I love Exalted's setting
The mechanic's as crap as usual for WW but eh
 
Yes. I'm honestly not as upset at the mechanics though. Think of it more like Mutants & masterminds: of course you can break the game. Please don't.
 
That's not how it works. DnD 4e is where it works that way. In these games, you need to work out how to not break the game.
In M&M especially because of completely unbounded everything.
 
I just don't think the game is "broken" because you can punch someone into the middle of next week (sometimes literally).
 
Like, I had trouble deciding on what approximate values my attack/defence mods should have on a given PL
To be average
 
4:33 PM
they should be maxed for the power level to be average
You can then balance them along accuracy/damage or active/toughness as you prefer
 
Eh. Maybe if I'd known that by then it'd be easier. Either way, I'm not touching point-buy systems ever. Too fiddly and almost impossible to balance, and balance is important to me.
 
What's orange and sounds like a parrot?
 
An orange parrot?
 
A carrot?
 
@diego ^^
 
4:37 PM
Oh. "Sounds like" I've always read as "Makes sounds like"
 
@UristMcDorf That's the joke.
 
Good.
I'm good at jokes with context but terrible at puns.
Though even I have some brilliant moments from time to time.
 
It's sort of the subtle/implied difference between "what's orange and sounds like a parrot" and "what's orange and sounds like 'a parrot'."
 
@nitsua60 avacado
 
Oh cool, I have the create tag privilege now.
Now if I have 4elite questions I can tag them appropriately :)
 
5:02 PM
Woohoo, my projector ceiling mount came in today. Gone are the days of crudely drawn wet erase maps!
 
@UristMcDorf is that 4 elite, or 4e lite?
 
Both, I think.
 
I think the tag would be 4e-lite?
 
Yeah, probably; the "4-elite" is just a pun
 
@UristMcDorf heh
 
5:18 PM
Eh, it's not my pun and the author pointed it out before I noticed it.
 
 
3 hours later…
7:52 PM
 
8:20 PM
 
 
Hm. That question about near-death xp that's been on yesterday gave me an idea.
The PCs are in a dream world and they finally figure out that the only way to get out is to kill eachother
And the enemies would all have powers pertaining to NOT let them do that
Like jumping in front of an attack or healing them
I had an idea about what to put at stake so it's not just a slugfest but I forgot
Think it was something related to "the longer you stay in this realm, the more of a toll the injuries and exhaustion you took here will take on your real bodies; oh and there's a monster waiting for you outside". Or something. I'll go to sleep now good night.
 
9:07 PM
@fectin What are you playing, V:the Felt?
@UristMcDorf That's called "Fourthcore"
 
 
3 hours later…
11:55 PM
 
lol
somehow I don't like this pipe as much
can't be because of the man eating plant though,.....
 

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